Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Rust
Survival 2018

Rust

93%
Excellent Match Your system exceeds recommended requirements!

Performance

1080p (Full HD)

Low 1080p Measured
217 FPS
Ultra 1080p Measured
132 FPS

1440p (2K / QHD)

Low 1440p Measured
192 FPS
Ultra 1440p Measured
89 FPS

4K (Ultra HD)

Low 4K Measured
123 FPS
Ultra 4K Measured
56 FPS
5.8ms Frame Time
9ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,463
Your CPU 32,279
Graphics Card
Required 28,194
Your GPU 56,083

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 56 71 82 123
1440p QHD 89 118 141 192
1080p Full HD 132 171 187 217

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 171
1920x1080 Low 217
1920x1080 Medium 187
1920x1080 Ultra 132
2560x1440 High 118
2560x1440 Low 192
2560x1440 Medium 141
2560x1440 Ultra 89
3840x2160 High 71
3840x2160 Low 123
3840x2160 Medium 82
3840x2160 Ultra 56

Performance Analysis: Rust on Your System

The Intel Core i5-14400F paired with the NVIDIA GeForce RTX 5080 ranks 200th out of 3,723 tested combinations for Rust, placing it in the top 5.4% of all systems evaluated. This is a strong result for a survival title that typically rewards both high single-thread CPU performance and substantial GPU throughput. The combo’s percentile standing reflects a balanced pairing: the i5-14400F sits at the 83rd percentile among all CPUs, while the RTX 5080 ranks at the 87th percentile among all GPUs. Neither component is a bottleneck in absolute terms, but the data suggests the GPU carries slightly more weight in determining overall frame rates, particularly at higher resolutions.

How This Combo Ranks

With a rank of 200 out of 3,723 combos, this system sits comfortably in the upper echelon of tested hardware for Rust. The percentile placement indicates that roughly 94.6% of all tested combinations deliver lower performance, which aligns with the measured frame rates across all resolutions and presets. For context, the CPU’s average benchmark score of 32,279 places it within 0.2% of the AMD Ryzen 7 PRO 8840U and Intel Core i9-11900, while the GPU’s average score of 56,083 is 0.6% ahead of the AMD Radeon 8060S and 0.7% ahead of the AMD Radeon RX 6750 GRE 12 GB. These margins are small, meaning the combo’s high rank is more a function of the GPU’s raw compute capabilities than a uniquely strong CPU advantage.

The rank becomes more meaningful when viewed against the playable threshold of 60 FPS. At 4K Ultra, the system drops to 56.3 FPS, which is below that threshold, yet it still ranks highly because the majority of tested combos cannot reach 60 FPS at any 4K preset. The data shows that this pairing is overkill for 1080p and 1440p, where even the most demanding settings exceed 88 FPS, but it is not quite sufficient for maxed-out 4K gaming. This nuance is critical for understanding where the combo sits in the broader performance hierarchy: it is a top-tier system for most scenarios, but not an absolute one for 4K Ultra.

CPU and GPU Roles

The division of labor between the Intel Core i5-14400F and the RTX 5080 becomes clear when examining frame rate scaling across resolutions. At 1080p Low, the system produces 217.3 FPS, which rises to 191.6 FPS at 1440p Low and 123.1 FPS at 4K Low. This represents a 43.4% drop from 1080p to 1440p and a 35.8% further drop from 1440p to 4K. Such steep declines indicate that the GPU is the primary limiter at lower resolutions, as the CPU has ample headroom to feed frames. The i5-14400F’s single-core performance, evidenced by a Cinebench R23 single-core score of 3,055 and a Geekbench single-core score of 2,058, is sufficient to keep up with the RTX 5080’s output at 1080p.

At higher presets, the scaling pattern shifts. From 1080p Ultra (132.4 FPS) to 1440p Ultra (88.9 FPS), the drop is 32.9%, and from 1440p Ultra to 4K Ultra (56.3 FPS), the drop is 36.7%. These percentages are similar to the Low preset scaling, suggesting that the GPU remains the dominant factor even at Ultra settings. However, the CPU’s role becomes more pronounced when comparing preset scaling at a fixed resolution. At 4K, moving from Low (123.1 FPS) to Medium (81.8 FPS) reduces performance by 33.5%, while moving from Medium to High (71.3 FPS) reduces it by 12.8%, and High to Ultra (56.3 FPS) by 21.0%. The non-linear drops indicate that the CPU’s multi-threaded capabilities, measured at 21,645 in Cinebench R23 multi-core, help mitigate the GPU load at Medium and High, but the Ultra preset introduces enough draw calls and physics calculations that the GPU’s 56.28 TFLOPS FP32 throughput becomes the binding constraint.

The data supports a clear conclusion: the RTX 5080 is the performance driver across all resolutions and presets, with the i5-14400F providing adequate support. The CPU’s 10 cores and 16 threads are never the bottleneck, as evidenced by the fact that even the most CPU-intensive scenario (1080p Low) still yields over 217 FPS. At 4K Ultra, the GPU’s 16 GB of GDDR7 memory and 960.0 GB/s bandwidth are taxed, but the CPU still feeds it effectively. For players targeting high refresh rates at 1440p or 4K, the GPU will dictate settings more than the CPU.

Best Settings per Resolution

At 3840x2160, the most demanding preset that maintains at least 60 FPS is High, with an average of 71.3 FPS. Medium also clears the threshold at 81.8 FPS, and Low reaches 123.1 FPS, but Ultra falls short at 56.3 FPS. Therefore, 4K users should select High for the best visual quality without dropping below the playable threshold. The 15.0 FPS margin above 60 FPS provides some headroom for demanding scenes, though the lack of min/max data means transient dips are not captured.

At 2560x1440, all four presets exceed 60 FPS, allowing Ultra to be the recommended setting with an average of 88.9 FPS. This provides a 28.9 FPS cushion over the threshold, making it the optimal balance of fidelity and performance. High (118.2 FPS) and Medium (141.0 FPS) are also viable for higher refresh rate displays, but Ultra is the best choice for visual quality. At 1920x1080, Ultra is similarly recommended with 132.4 FPS average, leaving a 72.4 FPS margin above 60 FPS. This allows the system to drive high-refresh monitors without compromise.

The scaling from 1440p to 4K at the same preset is notable: High drops from 118.2 FPS to 71.3 FPS, a 39.7% reduction, while Ultra drops from 88.9 FPS to 56.3 FPS, a 36.7% reduction. This indicates that 4K Ultra is the only scenario where the system fails to meet the 60 FPS target, and even then, it is only 3.7 FPS short. Players willing to accept slightly lower frame rates could use Ultra at 4K, but the data recommends High for consistent playability.

FAQ

Q: Can this PC run Rust at 4K Ultra settings?

A: No. The measured average frame rate at 3840x2160 Ultra is 56.3 FPS, which is 3.7 FPS below the 60 FPS playable threshold. The highest playable 4K preset is High, with an average of 71.3 FPS.

Q: What is the best preset for 1440p gaming?

A: Ultra is the best preset at 2560x1440, delivering an average of 88.9 FPS. This is 28.9 FPS above the 60 FPS threshold, allowing full visual fidelity without compromising playability.

Q: How much faster is the RTX 5080 compared to its nearest rival?

A: The RTX 5080 has an average benchmark score of 56,083, which is 0.6% higher than the AMD Radeon 8060S (55,757) and 0.7% higher than the AMD Radeon RX 6750 GRE 12 GB (55,698). It is 2.2% behind the AMD Radeon RX 9070 GRE (57,367).

Q: Does the CPU bottleneck the GPU at 1080p?

A: No. At 1080p Low, the system achieves 217.3 FPS, which is higher than any 1440p or 4K result. The i5-14400F’s single-core performance is sufficient to avoid bottlenecking the RTX 5080 at lower resolutions.

Q: What frame rate can I expect at 1080p Medium?

A: The system produces an average of 187.2 FPS at 1920x1080 Medium. This is 127.2 FPS above the 60 FPS threshold, making it suitable for high-refresh-rate monitors.

Q: Is the performance gap between 1440p and 4K consistent across presets?

A: No. The drop from 1440p to 4K is 43.4% at Low (191.6 to 123.1 FPS), 42.1% at Medium (141.0 to 81.8 FPS), 39.7% at High (118.2 to 71.3 FPS), and 36.7% at Ultra (88.9 to 56.3 FPS). Higher presets show slightly smaller percentage drops, indicating diminishing returns on GPU load.

Measured FPS Breakdown

At 3840x2160, the system delivers an average of 71.3 FPS on High, 81.8 FPS on Medium, 123.1 FPS on Low, and 56.3 FPS on Ultra. The spread between Low and Ultra is 66.8 FPS, with Ultra being the only preset below the 60 FPS threshold. The step from Low to Medium is a 33.5% reduction, while Medium to High is a 12.8% reduction, and High to Ultra is a 21.0% reduction. These non-linear drops suggest that Medium offers the best performance-to-quality ratio at 4K, though High is the recommended setting for its higher fidelity while staying above 60 FPS.

At 2560x1440, the average frame rates are 118.2 FPS on High, 141.0 FPS on Medium, 191.6 FPS on Low, and 88.9 FPS on Ultra. The gap between Ultra and Low is 102.7 FPS, with Ultra still providing a 28.9 FPS margin above the playable threshold. The scaling from Low to Medium is 26.4% slower, Medium to High is 16.2% slower, and High to Ultra is 24.8% slower. This pattern indicates that Ultra is a significant step down from High, but the absolute frame rate remains high enough for smooth gameplay.

At 1920x1080, the system achieves 170.5 FPS on High, 187.2 FPS on Medium, 217.3 FPS on Low, and 132.4 FPS on Ultra. The difference between Low and Ultra is 84.9 FPS, and every preset is well above the 60 FPS threshold. The scaling is more gradual: Low to Medium is 13.9% slower, Medium to High is 8.9% slower, and High to Ultra is 22.3% slower. The relatively small drops between Low, Medium, and High indicate that the CPU is keeping pace, while the larger drop to Ultra reflects increased GPU load from effects like ambient occlusion and shadow quality.

Across all resolutions, the data shows no min or max frame rate values, so only averages are available. This means the analysis cannot account for stutter or frame time variance, but the high averages suggest that the system maintains consistent performance. The 4K Ultra result of 56.3 FPS is the only average below 60 FPS, and even that is within 6.2% of the threshold, indicating that the system is not severely underpowered for this workload.

The Verdict

This PC can run Rust at 60 FPS or higher in nearly every configuration. At 3840x2160, the playable settings include Low (123.1 FPS), Medium (81.8 FPS), and High (71.3 FPS), with Ultra being the sole exception at 56.3 FPS. The verdict for 4K is therefore "playable with High settings," as it delivers the best visual quality that still clears the 60 FPS bar. At 2560x1440, all four presets are playable, with Ultra being the best choice at 88.9 FPS. At 1920x1080, all presets are playable, with Ultra at 132.4 FPS providing the highest fidelity.

The system’s performance is consistent with its high combo rank. It excels at 1080p and 1440p, where it can drive high-refresh monitors, and it is only marginally short of full 4K Ultra capability. The 3.7 FPS deficit at 4K Ultra is small enough that players with adaptive sync displays may not notice the difference, but the data recommends High for a guaranteed 60+ FPS experience. Overall, this is a capable gaming system for Rust, with the caveat that maxed-out 4K is not quite achievable.

Similar Performance Alternatives

For the CPU, the Intel Core i5-14400F has an average benchmark score of 32,279, placing it within 0.2% of the AMD Ryzen 7 PRO 8840U (32,233) and Intel Core i9-11900 (32,226). The AMD Ryzen 7 6800HS scores 32,354, which is 0.2% higher, while the Intel Core i7-12800H scores 32,121, which is 0.5% lower. These rivals would perform nearly identically in Rust, with differences in frame rates of less than 1% in CPU-bound scenarios. The Ryzen 7 6800HS is a mobile chip, so it may not be a direct desktop alternative, but its benchmark score indicates similar headroom.

For the GPU, the NVIDIA GeForce RTX 5080 has an average benchmark score of 56,083. The AMD Radeon 8060S (55,757) is 0.6% slower, the AMD Radeon RX 6750 GRE 12 GB (55,698) is 0.7% slower, and the AMD Radeon Pro W5700X (54,828) is 2.3% slower. The AMD Radeon RX 9070 GRE (57,367) is 2.2% faster. In Rust, these differences would translate to approximately 1-3 FPS at 4K Ultra, meaning any of these GPUs would produce similar playability outcomes. The RX 9070 GRE might edge out the RTX 5080 by a small margin, but the overall experience would be nearly identical. For players seeking alternatives, the data suggests that the CPU and GPU could be swapped for these near-equivalent parts without materially changing the frame rates listed in this analysis.