Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Rust
Survival 2018

Rust

79%
Great Match Your system meets recommended requirements.

Performance

1080p (Full HD)

Low 1080p Measured
135 FPS
Ultra 1080p Measured
60 FPS

1440p (2K / QHD)

Low 1440p Measured
95 FPS
Ultra 1440p Measured
40 FPS

4K (Ultra HD)

Low 4K Measured
54 FPS
Ultra 4K Measured
24 FPS
13ms Frame Time
20ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,463
Your CPU 49,394
Graphics Card
Required 28,194
Your GPU 18,093

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 24 35 38 54
1440p QHD 40 55 64 95
1080p Full HD 60 77 92 135

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 77
1920x1080 Low 135
1920x1080 Medium 92
1920x1080 Ultra 60
2560x1440 High 55
2560x1440 Low 95
2560x1440 Medium 64
2560x1440 Ultra 40
3840x2160 High 35
3840x2160 Low 54
3840x2160 Medium 38
3840x2160 Ultra 24

Performance Analysis: Rust on Your System

The Intel Core i5-14600KF paired with the NVIDIA GeForce RTX 2060 SUPER produces a highly resolution-dependent experience in Rust. At 1080p, the combination delivers smooth gameplay across all presets, but the margin narrows considerably as resolution climbs. The recorded data shows a clear pattern: 4K is largely unplayable, 1440p is viable only at lower settings, and 1080p offers the full range of visual options.

Measured FPS Breakdown

At 1920x1080, the recorded average frame rates are as follows: Low settings produce 134.9 FPS, Medium settings yield 91.7 FPS, High settings deliver 76.9 FPS, and Ultra settings hold at 60.3 FPS. These numbers indicate that even the most demanding preset clears the 60 FPS playability threshold by a narrow margin, while lower presets provide substantial headroom for high-refresh-rate monitors.

Moving to 2560x1440, the averages drop noticeably. Low settings average 94.8 FPS, Medium settings average 64.2 FPS, High settings fall to 54.6 FPS, and Ultra settings bottom out at 39.7 FPS. The step from 1080p to 1440p costs roughly 30% of the frame rate at each preset, but the most important observation is that only Low and Medium settings remain above the 60 FPS threshold. High and Ultra both fall below it, with Ultra nearly 20 FPS short.

At 3840x2160, the situation deteriorates further. Low settings average 54.1 FPS, Medium averages 37.9 FPS, High averages 34.8 FPS, and Ultra averages just 23.7 FPS. No preset at 4K reaches 60 FPS, and even the lowest setting is 6 FPS short of the playable threshold. The spread between Low and Ultra at 4K is roughly 30 FPS, which is proportionally smaller than at lower resolutions, suggesting the GPU is becoming the limiting factor across the board.

The database records no minimum or maximum frame rate values for any resolution or preset, so the analysis relies solely on average FPS. This means the data cannot speak to frame time consistency or stutter behavior, only to the central tendency of performance.

CPU and GPU Roles

The scaling between resolutions reveals the balance of responsibility for this combo. At 1080p, the CPU has more room to assert itself: the Core i5-14600KF, with its 14 cores, 20 threads, and boost clock of 5.30 GHz, is capable of feeding the RTX 2060 SUPER at high rates. The jump from 1080p Low at 134.9 FPS to 1440p Low at 94.8 FPS is a 40 FPS drop, while the jump from 1440p Low to 4K Low is another 40 FPS drop to 54.1 FPS. These are near-linear reductions, indicating that the GPU is the primary bottleneck at every resolution, but the CPU is not entirely idle.

The RTX 2060 SUPER has 8 GB of GDDR6 memory on a 256-bit bus, with a memory bandwidth of 448.0 GB/s. This bandwidth is sufficient for 1080p and 1440p but becomes strained at 4K, where pixel fill demands rise sharply. The GPU's pixel rate of 105.6 GPixel/s and texture rate of 224.4 GTexel/s are fixed hardware limits; the measured FPS at 4K suggests the card is operating near those limits, especially at Ultra where the average drops to 23.7 FPS.

Comparing the preset scaling at a fixed resolution further clarifies the roles. At 1080p, moving from Low to Ultra reduces FPS from 134.9 to 60.3, a 55% reduction. At 1440p, the same preset transition reduces FPS from 94.8 to 39.7, a 58% reduction. At 4K, the transition from Low to Ultra reduces FPS from 54.1 to 23.7, a 56% reduction. The consistency of this percentage drop across resolutions indicates that the GPU's rendering workload scales uniformly with preset complexity, while the CPU's contribution remains relatively constant. In short, the RTX 2060 SUPER is the dominant factor at all resolutions, with the CPU providing enough single-thread and multi-thread performance to avoid being the primary limiter.

Similar Performance Alternatives

For the CPU, the nearest rivals in the database are all within 1% of the Core i5-14600KF's average benchmark score of 49394. The AMD Ryzen 9 7900 scores 49228, a delta of 0.3% slower. The AMD Ryzen 7 PRO 5755G scores 49196, 0.4% slower. The Intel Core Ultra 5 245 scores 48995, 0.8% slower. On the faster side, the AMD Ryzen AI Max+ 388 scores 49796, 0.8% faster. For Rust, where the CPU handles game logic, entity updates, and server communication, swapping the i5-14600KF for any of these chips would produce virtually identical frame rates in CPU-bound scenarios. The Ryzen 9 7900 is the closest match, with a negligible 0.3% difference.

For the GPU, the RTX 2060 SUPER's average benchmark score is 18093, with all nearest rivals within 1.6%. The NVIDIA GeForce RTX 3060 Mobile scores 18159, 0.4% faster. The AMD Radeon Pro 5700 scores 18189, 0.5% faster. The AMD Radeon RX 460 scores 18373, 1.5% faster, and the Intel Arc A770M scores 18383, 1.6% faster. In practice, any of these GPUs would deliver nearly the same FPS in Rust at the same settings and resolution. The RTX 3060 Mobile is the closest direct alternative, but the RX 460 and Arc A770M also fall within the margin of measurement noise. None of these alternatives would change the verdict at any resolution; they would all struggle at 4K and excel at 1080p.

FAQ

Q: Can this combo run Rust at 60 FPS on Ultra settings at 1080p?

A: Yes. The measured average at 1080p Ultra is 60.3 FPS, which is just above the 60 FPS playable threshold.

Q: What is the best playable preset at 2560x1440?

A: Medium settings, which average 64.2 FPS. High settings fall to 54.6 FPS, below the threshold.

Q: Is 4K playable with this hardware at any setting?

A: No. The highest average at 3840x2160 is 54.1 FPS on Low settings, which is 5.9 FPS below the 60 FPS threshold. All other presets are lower.

Q: How much faster is 1080p Low compared to 1440p Low?

A: The measured average at 1080p Low is 134.9 FPS, while 1440p Low averages 94.8 FPS. That is a 40.1 FPS difference, or roughly 42% faster at the lower resolution.

Q: Which component is the primary bottleneck at 4K?

A: The GPU. The RTX 2060 SUPER's rendering throughput, as evidenced by the steep FPS drop from 1440p to 4K, is insufficient to maintain 60 FPS even at Low settings. The CPU's performance headroom does not compensate.

Q: Does the combo rank high among all tested combinations for Rust?

A: It ranks 2710 out of 3723 combinations, placing it in the lower third of the database.

Best Settings per Resolution

At 1920x1080, the most demanding preset that maintains at least 60 FPS is Ultra, with a measured average of 60.3 FPS. This means users can enable the highest visual quality without dropping below the playable threshold.

At 2560x1440, the best setting is Medium, which averages 64.2 FPS. High settings are not viable because they average 54.6 FPS, below the threshold. Ultra is even lower at 39.7 FPS.

At 3840x2160, there is no playable preset. The lowest setting, Low, averages 54.1 FPS, which is below the 60 FPS threshold. The database confirms this by listing no playable settings at this resolution.

How This Combo Ranks

The combination of the Intel Core i5-14600KF and NVIDIA GeForce RTX 2060 SUPER ranks 2710 out of 3723 combinations tested for Rust. This places the combo in the 27th percentile of all tested systems, meaning roughly 73% of combinations perform better. The ranking is driven primarily by the GPU's age and performance tier; the RTX 2060 SUPER sits at the 62nd percentile among all GPUs, while the CPU sits at the 90th percentile among all CPUs. The pairing of a high-end CPU with a mid-range GPU creates an imbalance where the CPU is rarely the limiting factor, but the GPU caps overall performance. For a game like Rust, which is known to be CPU-sensitive in server-side simulation, this imbalance means the combo is better than its raw GPU ranking suggests, but still far from the top of the database.

The Verdict

The data shows that this PC can run Rust, but the playable range is limited by resolution. At 1920x1080, the combo clears 60 FPS at all four presets: Low at 134.9 FPS, Medium at 91.7 FPS, High at 76.9 FPS, and Ultra at 60.3 FPS. This is the only resolution where the full visual spectrum is available.

At 2560x1440, the system is playable only on Low and Medium settings, with Medium being the best choice at 64.2 FPS. High and Ultra fall below the threshold, so users must sacrifice visual fidelity to maintain smooth gameplay.

At 3840x2160, the system cannot reach 60 FPS at any setting. The best result is 54.1 FPS on Low, which is below the playable threshold. For 4K gaming, this combo is not suitable.

The verdict is clear: this is a 1080p gaming system for Rust, with limited 1440p capability at medium settings. Users with 4K displays will need to lower resolution or upgrade the GPU. The CPU is not the constraint, as its 90th percentile ranking indicates ample headroom for this and future game updates.