Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Rust
Survival 2018

Rust

87%
Great Match Your system meets recommended requirements.

Performance

1080p (Full HD)

Low 1080p Measured
216 FPS
Ultra 1080p Measured
93 FPS

1440p (2K / QHD)

Low 1440p Measured
148 FPS
Ultra 1440p Measured
64 FPS

4K (Ultra HD)

Low 4K Measured
88 FPS
Ultra 4K Measured
38 FPS
8.2ms Frame Time
12ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,463
Your CPU 46,881
Graphics Card
Required 28,194
Your GPU 23,172

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 38 50 59 88
1440p QHD 64 84 100 148
1080p Full HD 93 122 145 216

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 122
1920x1080 Low 216
1920x1080 Medium 145
1920x1080 Ultra 93
2560x1440 High 84
2560x1440 Low 148
2560x1440 Medium 100
2560x1440 Ultra 64
3840x2160 High 50
3840x2160 Low 88
3840x2160 Medium 59
3840x2160 Ultra 38

Performance Analysis: Rust on Your System

FAQ

Q: Is the Intel Core i7-13700K + NVIDIA GeForce RTX 3080 combination a good match for Rust?

A: Yes. The data shows this pairing ranks 998th out of 3,723 tested combinations for Rust, placing it in the top quartile of all tested systems. The measured FPS results confirm the combo handles the game well across most settings and resolutions.

Q: What is the maximum FPS this system can achieve in Rust?

A: The highest measured average FPS is 216 at 1920x1080 with Low settings. At the same resolution, Medium settings deliver 145 FPS, High settings deliver 122 FPS, and Ultra settings deliver 93 FPS.

Q: Can this PC maintain 60 FPS at 4K in Rust?

A: Only at Low settings, where it averages 88 FPS. At Medium settings, the average drops to 59 FPS, just below the 60 FPS threshold, with a minimum of 50 FPS and maximum of 68 FPS. High settings average 50 FPS, while Ultra settings drop further to 38 FPS.

Q: How does the CPU compare to its nearest rivals in synthetic benchmarks?

A: The Core i7-13700K has an average benchmark score of 46,881. Its closest rival, the AMD Ryzen 9 5900, scores 46,971, which is 0.2% higher. The AMD Ryzen AI 9 HX PRO 375 scores 47,022 (0.3% higher), while the AMD Ryzen 9 7845HX scores 46,654 (0.5% lower), and the Intel Xeon w3-2535 scores 46,653 (0.5% lower).

Q: How does the RTX 3080 compare to its nearest rivals in GPU benchmarks?

A: The RTX 3080 has an average benchmark score of 23,172. The NVIDIA P106-100 scores 23,249 (0.3% higher), the AMD Radeon Pro Vega 16 scores 23,250 (0.3% higher), the AMD Radeon RX 6600M scores 23,273 (0.4% higher), and the AMD Radeon R9 M290X scores 23,276 (0.4% higher). The differences are all under half a percent, indicating near-identical aggregate performance.

Q: What is the best playable setting at 2560x1440?

A: Ultra settings are playable at this resolution, with an average of 64 FPS, which clears the 60 FPS threshold. High settings average 84 FPS, Medium averages 100 FPS, and Low averages 148 FPS.

CPU and GPU Roles

The performance split between the Intel Core i7-13700K and the NVIDIA GeForce RTX 3080 in Rust shifts depending on resolution and preset. At 1920x1080, the CPU's strength is more evident: the gap between Low and Ultra settings is substantial, but even the most demanding preset holds well above the playability threshold. The 13700K's 16 cores and 24 threads, combined with its 3DMark max-thread score of 12,412, provide ample headroom for Rust's simulation and entity-tracking workloads, which scale with player counts and base complexity.

At 2560x1440, the GPU begins to assert greater influence. The RTX 3080's 10 GB of GDDR6X memory and 760.3 GB/s bandwidth keep frame delivery consistent, but the scaling from Low (148 FPS) to Ultra (64 FPS) shows a 56.8% performance drop as pixel count and shading load increase. The medium preset at 1440p shows a min/max range of 85 to 115 FPS, indicating the GPU is managing frame pacing well without CPU-induced stutters.

At 3840x2160, the GPU becomes the clear bottleneck. The RTX 3080's 29.77 TFLOPS FP32 throughput is pushed hard at 4K, and the data shows a steep drop-off: Low averages 88 FPS, Medium averages 59 FPS, and Ultra averages just 38 FPS. The CPU's role diminishes at this resolution because the rendering pipeline is dominated by pixel shading and memory bandwidth rather than draw-call processing. The 13700K's single-thread performance (PassMark score of 4,333) remains sufficient, but the GPU simply cannot sustain high frame rates at 4K with high-fidelity settings.

The preset scaling reveals the balance: at 1080p, going from Low to Ultra reduces FPS by 57.0%; at 1440p, the same transition reduces FPS by 56.8%; at 4K, it reduces FPS by 56.8%. This consistency suggests Rust's settings scale uniformly across resolutions, but the absolute headroom at 1080p means the CPU can feed frames faster than the GPU can render them, while at 4K the GPU is the limiting factor at every preset above Low.

Measured FPS Breakdown

At 1920x1080, the system delivers exceptional frame rates across all presets. Low settings produce an average of 216 FPS, giving massive headroom for high-refresh-rate displays. Medium settings average 145 FPS, with a minimum of 123 FPS and maximum of 166 FPS, showing tight frame pacing. High settings average 122 FPS, while Ultra settings still achieve a strong 93 FPS average. Every preset at 1080p clears the 60 FPS threshold by a wide margin, with even the most demanding option sitting 55% above the playability line.

At 2560x1440, performance remains robust. Low settings hit 148 FPS average, providing a smooth experience for competitive play. Medium settings average 100 FPS, with a range of 85 to 115 FPS across the min/max readings. High settings average 84 FPS, and Ultra settings narrowly clear the 60 FPS threshold with an average of 64 FPS. The transition from Low to Ultra at this resolution represents a 56.8% reduction in average FPS, but all four presets remain playable.

At 3840x2160, the picture changes considerably. Low settings are the only preset that comfortably clears 60 FPS, averaging 88 FPS. Medium settings drop to an average of 59 FPS, missing the 60 FPS threshold by just one frame, with a minimum of 50 FPS and maximum of 68 FPS. High settings average 50 FPS, which falls below the playability line, and Ultra settings average 38 FPS, a 56.8% drop from Low. The data indicates that 4K gaming requires either Low settings or a willingness to accept sub-60 FPS averages on higher presets.

The measured data also reveals how the game scales with resolution. Between 1080p and 1440p, the FPS drop at each preset is roughly 30-32% (e.g., High goes from 122 to 84 FPS, a 31.1% reduction). Between 1440p and 4K, the drop is more severe: High goes from 84 to 50 FPS, a 40.5% reduction, and Low goes from 148 to 88 FPS, a 40.5% reduction. This non-linear scaling reflects the RTX 3080's memory bandwidth and rasterization limits at higher pixel counts.

Similar Performance Alternatives

The Intel Core i7-13700K sits at the 89th percentile of all CPUs, with an average benchmark score of 46,881. Its nearest rivals in synthetic testing are all within a fraction of a percent. The AMD Ryzen 9 5900 scores 46,971, just 0.2% higher, making it a near-identical substitute for CPU-bound workloads in Rust. The AMD Ryzen AI 9 HX PRO 375 scores 47,022, 0.3% higher, and would deliver virtually indistinguishable frame rates. On the other side, the AMD Ryzen 9 7845HX scores 46,654, 0.5% lower, and the Intel Xeon w3-2535 scores 46,653, also 0.5% lower. All four rivals fall within a 0.8% performance band, meaning any of these CPUs would produce nearly identical results in Rust at the same GPU and settings.

The NVIDIA GeForce RTX 3080 sits at the 68th percentile of all GPUs, with an average benchmark score of 23,172. Its nearest rivals are unusual in that they represent very different hardware generations and segments, yet their aggregate scores are remarkably close. The NVIDIA P106-100 scores 23,249 (0.3% higher), the AMD Radeon Pro Vega 16 scores 23,250 (0.3% higher), the AMD Radeon RX 6600M scores 23,273 (0.4% higher), and the AMD Radeon R9 M290X scores 23,276 (0.4% higher). None of these are direct modern equivalents to the RTX 3080 in real-world gaming, but the benchmark data suggests they cluster at the same aggregate performance level. For Rust specifically, the RX 6600M is the most plausible comparable in terms of gaming capability, though the deltaPct values indicate the RTX 3080 is within half a percent of all four.

Best Settings per Resolution

At 1920x1080, the most demanding preset that stays at or above 60 FPS is Ultra, which averages 93 FPS. This provides a 55% buffer above the playability threshold, making it the recommended choice for visual fidelity without sacrificing smoothness. High settings at 122 FPS and Medium at 145 FPS offer progressively higher frame rates for those prioritizing refresh rate over graphics quality.

At 2560x1440, Ultra settings are also the best choice, averaging 64 FPS. This clears the 60 FPS threshold with a modest 6.7% margin, so players who want maximum visual quality at 1440p can run the game at its highest preset. For those who prefer a more comfortable frame rate cushion, High settings at 84 FPS or Medium at 100 FPS are safer options, but the data confirms Ultra is technically playable.

At 3840x2160, only Low settings achieve an average above 60 FPS, hitting 88 FPS. Medium settings fall just short at 59 FPS, which is technically below the playability threshold, though the min/max range of 50-68 FPS means some scenes will be playable while others will stutter. High and Ultra settings average 50 FPS and 38 FPS respectively, making them unsuitable for smooth gameplay. The verdict is clear: 4K players must use Low settings to maintain a consistent 60+ FPS experience.

The Verdict

This system can run Rust, but the playable experience depends heavily on resolution. At 1920x1080, the combination of Intel Core i7-13700K and NVIDIA GeForce RTX 3080 achieves 60+ FPS at every preset, including Ultra at 93 FPS. This is a fully playable configuration with significant headroom for high-refresh-rate monitors or future updates that may increase system requirements.

At 2560x1440, all four presets—Low, Medium, High, and Ultra—clear the 60 FPS threshold. Ultra averages 64 FPS, which is playable but leaves little margin for demanding scenes or large player bases. Players who want a more consistent experience should consider High settings at 84 FPS or Medium at 100 FPS, but the hardware is capable of running the game at maximum quality at this resolution.

At 3840x2160, the system is only playable at Low settings, which average 88 FPS. Medium settings miss the 60 FPS target by one frame (59 FPS), and High and Ultra fall well short at 50 FPS and 38 FPS respectively. The verdict is that 4K gaming in Rust is possible but requires significant visual compromises. The RTX 3080's 10 GB VRAM and 760.3 GB/s bandwidth are adequate for 4K Low, but the 29.77 TFLOPS FP32 throughput is not enough to sustain high-fidelity rendering at this resolution.

Overall, the data indicates this is a strong 1080p and 1440p gaming system for Rust, with 4K as a secondary option limited to Low settings. The CPU's 89th percentile ranking and the GPU's 68th percentile ranking combine to place this build in the top 26.8% of all tested combinations for this game, confirming its capability for mainstream and high-refresh-rate play.