Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Rust
Survival 2018

Rust

100%
Excellent Match Your system exceeds recommended requirements!

Performance

1080p (Full HD)

Low 1080p Measured
226 FPS
Ultra 1080p Measured
99 FPS

1440p (2K / QHD)

Low 1440p Measured
156 FPS
Ultra 1440p Measured
69 FPS

4K (Ultra HD)

Low 4K Measured
90 FPS
Ultra 4K Measured
38 FPS
7.9ms Frame Time
12ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,463
Your CPU 48,618
Graphics Card
Required 28,194
Your GPU 41,187

Recommendations

Excellent!

Your system exceeds recommended specs. Enjoy max settings!

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 38 52 58 90
1440p QHD 69 87 102 156
1080p Full HD 99 126 152 226

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 126
1920x1080 Low 226
1920x1080 Medium 152
1920x1080 Ultra 99
2560x1440 High 87
2560x1440 Low 156
2560x1440 Medium 102
2560x1440 Ultra 69
3840x2160 High 52
3840x2160 Low 90
3840x2160 Medium 58
3840x2160 Ultra 38

Performance Analysis: Rust on Your System

The Intel Core i5-14600K paired with the NVIDIA GeForce RTX 3080 Ti is a high-end desktop combination, and benchmark data for Rust shows a clear picture: this system delivers playable frame rates at 1080p and 1440p across all tested presets, while 4K Ultra remains demanding. The CPU sits in the 90th percentile among all tested processors, and the GPU ranks in the 83rd percentile among all tested graphics cards, placing this combo in the top tier of the database’s 3,723 tested configurations for this game.

FAQ

Q: What is the best resolution for this CPU and GPU combo in Rust?

A: According to the measured data, 1920x1080 Ultra yields an average of 98.9 FPS, while 2560x1440 Ultra averages 69.3 FPS. Both exceed the 60 FPS playability threshold. At 3840x2160, only the Low preset (90.4 FPS) clears that bar; High (51.6 FPS), Medium (58.4 FPS), and Ultra (37.8 FPS) all fall short.

Q: How does the Core i5-14600K compare to its nearest rival processors?

A: The i5-14600K has an average benchmark score of 48,618. Its nearest rival, the Intel Xeon Gold 5318H, scores 48,698, which is 0.2% higher. The AMD EPYC 4345P scores 48,470, 0.3% lower. The Intel Core Ultra 5 245HX scores 48,287, 0.7% lower, and the Intel Core Ultra 5 245 scores 48,995, 0.8% higher. The differences are minimal, indicating near-identical overall CPU performance.

Q: What is the GPU’s standing relative to its closest competitors?

A: The RTX 3080 Ti has an average benchmark score of 41,187. The AMD Radeon Pro 5300 scores 40,870, which is 0.8% lower. The NVIDIA Tesla M40 24 GB scores 41,707, 1.2% higher. The NVIDIA Tesla M40 scores 41,897, 1.7% higher. The NVIDIA GeForce RTX 5070 scores 40,377, 2% lower. These deltas show the 3080 Ti sits in a tight cluster with these rivals.

Q: Which component matters more at 1080p for Rust?

A: The data shows that at 1920x1080, the average FPS ranges from 226.1 (Low) down to 98.9 (Ultra). The large spread between presets indicates the GPU is the primary scaling factor at this resolution, since the CPU is likely not the bottleneck at lower settings. The CPU’s high single-thread score (2,064 in Cinebench R23) supports this, but the frame rate scaling with settings points to GPU dominance.

Q: Can this combo run Rust at 4K with any settings?

A: Yes, but only at Low settings. The measured average at 3840x2160 Low is 90.4 FPS. Medium averages 58.4 FPS, which is below the 60 FPS threshold. High averages 51.6 FPS, and Ultra averages 37.8 FPS. The verdict data confirms that Low is the only playable setting at this resolution.

Q: How does this combo rank among all tested systems for Rust?

A: The combination ranks 856th out of 3,723 tested combos for this game. This places it in the top 23% of all configurations in the database, indicating strong but not top-tier performance for Rust specifically.

CPU and GPU Roles

The division of labor between the Intel Core i5-14600K and the NVIDIA GeForce RTX 3080 Ti shifts with resolution and preset. At 1920x1080, the frame rate scales dramatically with settings: Low hits 226.1 FPS, Medium drops to 152 FPS, High falls to 125.5 FPS, and Ultra bottoms out at 98.9 FPS. This 127.2 FPS gap between Low and Ultra indicates that the GPU is the dominant factor at this resolution, as lowering graphical settings directly translates into higher output. The CPU’s 14 cores and 20 threads are sufficient to feed the GPU even at Low settings, where the frame rate is highest.

Moving to 2560x1440, the pattern persists but with lower absolute numbers. Low averages 155.6 FPS, Medium 101.6 FPS, High 86.7 FPS, and Ultra 69.3 FPS. The relative drop from 1080p Low to 1440p Low is 70.5 FPS, which is a 31% reduction. For Ultra, the drop is from 98.9 FPS to 69.3 FPS, a 30% reduction. This consistent scaling suggests that the GPU’s rendering load is the primary constraint, while the CPU maintains its role as a stable foundation. The i5-14600K’s boost clock of 5.30 GHz and its Cinebench R23 single-core score of 2,064 help ensure that per-thread performance does not become a limiting factor at these settings.

At 3840x2160, the GPU becomes overwhelmingly dominant. Low averages 90.4 FPS, Medium 58.4 FPS, High 51.6 FPS, and Ultra 37.8 FPS. The gap between Low and Ultra is 52.6 FPS. Compared to 1440p, the 4K Low setting produces 90.4 FPS versus 155.6 FPS at 1440p, a 42% reduction. For Ultra, 4K produces 37.8 FPS versus 69.3 FPS at 1440p, a 45% reduction. These percentages show that the RTX 3080 Ti’s 12 GB of GDDR6X memory and 912.4 GB/s bandwidth are being pushed hard at 4K, while the CPU’s role diminishes further. The CPU’s benchmark scores, such as a Passmark multithread score of 38,682, remain relevant for game logic and physics, but the measured FPS scaling is almost entirely attributable to GPU workload.

The verdict data reinforces this split. At 1440p, all four presets are playable, with Ultra being the best at 69.3 FPS. At 1080p, all presets are also playable, with Ultra at 98.9 FPS. At 4K, only Low is playable. This means the CPU is never the bottleneck across the tested range. The i5-14600K’s 24 MB of shared L3 cache and 20 threads handle Rust’s simulation and networking, but the GPU’s pixel rate of 186.5 GPixel/s and texture rate of 532.8 GTexel/s dictate the final output. In essence, players should treat the CPU as a capable always-sufficient component, while the GPU determines how high settings can go at each resolution.

Measured FPS Breakdown

At 1920x1080, the benchmark results show a wide performance envelope. The Low preset delivers an average of 226.1 FPS, which is the highest measured for this combo across any resolution or setting. Medium drops to 152 FPS, a 32.8% reduction from Low. High averages 125.5 FPS, which is 44.5% lower than Low. Ultra averages 98.9 FPS, representing a 56.3% reduction from the Low figure. All four presets clear the 60 FPS playability threshold by a substantial margin, with even the lowest (Ultra) sitting 38.9 FPS above that line.

At 2560x1440, the same preset order holds but with lower absolute numbers. Low averages 155.6 FPS, Medium 101.6 FPS, High 86.7 FPS, and Ultra 69.3 FPS. The delta between Low and Medium is 54 FPS, between Medium and High is 14.9 FPS, and between High and Ultra is 17.4 FPS. All presets remain above 60 FPS, with Ultra being the closest to the threshold at 9.3 FPS above it. The transition from 1080p to 1440p costs 70.5 FPS on Low, 50.4 FPS on Medium, 38.8 FPS on High, and 29.6 FPS on Ultra. These reductions are consistent with increasing pixel count, but the GPU still has enough headroom to maintain playability.

At 3840x2160, the picture changes sharply. Low averages 90.4 FPS, which is playable but 65.2 FPS lower than the same preset at 1080p. Medium averages 58.4 FPS, just 1.6 FPS below the 60 FPS threshold. High averages 51.6 FPS, and Ultra averages 37.8 FPS. The gap between Low and Medium is 32 FPS, between Medium and High is 6.8 FPS, and between High and Ultra is 13.8 FPS. Notably, the drop from 1440p Low to 4K Low is 65.2 FPS, while the drop from 1440p Ultra to 4K Ultra is 31.5 FPS. This suggests that at 4K Low, the GPU is still relatively unburdened, but at 4K Ultra, the rendering demands overwhelm the RTX 3080 Ti’s capabilities. The data shows no min or max FPS values, only averages, so variance cannot be assessed from this pack.

Across all resolutions, the pattern is monotonic: lower settings produce higher FPS, and lower resolutions produce higher FPS. The only anomaly is that 4K Medium (58.4 FPS) falls just short of the playable threshold, while 4K Low (90.4 FPS) is comfortably above it. This means users targeting 4K have a single viable preset, while 1080p and 1440p users have full freedom to choose any preset.

How This Combo Ranks

The combination of the Intel Core i5-14600K and the NVIDIA GeForce RTX 3080 Ti ranks 856th out of 3,723 tested combos for Rust. This places it in the top 23.0% of all configurations in the database. For context, the 856th rank means there are 2,867 combos that perform worse, and 855 that perform better. Given that the CPU is in the 90th percentile and the GPU is in the 83rd percentile among their respective categories, the combo’s rank is slightly lower than either component’s individual standing. This indicates that Rust’s performance is not purely a function of raw CPU or GPU power but also depends on how the two interact.

The rank of 856 is a relative measure. It does not tell us the absolute FPS, but the measured data does. At 1080p Ultra, the combo produces 98.9 FPS, which is likely competitive with many higher-ranked systems. At 1440p Ultra, it produces 69.3 FPS, which is still above the playable threshold. The fact that the combo ranks in the 856th position while achieving playable frame rates at all tested settings except 4K Medium and above suggests that many of the 855 higher-ranked combos are likely using more powerful GPUs or CPUs that push 4K Ultra into playable territory. However, for the majority of users playing at 1080p or 1440p, this rank is more than sufficient.

The combo’s rank also reflects the GPU’s end-of-life status. The RTX 3080 Ti was released in 2021, and its successor, the GeForce 40 series, has since taken over. The GPU’s benchmark scores, such as a Passmark G3D score of 26,896 and a Geekbench Vulkan score of 192,697, are solid but not class-leading. The CPU, by contrast, is from the 14th Gen Core series and remains active in production. This asymmetry means the CPU has more headroom for future titles, but for Rust specifically, the current combo is well-balanced. The 856th rank out of 3,723 is a strong result, placing this system in the upper quartile of all tested configurations.

Similar Performance Alternatives

For the CPU, the nearest rivals are all within a narrow performance band. The Intel Xeon Gold 5318H has an average score of 48,698, which is 0.2% higher than the i5-14600K’s 48,618. This means the Xeon Gold would deliver nearly identical CPU-bound performance in Rust. The Intel Core Ultra 5 245 scores 48,995, 0.8% higher, making it the strongest CPU alternative in this group. The AMD EPYC 4345P scores 48,470, 0.3% lower, while the Intel Core Ultra 5 245HX scores 48,287, 0.7% lower. All four rivals have average scores within 0.8% of the i5-14600K, so swapping to any of them would result in imperceptible differences in CPU-heavy scenes. None of these are direct consumer gaming CPUs, but the benchmark data shows they are equivalent in overall compute performance.

For the GPU, the nearest rivals also cluster tightly. The NVIDIA Tesla M40 24 GB has an average score of 41,707, which is 1.2% higher than the RTX 3080 Ti’s 41,187. The NVIDIA Tesla M40 (non-24GB variant) scores 41,897, 1.7% higher. The AMD Radeon Pro 5300 scores 40,870, 0.8% lower. The NVIDIA GeForce RTX 5070 scores 40,377, 2% lower. These deltas mean that in Rust, a system with a Tesla M40 24 GB or Tesla M40 would perform within 2% of the RTX 3080 Ti, assuming the same CPU. The RTX 5070, despite being a newer product, actually scores 2% lower in this aggregate benchmark, so it would not be an upgrade for this specific game. The Radeon Pro 5300 is the weakest of the four, but it is still within 0.8% of the 3080 Ti.

In practical terms, if a user has any of these rival GPUs paired with a comparable CPU, the Rust experience would be nearly identical. The measured FPS differences would likely be less than 2 FPS at any given resolution and preset. Similarly, swapping the i5-14600K for any of its CPU rivals would not meaningfully change the frame rates, since the GPU is the limiting factor at higher settings. This means the combo’s performance profile is robust to component substitutions within these rival groups.

The Verdict

Can this PC run Rust? The answer depends on resolution and preset. At 1920x1080, the data is unequivocal: all four presets are playable, with the best being Ultra at 98.9 FPS. This clears the 60 FPS threshold by 38.9 FPS, providing a smooth experience even in demanding scenes. At 2560x1440, all presets are also playable, with Ultra averaging 69.3 FPS. This is 9.3 FPS above the threshold, so while it is playable, it leaves less headroom for frame drops. The best preset at 1440p is Ultra, according to the verdict data, since it offers the highest visual quality while still exceeding 60 FPS.

At 3840x2160, the situation is more restrictive. Only the Low preset is playable, averaging 90.4 FPS. Medium falls to 58.4 FPS, which is 1.6 FPS below the threshold. High and Ultra are significantly below, at 51.6 FPS and 37.8 FPS respectively. The verdict data confirms that Low is the only playable setting at this resolution, with a best average FPS of 90.4. This means 4K users must sacrifice visual fidelity to maintain playability.

The overall verdict is that this combo is a strong performer for Rust at mainstream resolutions. For 1080p and 1440p gamers, the system offers full preset freedom with no compromises. For 4K gamers, the system can run the game but only at Low settings. The CPU and GPU are well-matched, with neither component bottlenecking the other at the tested settings. The 856th rank out of 3,723 combos reinforces that this is a capable system, but not an elite one for Rust’s most demanding 4K Ultra settings. Users seeking 4K Ultra would need a more powerful GPU, but those targeting 1080p or 1440p will find this combo more than adequate. The data suggests that for the majority of players, this system delivers a smooth Rust experience with high frame rates.