Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Rust
Survival 2018

Rust

77%
Great Match Your system meets recommended requirements.

Performance

1080p (Full HD)

Low 1080p Measured
126 FPS
Ultra 1080p Measured
54 FPS

1440p (2K / QHD)

Low 1440p Measured
87 FPS
Ultra 1440p Measured
37 FPS

4K (Ultra HD)

Low 4K Measured
51 FPS
Ultra 4K Measured
22 FPS
14.1ms Frame Time
21ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,463
Your CPU 35,287
Graphics Card
Required 28,194
Your GPU 19,036

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 22 29 34 51
1440p QHD 37 49 58 87
1080p Full HD 54 71 85 126

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 71
1920x1080 Low 126
1920x1080 Medium 85
1920x1080 Ultra 54
2560x1440 High 49
2560x1440 Low 87
2560x1440 Medium 58
2560x1440 Ultra 37
3840x2160 High 29
3840x2160 Low 51
3840x2160 Medium 34
3840x2160 Ultra 22

Performance Analysis: Rust on Your System

This analysis examines the benchmark results for the Intel Core i7-12700K paired with the AMD Radeon RX 6600 in Rust. The data is drawn from measured FPS at three resolutions across four quality presets, along with synthetic benchmark scores and relative performance rankings. The goal is to determine exactly where this combination stands, what settings are viable, and which component drives performance under different conditions.

How This Combo Ranks

The Intel Core i7-12700K and AMD Radeon RX 6600 combination ranks 2900 out of 3723 tested combos for Rust. This places the pairing in the 78th percentile of all tested configurations, meaning roughly 22% of tested combos perform better. The ranking reflects a mid-to-upper tier position, but it is not a top-tier setup for this title. Rust is demanding, and this combo sits in a zone where playable performance depends heavily on resolution and settings choices.

The CPU itself is comparatively strong. The Core i7-12700K holds an 84th percentile rank against all CPUs, with an average benchmark score of 35287. Its nearest rivals are extremely close: the Intel Core i5-13600T scores 35305 (deltaPct -0.1), the Core i7-12700KF scores 35365 (deltaPct -0.2), and the Core i7-13700T scores 35403 (deltaPct -0.3). These sub-1% deltas indicate the i7-12700K is effectively at parity with these alternatives in synthetic tests. The processor's multi-threaded strength is evident in Cinebench R23 multicore (19784) and Passmark multithread (34404), while single-thread performance is also solid (Cinebench R23 singlecore 1850.5, Passmark singlethread 4013).

The GPU is comparatively weaker. The Radeon RX 6600 ranks in the 63rd percentile against all GPUs, with an average benchmark score of 19036. Its nearest rivals include the NVIDIA Quadro K6000 (19030, deltaPct 0), the GeForce RTX 4050 Mobile (19049, deltaPct -0.1), and the Tesla K20m (19089, deltaPct -0.3). The RTX 2000 Ada Generation scores 18954 (deltaPct 0.4). Again, the deltas are minimal, reinforcing that the RX 6600 sits in a crowded performance band. The GPU's Passmark G3D score of 15096 and 3DMark Steel Nomad DX12 score of 1492 provide context for its rasterization capabilities, which are modest by current standards.

The combination of a high-percentile CPU with a mid-tier GPU means the overall combo rank is dragged down by the graphics card. In Rust, which is known for heavy CPU utilization in server-side and base-building scenarios, the i7-12700K helps maintain frame pacing, but the RX 6600 becomes the limiting factor at higher resolutions and presets.

Best Settings per Resolution

At 3840x2160, no preset reaches the 60 FPS playable threshold. The highest average FPS comes at Low settings with 51 FPS, which falls short. Medium averages 34 FPS, High averages 29 FPS, and Ultra averages 22 FPS. None of these meet the 60 FPS bar, so the verdict for 4K is unplayable across all settings.

At 2560x1440, only Low settings clear the threshold. Low averages 87 FPS, which is comfortably above 60. Medium averages 58 FPS, just below the line, with a minimum of 49 FPS and maximum of 67 FPS. High averages 49 FPS, and Ultra averages 37 FPS. The best playable setting is Low, delivering 87 FPS average.

At 1920x1080, three presets clear 60 FPS. High averages 71 FPS, Medium averages 85 FPS, and Low averages 126 FPS. Ultra averages 54 FPS, just under the threshold. The most demanding preset that stays at or above 60 FPS is High, with an average of 71 FPS. This is the recommended settings for 1080p, balancing visual quality and performance.

The data shows a clear pattern: as resolution increases, the playable settings shrink. At 1080p you can run High; at 1440p only Low; at 4K nothing. The RX 6600's 8 GB GDDR6 memory and 224.0 GB/s bandwidth are sufficient for 1080p and 1440p Low, but the GPU's raw compute (8.928 TFLOPS FP32) limits higher presets at larger resolutions.

CPU and GPU Roles

The scaling between resolutions and presets reveals distinct roles for each component. At 1920x1080, the CPU has headroom. The jump from Low (126 FPS) to Medium (85 FPS) is a 32.5% drop, and from Medium to High (71 FPS) another 16.5% drop. These reductions are driven by GPU load increasing with preset complexity. The i7-12700K, with 12 cores and 20 threads, is not the bottleneck here; the RX 6600 is.

At 2560x1440, the GPU pressure intensifies. Low drops from 126 FPS at 1080p to 87 FPS at 1440p, a 31% reduction. Medium drops from 85 to 58 FPS, a 31.8% reduction. High drops from 71 to 49 FPS, a 31% reduction. The consistent ~31% scaling across presets indicates the GPU is the dominant factor; resolution increase affects pixel throughput uniformly, and the CPU's role remains secondary.

At 3840x2160, the GPU is severely strained. Low falls to 51 FPS, Medium to 34 FPS, High to 29 FPS, and Ultra to 22 FPS. The drop from 1440p Low (87 FPS) to 4K Low (51 FPS) is 41.4%. The gap between presets widens as well: at 4K, Medium (34) is 33.3% lower than Low (51), while at 1080p, Medium (85) is 32.5% lower than Low (126). This suggests that at 4K, the GPU is running out of compute and memory bandwidth, making preset changes more costly.

The CPU's contribution is visible in the game's genre. Rust's simulation and entity handling benefit from the i7-12700K's strong multi-threaded scores (3DMark max threads 9979, Passmark physics 1790). However, the measured FPS deltas between resolutions are almost entirely GPU-driven. The CPU is capable of feeding the GPU at 1080p Low (126 FPS), but at 4K the GPU cannot keep up regardless of CPU headroom. For this combo, the GPU is the primary constraint at all tested resolutions, with the CPU providing sufficient overhead to avoid bottlenecking even at the lowest preset and highest FPS.

Similar Performance Alternatives

For the CPU, the nearest rivals are nearly identical in synthetic scoring. The Intel Core i5-13600T (avgScore 35305, deltaPct -0.1) would behave effectively the same in Rust, as would the Core i7-12700KF (35365, deltaPct -0.2) and the Core i7-13700T (35403, deltaPct -0.3). The Intel Core 5 213PE (35428, deltaPct -0.4) is also within 0.4% of the i7-12700K's average score. In practice, any of these processors would yield nearly identical frame rates when paired with the RX 6600, since the GPU is the limiting factor in most scenarios. The differences in synthetic scores are within noise and would not translate to measurable FPS differences in Rust.

For the GPU, the nearest rivals present a similar picture. The NVIDIA Quadro K6000 (19030, deltaPct 0) is a professional card but would produce comparable frame rates in Rust's rasterized workload. The GeForce RTX 4050 Mobile (19049, deltaPct -0.1) is a laptop GPU with similar performance, which is notable given its mobile form factor. The Tesla K20m (19089, deltaPct -0.3) is a compute-oriented card that would also match the RX 6600's output. The RTX 2000 Ada Generation (18954, deltaPct 0.4) is another professional option with near-identical performance. None of these rivals would shift the playable settings at any resolution; they all sit in the same performance band, so the verdicts would remain unchanged.

The practical takeaway is that this combo's performance profile is stable across a cluster of similarly-performing hardware. If you swapped the i7-12700K for an i5-13600T, or the RX 6600 for a Quadro K6000, the measured FPS would be statistically indistinguishable. This means the combo's rank and verdict are representative of a broader group of mid-range configurations.

Measured FPS Breakdown

At 1920x1080:

  • Low: average 126 FPS
  • Medium: average 85 FPS, minimum 72 FPS, maximum 97 FPS
  • High: average 71 FPS
  • Ultra: average 54 FPS

At 2560x1440:

  • Low: average 87 FPS
  • Medium: average 58 FPS, minimum 49 FPS, maximum 67 FPS
  • High: average 49 FPS
  • Ultra: average 37 FPS

At 3840x2160:

  • Low: average 51 FPS
  • Medium: average 34 FPS, minimum 29 FPS, maximum 40 FPS
  • High: average 29 FPS
  • Ultra: average 22 FPS

The minimum and maximum data points are only provided for Medium settings at each resolution. At 1080p Medium, the frame time variance is 25 FPS (72 to 97), indicating some stutter potential. At 1440p Medium, the variance is 18 FPS (49 to 67), and at 4K Medium, it is 11 FPS (29 to 40). The narrower range at higher resolutions suggests the GPU is consistently saturated, while at 1080p there is more headroom for spikes.

The average FPS progression across resolutions for each preset is linear. Low goes 126 → 87 → 51, which is roughly a 31% drop per resolution step. Medium goes 85 → 58 → 34, a similar pattern. High goes 71 → 49 → 29. Ultra goes 54 → 37 → 22. This consistency indicates the GPU's scaling is predictable and resolution-bound, not affected by CPU bottlenecks.

FAQ

Q: Can this PC run Rust at 60 FPS on 1920x1080?

A: Yes. High settings average 71 FPS, Medium averages 85 FPS, and Low averages 126 FPS. Ultra averages 54 FPS, which falls below 60. The best playable preset is High at 71 FPS.

Q: What is the best playable setting at 2560x1440?

A: Only Low settings clear the 60 FPS threshold, averaging 87 FPS. Medium averages 58 FPS, which is below the playable line. High and Ultra average 49 and 37 FPS respectively.

Q: Is 3840x2160 playable with this combo?

A: No. The highest average FPS at 4K is 51 FPS on Low settings, which is below the 60 FPS playable threshold. Medium, High, and Ultra average 34, 29, and 22 FPS respectively.

Q: How does the CPU compare to its nearest rivals?

A: The Intel Core i7-12700K has an average benchmark score of 35287. Its nearest rivals, the Intel Core i5-13600T (35305, deltaPct -0.1), Core i7-12700KF (35365, deltaPct -0.2), and Core i7-13700T (35403, deltaPct -0.3), are all within 0.3% in synthetic scores. Performance in Rust would be effectively identical.

Q: How does the GPU compare to its nearest rivals?

A: The AMD Radeon RX 6600 has an average benchmark score of 19036. The NVIDIA Quadro K6000 (19030, deltaPct 0) and GeForce RTX 4050 Mobile (19049, deltaPct -0.1) are essentially tied. The Tesla K20m (19089, deltaPct -0.3) and RTX 2000 Ada Generation (18954, deltaPct 0.4) also fall within 0.4% of the RX 6600's score.

Q: Which component is the bottleneck in Rust?

A: The GPU is the primary bottleneck at all tested resolutions. The FPS drops uniformly when resolution increases (e.g., Low goes from 126 FPS at 1080p to 87 FPS at 1440p to 51 FPS at 4K), indicating GPU-bound scaling. The CPU, ranked in the 84th percentile, provides adequate headroom.

The Verdict

This PC can run Rust, but only at specific resolutions and settings. At 1920x1080, the combo delivers playable performance on High settings with an average of 71 FPS, and also on Medium (85 FPS) and Low (126 FPS). Ultra at 1080p averages 54 FPS, so it misses the 60 FPS bar.

At 2560x1440, the only playable setting is Low, averaging 87 FPS. Medium falls just short at 58 FPS, and High/Ultra are not viable.

At 3840x2160, no settings are playable. The best result is Low at 51 FPS, which is below the 60 FPS threshold.

The verdict by resolution confirms this: 1080p is playable on High (71 FPS), 1440p is playable only on Low (87 FPS), and 4K has no playable settings. For users targeting 1080p, this setup is solid for High-quality Rust gameplay. For 1440p, you must accept Low settings to maintain 60 FPS. For 4K, this combo is not suitable. The i7-12700K provides ample CPU performance, but the RX 6600 dictates the ceiling, and that ceiling is 1080p High or 1440p Low.