Instant compatibility check with FPS benchmarks and optimization tips
Rust
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your system exceeds recommended specs. Enjoy max settings!
Your GPU supports ray tracing.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 49 | 63 | 77 | 110 |
| 1440p QHD | 81 | 106 | 126 | 191 |
| 1080p Full HD | 118 | 156 | 187 | 253 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Rust on Your System
The Intel Core i7-13700K paired with the NVIDIA GeForce RTX 5070 Ti delivers a robust experience in Rust, with benchmark data showing that 60 FPS is achievable at all tested resolutions, albeit with different preset ceilings. At 3840x2160, the combo maintains playability up to High settings, while at 2560x1440 and 1920x1080, it clears the threshold even at Ultra. The measured frames per second indicate a system that scales predictably with resolution and preset changes, though the margin above 60 FPS narrows considerably at 4K Ultra, where the average drops to 49.2 FPS.
Best Settings per Resolution
At 3840x2160, the most demanding preset that stays at or above 60 FPS is High, which produces an average of 62.5 FPS. The data shows that Medium runs at 77.1 FPS and Low at 110.3 FPS, both comfortably above the threshold, but Ultra falls to 49.2 FPS, making it unplayable by the 60 FPS standard. For 2560x1440, the best settings are Ultra, yielding 81.1 FPS on average; all lower presets also exceed 60 FPS, with High at 105.9 FPS, Medium at 126.3 FPS, and Low at 191.2 FPS. At 1920x1080, Ultra again is the top choice, delivering 117.6 FPS, while High reaches 156.4 FPS, Medium 187 FPS, and Low 252.9 FPS. In every case, the highest playable preset is the one that maximizes visual quality without dipping below the 60 FPS line, and the margin of safety varies widely: at 4K High the headroom is only 2.5 FPS, whereas at 1080p Ultra the headroom is 57.6 FPS.
FAQ
Q: Can this PC run Rust at 4K with maximum settings?
A: No. At 3840x2160 with Ultra settings, the average FPS is 49.2, which falls below the 60 FPS playable threshold. The highest playable preset at this resolution is High, averaging 62.5 FPS.
Q: What is the best preset for 1440p gaming?
A: The data shows Ultra is playable at 2560x1440, with an average of 81.1 FPS. This is the most demanding preset that stays above 60 FPS, so it is the recommended choice for maximum visual quality at this resolution.
Q: How does the CPU compare to its nearest rivals?
A: The Intel Core i7-13700K has an average benchmark score of 46881, which places it 0.2% below the AMD Ryzen 9 5900 (46971) and 0.3% below the AMD Ryzen AI 9 HX PRO 375 (47022). It is 0.5% ahead of both the AMD Ryzen 9 7845HX and Intel Xeon w3-2535 (46654 and 46653, respectively).
Q: Is the GPU significantly faster than its closest competitor?
A: The NVIDIA GeForce RTX 5070 Ti scores 49957 on average, which is 3.1% higher than the AMD Radeon RX 6800 XT (48477). However, it trails the AMD Radeon RX 6900 XT by 2% (that card scores 50951), and it is nearly identical to the AMD Radeon RX Vega 64 (50001, a 0.1% difference) and Intel Arc A550M (49737, a 0.4% difference).
Q: What frame rate can I expect at 1080p with Low settings?
A: At 1920x1080 with Low settings, the average FPS is 252.9. This is the highest frame rate recorded across all tested resolution and preset combinations.
Q: How many tested combos does this system outperform?
A: The combo ranks 281st out of 3723 tested combinations, meaning it outperforms roughly 92% of all systems in the database for Rust.
Measured FPS Breakdown
At 3840x2160, the frame rates scale steeply with preset changes. Low settings produce an average of 110.3 FPS, which drops to 77.1 FPS at Medium, 62.5 FPS at High, and finally 49.2 FPS at Ultra. The gap between Low and Ultra is 61.1 FPS, representing a 55% reduction in performance when moving to the highest quality preset. The step from Medium to High costs 14.6 FPS, while the step from High to Ultra costs 13.3 FPS, indicating a nearly linear decline as settings increase.
At 2560x1440, the pattern is similar but with higher absolute numbers. Low settings average 191.2 FPS, Medium 126.3 FPS, High 105.9 FPS, and Ultra 81.1 FPS. The difference between Low and Ultra here is 110.1 FPS, and the drop from Medium to High is 20.4 FPS, while High to Ultra costs 24.8 FPS. Notably, the 1440p Low result is 64.9 FPS higher than the 4K Low result, showing that resolution has a substantial impact even at the lowest quality settings.
At 1920x1080, all presets deliver very high frame rates. Low averages 252.9 FPS, Medium 187 FPS, High 156.4 FPS, and Ultra 117.6 FPS. The spread from Low to Ultra is 135.3 FPS, the largest absolute range of any resolution. The relative cost of each preset step is smaller than at higher resolutions: Medium to High costs 30.6 FPS, and High to Ultra costs 38.8 FPS. Compared to 1440p, the 1080p results are higher by 61.7 FPS at Low, 60.7 FPS at Medium, 50.5 FPS at High, and 36.5 FPS at Ultra, showing that the advantage of lower resolution diminishes as settings increase.
The data shows no min or max FPS values recorded, so the analysis relies solely on averages. Across all resolutions, the Ultra preset at 4K is the only tested configuration that fails to meet the 60 FPS playability standard. Every other combination of resolution and preset exceeds the threshold, with the lowest non-4K-Ultra result being 62.5 FPS (4K High).
The Verdict
This PC can run Rust, and it does so with considerable headroom at most settings. According to the verdict data, at 3840x2160, the playable settings are Low, Medium, and High, with the best being High at 62.5 FPS; Ultra is not playable. At 2560x1440, all four presets are playable, with Ultra as the best at 81.1 FPS. At 1920x1080, every preset also clears 60 FPS, and Ultra runs at 117.6 FPS. The system meets the 60 FPS threshold in 11 out of 12 tested configurations, failing only at 4K Ultra. For a survival game like Rust, where frame consistency matters during base building and combat, the data suggests that 1440p Ultra is the sweet spot: it provides high visual fidelity while maintaining an average of 81.1 FPS, which is 21.1 FPS above the playable line. At 4K, High is the only viable high-quality option, but the margin is slim at 2.5 FPS over the threshold.
Similar Performance Alternatives
The CPU's nearest rivals, based on average benchmark scores, are the AMD Ryzen 9 5900, AMD Ryzen AI 9 HX PRO 375, AMD Ryzen 9 7845HX, and Intel Xeon w3-2535. The Ryzen 9 5900 scores 46971 (0.2% higher than the i7-13700K's 46881), and the Ryzen AI 9 HX PRO 375 scores 47022 (0.3% higher). On the other side, the Ryzen 9 7845HX scores 46654 and the Xeon w3-2535 scores 46653, both 0.5% lower. In practice, any of these CPUs would yield nearly identical performance in Rust, as the differences are within a fraction of a percent.
For the GPU, the NVIDIA GeForce RTX 5070 Ti's nearest rivals include the AMD Radeon RX Vega 64, Intel Arc A550M, AMD Radeon RX 6900 XT, and AMD Radeon RX 6800 XT. The RX Vega 64 scores 50001 (0.1% higher), and the Arc A550M scores 49737 (0.4% lower). The RX 6900 XT is the strongest competitor at 50951, which is 2% higher, while the RX 6800 XT at 48477 is 3.1% lower. A system using the RX 6900 XT would likely show a small but measurable FPS increase in Rust, while the RX 6800 XT would be slightly slower. The RX Vega 64 and Arc A550M would behave almost identically to the RTX 5070 Ti in this title.
How This Combo Ranks
The combination of the Intel Core i7-13700K and NVIDIA GeForce RTX 5070 Ti ranks 281st out of 3723 tested combos for Rust. This places it in the top 7.5% of all systems in the database. Given that the CPU sits at the 89th percentile against all CPUs and the GPU at the 86th percentile against all GPUs, the in-game rank is slightly lower than either component's individual standing, suggesting that Rust's performance is not purely determined by raw hardware strength. The rank of 281 indicates that a small number of combos—likely those with top-tier CPUs and GPUs—achieve higher frame rates, but this system is firmly in the upper echelon of tested configurations. The gap between this combo and the very best is modest in terms of FPS, as the 4K High result of 62.5 FPS is only slightly above the playable line, so higher-ranked systems would mostly show their advantage at 4K Ultra.
CPU and GPU Roles
The benchmark data reveals how the CPU and GPU each influence performance in Rust. At 1920x1080, the frame rates are extremely high across all presets, ranging from 117.6 FPS at Ultra to 252.9 FPS at Low. The fact that even Ultra exceeds 100 FPS suggests that the GPU is not the limiting factor at this resolution; instead, the CPU's strong single-thread performance (3dmark single-thread score of 1136 and passmark single-thread score of 4333) allows the system to push well beyond typical display refresh rates. The scaling from Low to Ultra at 1080p is a 135.3 FPS drop, which is proportionally large, but the absolute numbers remain high enough that the GPU only becomes a constraint at the highest preset.
At 2560x1440, the GPU begins to assert its role more clearly. The drop from Low (191.2 FPS) to Ultra (81.1 FPS) is 110.1 FPS, and the relative cost of each preset step increases compared to 1080p. The RTX 5070 Ti's 16 GB of GDDR7 memory and 896.0 GB/s bandwidth are sufficient to handle the increased pixel count, but the frame rates show that the GPU is now doing more work. Still, the CPU remains capable of feeding the GPU, as evidenced by the fact that even the lowest preset delivers 191.2 FPS, which is well above the 60 FPS threshold.
At 3840x2160, the GPU becomes the dominant factor. The Ultra preset drops to 49.2 FPS, which is below the playable line, while High stays at 62.5 FPS. The gap between Medium (77.1 FPS) and High (62.5 FPS) is 14.6 FPS, and the gap between High and Ultra is 13.3 FPS. This indicates that the GPU's raw throughput (fp32 of 43.94 TFLOPS and pixel rate of 235.4 GPixel/s) is being taxed heavily at 4K. The CPU's role diminishes at this resolution, as the frame rates are primarily limited by the GPU's ability to render pixels. The data shows that the CPU can still drive over 110 FPS at 4K Low, which means it is not a bottleneck in any scenario; the GPU is the limiting component when settings are pushed to Ultra at 4K. Overall, the CPU matters most at lower resolutions and lower presets, while the GPU takes over as the primary constraint at higher resolutions and higher quality settings.