Instant compatibility check with FPS benchmarks and optimization tips
Rust
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
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Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 12 | 16 | 21 | 27 |
| 1440p QHD | 21 | 26 | 32 | 43 |
| 1080p Full HD | 27 | 35 | 42 | 67 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Rust on Your System
Measured FPS Breakdown
The recorded data for this combination of Intel Core i7-13700K and NVIDIA GeForce GTX 1650 in Rust shows a clear performance ceiling imposed by the graphics card. At 3840x2160, the results are uniformly below playable levels. High settings produce an average of 16.3 FPS, Medium drops to 20.9 FPS, Low reaches 27.1 FPS, and Ultra falls to 11.7 FPS. The gap between Low and Ultra is substantial, with Ultra delivering roughly 57% lower average performance than Low at this resolution.
Moving to 2560x1440, the situation improves but remains firmly in unplayable territory across all presets. Low settings yield 42.5 FPS, Medium averages 32.2 FPS, High sits at 26.2 FPS, and Ultra manages only 21.3 FPS. The scaling from 4K to 1440p is significant: Low jumps from 27.1 to 42.5 FPS, an increase of over 56%, while High improves from 16.3 to 26.2 FPS. However, none of these figures approach the 60 FPS threshold.
At 1920x1080, the combination finally finds a playable configuration. Low settings deliver an average of 66.9 FPS, which clears the 60 FPS bar. Medium settings drop to 42.1 FPS, High falls to 35.2 FPS, and Ultra bottoms out at 26.6 FPS. The delta between Low and Medium is particularly steep at 24.8 FPS, indicating that the GTX 1650's 4 GB memory and limited compute resources are quickly saturated as graphical demands rise. No min or max FPS values were recorded in the database, so the analysis relies solely on average frame rates.
CPU and GPU Roles
The benchmark results make it clear that the GPU is the dominant constraint in this pairing. The Intel Core i7-13700K is a 16-core, 24-thread processor with a boost clock of 5.40 GHz, and it ranks in the 89th percentile among all CPUs in the database. Its compute capabilities, such as a Cinebench R23 multi-core score of 30745 and a 3DMark max-threads score of 12412, are far beyond what Rust requires at these settings. The GTX 1650, by contrast, sits in the 40th percentile among all GPUs, with a Passmark G3D score of 7880 and a peak FP32 throughput of 2.984 TFLOPS.
The resolution scaling confirms this imbalance. When moving from 3840x2160 to 1920x1080 at Low settings, FPS rises from 27.1 to 66.9, a 146% improvement. If the CPU were the bottleneck, such a dramatic resolution change would produce a much smaller FPS gain, because the processor's workload would remain similar. Instead, the large jump indicates that pixel throughput and memory bandwidth are the limiting factors. The GTX 1650's 128.1 GB/s memory bandwidth and 128-bit bus are simply insufficient for higher resolutions, especially with only 4 GB of VRAM.
At 1080p Low, the CPU begins to show its strength. The i7-13700K's single-thread performance, reflected in a Passmark single-thread score of 4333 and a 3DMark single-thread score of 1136, is more than adequate to feed the GPU. The fact that 1080p Low reaches 66.9 FPS while 1080p Medium drops to 42.1 FPS suggests that the GPU is still the primary limiter, but the CPU is no longer holding things back at the lowest preset. The data does not show any configuration where the CPU becomes the bottleneck; even at 4K Ultra, the GPU is clearly overwhelmed.
How This Combo Ranks
In the database's ranking of tested combos for Rust, this pairing sits at position 3592 out of 3723 combinations. That places it in the bottom 3.5% of all tested systems, which is consistent with the measured FPS results. The GPU's low percentile (40th among all GPUs) drags the overall ranking down despite the CPU's strong 89th percentile standing. This is a textbook case of a high-end processor paired with an entry-level graphics card, producing a system that is severely GPU-limited in gaming workloads.
The rank of 3592 reflects the fact that most other tested combos, even those with weaker CPUs, achieve better frame rates in Rust because they pair processors with more capable graphics cards. The i7-13700K's computational headroom is irrelevant when the GTX 1650 cannot translate it into visual output. For context, the CPU's average benchmark score of 46881 places it near the AMD Ryzen 9 5900 and AMD Ryzen 9 7845HX, but those processors would typically be paired with far stronger GPUs in real-world systems. The combination rank in this case is determined almost entirely by the GPU's performance envelope.
Similar Performance Alternatives
Looking at the nearest rivals for the CPU, the Intel Core i7-13700K is bracketed by several processors with nearly identical average scores. The AMD Ryzen 9 5900 scores 46971, which is 0.2% higher, while the AMD Ryzen AI 9 HX PRO 375 scores 47022, 0.3% higher. On the lower side, the AMD Ryzen 9 7845HX scores 46654 (0.5% lower) and the Intel Xeon w3-2535 scores 46653 (0.5% lower). Any of these CPUs would behave effectively the same in this system, meaning the GTX 1650 would still be the limiting factor. Swapping the i7-13700K for one of these rivals would not change the measured FPS in Rust by any meaningful margin.
For the GPU, the nearest rivals are all within 1% of the GTX 1650's average benchmark score of 7472. The AMD Radeon HD 8850M scores 7447 (0.3% higher), the Intel UHD Graphics 750 scores 7441 (0.4% higher), and the AMD Radeon R7 350 scores 7425 (0.6% higher). The Intel Arc A310 scores 7550, which is 1% higher. These alternatives would produce nearly identical frame rates in Rust. The Arc A310 might offer a slight edge, but the delta is too small to push any preset above the 60 FPS threshold beyond what the GTX 1650 already achieves. In practical terms, a user with any of these GPUs paired with a high-end CPU would see the same resolution and settings limitations.
Best Settings per Resolution
At 3840x2160, no preset achieves the 60 FPS threshold. The best available option is Low, which delivers 27.1 FPS, but that is far below playable. The database lists no playable settings for this resolution, and the best settings field is null. Users targeting 4K would need to accept sub-30 FPS even on the lowest preset, which is not a viable experience for Rust.
At 2560x1440, the situation is similar. Low settings produce 42.5 FPS, which is the highest average across all presets, but it still falls short of 60 FPS. The database again lists no playable settings and no best settings. Medium (32.2 FPS), High (26.2 FPS), and Ultra (21.3 FPS) are all progressively worse. The 1440p resolution is not playable with this combo under any tested configuration.
At 1920x1080, the picture changes. Low settings achieve 66.9 FPS, which is the only preset at any resolution that clears the 60 FPS playable threshold. The database confirms this: Low is listed as the best settings, with an average FPS of 66.9. Medium (42.1 FPS), High (35.2 FPS), and Ultra (26.6 FPS) all fall below 60. Users who want higher visual quality would have to sacrifice frame rate, but the data shows that only the Low preset is playable.
The Verdict
This system can run Rust, but only under very specific conditions. The verdict by resolution is unambiguous: at 3840x2160 and 2560x1440, there are no playable settings. Every preset at those resolutions fails to reach 60 FPS, with the best case being 42.5 FPS at 1440p Low and 27.1 FPS at 4K Low. The GTX 1650 simply does not have the memory bandwidth or shading power to handle Rust at those pixel counts.
At 1920x1080, the combination is playable, but only on the Low preset. The measured average of 66.9 FPS clears the 60 FPS threshold with some headroom, which is enough for a playable experience in a survival game where consistent frame pacing matters. Every other preset at 1080p falls below 60 FPS, with Medium at 42.1 FPS, High at 35.2 FPS, and Ultra at 26.6 FPS. The data indicates that users should not attempt to raise settings beyond Low if they want to maintain playable performance.
The core issue is the massive imbalance between the CPU and GPU. The i7-13700K is a top-tier processor capable of handling any modern game, but the GTX 1650 is an entry-level card from the GeForce 10-series era. In Rust, a game that stresses both CPU and GPU depending on scene complexity, the GPU becomes the hard ceiling. The measured results show no scenario where the CPU's power translates into higher FPS, because the GPU is saturated well before the processor's capabilities are reached. For users with this combination, the only path to higher frame rates is to lower resolution to 1080p and keep settings on Low. Any other configuration will result in sub-60 FPS performance.