Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Rust
Survival 2018

Rust

55%
Playable Your system meets minimum requirements.

Performance

1080p (Full HD)

Low 1080p Measured
69 FPS
Ultra 1080p Measured
26 FPS

1440p (2K / QHD)

Low 1440p Measured
44 FPS
Ultra 1440p Measured
23 FPS

4K (Ultra HD)

Low 4K Measured
30 FPS
Ultra 4K Measured
10 FPS
28.6ms Frame Time
43ms Input Latency
1440p Best Resolution

Requirements Check

Processor
Required 37,463
Your CPU 32,279
Graphics Card
Required 28,194
Your GPU 7,472

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 10 17 20 30
1440p QHD 23 26 27 44
1080p Full HD 26 35 42 69

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 35
1920x1080 Low 69
1920x1080 Medium 42
1920x1080 Ultra 26
2560x1440 High 26
2560x1440 Low 44
2560x1440 Medium 27
2560x1440 Ultra 23
3840x2160 High 17
3840x2160 Low 30
3840x2160 Medium 20
3840x2160 Ultra 10

Performance Analysis: Rust on Your System

Best Settings per Resolution

The recorded data for this combination of an Intel Core i5-14400F and a NVIDIA GeForce GTX 1650 shows a very clear picture: playable performance is limited to a single configuration. At 1920x1080, the Low preset delivers an average of 68.5 FPS, which is the only setting across all tested resolutions that clears the 60 FPS playability threshold. Medium at this resolution drops to 41.8 FPS, High falls to 35.1 FPS, and Ultra bottoms out at 26.1 FPS. None of these approach the target.

Moving up to 2560x1440, the situation worsens considerably. The Low preset here averages 44 FPS, which is still below the 60 FPS line, while Medium, High, and Ultra produce 27.4, 25.5, and 22.8 FPS respectively. At 3840x2160, the numbers are even more constrained: Low averages 29.8 FPS, Medium 20.1 FPS, High 16.8 FPS, and Ultra 10.3 FPS. The data indicates that no setting at either 2560x1440 or 3840x2160 can sustain a playable frame rate.

The implication is straightforward. For a 1080p display, the Low preset is the only viable option, and even then it barely exceeds the threshold by a margin of roughly 8.5 FPS. At higher resolutions, the user must accept either a significant drop in visual quality to Low (which still fails to hit 60 FPS) or settle for sub-30 FPS experiences. The database does not record any min or max FPS values, so the consistency of these averages cannot be assessed, but the averages themselves suggest that this hardware pairing is not suited for high-refresh or high-resolution play.

CPU and GPU Roles

The scaling patterns across resolutions and presets reveal a system that is heavily GPU-bound, particularly at higher settings. Consider the transition from 1920x1080 Low to 2560x1440 Low: the average FPS drops from 68.5 to 44, a reduction of roughly 36%. Meanwhile, the jump from 2560x1440 Low to 3840x2160 Low sees a further decline from 44 to 29.8 FPS, another drop of about 32%. These substantial losses as pixel count increases point to the graphics card as the limiting factor. The GTX 1650, with its 4 GB of GDDR5 memory and 128-bit bus, simply cannot feed frames fast enough as resolution scales.

The preset scaling tells a similar story. At 1920x1080, moving from Low to Medium drops the average from 68.5 to 41.8 FPS, a loss of 26.7 FPS. Going from Medium to High reduces it further to 35.1 FPS, and High to Ultra brings it down to 26.1 FPS. The incremental penalties are large at every step, which is characteristic of a GPU that is saturated by the rendering workload. The CPU, a 10-core Raptor Lake part with a boost clock of 4.70 GHz, is unlikely to be the bottleneck at these frame rates. Its benchmark scores, such as the Cinebench R23 multi-core result of 21645 and single-core result of 3055, indicate ample processing headroom for a game like Rust, which tends to be more demanding on the graphics subsystem at these settings.

At higher resolutions, the GPU's role becomes even more dominant. The gap between Low and Ultra at 3840x2160 is stark: 29.8 FPS versus 10.3 FPS, a threefold difference. This is pure GPU scaling. The CPU's workload does not change dramatically with resolution, so the recorded frame rates at 4K are almost entirely dictated by the GTX 1650's fill rate and memory bandwidth. For users wondering whether a faster processor would help, the data suggests not at these settings. The bottleneck is firmly on the graphics side, and any upgrade path would need to focus there first.

FAQ

Q: Can this PC run Rust at 1080p with playable frame rates?

A: Yes, but only on the Low preset. The recorded average FPS at 1920x1080 with Low settings is 68.5, which exceeds the 60 FPS playability threshold. Medium, High, and Ultra all fall below 60 FPS, with averages of 41.8, 35.1, and 26.1 respectively.

Q: Is Rust playable at 1440p with this hardware?

A: No. At 2560x1440, the best recorded average is 44 FPS on Low settings. Medium, High, and Ultra produce 27.4, 25.5, and 22.8 FPS respectively. None of these reach the 60 FPS target.

Q: What about 4K resolution?

A: The data shows no playable settings at 3840x2160. The highest average is 29.8 FPS on Low, with Medium at 20.1 FPS, High at 16.8 FPS, and Ultra at 10.3 FPS. All are far below the threshold.

Q: Which component is holding back performance?

A: The benchmark results indicate the GPU is the primary constraint. Frame rates drop sharply as resolution increases (for example, Low goes from 68.5 FPS at 1080p to 44 FPS at 1440p), and preset changes have large impacts. The CPU, with strong multi-core and single-core scores, appears to have headroom that the GTX 1650 cannot utilize.

Q: How does this combination rank against other tested systems?

A: This combo ranks 3595 out of 3723 tested combinations in the database for Rust. That places it in the lower percentile of all tested setups, consistent with its limited playability window.

Q: What is the best possible experience this PC can offer for Rust?

A: The only configuration that clears 60 FPS is 1920x1080 with Low settings, averaging 68.5 FPS. For better visual quality, the user would have to accept frame rates in the 26 to 42 FPS range at 1080p, or drop to lower resolutions with reduced settings.

How This Combo Ranks

Within the database's tested combinations for Rust, this pairing of the Intel Core i5-14400F and the NVIDIA GeForce GTX 1650 sits at rank 3595 out of 3723 combos. That places it in the bottom 10% of all recorded systems, which is a telling statistic. The CPU itself is not the issue; it ranks in the 83rd percentile among all CPUs in the database, with an average benchmark score of 32279. The GPU, however, ranks in the 40th percentile among all GPUs, with an average score of 7472. The combination of a high-tier processor with a low-tier graphics card creates a lopsided system that underperforms in GPU-intensive scenarios like Rust at higher settings.

The rank of 3595 out of 3723 means that roughly 96.6% of tested combinations deliver better performance in this game. This is not a system that can handle Rust with any graphical fidelity beyond the bare minimum. The data shows that even at 1080p, the jump from Low to Medium results in a 39% performance loss, which is a huge penalty for a modest visual improvement. The overall ranking reflects this reality: the combo is positioned well below the median, and users should have very low expectations for this game.

Similar Performance Alternatives

Looking at the nearest rivals for both components provides context for what else might behave similarly. For the CPU, the Intel Core i5-14400F has an average benchmark score of 32279. Its closest competitors include the AMD Ryzen 7 PRO 8840U, which scores 32233 (a 0.1% difference), the Intel Core i9-11900 at 32226 (0.2% difference), the AMD Ryzen 7 6800HS at 32354 (-0.2% difference), and the Intel Core i7-12800H at 32121 (0.5% difference). These processors would all deliver nearly identical CPU-bound performance in Rust, meaning that swapping the i5-14400F for any of these would not meaningfully change the frame rates recorded here. The CPU is not the limiting factor.

For the GPU, the NVIDIA GeForce GTX 1650 has an average benchmark score of 7472. Its nearest rivals are the AMD Radeon HD 8850M at 7447 (0.3% difference), the Intel UHD Graphics 750 at 7441 (0.4% difference), the AMD Radeon R7 350 at 7425 (0.6% difference), and the Intel Arc A310 at 7550 (-1% difference). These GPUs would produce very similar performance in Rust, meaning they would all struggle to exceed 60 FPS at 1080p except on Low settings. The Arc A310 is marginally faster, but the difference is within 1%, which is unlikely to push Medium settings into playable territory. In practical terms, any of these alternatives would deliver the same experience: playable only at 1080p Low, with sub-60 FPS everywhere else.

The Verdict

The question of whether this PC can run Rust has a nuanced answer. Based on the recorded data, the system can run the game, but only under very specific conditions. At 1920x1080 with Low settings, the average FPS is 68.5, which clears the 60 FPS playability threshold. This is the only configuration among all tested resolutions and presets that achieves a playable frame rate. The verdict by resolution confirms this: 3840x2160 has no playable settings, 2560x1440 has no playable settings, and 1920x1080 has only the Low preset listed as playable.

For users who own a 1080p monitor and are willing to sacrifice visual quality, this system is functional. The Low preset at 1080p provides a playable experience, though the margin above 60 FPS is modest. For anyone with a 1440p or 4K display, the answer is a clear no. The best case at 1440p is 44 FPS on Low, which falls short of the target, and at 4K the best case is 29.8 FPS. The data indicates that this is a 1080p-Low-only machine for Rust. Upgrading the GPU would be the logical next step, as the CPU has significant headroom to support a more powerful graphics card.

Measured FPS Breakdown

The complete set of recorded measurements for this combination is as follows. At 3840x2160, the High preset averages 16.8 FPS, Low averages 29.8 FPS, Medium averages 20.1 FPS, and Ultra averages 10.3 FPS. No min or max values were recorded for any of these entries. At 2560x1440, High averages 25.5 FPS, Low averages 44 FPS, Medium averages 27.4 FPS, and Ultra averages 22.8 FPS. Again, no min or max data is available.

At 1920x1080, the numbers are more varied. High averages 35.1 FPS, Low averages 68.5 FPS, Medium averages 41.8 FPS, and Ultra averages 26.1 FPS. The Low setting is the only one that exceeds 60 FPS, and it does so by 8.5 FPS. The spread between Low and Ultra at 1080p is 42.4 FPS, which highlights how sensitive this GPU is to preset changes. The lack of min and max FPS values means that frame time consistency cannot be evaluated from the database, but the averages alone are sufficient to draw the central conclusion: this system is playable only at 1080p with Low settings, and even that is a borderline result.