Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Rust
Survival 2018

Rust

75%
Great Match Your system meets recommended requirements.

Performance

1080p (Full HD)

Low 1080p Measured
118 FPS
Ultra 1080p Measured
51 FPS

1440p (2K / QHD)

Low 1440p Measured
81 FPS
Ultra 1440p Measured
35 FPS

4K (Ultra HD)

Low 4K Measured
48 FPS
Ultra 4K Measured
21 FPS
14.9ms Frame Time
22ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,463
Your CPU 32,279
Graphics Card
Required 28,194
Your GPU 20,556

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 21 27 32 48
1440p QHD 35 46 54 81
1080p Full HD 51 67 79 118

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 67
1920x1080 Low 118
1920x1080 Medium 79
1920x1080 Ultra 51
2560x1440 High 46
2560x1440 Low 81
2560x1440 Medium 54
2560x1440 Ultra 35
3840x2160 High 27
3840x2160 Low 48
3840x2160 Medium 32
3840x2160 Ultra 21

Performance Analysis: Rust on Your System

The Intel Core i5-14400F and Intel Arc B570 combination presents a mixed picture for Rust, with performance scaling heavily across resolutions and presets. At 1080p, the system demonstrates clear playability in most settings, but the demands of 1440p and 4K quickly outpace this hardware. The measured data shows a steep performance cliff as resolution increases, with the combo ranking near the bottom quartile of all tested configurations for this game.

Measured FPS Breakdown

At 1920x1080, the i5-14400F and Arc B570 deliver a wide spread of frame rates depending on the preset. The Low setting produces an average of 118 FPS, which is more than double the 51 FPS seen at Ultra. The High preset averages 67 FPS, while Medium lands at 79 FPS, with a minimum of 67 and a maximum of 91. This suggests that the jump from Medium to High costs roughly 12 FPS on average, and the jump from High to Ultra costs another 16 FPS, indicating a significant performance penalty for the highest visual fidelity at this resolution.

Moving to 2560x1440, the frame rates drop substantially across all settings. The Low preset still manages a respectable 81 FPS average, but High falls to 46 FPS, Medium to 54 FPS, and Ultra to 35 FPS. The Medium preset shows a minimum of 46 and a maximum of 62, revealing notable frame-time variance. The gap between Low and High at this resolution is 35 FPS, which is a much larger delta than the 51 FPS gap observed at 1080p between the same two presets, highlighting that the GPU is becoming the limiting factor as pixel count rises.

At 3840x2160, the combination struggles to maintain playable frame rates. The Low preset averages 48 FPS, Medium drops to 32 FPS with a minimum of 27 and a maximum of 37, High falls to 27 FPS, and Ultra bottoms out at 21 FPS. Even the best-case scenario at 4K—the Low preset—fails to reach the 60 FPS playable threshold. The scaling from 1440p Low (81 FPS) to 4K Low (48 FPS) represents a 41% reduction in average frame rate, demonstrating how severely the Arc B570's 10 GB memory and 160-bit bus are taxed at this resolution.

FAQ

Q: Can this PC run Rust at 60 FPS on a 1080p monitor?

A: Yes, at 1080p the High preset averages 67 FPS, Medium averages 79 FPS, and Low averages 118 FPS. The Ultra preset, however, only reaches 51 FPS, so it falls short of the 60 FPS threshold.

Q: What is the best playable setting at 2560x1440?

A: The only setting that clears 60 FPS at 1440p is Low, with an average of 81 FPS. Medium averages 54 FPS, High averages 46 FPS, and Ultra averages 35 FPS, all below the playable threshold.

Q: Is 4K gaming viable with this hardware in Rust?

A: No, the data indicates no 4K preset achieves 60 FPS. The closest is Low at 48 FPS, followed by Medium at 32 FPS, High at 27 FPS, and Ultra at 21 FPS.

Q: How does the Arc B570's performance compare to its nearest GPU rivals in general benchmarks?

A: The GPU's average benchmark score is 20556, which puts it within 0.1% of the NVIDIA GeForce RTX 3070 Mobile (20534) and the Intel Arc A750 (20582). It is also 0.4% ahead of the NVIDIA Quadro M4000M and 0.5% behind the AMD Radeon R9 M390X.

Q: What is the CPU's general benchmark standing relative to other processors?

A: The i5-14400F has an average benchmark score of 32279, placing it in the 83rd percentile among all CPUs. Its nearest rivals include the AMD Ryzen 7 PRO 8840U (32233, 0.1% slower), the Intel Core i9-11900 (32226, 0.2% slower), and the AMD Ryzen 7 6800HS (32354, 0.2% faster).

Q: Which component is more likely to bottleneck in Rust at higher resolutions?

A: The data points to the GPU as the primary constraint at 1440p and 4K. The frame rate drops of 41% from 1440p Low to 4K Low, and 57% from 1080p High to 1440p High, align with the GPU's pixel throughput limitations rather than the CPU's multi-threaded capabilities.

CPU and GPU Roles

The benchmark results reveal a clear division of labor between the Intel Core i5-14400F and the Intel Arc B570 across resolutions. At 1080p, the CPU's 10 cores and 16 threads, along with its 20 MB of shared L3 cache, appear sufficient to feed the GPU, as evidenced by the 118 FPS average at Low settings. The scaling from Low to Ultra at 1080p (118 to 51 FPS) suggests that while the CPU handles the game logic and physics, the GPU's shading units and texture rate are being progressively saturated as visual complexity increases.

At 1440p, the GPU's role becomes more dominant. The average FPS at High drops from 67 at 1080p to 46 at 1440p, a 31% reduction that correlates with the 78% increase in pixel count. This disproportionate drop indicates that the Arc B570's 2304 shading units and 80 ROPs are struggling to maintain fill rate. The CPU, by contrast, shows no such scaling penalty—its benchmark scores remain fixed regardless of resolution, and the frame rate differences are almost entirely attributable to the GPU's rendering workload.

The situation intensifies at 4K, where even the Low preset fails to reach 60 FPS. The 48 FPS average at 4K Low represents a 41% drop from 1440p Low, while the 27 FPS at 4K High is a 41% drop from 1440p High. This consistent ~41% reduction across presets points to a memory bandwidth bottleneck—the GPU's 380.0 GB/s bandwidth is simply insufficient for the 8.3 million pixels at 3840x2160, especially when combined with Rust's draw distances and texture streaming demands. The CPU's role at 4K is largely mitigated, as the GPU becomes the sole limiting factor.

How This Combo Ranks

The Intel Core i5-14400F and Intel Arc B570 combination ranks 2996 out of 3723 tested combos for Rust, placing it in the bottom 19.5% of all configurations. This relatively low ranking is surprising given the CPU's 83rd percentile standing and the GPU's 65th percentile position among their respective component pools. The discrepancy suggests that Rust's optimization favors different hardware characteristics—possibly the GPU's driver overhead or the memory subsystem—rather than raw compute scores. For context, the CPU's nearest rivals (the AMD Ryzen 7 PRO 8840U and Intel Core i9-11900) have nearly identical average benchmark scores, with deltas of 0.1% and 0.2% respectively, meaning the i5-14400F is not the source of the low ranking. Similarly, the GPU's nearest rivals (the RTX 3070 Mobile and Arc A750) are within 0.1% of its average score, so the GPU's general performance is also not anomalous. The ranking instead reflects how this specific pairing behaves in Rust's engine, which appears to penalize higher resolutions disproportionately.

The Verdict

This PC can run Rust, but only under specific conditions. At 1920x1080, the system clears the 60 FPS threshold on High, Medium, and Low presets, with the High preset being the most demanding playable option at 67 FPS average. At 2560x1440, only the Low preset is playable, achieving 81 FPS average. At 3840x2160, no preset reaches 60 FPS, with the best result being 48 FPS on Low. The verdict by resolution is therefore clear: 1080p is fully viable for most settings, 1440p is limited to Low, and 4K is not viable for smooth gameplay. The Ultra preset at 1080p (51 FPS) and all 1440p presets above Low (54, 46, and 35 FPS) fall below the playable threshold, meaning users must compromise on visual quality to maintain frame rates.

Best Settings per Resolution

At 1920x1080, the best setting that stays at or above 60 FPS is High, with an average of 67 FPS. This provides a significant visual upgrade over Medium (79 FPS) while still maintaining headroom above the 60 FPS threshold. Users seeking maximum smoothness could opt for Low at 118 FPS, but High represents the optimal balance between fidelity and performance.

At 2560x1440, the best setting is Low, with an average of 81 FPS. This is the only preset that meets the 60 FPS requirement, as Medium (54 FPS), High (46 FPS), and Ultra (35 FPS) all fall short. The 81 FPS average provides some buffer for demanding scenes, but the minimum frame rate is not recorded, so stutter-prone areas could dip closer to the threshold.

At 3840x2160, there is no playable setting. The closest option is Low at 48 FPS, but this still misses the 60 FPS target by 12 FPS. Medium (32 FPS), High (27 FPS), and Ultra (21 FPS) are all significantly below the threshold, making 4K gaming impractical with this hardware.

Similar Performance Alternatives

The Intel Core i5-14400F's nearest CPU rivals, based on average benchmark scores, include the AMD Ryzen 7 PRO 8840U (32233, 0.1% slower) and the Intel Core i9-11900 (32226, 0.2% slower). These processors would likely yield nearly identical frame rates in Rust, as their compute capabilities are within a rounding error of the i5-14400F. The AMD Ryzen 7 6800HS (32354, 0.2% faster) and Intel Core i7-12800H (32121, 0.5% faster) also fall into this performance band, though the laptop-oriented nature of the latter two could affect sustained performance in a desktop context.

On the GPU side, the Intel Arc B570's nearest rivals are the NVIDIA GeForce RTX 3070 Mobile (20534, 0.1% slower) and the Intel Arc A750 (20582, 0.1% faster). The Arc A750 is particularly relevant as a direct predecessor in Intel's lineup, and its near-identical average score suggests it would produce almost the same FPS in Rust across all resolutions. The NVIDIA Quadro M4000M (20480, 0.4% slower) and AMD Radeon R9 M390X (20662, 0.5% faster) are also within 0.5% of the Arc B570's score, though their older architectures may exhibit different driver behavior in Rust specifically. For users considering alternatives, the Arc A750 presents the most straightforward comparison, as it shares the same Xe architecture and would likely mirror the measured FPS results within a margin of 1-2 frames per second.