Instant compatibility check with FPS benchmarks and optimization tips
Rust
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Your GPU supports ray tracing.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 27 | 38 | 39 | 62 |
| 1440p QHD | 44 | 60 | 69 | 103 |
| 1080p Full HD | 65 | 85 | 101 | 152 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Rust on Your System
The Intel Core i5-14400F paired with the NVIDIA GeForce RTX 2070 SUPER occupies a mid-pack position for running Rust, ranking 2268 out of 3723 tested combinations in the database. This places the combo in the lower half of all possible pairings, but the measured frame rates tell a more nuanced story than the raw rank suggests. The data indicates that this system is capable of delivering playable performance at multiple settings levels, though the ceiling for visual fidelity is limited at higher resolutions. The combination of a 10-core, 16-thread Raptor Lake processor with a Turing-generation GPU creates a balance where neither component consistently bottlenecks the other, but the GPU becomes the primary constraint as resolution increases.
How This Combo Ranks
The combo rank of 2268 out of 3723 tested configurations places this pairing in the 39th percentile of all CPU-GPU combinations evaluated for Rust. This ranking reflects the aggregate benchmark performance of both components, not just their in-game results. The CPU itself sits in the 83rd percentile among all processors, while the GPU ranks in the 65th percentile among all graphics cards, so the combination's overall position is dragged down by the GPU's comparatively lower standing. In practical terms, this means the processor has headroom to drive a stronger graphics card, but the RTX 2070 SUPER limits what the system can achieve in demanding scenarios. The measured FPS data confirms this interpretation: at 1080p Low settings, the system produces 151.5 FPS, but that number drops sharply to 27.2 FPS at 4K Ultra, revealing that the GPU is the limiting factor at higher graphical loads. The rank itself does not distinguish between CPU-bound and GPU-bound scenarios, so it is more useful as a general indicator of system capability rather than a predictor of specific game performance.
CPU and GPU Roles
The division of labor between the Intel Core i5-14400F and the RTX 2070 SUPER shifts predictably across resolutions and presets. At 1920x1080, the CPU has significant influence, particularly at Low settings where the system reaches 151.5 FPS, suggesting the processor can feed frames faster than the GPU can render them. Moving to Medium at 1080p, the frame rate drops to 101.2 FPS, and at High it falls to 85.1 FPS, with Ultra at 64.5 FPS. This scaling pattern indicates that the GPU begins to take over as the primary constraint once graphical complexity increases. At 2560x1440, the GPU's role becomes more pronounced: Low settings produce 102.5 FPS, but Medium drops to 68.7 FPS, High to 59.6 FPS, and Ultra to 43.8 FPS. The gap between Low and Medium at 1440p (33.8 FPS) is larger than the corresponding gap at 1080p (50.3 FPS), showing that pixel count amplifies GPU load. At 3840x2160, the GPU dominates entirely: Low settings yield 61.9 FPS, but Medium falls to 39.3 FPS, High to 38 FPS, and Ultra to 27.2 FPS. The CPU's 10 cores and 16 threads are sufficient to avoid bottlenecking even at 1080p Low, where the frame rate exceeds 150 FPS, but the RTX 2070 SUPER's 8 GB of GDDR6 memory and 448.0 GB/s bandwidth cannot sustain high frame rates at 4K. The data shows that this system is CPU-capable at low resolutions and GPU-limited at high resolutions, with the crossover point occurring somewhere between 1080p and 1440p depending on the preset.
FAQ
Q: Can this PC run Rust at 60 FPS on a 1080p monitor?
A: Yes, all four tested presets at 1920x1080 clear the 60 FPS threshold. The lowest result is Ultra at 64.5 FPS, while Low reaches 151.5 FPS, Medium hits 101.2 FPS, and High produces 85.1 FPS.
Q: What is the best settings preset for 1440p gaming?
A: Medium is the most demanding preset that stays at or above 60 FPS at 2560x1440, averaging 68.7 FPS. Low settings average 102.5 FPS, but High drops to 59.6 FPS, just below the playable threshold, and Ultra falls to 43.8 FPS.
Q: Is 4K gaming viable with this hardware?
A: Only at Low settings, which averages 61.9 FPS at 3840x2160. Medium drops to 39.3 FPS, High to 38 FPS, and Ultra to 27.2 FPS, all below the 60 FPS playable threshold.
Q: How does the CPU compare to its nearest rivals in synthetic benchmarks?
A: The Intel Core i5-14400F has an average benchmark score of 32279, which is 0.1% higher than the AMD Ryzen 7 PRO 8840U, 0.2% higher than the Intel Core i9-11900, 0.5% higher than the Intel Core i7-12800H, and 0.2% lower than the AMD Ryzen 7 6800HS. These differences are negligible in real-world gaming.
Q: How does the GPU compare to its nearest rivals in synthetic benchmarks?
A: The NVIDIA GeForce RTX 2070 SUPER has an average benchmark score of 20282, which is 1% higher than the NVIDIA Quadro M4000M, 1.2% higher than the NVIDIA GeForce RTX 3070 Mobile, 1.3% higher than the Intel Arc B570, and 1.5% higher than the Intel Arc A750. The RTX 2070 SUPER leads all four rivals by a small margin.
Q: Does the system maintain 60 FPS at 4K with any preset other than Low?
A: No. At 3840x2160, only Low settings achieve 61.9 FPS. Medium (39.3 FPS), High (38 FPS), and Ultra (27.2 FPS) all fall well below the 60 FPS playable threshold.
Similar Performance Alternatives
For the CPU, the nearest rivals in the database are the AMD Ryzen 7 PRO 8840U, Intel Core i9-11900, AMD Ryzen 7 6800HS, and Intel Core i7-12800H. The Ryzen 7 PRO 8840U scores 0.1% higher than the i5-14400F, while the Core i9-11900 is 0.2% higher, the Ryzen 7 6800HS is 0.2% lower, and the Core i7-12800H is 0.5% lower. These deltas are so small that swapping the i5-14400F for any of these processors would produce virtually identical frame rates in Rust. The AMD chips are mobile-oriented parts, which highlights how much performance the desktop i5-14400F packs, but the synthetic scores align closely enough that gaming results would be indistinguishable. For the GPU, the nearest rivals are the NVIDIA Quadro M4000M, NVIDIA GeForce RTX 3070 Mobile, Intel Arc B570, and Intel Arc A750. The RTX 2070 SUPER leads all four by margins ranging from 1% to 1.5%, meaning any of these cards would deliver nearly the same FPS in Rust. The RTX 3070 Mobile and Intel Arc B570 are particularly interesting alternatives because they offer similar average scores (20534 and 20556, respectively) despite being different generations and architectures. A user upgrading from the RTX 2070 SUPER to any of these cards would not see a meaningful change in Rust performance based on the recorded data.
Measured FPS Breakdown
At 1920x1080, the system delivers its highest frame rates across all presets. Low settings produce an average of 151.5 FPS, Medium reaches 101.2 FPS, High hits 85.1 FPS, and Ultra stays at 64.5 FPS. The gap between Low and Medium is 50.3 FPS, while the gap between High and Ultra is 20.6 FPS, showing diminishing returns as settings increase. At 2560x1440, the averages drop across the board: Low yields 102.5 FPS, Medium 68.7 FPS, High 59.6 FPS, and Ultra 43.8 FPS. The drop from 1080p to 1440p is largest at Low settings (49 FPS) and smallest at Ultra (20.7 FPS), indicating that higher presets are already GPU-bound at 1080p. At 3840x2160, performance falls dramatically: Low averages 61.9 FPS, Medium 39.3 FPS, High 38 FPS, and Ultra 27.2 FPS. The difference between Medium and High at 4K is only 1.3 FPS, which suggests that the GPU is saturated and additional graphical features have minimal impact on frame rate. The database does not record minimum or maximum FPS values for any of these configurations, so the averages represent the only available metric. Across all resolutions, the pattern is consistent: Low settings always produce the highest frame rates, and Ultra always produces the lowest, with Medium and High falling in between in that order.
The Verdict
This PC can run Rust at 60 FPS, but the achievable quality depends heavily on resolution. At 1920x1080, every preset including Ultra clears the 60 FPS threshold, with Ultra averaging 64.5 FPS. This makes 1080p the only resolution where the system has full freedom to use any settings level. At 2560x1440, the system can run Low (102.5 FPS) and Medium (68.7 FPS) above 60 FPS, but High (59.6 FPS) and Ultra (43.8 FPS) fall short. At 3840x2160, only Low settings (61.9 FPS) achieve playable frame rates, while Medium (39.3 FPS), High (38 FPS), and Ultra (27.2 FPS) are all well below the threshold. The verdict from the database confirms these observations, listing Low as the only playable setting at 4K, Low and Medium at 1440p, and all four presets at 1080p. The system is clearly more capable at lower resolutions, and users targeting 1440p or 4K will need to compromise on visual quality to maintain smooth gameplay.
Best Settings per Resolution
At 1920x1080, the best setting is Ultra, which averages 64.5 FPS, just above the 60 FPS playable threshold. This allows users to experience the highest graphical fidelity Rust offers while maintaining acceptable smoothness. At 2560x1440, the best setting is Medium, averaging 68.7 FPS. This represents a compromise between visual quality and performance, as High misses the 60 FPS mark by a narrow margin (59.6 FPS). At 3840x2160, the best setting is Low, averaging 61.9 FPS. No other preset at 4K comes close to reaching 60 FPS, so Low is the only viable option for 4K gaming. The data suggests that users with this hardware should prioritize resolution over settings: 1080p Ultra provides the best overall experience, 1440p Medium offers a balance of sharpness and detail, and 4K Low is possible but sacrifices significant graphical fidelity for the higher pixel count. The frame rates at each resolution and preset follow a consistent pattern, with Low always offering the highest FPS and Ultra the lowest, but the gaps between presets widen as resolution increases, confirming the GPU's role as the primary bottleneck at high pixel counts.