Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Rust
Survival 2018

Rust

52%
Playable Your system meets minimum requirements.

Performance

1080p (Full HD)

Low 1080p Measured
76 FPS
Ultra 1080p Measured
33 FPS

1440p (2K / QHD)

Low 1440p Measured
53 FPS
Ultra 1440p Measured
23 FPS

4K (Ultra HD)

Low 4K Measured
31 FPS
Ultra 4K Measured
13 FPS
23.3ms Frame Time
35ms Input Latency
1440p Best Resolution

Requirements Check

Processor
Required 37,463
Your CPU 48,618
Graphics Card
Required 28,194
Your GPU 1,482

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 13 18 21 31
1440p QHD 23 30 35 53
1080p Full HD 33 43 51 76

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 43
1920x1080 Low 76
1920x1080 Medium 51
1920x1080 Ultra 33
2560x1440 High 30
2560x1440 Low 53
2560x1440 Medium 35
2560x1440 Ultra 23
3840x2160 High 18
3840x2160 Low 31
3840x2160 Medium 21
3840x2160 Ultra 13

Performance Analysis: Rust on Your System

The Intel Core i5-14600K paired with the Intel Arc B390 presents a stark contrast in capability. The processor is a high-end desktop part, while the graphics solution is an integrated GPU from a mobile-oriented family. Benchmark data for Rust, a demanding survival title, shows this combination struggles to maintain smooth frame rates at most settings, with playability confined to the lowest preset at 1080p.

Best Settings per Resolution

The database records measured frame rates for Rust across three resolutions and four quality presets. The playable threshold is defined as 60 FPS or higher. Based on the recorded data, only one configuration achieves this target.

At 1920x1080, the Low preset is the only playable option, delivering an average of 76 FPS. The next step up, Medium, drops to 51 FPS average, which falls below the 60 FPS threshold. High and Ultra presets at this resolution produce averages of 43 FPS and 33 FPS, respectively, all of which are not playable by the stated standard.

At 2560x1440, no preset reaches the 60 FPS mark. The Low preset comes closest with an average of 53 FPS, but this is still 7 FPS short of the playable threshold. Medium averages 35 FPS, High averages 30 FPS, and Ultra averages 23 FPS. None of these settings clear the required performance bar.

At 3840x2160, the situation is worse. The Low preset averages 31 FPS, Medium averages 21 FPS, High averages 18 FPS, and Ultra averages 13 FPS. No configuration at this resolution is remotely close to 60 FPS, making 4K gaming with this hardware combination impractical for Rust.

The data indicates that users seeking a smooth experience must accept the Low preset at 1080p, as it is the sole configuration that meets the performance criterion.

CPU and GPU Roles

The performance scaling across resolutions reveals a system heavily constrained by the graphics processor. The Intel Core i5-14600K is a powerful 14-core, 20-thread processor with a boost clock of 5.30 GHz and a Cinebench R23 multi-core score of 24491. Its single-core performance is also strong, with a Cinebench R23 score of 2064. However, the Intel Arc B390, an integrated GPU with 1536 shading units and a 3nm process, is the limiting factor.

Evidence of GPU limitation appears when comparing frame rates at different resolutions. At 1080p Low, the average is 76 FPS. Dropping to 1440p Low reduces the average to 53 FPS, a 30% decrease. Moving to 4K Low yields 31 FPS, which is a 59% decrease from the 1080p result. These dramatic drops with increasing pixel count are classic signs of a GPU-bound scenario. The CPU has ample headroom to feed the GPU, but the GPU cannot process frames fast enough as the rendering load increases.

Preset scaling reinforces this conclusion. At 1080p, moving from Low to Medium reduces average FPS from 76 to 51, a 33% drop. From Low to High, the average falls from 76 to 43, a 43% reduction. From Low to Ultra, the average drops from 76 to 33, a 57% decrease. These large performance penalties for increased visual fidelity are typical of a graphics card that is saturated. The CPU, by contrast, would show far smaller frame rate differences across presets if it were the bottleneck.

At higher resolutions, the GPU bottleneck becomes even more pronounced. At 1440p, the delta between Low and Ultra is from 53 FPS to 23 FPS, a 57% reduction. At 4K, the same preset transition goes from 31 FPS to 13 FPS, a 58% reduction. The consistency of these percentage drops across resolutions indicates that the GPU is the dominant constraint in all scenarios. The CPU's role is secondary; it delivers the data, but the Arc B390 cannot keep pace with the rendering demands of Rust at any resolution above 1080p Low.

The frame time data, where available, also points to GPU pressure. At 1080p Medium, the minimum FPS is 44 and the maximum is 59, showing a narrow band below the average of 51. At 1440p Medium, the minimum is 30 and the maximum is 41, with an average of 35. At 4K Medium, the minimum is 18 and the maximum is 24, with an average of 21. These figures show that frame rates are consistently low, with no spikes that would indicate CPU headroom being utilized. The system is uniformly GPU-limited.

Measured FPS Breakdown

The following data presents the complete set of recorded frame rates for this hardware combination in Rust.

1920x1080

At the Low preset, the average frame rate is 76 FPS. Minimum and maximum values were not recorded for this setting.

At the Medium preset, the average frame rate is 51 FPS. The minimum recorded is 44 FPS and the maximum is 59 FPS.

At the High preset, the average frame rate is 43 FPS. Minimum and maximum values were not recorded.

At the Ultra preset, the average frame rate is 33 FPS. Minimum and maximum values were not recorded.

2560x1440

At the Low preset, the average frame rate is 53 FPS. Minimum and maximum values were not recorded.

At the Medium preset, the average frame rate is 35 FPS. The minimum recorded is 30 FPS and the maximum is 41 FPS.

At the High preset, the average frame rate is 30 FPS. Minimum and maximum values were not recorded.

At the Ultra preset, the average frame rate is 23 FPS. Minimum and maximum values were not recorded.

3840x2160

At the Low preset, the average frame rate is 31 FPS. Minimum and maximum values were not recorded.

At the Medium preset, the average frame rate is 21 FPS. The minimum recorded is 18 FPS and the maximum is 24 FPS.

At the High preset, the average frame rate is 18 FPS. Minimum and maximum values were not recorded.

At the Ultra preset, the average frame rate is 13 FPS. Minimum and maximum values were not recorded.

The data shows a clear pattern. As resolution increases, average frame rates decline sharply. As preset quality increases, frame rates decline similarly. The only configuration that meets the 60 FPS threshold is 1080p Low, with an average of 76 FPS. Every other combination falls below that mark, with the lowest being 4K Ultra at 13 FPS average.

FAQ

Q: Can this system run Rust at 60 FPS on any settings?

A: Yes, but only at 1920x1080 with the Low preset. The recorded average frame rate is 76 FPS, which exceeds the 60 FPS playable threshold. No other resolution or preset combination in the database achieves 60 FPS.

Q: What is the best playable setting at 2560x1440?

A: There is no playable setting at 2560x1440. The highest average frame rate recorded at this resolution is 53 FPS on the Low preset, which falls 7 FPS short of the 60 FPS threshold. All other presets at this resolution, including Medium at 35 FPS, High at 30 FPS, and Ultra at 23 FPS, are also below the mark.

Q: How does the Intel Arc B390 compare to its nearest rivals in benchmark scores?

A: The Intel Arc B390 has an average benchmark score of 1482. Its nearest rivals include the NVIDIA GeForce GT 520MX with a score of 1463 (1.3% slower), the NVIDIA GeForce 800M with a score of 1460 (1.5% slower), the NVIDIA GeForce GT 625 OEM with a score of 1446 (2.5% slower), and the NVIDIA GeForce GT 710 with a score of 1443 (2.7% slower). This places the Arc B390 at the 9th percentile among all GPUs.

Q: What is the frame rate difference between Low and Ultra presets at 1080p?

A: At 1920x1080, the Low preset averages 76 FPS while the Ultra preset averages 33 FPS. This represents a 57% reduction in average frame rate when moving from the lowest to the highest quality preset. The Medium preset averages 51 FPS and High averages 43 FPS.

Q: Is the Intel Core i5-14600K a high-performing processor?

A: Yes, the processor ranks in the 90th percentile among all CPUs. Its average benchmark score is 48618. It scores 24491 in Cinebench R23 multi-core and 2064 in Cinebench R23 single-core. Its nearest rivals include the Intel Xeon Gold 5318H with a score of 48698 (0.2% faster), the AMD EPYC 4345P with a score of 48470 (0.3% slower), and the Intel Core Ultra 5 245HX with a score of 48287 (0.7% slower).

Q: What are the minimum and maximum frame rates at 1440p Medium?

A: At 2560x1440 with the Medium preset, the average frame rate is 35 FPS. The minimum recorded frame rate is 30 FPS and the maximum recorded frame rate is 41 FPS. This narrow range indicates consistent performance, but at a level far below the playable threshold.

Similar Performance Alternatives

The Intel Core i5-14600K has several processors with nearly identical average benchmark scores. The Intel Xeon Gold 5318H scores 48698, which is 0.2% higher than the i5-14600K's 48618. The AMD EPYC 4345P scores 48470, 0.3% lower. The Intel Core Ultra 5 245HX scores 48287, 0.7% lower, and the Intel Core Ultra 5 245 scores 48995, 0.8% higher. In gaming scenarios where the CPU is not the bottleneck, these processors would deliver nearly indistinguishable performance. The i5-14600K's 14 cores and 20 threads, with a 24 MB shared L3 cache, provide ample compute for modern titles, but Rust's frame rates here are constrained by the GPU.

For the Intel Arc B390, the nearest rivals are all NVIDIA integrated or entry-level discrete GPUs from previous generations. The NVIDIA GeForce GT 520MX scores 1463, which is 1.3% lower than the Arc B390's 1482. The NVIDIA GeForce 800M scores 1460, 1.5% lower. The NVIDIA GeForce GT 625 OEM scores 1446, 2.5% lower, and the NVIDIA GeForce GT 710 scores 1443, 2.7% lower. These GPUs would exhibit similar frame rates in Rust, meaning none of them would provide a playable experience above 1080p Low. The Arc B390's position at the 9th percentile of all GPUs underscores its limited rendering capability. Users with any of these GPUs would face the same resolution and preset constraints.

The stark contrast between the CPU's high percentile ranking and the GPU's low ranking defines this pairing. The processor is not the limiting factor; it has the compute headroom to handle Rust's simulation and physics. The GPU, however, lacks the raw throughput to render frames quickly. The 3DMark Steel Nomad DX12 score of 1482 for the Arc B390 is indicative of its modest performance envelope. With only 1536 shading units and 24 ROPs, the integrated GPU is designed for efficiency, not high-end gaming.

The Verdict

The question of whether this PC can run Rust has a qualified answer. According to the verdict by resolution, the system is playable at 1920x1080 with the Low preset, achieving an average of 76 FPS. This clears the 60 FPS threshold with a comfortable margin. However, this is the only configuration that works.

At 2560x1440, there are no playable settings. The best average is 53 FPS on Low, which misses the 60 FPS target. At 3840x2160, the situation is worse, with the best average being 31 FPS on Low. The database's verdict lists no playable settings for either 1440p or 4K.

The overall rank of this combination in the game is 3312 out of 3723 tested combinations, placing it in the lower portion of the database. This ranking reflects the GPU's severe limitation. The Intel Core i5-14600K is a capable processor, but it is paired with a graphics solution that cannot leverage that capability for high-frame-rate gaming in Rust.

For users who are willing to play at 1080p with the lowest quality settings, this system can deliver a playable experience. The average of 76 FPS at 1080p Low provides a smooth frame rate that meets the playable standard. Any attempt to increase visual quality or resolution will result in frame rates that fall below 60 FPS, with the lowest recorded average being 13 FPS at 4K Ultra.

The data is clear: this is a system for basic 1080p gaming at minimum settings, not for high-fidelity or high-resolution play. The CPU has strength for productivity tasks, but the GPU holds the gaming performance back. Users should set expectations accordingly, as the recorded measurements show no path to 60 FPS above 1080p Low with this hardware combination.