Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Rust
Survival 2018

Rust

77%
Great Match Your system meets recommended requirements.

Performance

1080p (Full HD)

Low 1080p Measured
185 FPS
Ultra 1080p Measured
77 FPS

1440p (2K / QHD)

Low 1440p Measured
126 FPS
Ultra 1440p Measured
54 FPS

4K (Ultra HD)

Low 4K Measured
76 FPS
Ultra 4K Measured
32 FPS
9.4ms Frame Time
14ms Input Latency
1440p Best Resolution

Requirements Check

Processor
Required 37,463
Your CPU 49,394
Graphics Card
Required 28,194
Your GPU 17,208

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 32 45 51 76
1440p QHD 54 69 85 126
1080p Full HD 77 106 127 185

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 106
1920x1080 Low 185
1920x1080 Medium 127
1920x1080 Ultra 77
2560x1440 High 69
2560x1440 Low 126
2560x1440 Medium 85
2560x1440 Ultra 54
3840x2160 High 45
3840x2160 Low 76
3840x2160 Medium 51
3840x2160 Ultra 32

Performance Analysis: Rust on Your System

The Intel Core i5-14600KF paired with the NVIDIA GeForce RTX 3070 presents a compelling dataset for Rust, a survival title that often stresses both processing and rendering subsystems. The measured FPS values across three resolutions and four quality presets reveal a system that is highly capable at mainstream resolutions but begins to show its limits when pushed to 4K. The data indicates a clear hierarchy: the combo excels at 1080p and 1440p, delivering playable frame rates at most settings, while 4K requires a significant reduction in visual fidelity to maintain smooth gameplay. The benchmark results show a performance curve that is steep and consistent, with the Ultra preset exacting a heavy toll on the GPU at higher pixel counts.

Measured FPS Breakdown

The measured FPS data is complete for all twelve resolution and settings combinations, with average frames per second recorded for each. Minimum and maximum FPS values were not captured in this dataset, so the analysis relies solely on the average figures.

At 1920x1080, the system demonstrates its strongest performance. The Low preset delivers an average of 184.6 FPS, which is exceptionally high and indicates that the CPU and GPU are not bottlenecked at this level. Moving to Medium, the average drops to 126.7 FPS, a reduction of 57.9 FPS from Low, yet still far above the 60 FPS threshold. The High preset yields an average of 105.9 FPS, showing a further but less drastic decline. The most demanding setting, Ultra, still produces an average of 77.3 FPS, which comfortably clears the playable threshold. The scaling from Low to Ultra at 1080p shows a total performance degradation of 107.3 FPS, highlighting that even the heaviest preset remains fully playable on this hardware.

At 2560x1440, the performance envelope tightens. The Low preset achieves an average of 126 FPS, which is a strong result and suggests the resolution increase has a moderate impact. Medium settings produce an average of 85.1 FPS, maintaining a solid margin above 60 FPS. The High preset averages 69.3 FPS, which is just 9.3 FPS above the playable threshold, indicating that this is the boundary of comfortable performance for this resolution. The Ultra preset falls to an average of 54.3 FPS, dropping below the 60 FPS target and rendering this setting combination as not fully playable according to the verdict data. The difference between Low and Ultra at 1440p is 71.7 FPS, showing that the GPU is becoming a more significant factor at this resolution.

At 3840x2160, the system struggles to maintain high frame rates. The Low preset is the only setting that remains above the 60 FPS threshold, with an average of 75.8 FPS. This result indicates that even at the lowest quality settings, the GPU is heavily taxed by the 4K pixel count. Medium settings drop to an average of 51.4 FPS, which is 8.6 FPS below the playable threshold. High settings average 45 FPS, and the Ultra preset plummets to 31.5 FPS. The scaling from Low to Ultra at 4K shows a total loss of 44.3 FPS, demonstrating that this combo cannot handle high-fidelity 4K gaming in Rust. The data clearly shows that 4K is only viable with the Low preset, and even then, the margin above 60 FPS is relatively slim compared to lower resolutions.

CPU and GPU Roles

The data suggests that the balance of responsibility between the Intel Core i5-14600KF and the NVIDIA GeForce RTX 3070 shifts significantly as resolution increases. At 1920x1080, the strong performance across all presets, particularly the 184.6 FPS average on Low, indicates that the GPU has ample headroom and the CPU is capable of feeding it frames efficiently. The relatively small drop from Low to Medium (57.9 FPS) compared to the drop from High to Ultra (28.6 FPS) suggests that the GPU begins to take on more work as settings increase, but the CPU remains a capable partner at this resolution.

The 2560x1440 results show a more balanced interaction. The drop from Low to Medium is 40.9 FPS, and from High to Ultra is 15 FPS. The fact that the High preset barely stays above 60 FPS suggests that the GPU is nearing its limit, but the CPU is still able to keep up with the demands of the game at this resolution. The scaling between 1080p and 1440p for the same preset is notable: Low drops from 184.6 to 126 FPS (a 31.8% reduction), while High drops from 105.9 to 69.3 FPS (a 34.6% reduction). This nearly proportional scaling indicates that the GPU is the primary driver of performance differences between these resolutions, as the CPU workload does not change dramatically with resolution.

At 3840x2160, the GPU becomes the clear bottleneck. The Low preset at 4K achieves 75.8 FPS, which is lower than the Medium preset at 1440p (85.1 FPS), even though the CPU workload is identical. This stark difference points directly at the GPU's rendering capability being the limiting factor. The Ultra preset at 4K, at 31.5 FPS, is nearly half the frame rate of the same preset at 1440p (54.3 FPS), reinforcing that the RTX 3070 is overwhelmed by the 4K pixel throughput. The CPU, with its high single-thread and multi-thread scores in synthetic benchmarks (such as a Cinebench R23 multi-core score of 32544 and single-core score of 4594), is not the limiting factor at any resolution; the data implies that upgrading the GPU would yield the most significant performance gains at 4K.

FAQ

Q: Can this PC run Rust at 60 FPS on a 1920x1080 monitor?

A: Yes, the data shows that all four presets (Low, Medium, High, and Ultra) at 1920x1080 produce average frame rates above 60 FPS. The lowest average is 77.3 FPS on the Ultra preset, while the Low preset reaches 184.6 FPS.

Q: What is the best quality setting at 2560x1440 that stays above 60 FPS?

A: The High preset is the most demanding setting that maintains an average of 69.3 FPS, which is above the 60 FPS threshold. The Ultra preset falls to 54.3 FPS and is therefore not considered playable by the verdict data.

Q: Is the RTX 3070 sufficient for 4K gaming in Rust?

A: At 3840x2160, only the Low preset achieves a playable average frame rate of 75.8 FPS. The Medium preset drops to 51.4 FPS, which is below the playable threshold, and the Ultra preset only reaches 31.5 FPS. The data indicates that 4K gaming requires significant settings reductions.

Q: How does the performance scale between 1080p and 1440p?

A: The scaling is substantial. For the High preset, the average FPS drops from 105.9 at 1920x1080 to 69.3 at 2560x1440, a reduction of 36.6 FPS. For the Low preset, the drop is from 184.6 to 126 FPS, a reduction of 58.6 FPS. This indicates a significant GPU workload increase with resolution.

Q: Which component is more likely to be the bottleneck at 4K?

A: The benchmark results point to the GPU. At 3840x2160, the Low preset (75.8 FPS) performs worse than the Medium preset at 2560x1440 (85.1 FPS). Since the CPU workload is similar, the RTX 3070's rendering throughput is the limiting factor, not the Intel Core i5-14600KF.

Q: What is the performance difference between the Medium and Ultra presets at 1080p?

A: At 1920x1080, the Medium preset averages 126.7 FPS, while the Ultra preset averages 77.3 FPS. This represents a performance drop of 49.4 FPS, or roughly 39% lower frame rate when moving from Medium to Ultra settings.

Similar Performance Alternatives

Looking at the nearest rival components, several alternatives would produce similar performance characteristics in Rust. The CPU, Intel Core i5-14600KF, has an average benchmark score of 49394 and ranks in the 90th percentile. Its closest rival is the AMD Ryzen 9 7900, which has an average score of 49228, a mere 0.3% difference. This suggests that swapping the CPU for the Ryzen 9 7900 would result in nearly identical frame rates in CPU-bound scenarios. Similarly, the AMD Ryzen 7 PRO 5755G (score 49196, 0.4% higher) and the Intel Core Ultra 5 245 (score 48995, 0.8% higher) would behave almost indistinguishably. On the other side, the AMD Ryzen AI Max+ 388 has a score of 49796, which is 0.8% lower, indicating a marginal performance decrease.

On the GPU side, the NVIDIA GeForce RTX 3070 has an average benchmark score of 17208 and sits in the 61st percentile. Its nearest rival is the AMD Radeon RX 7600 XT, with an average score of 17083, a difference of 0.7%. This indicates that the RX 7600 XT would produce nearly the same frame rates in Rust, particularly in GPU-bound scenarios at higher resolutions. The NVIDIA GeForce GTX 690 (score 17037, 1% higher) and AMD Radeon HD 7970M (score 17019, 1.1% higher) are also listed as close rivals, though these are older architectures and would likely exhibit different feature support. The NVIDIA Tesla K40c has a slightly higher score of 17468 (1.5% lower), but as a compute-focused card, its gaming performance may not directly translate. For gaming, the RX 7600 XT is the most relevant comparable alternative.

The Verdict

The data provides a clear verdict on the playability of Rust with this hardware combination. At 1920x1080, the system runs the game exceptionally well, with all presets clearing the 60 FPS threshold. The Ultra preset achieves an average of 77.3 FPS, making it fully playable. At 2560x1440, the system remains capable, with the High preset averaging 69.3 FPS, which is above the playable threshold. The Ultra preset at this resolution falls short at 54.3 FPS, so it is not recommended for a consistent 60 FPS experience. At 3840x2160, only the Low preset is playable, averaging 75.8 FPS. The Medium, High, and Ultra presets all fall below 60 FPS, with averages of 51.4, 45, and 31.5 FPS respectively. Therefore, this PC can run Rust at 60 FPS for all settings at 1080p, for most settings at 1440p (up to High), and only for the Low preset at 4K.

How This Combo Ranks

The benchmark database places this specific combination of the Intel Core i5-14600KF and NVIDIA GeForce RTX 3070 at rank 1611 out of 3723 tested combos for Rust. This places the system in the top 43% of all tested configurations. This ranking reflects a solid, mid-to-upper tier performance level. Given that the CPU is in the 90th percentile of all CPUs, the ranking is likely held back by the GPU, which is in the 61st percentile. The data implies that many other combos with stronger GPUs outperform this setup, especially at higher resolutions where the GPU becomes the limiting factor. The ranking indicates that while this is a capable system for 1080p and 1440p gaming, it is not at the top tier for this particular title.

Best Settings per Resolution

Based on the measured data and the playable threshold of 60 FPS, the best settings for each resolution are the most demanding presets that still maintain an average frame rate at or above 60 FPS.

At 1920x1080, the best settings are Ultra, which yields an average of 77.3 FPS. This is the highest quality preset and it remains well above the playable threshold, providing the best visual fidelity without sacrificing smoothness.

At 2560x1440, the best settings are High, which produces an average of 69.3 FPS. While the Medium preset also works, High offers a significant visual upgrade while still maintaining a comfortable margin above 60 FPS. The Ultra preset drops below 60 FPS and should be avoided for a locked 60 FPS experience.

At 3840x2160, the best settings are Low, which achieves an average of 75.8 FPS. This is the only preset that is playable at this resolution. While the visual quality is reduced, it is the only way to achieve a stable frame rate above the 60 FPS threshold. The data suggests that players prioritizing 4K resolution must make substantial compromises in graphical settings with this hardware.