Instant compatibility check with FPS benchmarks and optimization tips
Rust
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Your GPU supports ray tracing.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 25 | 33 | 40 | 59 |
| 1440p QHD | 43 | 57 | 67 | 100 |
| 1080p Full HD | 62 | 82 | 97 | 142 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Rust on Your System
The Intel Core i5-9400 and NVIDIA GeForce RTX 5050 combination delivers a playable experience in Rust, but the headroom depends heavily on your target resolution. At 1080p, this system has enough power to run the game at maximum settings with a comfortable margin above the 60 FPS threshold. Moving to 1440p requires a slight compromise, while 4K gaming is not viable at any preset. The data shows a clear scaling pattern where the GPU becomes the primary bottleneck as resolution increases, while the six-core CPU maintains a consistent baseline.
Measured FPS Breakdown
At 1920x1080, the recorded data shows a full range of playable presets. Low settings produce an average of 142 FPS, which is more than double the 60 FPS playable threshold. Medium settings drop to 97 FPS average, with a minimum of 83 FPS and a maximum of 112 FPS. High settings average 82 FPS. Ultra settings, the most demanding preset, still manage an average of 62 FPS, which clears the playable threshold by a narrow 2 FPS margin. This suggests that for competitive play, High or Medium provides substantial headroom, while Ultra is viable for those who prioritize visual fidelity over frame rate stability.
Moving to 2560x1440, the performance picture changes notably. Low settings average 100 FPS, which remains excellent for fast-paced gameplay. Medium settings average 67 FPS, with a minimum of 57 FPS and a maximum of 77 FPS. The minimum frame rate at Medium dips below the 60 FPS threshold, indicating occasional stutters in demanding scenes. High settings average 57 FPS, just under the playable threshold, while Ultra settings average 43 FPS, which is not suitable for smooth gameplay. The step from Low to Medium costs 33 FPS on average, while the step from Medium to High costs only 10 FPS, showing diminishing returns as settings increase.
At 3840x2160, the system struggles across all presets. Low settings average 59 FPS, which is technically one frame below the playable threshold, making it borderline. Medium settings average 40 FPS, with a minimum of 34 FPS and a maximum of 45 FPS. High settings average 33 FPS, and Ultra settings average 25 FPS. None of these presets provide a consistently smooth experience, and the minimum frame rates at Medium highlight severe drops that would be noticeable during gameplay. The 4K resolution demands more from the RTX 5050 than its 8 GB of GDDR6 memory and 320.0 GB/s bandwidth can deliver in this title.
CPU and GPU Roles
The data reveals a clear division of labor between the Intel Core i5-9400 and the NVIDIA GeForce RTX 5050. At 1920x1080, the CPU plays a more significant role, as the GPU has enough headroom to render frames quickly. The jump from Low to Ultra at 1080p only reduces the average FPS from 142 to 62, a 56% drop, while the CPU maintains consistent thread utilization across its six cores and six threads. The i5-9400, with a boost clock of 4.10 GHz and 9 MB of shared L3 cache, provides a stable foundation for the GPU to push high frame rates.
As resolution increases, the GPU becomes the dominant bottleneck. At 2560x1440, the same settings progression shows a steeper decline: Low averages 100 FPS, Medium 67 FPS, High 57 FPS, and Ultra 43 FPS. The CPU's workload remains roughly constant regardless of resolution, but the RTX 5050 must process nearly double the pixels at 1440p compared to 1080p. At 3840x2160, the GPU is clearly overwhelmed. The difference between Low (59 FPS) and Ultra (25 FPS) is a 58% reduction, and even Low settings cannot maintain a solid 60 FPS. The GPU's 13.17 TFLOPS of FP32 performance and 205.8 GTexel/s texture rate are insufficient for 4K in Rust.
The scaling between resolutions confirms this analysis. At Low settings, moving from 1080p to 1440p costs 42 FPS (from 142 to 100), and moving from 1440p to 4K costs 41 FPS (from 100 to 59). This linear drop indicates that the GPU's rendering capacity is the limiting factor at higher resolutions. The CPU's benchmark scores, such as 6629 in Cinebench R23 multi-core and 935 in single-core, place it at the 47th percentile among all CPUs, which is adequate for this game but not exceptional. In contrast, the RTX 5050 sits at the 66th percentile among GPUs, but Rust's optimization favors higher memory bandwidth and rasterization throughput, both of which are constrained on this card.
FAQ
Q: Can this PC run Rust at 1080p with maximum settings?
A: Yes. At 1920x1080 with Ultra settings, the system averages 62 FPS, which is above the 60 FPS playable threshold. This is the most demanding preset that achieves playable performance at this resolution.
Q: What is the best settings preset for 1440p gameplay?
A: Medium settings at 2560x1440 provide the best balance, with an average of 67 FPS. However, the minimum frame rate of 57 FPS indicates occasional dips below 60 FPS, so players sensitive to stuttering may prefer Low settings at 100 FPS.
Q: Is 4K gaming possible with this hardware?
A: No. At 3840x2160, even Low settings only average 59 FPS, which is below the playable threshold. Medium settings average 40 FPS, and Ultra settings drop to 25 FPS. The verdict data confirms that no settings preset at 4K is considered playable.
Q: How does the RTX 5050 compare to its nearest rivals in this context?
A: The RTX 5050 has an average benchmark score of 21035. Its closest rival, the AMD Radeon RX Vega M GL, scores 21153, which is 0.6% higher. The AMD Radeon RX 5600 XT scores 20713, which is 1.6% lower. These deltas are minimal, meaning users with any of these GPUs would see very similar performance in Rust.
Q: Does the CPU hold back the GPU in this game?
A: At 1080p, the CPU provides sufficient performance for the GPU to reach 142 FPS on Low settings. At higher resolutions, the GPU becomes the limiting factor, as evidenced by the consistent FPS drops when increasing resolution while keeping settings constant. The CPU's 6-core, 6-thread configuration is adequate for Rust's workload.
Q: What frame rates can I expect at 1080p with Medium settings?
A: Medium settings at 1920x1080 produce an average of 97 FPS, with a minimum of 83 FPS and a maximum of 112 FPS. This provides a smooth experience with enough headroom for action-heavy scenes.
Similar Performance Alternatives
For the CPU, the nearest rivals to the Intel Core i5-9400 are all within 0.4% of its average benchmark score of 2254. The Intel Core i7-1068NG7 scores 2259 (0.2% higher), the Intel Core i7-10710U scores 2248 (0.3% lower), the AMD Ryzen 5 PRO 1500 scores 2246 (0.4% lower), and the Intel Core i3-10305 scores 2264 (0.4% higher). In practice, these processors would deliver nearly identical performance in Rust, as the game's CPU demands are modest. The i5-9400's 6 cores and 6 threads, with a base clock of 2.90 GHz and boost clock of 4.10 GHz, provide a solid baseline that these rivals would match.
For the GPU, the RTX 5050's nearest rivals show a similar pattern of near-identical performance. The AMD Radeon RX Vega M GL scores 21153 (0.6% higher), the AMD Radeon HD 8970M scores 21237 (1.0% higher), the AMD Radeon RX 5600 XT scores 20713 (1.6% lower), and the NVIDIA RTX A4000 Mobile scores 21379 (1.6% higher). The RTX 5050's 8 GB of GDDR6 memory and 128-bit bus width are matched by these alternatives, meaning users would see virtually the same frame rates in Rust. The RX 5600 XT, in particular, represents a close alternative with a slightly lower average score, which would translate to a 1-2 FPS difference at most settings.
Best Settings per Resolution
At 3840x2160, the data shows no playable settings. The verdict records an empty list of playable settings for this resolution, meaning no preset achieves an average of 60 FPS or higher. Low settings come closest at 59 FPS, but this falls short of the threshold.
At 2560x1440, the best playable preset is Medium settings, which achieves an average of 67 FPS. This is the highest quality preset that maintains an average above 60 FPS, though the minimum of 57 FPS suggests occasional dips. Low settings at 100 FPS offer a more stable experience but with reduced visual quality.
At 1920x1080, the best playable preset is Ultra settings, which achieves an average of 62 FPS. This is the most demanding preset that clears the 60 FPS threshold. For players who prefer higher frame rates, High settings at 82 FPS or Medium at 97 FPS provide additional headroom.
The Verdict
This system can run Rust, but the playable resolution range is limited to 1080p and 1440p. At 1920x1080, all four presets (Low, Medium, High, Ultra) achieve average frame rates above 60 FPS, with Ultra delivering 62 FPS. At 2560x1440, only Low and Medium settings are playable, with Medium providing the best visual quality at 67 FPS. At 3840x2160, no preset is playable, as even Low settings fall one frame short at 59 FPS.
The verdict data confirms that for 1080p users, the system offers full flexibility to choose any preset based on personal preference. For 1440p users, the choice is between Medium settings at 67 FPS or Low settings at 100 FPS. The RTX 5050's 8 GB memory capacity and 320.0 GB/s bandwidth are sufficient for these resolutions, but the GPU's raw compute power is insufficient for 4K in Rust. The Intel Core i5-9400, with its 47th percentile ranking among all CPUs, does not bottleneck the GPU at any tested resolution. Overall, this combination is best suited for 1080p gaming with high settings, or 1440p with medium settings, providing a smooth experience for most players.