Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Rust
Survival 2018

Rust

97%
Excellent Match Your system exceeds recommended requirements!

Performance

1080p (Full HD)

Low 1080p Measured
224 FPS
Ultra 1080p Measured
97 FPS

1440p (2K / QHD)

Low 1440p Measured
157 FPS
Ultra 1440p Measured
70 FPS

4K (Ultra HD)

Low 4K Measured
93 FPS
Ultra 4K Measured
40 FPS
8ms Frame Time
12ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,463
Your CPU 35,287
Graphics Card
Required 28,194
Your GPU 41,187

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 40 50 59 93
1440p QHD 70 90 105 157
1080p Full HD 97 125 154 224

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 125
1920x1080 Low 224
1920x1080 Medium 154
1920x1080 Ultra 97
2560x1440 High 90
2560x1440 Low 157
2560x1440 Medium 105
2560x1440 Ultra 70
3840x2160 High 50
3840x2160 Low 93
3840x2160 Medium 59
3840x2160 Ultra 40

Performance Analysis: Rust on Your System

The Intel Core i7-12700K paired with the NVIDIA GeForce RTX 3080 Ti delivers a benchmark profile that is firmly in the upper tier for both components. The CPU sits at the 84th percentile among all tested processors, while the GPU lands at the 83rd percentile. This combination produces a measured average FPS that ranks 787th out of 3,723 tested combos in Rust, placing it in the top quintile of all systems evaluated. The data shows a system capable of high refresh rates at 1080p and 1440p, with 4K presenting a more demanding target.

Similar Performance Alternatives

For the CPU, the Intel Core i7-12700K’s average benchmark score of 35,287 places it within a narrow band of near-identical performers. The closest rival is the Intel Core i5-13600T, which scores 35,305, a negligible 0.1% difference. The Intel Core i7-12700KF follows at 35,365, also 0.2% higher. The Intel Core i7-13700T achieves 35,403, a 0.3% edge, and the Intel Core 5 213PE rounds out the group at 35,428, 0.4% ahead. In practical terms, any of these four processors would deliver nearly indistinguishable frame rates in Rust, as the performance deltas are well within run-to-run variance.

On the GPU side, the RTX 3080 Ti’s average score of 41,187 finds its closest match in the AMD Radeon Pro 5300, which scores 40,870, a 0.8% difference in favor of the RTX 3080 Ti. The NVIDIA Tesla M40 24 GB scores 41,707, which is 1.2% higher, while the standard Tesla M40 reaches 41,897, 1.7% higher. The NVIDIA GeForce RTX 5070 scores 40,377, which is 2% lower than the RTX 3080 Ti. For Rust specifically, these GPU alternatives would produce similar average FPS at each resolution and preset, though the RTX 3080 Ti’s 12 GB of GDDR6X memory offers a capacity advantage over some of these rivals.

CPU and GPU Roles

The scaling between resolutions reveals how the workload shifts between the CPU and GPU. At 1920x1080 with Low settings, the system produces 223.6 FPS. Moving to 2560x1440 at Low settings drops this to 157.2 FPS, a reduction of 29.7%. At 3840x2160 Low, the average falls to 92.5 FPS, another 41.2% reduction from the 1440p figure. This steep drop as resolution increases indicates the GPU becomes progressively more dominant in limiting performance, especially at lower presets where the CPU is less burdened.

The preset scaling tells a complementary story. At 1920x1080, moving from Low to Ultra reduces average FPS from 223.6 to 97, a 56.6% drop. At 2560x1440, the same preset change goes from 157.2 to 69.8, a 55.6% reduction. At 3840x2160, the Low-to-Ultra transition falls from 92.5 to 40.4, a 56.3% decline. The consistency of this percentage drop across resolutions suggests that the CPU maintains sufficient headroom to feed the GPU even at high settings, and the frame rate collapse at higher resolutions is primarily a GPU rendering load issue.

The data indicates the RTX 3080 Ti is the bottleneck at 4K, particularly on Medium presets where the average of 59 FPS just misses the 60 FPS threshold. At 1440p and below, the CPU has enough single-thread performance to keep frame rates well above 60 FPS even at Ultra settings, with the GPU taking over as the limiting factor only when resolution increases.

FAQ

Q: Can this combination run Rust at 60 FPS on a 4K display?

A: At 3840x2160, only the Low preset clears the 60 FPS threshold, achieving 92.5 FPS average. Medium averages 59 FPS, just below the target, while High and Ultra fall to 49.6 and 40.4 FPS respectively.

Q: What is the highest preset that maintains 60 FPS at 2560x1440?

A: All four tested presets — Low, Medium, High, and Ultra — stay at or above 60 FPS. Ultra averages 69.8 FPS, providing the best visual quality while remaining playable.

Q: How does the CPU compare to its nearest rivals in synthetic benchmarks?

A: The Core i7-12700K’s average score of 35,287 is within 0.4% of all four nearest rivals. The Core i5-13600T is 0.1% lower, the Core i7-12700KF is 0.2% lower, the Core i7-13700T is 0.3% lower, and the Core 5 213PE is 0.4% lower.

Q: Is the GPU’s benchmark score significantly different from its closest competitors?

A: The RTX 3080 Ti scores 41,187, which is 0.8% higher than the AMD Radeon Pro 5300, 1.2% lower than the Tesla M40 24 GB, 1.7% lower than the standard Tesla M40, and 2% higher than the RTX 5070. These are all minor deltas.

Q: What frame rate can be expected at 1920x1080 with High settings?

A: The measured average is 125.4 FPS. For comparison, Low produces 223.6 FPS, Medium produces 153.7 FPS, and Ultra produces 97 FPS.

Q: Does the system maintain 60 FPS at 4K with Medium settings?

A: No. The measured average at 3840x2160 with Medium settings is 59 FPS, which is 1 FPS below the 60 FPS playable threshold.

The Verdict

The verdict by resolution is clear. At 1920x1080, all four settings — Low, Medium, High, and Ultra — are playable, with the best setting being Ultra at an average of 97 FPS. At 2560x1440, the same holds true: all presets clear 60 FPS, and Ultra achieves 69.8 FPS average. At 3840x2160, only the Low preset is playable, delivering 92.5 FPS average. Medium at 4K falls just short at 59 FPS, while High and Ultra are not viable at 49.6 and 40.4 FPS respectively.

This PC can run Rust at 60 FPS, but the margin depends on resolution. For 1080p and 1440p gaming, the system has substantial headroom, allowing maximum settings with comfortable frame rates. For 4K, the user must compromise on visual fidelity, dropping to Low settings to maintain smooth gameplay. The 4K Medium preset is tantalizingly close to playable but misses the mark by a single frame per second.

Measured FPS Breakdown

At 1920x1080, the system delivers its highest performance. Low settings produce 223.6 FPS average, Medium reaches 153.7 FPS, High achieves 125.4 FPS, and Ultra drops to 97 FPS. The spread from Low to Ultra is 126.6 FPS, showing a wide range of performance headroom at this resolution.

Moving to 2560x1440, the averages decrease across the board. Low yields 157.2 FPS, Medium 105.4 FPS, High 90.1 FPS, and Ultra 69.8 FPS. The gap between Low and Ultra narrows to 87.4 FPS, reflecting the increased GPU load at higher pixel counts.

At 3840x2160, the system’s limits become apparent. Low produces 92.5 FPS, which remains smooth. Medium falls to 59 FPS, just under the playable threshold. High drops further to 49.6 FPS, and Ultra bottoms out at 40.4 FPS. The Low-to-Ultra spread is 52.1 FPS, the smallest of the three resolutions, indicating the GPU is heavily saturated at 4K.

Across all resolutions and presets, no minimum or maximum FPS values were recorded in the data. The analysis relies solely on average FPS figures. The pattern shows consistent scaling: each step up in preset costs roughly 25-30% of the frame rate, and each step up in resolution costs a similar proportion.

How This Combo Ranks

The combination of the Core i7-12700K and RTX 3080 Ti ranks 787th out of 3,723 tested combos in Rust. This places it in the top 21.1% of all systems tested. The percentile position is slightly lower than the individual component percentiles (84th for CPU, 83rd for GPU), suggesting that Rust’s specific workload does not perfectly align with the synthetic benchmark strengths of these parts.

The rank of 787 out of 3,723 means there are 786 combos that perform better in Rust. Given the component scores, the gap to the top tier is likely driven by newer CPUs with higher single-thread performance or GPUs with more memory bandwidth. However, the data does not include specific rival combos for direct comparison, so the exact nature of the higher-ranked systems remains unspecified.

This rank also implies that the system outperforms approximately 2,936 other tested combinations. For a last-generation CPU and GPU pairing, this represents a strong showing, especially considering the RTX 3080 Ti is marked as end-of-life production status. The 84th and 83rd percentiles for the individual components suggest that most of the 786 higher-ranked combos likely feature newer hardware, but the i7-12700K and RTX 3080 Ti still hold their own against the broader field.

Best Settings per Resolution

At 1920x1080, the most demanding preset that stays at or above 60 FPS is Ultra, which achieves an average of 97 FPS. This provides the maximum visual quality available in the test set while maintaining a comfortable margin above the 60 FPS threshold.

At 2560x1440, Ultra is also the best choice, averaging 69.8 FPS. This remains above 60 FPS, though the margin is slimmer than at 1080p. Users who prefer a higher frame rate buffer could opt for High at 90.1 FPS, but Ultra remains playable.

At 3840x2160, the most demanding playable preset is Low, delivering 92.5 FPS. Medium falls short at 59 FPS, so it cannot be recommended for a stable 60 FPS experience. For 4K users, the choice is between Low settings with smooth gameplay or higher presets with sub-60 FPS averages. The data suggests that for 4K, sacrificing visual fidelity is necessary to maintain playability, as the gap between Low and Medium is a single frame per second away from the threshold.