Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Rust
Survival 2018

Rust

52%
Playable Your system meets minimum requirements.

Performance

1080p (Full HD)

Low 1080p Measured
69 FPS
Ultra 1080p Measured
30 FPS

1440p (2K / QHD)

Low 1440p Measured
48 FPS
Ultra 1440p Measured
20 FPS

4K (Ultra HD)

Low 4K Measured
28 FPS
Ultra 4K Measured
12 FPS
25.6ms Frame Time
38ms Input Latency
1440p Best Resolution

Requirements Check

Processor
Required 37,463
Your CPU 48,618
Graphics Card
Required 28,194
Your GPU 1,184

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 12 16 19 28
1440p QHD 20 27 32 48
1080p Full HD 30 39 46 69

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 39
1920x1080 Low 69
1920x1080 Medium 46
1920x1080 Ultra 30
2560x1440 High 27
2560x1440 Low 48
2560x1440 Medium 32
2560x1440 Ultra 20
3840x2160 High 16
3840x2160 Low 28
3840x2160 Medium 19
3840x2160 Ultra 12

Performance Analysis: Rust on Your System

FAQ

Q: Can this PC run Rust at 4K?

A: No. At 3840x2160, the best recorded average is 28 FPS on Low settings. High, Medium, and Ultra produce 16, 19, and 12 FPS respectively, all far below the 60 FPS playable threshold.

Q: What is the maximum playable setting at 1440p?

A: None. At 2560x1440, every preset falls short of 60 FPS. Low yields 48 FPS, Medium 32 FPS, High 27 FPS, and Ultra 20 FPS. The best recorded result is still 12 FPS below the playable line.

Q: Which preset at 1080p reaches the 60 FPS target?

A: Only Low settings clear 60 FPS, with an average of 69 FPS. Medium (46 FPS), High (39 FPS), and Ultra (30 FPS) all remain below the threshold.

Q: How does the CPU compare to its nearest rivals in overall performance?

A: The Intel Core i5-14600K scores 48618 in the database’s average benchmark. It sits 0.2% behind the Intel Xeon Gold 5318H (48698) and 0.8% behind the Intel Core Ultra 5 245 (48995), while leading the AMD EPYC 4345P by 0.3% (48470) and the Intel Core Ultra 5 245HX by 0.7% (48287).

Q: What is the GPU’s performance percentile relative to all tested GPUs?

A: The Intel Arc B370 ranks in the 5th percentile of all GPUs in the database. Its only recorded benchmark, 3DMark Steel Nomad DX12, yields a score of 1184, which places it within 1.4% of the AMD FirePro M2000 (1168) and about 0.2% to 0.7% behind several older ATI and AMD parts.

Q: How many total combinations does this system rank among for Rust?

A: The combo of the Intel Core i5-14600K and Intel Arc B370 ranks 3437 out of 3723 tested combinations. That places it in the bottom portion of the database, consistent with the GPU’s low percentile ranking.

Similar Performance Alternatives

The CPU and GPU have distinct performance neighborhoods, so nearby alternatives differ sharply by component. For the processor, the Intel Core i5-14600K’s average benchmark score of 48618 is almost identical to the Intel Xeon Gold 5318H (48698, 0.2% slower), the AMD EPYC 4345P (48470, 0.3% slower), and the Intel Core Ultra 5 245HX (48287, 0.7% slower). The Intel Core Ultra 5 245 is the closest above, at 48692, just 0.8% higher. In practical terms, swapping this CPU for any of those four would produce nearly indistinguishable frame pacing in CPU-bound scenarios.

On the GPU side, the Arc B370’s 1184 Steel Nomad score places it in extremely modest company. The ATI Mobility Radeon HD 5570 (1186) is nearly identical, only 0.2% faster. The ATI Radeon HD 5770 (1190) and AMD Radeon HD 7650M (1192) are 0.5% and 0.7% faster, respectively. The AMD FirePro M2000 (1168) is 1.4% slower. None of these GPUs would meaningfully change the frame rate in Rust; the bottleneck is the graphics hardware itself. In practice, any of these GPUs would produce similar sub-60 FPS results at 1080p Medium and above, and the 1080p Low 69 FPS result would likely vary by only a frame or two.

CPU and GPU Roles

The recorded FPS scaling across resolutions makes the GPU the dominant constraint for this game. At 1080p Low, the system averages 69 FPS. Dropping to 1440p Low reduces that to 48 FPS, a 30% loss. At 2160p Low, the average falls to 28 FPS, another 42% reduction. This steep drop with increasing pixel count is classic GPU-bound behavior. A stronger CPU would not rescue these numbers because the GPU’s render throughput scales almost linearly with resolution.

The same pattern holds at Medium settings. At 1080p Medium, the average is 46 FPS. At 1440p Medium, 32 FPS. At 2160p Medium, 19 FPS. The differences between Low and Medium at each resolution are 23 FPS (1080p), 16 FPS (1440p), and 9 FPS (2160p), indicating that the GPU is also saturated by preset quality changes. The CPU’s role is not the limiting factor here; moving from Low to Medium increases pixel shading and texture work, which hurts the GPU far more than the processor.

For High and Ultra presets, the GPU is even more overwhelmed. At 1080p High, the system only reaches 39 FPS, and at 2160p High, 16 FPS. Ultra at 1080p hits 30 FPS, while 2160p Ultra drops to 12 FPS. The recorded data shows no resolution or preset where the CPU would be expected to hold the system back. In short, the Intel Core i5-14600K has ample multithreaded capability (Cinebench R23 multicore 24491, Geekbench multi 16673) for Rust’s simulation, but the Arc B370 has only 1280 shading units and 6.144 TFLOPS FP32, which explains the steep resolution scaling.

The Verdict

This PC cannot run Rust at a playable 60 FPS at most configurations. The verdict by resolution is clear: at 3840x2160, no settings produce a playable average, and the best preset (Low) yields only 28 FPS. At 2560x1440, the same situation applies; even Low settings reach 48 FPS, 12 FPS short of the threshold. At 1920x1080, exactly one preset clears the bar: Low, with 69 FPS average. Medium (46), High (39), and Ultra (30) all fall below 60 FPS.

If the user insists on 1080p, they must run Low settings to achieve smooth gameplay. The GPU’s 5th percentile rank among all GPUs means it is effectively an entry-level integrated part, despite being labeled as an Arc B370 with a 25 W TDP. For 1440p or 4K, this system is not a viable option regardless of preset. The recorded data shows no measured configuration at those resolutions reaches even 50 FPS, so the combination cannot deliver a consistent 60 FPS experience there.

Best Settings per Resolution

Based on the measured FPS data, the most demanding preset that stays at or above 60 FPS is as follows:

  • 3840x2160: No preset meets 60 FPS. The highest average is 28 FPS at Low settings.
  • 2560x1440: No preset meets 60 FPS. The highest average is 48 FPS at Low settings.
  • 1920x1080: Low settings, with an average of 69 FPS. This is the only playable configuration in the entire dataset. Medium settings drop to 46 FPS, High to 39 FPS, and Ultra to 30 FPS.

The data shows that 1080p Low is the only viable path for this combination. Users who attempt Medium at 1080p will face a 23 FPS loss, which is substantial and pushes the experience well into stutter territory. For higher resolutions, the hardware simply does not have the fill rate or shading power to approach the playable threshold.

How This Combo Ranks

This configuration ranks 3437 out of 3723 tested combos in Rust, placing it in the 92nd percentile from the bottom. That is a very low standing, consistent with the GPU’s 5th percentile ranking among all GPUs. The CPU, by contrast, ranks in the 90th percentile among all CPUs, so the imbalance is stark: a high-end processor paired with a very weak integrated GPU.

The ranking implies that nearly all other tested systems deliver higher average FPS in Rust. The Arc B370’s only benchmark score (1184 in 3DMark Steel Nomad) is comparable to decade-old discrete desktop GPUs like the ATI Radeon HD 5770, which further clarifies why the system’s frame rates are so low. The CPU’s nearest rivals, such as the Intel Core Ultra 5 245HX, would not change the outcome because the GPU is the bottleneck. Even if the CPU were replaced with a Xeon part or an EPYC, the Rust results would stay essentially identical at every resolution and preset, because the GPU cannot render faster.

In summary, this combination is CPU-heavy but GPU-starved. The only playable experience is at 1080p Low, and even then, the margin above 60 FPS is only 9 FPS. For any other resolution, the system falls far short of the playable threshold. The data indicates that the Arc B370 is not suited for Rust beyond the most basic settings, and users should treat this configuration as a low-end gaming option at best.