Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Rust
Survival 2018

Rust

100%
Excellent Match Your system exceeds recommended requirements!

Performance

1080p (Full HD)

Low 1080p Measured
227 FPS
Ultra 1080p Measured
96 FPS

1440p (2K / QHD)

Low 1440p Measured
157 FPS
Ultra 1440p Measured
66 FPS

4K (Ultra HD)

Low 4K Measured
90 FPS
Ultra 4K Measured
38 FPS
7.7ms Frame Time
12ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,463
Your CPU 49,394
Graphics Card
Required 28,194
Your GPU 41,187

Recommendations

Excellent!

Your system exceeds recommended specs. Enjoy max settings!

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 38 52 63 90
1440p QHD 66 88 105 157
1080p Full HD 96 130 151 227

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 130
1920x1080 Low 227
1920x1080 Medium 151
1920x1080 Ultra 96
2560x1440 High 88
2560x1440 Low 157
2560x1440 Medium 105
2560x1440 Ultra 66
3840x2160 High 52
3840x2160 Low 90
3840x2160 Medium 63
3840x2160 Ultra 38

Performance Analysis: Rust on Your System

The Intel Core i5-14600KF and NVIDIA GeForce RTX 3080 Ti combination delivers a broad performance envelope in Rust, but the measured FPS data shows that the experience is heavily dependent on resolution and quality preset. At 1920x1080, the pair clears 60 FPS at every preset, reaching 226.8 FPS on Low and 95.7 FPS on Ultra. Moving to 2560x1440, all four presets remain above the 60 FPS playable threshold, with Ultra still producing 66.3 FPS. At 3840x2160, however, the ceiling drops: Ultra falls to 38.3 FPS and High to 52.2 FPS, while Medium (62.5 FPS) and Low (89.7 FPS) remain playable. This places the combo in a strong position for 1080p and 1440p gaming, but 4K requires lowering settings to Medium or below.

Similar Performance Alternatives

The CPU’s nearest rivals, based on average benchmark scores, provide context for how this Intel processor compares to other options. The AMD Ryzen 9 7900 sits just 0.3% higher in average score, making it a near-identical performer for CPU-bound scenarios. The AMD Ryzen 7 PRO 5755G is 0.4% ahead, while the Intel Core Ultra 5 245 trails by 0.8%. On the other side, the AMD Ryzen AI Max+ 388 is 0.8% behind the i5-14600KF. These deltas are all within a single percentage point, meaning that in Rust, where CPU load can be significant during base building and large player interactions, swapping to any of these chips would likely yield very similar frame rates. The i5-14600KF’s percentile ranking of 90 among all CPUs further underscores that it is a top-decile processor, but its nearest rivals show that the top tier is tightly packed.

For the GPU, the nearest rivals present a more mixed picture. The AMD Radeon Pro 5300 scores 0.8% higher on average, while the NVIDIA Tesla M40 24 GB and NVIDIA Tesla M40 are 1.2% and 1.7% higher, respectively. The NVIDIA GeForce RTX 5070 is 2% lower. These are not direct gaming equivalents in terms of feature sets—Tesla cards are compute-focused—but the benchmark scores suggest that in raw rasterization, the RTX 3080 Ti’s performance envelope is similar to these cards. In practice, for Rust, the RTX 3080 Ti’s 12 GB of GDDR6X memory and 912.4 GB/s bandwidth are the more relevant specs, but the rival scores indicate that users coming from those alternatives would see broadly comparable FPS at the same settings. The GPU’s percentile of 83 places it above most cards, but the tight deltaPct values (all within 2%) mean that no single rival offers a dramatic step up or down.

CPU and GPU Roles

The measured FPS data reveals how the balance shifts between CPU and GPU across resolutions. At 1920x1080, the CPU has more headroom, allowing the GPU to push frame rates to 226.8 FPS on Low and 150.9 FPS on Medium. The jump from Low to Ultra at 1080p is 131.1 FPS (from 226.8 to 95.7), indicating that the GPU becomes more stressed as quality increases. At 2560x1440, the same pattern holds but with lower absolute numbers: Low produces 157.3 FPS, while Ultra drops to 66.3 FPS—a 91 FPS spread. The scaling from 1080p to 1440p at the same preset shows a clear GPU bottleneck emerging. For example, High at 1080p runs at 129.9 FPS, but at 1440p it falls to 87.7 FPS, a 32.5% reduction. This suggests that the RTX 3080 Ti is the limiting factor once resolution increases, while the i5-14600KF’s 14 cores and 20 threads are sufficient to keep feeding the GPU at lower resolutions.

At 3840x2160, the GPU dominance becomes absolute. Ultra drops to 38.3 FPS, and even High only manages 52.2 FPS. The scaling from 1440p Ultra (66.3 FPS) to 4K Ultra (38.3 FPS) is a 42.2% performance loss, which is consistent with a purely GPU-bound workload. The CPU’s role at 4K is diminished because the GPU cannot render frames fast enough to saturate the processor’s capabilities. Conversely, at 1080p Low, the 226.8 FPS result likely approaches the CPU’s limit for Rust’s single-threaded or lightly-threaded sections, given that the i5-14600KF’s single-core Cinebench R23 score is 4594. The data indicates that for 1080p gaming, the CPU and GPU are more balanced, but for 1440p and above, the RTX 3080 Ti dictates performance. Players targeting high refresh rates at 1080p should note that the CPU is not the bottleneck, whereas 4K users must accept that no CPU upgrade would help without a faster GPU.

Best Settings per Resolution

At 1920x1080, the most demanding preset that stays at or above 60 FPS is Ultra, which achieves an average of 95.7 FPS. This is the highest quality option available, and it still provides a comfortable margin above the playable threshold. Lower presets offer increasingly higher frame rates—High at 129.9, Medium at 150.9, and Low at 226.8—but Ultra is the best balance for visual fidelity while keeping gameplay smooth. At 2560x1440, Ultra again is the best setting, with an average of 66.3 FPS. This is just above 60 FPS, so players who want more headroom could drop to High (87.7 FPS) or Medium (105.3 FPS), but the data confirms that Ultra is technically playable at this resolution. At 3840x2160, the most demanding preset that stays at or above 60 FPS is Medium, which averages 62.5 FPS. High falls to 52.2 FPS, so it does not meet the threshold, and Ultra is far behind at 38.3 FPS. Low at 4K runs at 89.7 FPS, but Medium offers a better balance of visual quality and frame rate for 4K displays.

The verdict data confirms these findings: at 4K, the playable settings are Low and Medium, with Medium being the best option at 62.5 FPS. At 1440p, all four presets are playable, with Ultra the best at 66.3 FPS. At 1080p, all presets are also playable, with Ultra the best at 95.7 FPS. For players who prioritize frame rate over visuals, dropping from Ultra to High at 1440p yields a 21.4 FPS increase (from 66.3 to 87.7), which is significant for competitive play. Similarly, at 4K, choosing Low over Medium adds 27.2 FPS (from 62.5 to 89.7), which could be worthwhile for high-refresh 4K monitors, though the visual compromise is substantial.

The Verdict

This PC can run Rust, but the playable experience depends entirely on resolution. At 1920x1080, the system clears 60 FPS at every preset, including Ultra at 95.7 FPS, meaning users can max out the game with no performance concerns. At 2560x1440, the verdict is also positive: Ultra runs at 66.3 FPS, which is above the 60 FPS threshold, and all other presets are faster. At 3840x2160, the system is only partially playable. Low and Medium stay above 60 FPS (89.7 and 62.5, respectively), but High (52.2 FPS) and Ultra (38.3 FPS) do not meet the threshold. Therefore, for 4K gaming, users must limit themselves to Medium or Low settings. The data shows no scenario where the system falls below 60 FPS on the playable presets, but the margin at 4K Medium (62.5 FPS) is narrow. Players with 4K displays who want to use High or Ultra settings would need a more powerful GPU. For 1080p and 1440p users, this combination is fully capable of running Rust at maximum quality without any frame rate issues.

Measured FPS Breakdown

At 3840x2160, the measured average FPS values are as follows: Low runs at 89.7 FPS, Medium at 62.5 FPS, High at 52.2 FPS, and Ultra at 38.3 FPS. The step from Low to Medium is a 27.2 FPS drop, while moving from Medium to High costs 10.3 FPS, and High to Ultra costs 13.9 FPS. The gap between Low and Ultra is 51.4 FPS, indicating that the highest preset is nearly 43% slower than the lowest. At 2560x1440, Low delivers 157.3 FPS, Medium 105.3 FPS, High 87.7 FPS, and Ultra 66.3 FPS. The scaling from Low to Ultra is a 91 FPS reduction, with the largest single drop occurring between Low and Medium (52 FPS). Between Medium and High, the loss is 17.6 FPS, and between High and Ultra, it is 21.4 FPS. At 1920x1080, Low produces 226.8 FPS, Medium 150.9 FPS, High 129.9 FPS, and Ultra 95.7 FPS. The difference between Low and Ultra is 131.1 FPS, with the steepest decline from Low to Medium (75.9 FPS). Medium to High costs 21 FPS, and High to Ultra costs 34.2 FPS.

Across all resolutions, the pattern is consistent: Low delivers roughly double the frame rate of Ultra. At 1080p, Low’s 226.8 FPS is 2.37 times Ultra’s 95.7 FPS. At 1440p, the ratio is 2.37 times (157.3 divided by 66.3). At 4K, the ratio is 2.34 times (89.7 divided by 38.3). This suggests that the performance scaling is uniform across resolutions, which is typical for a game where the GPU workload increases proportionally with pixel count and quality settings. The absence of min and max FPS values in the data means that only average frame rates are available, but the averages are stable enough to draw conclusions about playability. For 4K users, the jump from Medium (62.5 FPS) to High (52.2 FPS) crosses the playability threshold, so the data clearly identifies Medium as the ceiling for that resolution.

How This Combo Ranks

Among 3,723 tested combinations in Rust, this specific CPU-GPU pairing ranks 792nd. That places it in the top 21.3% of all combos tested, which is a strong showing given the breadth of hardware that the database covers. The rank of 792 means that 2,931 other combinations were slower, while 791 were faster. Given that the GPU sits in the 83rd percentile of all GPUs and the CPU is in the 90th percentile, the combo ranking of 792 out of 3,723 is consistent with both components being above average but not top-of-the-line. The RTX 3080 Ti’s end-of-life production status and the i5-14600KF’s mid-high positioning explain why the combo is not closer to the top 100. However, the measured FPS data shows that for Rust specifically, this rank understates the practical experience at 1080p and 1440p, where the combo is capable of running Ultra settings well above 60 FPS. At 4K, the rank is more reflective of the GPU’s limitations, as only Medium and Low are playable.

The rank of 792 also implies that there are many faster combos, but the nearest rivals on both CPU and GPU sides have average scores within 2% of this pair. This means that the performance gap to the next tier of hardware is small, and users of this combo would not see a dramatic improvement by switching to a rival CPU or GPU alone. The data suggests that this combination is well-balanced for Rust at all resolutions except 4K Ultra, where the GPU becomes the clear bottleneck. For players who prioritize frame rate over resolution, this combo is more than adequate; for those who insist on 4K Ultra, it falls short. The rank of 792 out of 3,723 is a solid mid-pack result, but the measured FPS numbers provide a more actionable picture: 1080p Ultra at 95.7 FPS and 1440p Ultra at 66.3 FPS are the standout results, while 4K requires a settings compromise.