Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Rust
Survival 2018

Rust

82%
Great Match Your system meets recommended requirements.

Performance

1080p (Full HD)

Low 1080p Measured
118 FPS
Ultra 1080p Measured
51 FPS

1440p (2K / QHD)

Low 1440p Measured
81 FPS
Ultra 1440p Measured
35 FPS

4K (Ultra HD)

Low 4K Measured
48 FPS
Ultra 4K Measured
21 FPS
14.9ms Frame Time
22ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,463
Your CPU 48,618
Graphics Card
Required 28,194
Your GPU 20,556

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 21 27 32 48
1440p QHD 35 46 54 81
1080p Full HD 51 67 79 118

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 67
1920x1080 Low 118
1920x1080 Medium 79
1920x1080 Ultra 51
2560x1440 High 46
2560x1440 Low 81
2560x1440 Medium 54
2560x1440 Ultra 35
3840x2160 High 27
3840x2160 Low 48
3840x2160 Medium 32
3840x2160 Ultra 21

Performance Analysis: Rust on Your System

The Intel Core i5-14600K and Intel Arc B570 combination presents a specific performance envelope for Rust, a survival game known for its demanding, CPU-heavy simulation and large player-created structures. The benchmark data places this pairing at rank 2996 out of 3723 tested combos, which indicates a mid-pack performance tier. The processor, with 14 cores and 20 threads, sits at the 90th percentile among all CPUs, while the graphics card, with 10 GB of GDDR6 memory, operates at the 65th percentile among GPUs. This asymmetry—a strong CPU paired with a mid-range GPU—profoundly shapes the gaming experience across different resolutions and quality presets.

Similar Performance Alternatives

For the CPU, the Intel Core i5-14600K's average benchmark score of 48618 places it in close contention with several other processors. The nearest rival is the Intel Xeon Gold 5318H, which scores 48698, a negligible delta of -0.2%. This means that in both synthetic workloads and likely in Rust's server-side and physics calculations, these two chips would deliver nearly identical performance. The AMD EPYC 4345P is another close match, scoring 48470, which is a 0.3% difference, making it a viable alternative for users who prefer AMD platforms. On the other side, the Intel Core Ultra 5 245HX scores 48287, a 0.7% delta, and the Intel Core Ultra 5 245 scores 48995, a -0.8% delta. These four chips form a tight cluster, with a spread of less than 1.5% total, meaning any of them would not create a noticeable bottleneck difference in Rust's frame pacing.

On the graphics side, the Intel Arc B570's average score of 20556 is remarkably close to its nearest rivals. The NVIDIA GeForce RTX 3070 Mobile scores 20534, a 0.1% difference, making it a direct performance equivalent for rasterization tasks. The Intel Arc A750 is the closest competitor from the same vendor, scoring 20582, a -0.1% delta, indicating that the B570 is essentially a re-tuned version of the A750's performance class. More surprisingly, the NVIDIA Quadro M4000M (20480, 0.4% delta) and the AMD Radeon R9 M390X (20662, -0.5% delta) are also in this range, though these are older professional and mobile parts, respectively. For gaming, the RTX 3070 Mobile and Arc A750 are the practical benchmarks to consider. The data shows that swapping the B570 for an A750 would yield nearly identical frame rates, while a laptop with an RTX 3070 Mobile would also track the same performance curve. This suggests that the B570's 10 GB frame buffer and 380 GB/s bandwidth are well-matched to its compute capabilities, and it does not significantly over- or under-perform its silicon size.

CPU and GPU Roles

The benchmark data reveals a clear division of labor between the Core i5-14600K and the Arc B570, with the GPU becoming the primary bottleneck as resolution increases. At 1920x1080, the frame rates are high enough that the CPU's single-thread performance (a Geekbench single-core score of 2491) is sufficient to feed the GPU. The scaling from Low to Ultra settings at 1080p shows a drop from 118 FPS to 51 FPS, a 57% reduction, which is a classic GPU-limited response. However, the fact that the CPU can maintain 118 FPS at Low settings indicates it is not holding the system back at this resolution.

At 2560x1440, the picture changes. The average FPS at Low settings falls to 81, while Medium drops to 54 and High to 46. The gap between Low and Medium is 33%, which is larger than the 1080p gap (118 to 79, a 33% drop), but the absolute values are lower. This indicates that the GPU is now the limiting factor. The CPU's role diminishes, as it is clearly capable of producing more than 81 FPS in this game, yet the system cannot exceed that threshold due to the Arc B570's rendering limits.

At 3840x2160, the GPU is unequivocally the dominant constraint. Even at Low settings, the average FPS is just 48, and at Medium it drops to 32. The CPU, which is in the 90th percentile, is not the issue; it can easily handle the game's logic at these frame rates. The data shows that the Arc B570's 11.52 TFLOPS FP32 throughput and 200 GPixel/s pixel rate are simply insufficient to push high pixel counts at 4K. The scaling from 1080p to 4K at the same preset (e.g., High: 67 FPS to 27 FPS) shows a 60% performance loss, which is consistent with a GPU-bound scenario where the CPU is idle waiting for render commands. Therefore, for this combo, the GPU is the deciding component at 1440p and 4K, while the CPU only truly matters at 1080p where the GPU has headroom.

Measured FPS Breakdown

The measured FPS data provides a granular view of the system's capabilities. At 1920x1080, the game is quite playable across three of the four presets. At Low settings, the average FPS is 118, which is smooth and well above the 60 FPS threshold. Medium settings produce an average of 79 FPS, with a minimum of 67 and a maximum of 91, indicating good frame pacing with no extreme dips. High settings yield an average of 67 FPS, which is just above the playable threshold, though the lack of reported min/max values suggests the margin is comfortable. Ultra settings drop to an average of 51 FPS, which falls below the 60 FPS line, making it unsuitable for consistent play.

Moving to 2560x1440, the performance becomes more constrained. Low settings are the only preset that clears 60 FPS, with an average of 81 FPS. Medium settings average 54 FPS, with a minimum of 46 and a maximum of 62, showing noticeable dips below the threshold. High settings average 46 FPS, and Ultra drops to 35 FPS. The data indicates that at 1440p, the system can only maintain a fluid experience at the lowest visual fidelity.

At 3840x2160, the system struggles across the board. Low settings average 48 FPS, which is not playable. Medium averages 32 FPS, with a minimum of 27 and a maximum of 37, indicating severe stuttering. High averages 27 FPS, and Ultra averages 21 FPS. None of these presets approach the 60 FPS target, and even the minimum FPS values at Medium (27) are far below what is needed for a responsive survival game where quick reactions are essential.

The Verdict

Can this PC run Rust? The answer depends entirely on the resolution and settings. At 1920x1080, the system is fully capable. The data shows that High settings achieve 67 FPS, Medium achieves 79 FPS, and Low achieves 118 FPS, all clearing the 60 FPS playable threshold. At 2560x1440, only Low settings clear the threshold, with 81 FPS; Medium (54 FPS), High (46 FPS), and Ultra (35 FPS) all fall short. At 3840x2160, no settings are playable, with the best option being Low at 48 FPS, which is still below 60. The verdictByResolution confirms this: 1080p has three playable settings, 1440p has one, and 4K has none. Therefore, the system is a solid 1080p machine for Rust, a marginal 1440p machine limited to low fidelity, and not suitable for 4K gaming. The Core i5-14600K is more than enough for this game, but the Arc B570's performance ceiling is the defining factor.

Best Settings per Resolution

For 1920x1080, the most demanding preset that stays at or above 60 FPS is High, with an average of 67 FPS. This is the recommended setting, as it provides a significant visual upgrade over Medium (79 FPS) while still maintaining a comfortable margin above the 60 FPS threshold. Pushing to Ultra would sacrifice performance for marginal visual gains, and the 51 FPS average is not worth the trade-off.

For 2560x1440, the only playable preset is Low, with an average of 81 FPS. This is the best settings choice, as Medium drops to 54 FPS, which is below the threshold. Playing at Low at 1440p is a compromise, but it does offer a higher pixel density than 1080p High, which may be preferable for some users who value sharpness over texture detail.

For 3840x2160, there is no playable preset. The best average FPS is 48 at Low, which is below the 60 FPS target. Users with 4K displays would need to lower the resolution to 1440p or 1080p to achieve playable frame rates, as the GPU simply lacks the fill rate and bandwidth for 4K gaming in Rust.

How This Combo Ranks

The combination of the Intel Core i5-14600K and Intel Arc B570 ranks 2996 out of 3723 tested combos for Rust. This places it in the 20th percentile of all tested systems, which is lower than the individual component percentiles would suggest. The CPU's 90th percentile ranking is not enough to overcome the GPU's 65th percentile ranking, and the game's dependence on GPU performance at higher resolutions drags the overall ranking down. In terms of relative performance, this combo is comparable to a system with an RTX 3070 Mobile or an Arc A750 paired with a similarly strong CPU. The data shows that the combo is far more capable at 1080p (where it ranks higher relative to other systems) than at 4K, where the GPU bottleneck becomes severe. For a user building a system specifically for Rust, this combo offers a playable 1080p experience with high settings, but it is not a high-end solution for multi-resolution gaming. The rank indicates that there are 727 other tested combinations that perform better, likely those with more powerful GPUs or better balanced CPU-GPU pairings.