Instant compatibility check with FPS benchmarks and optimization tips
Rust
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
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Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 49 | 62 | 74 | 113 |
| 1440p QHD | 82 | 108 | 128 | 191 |
| 1080p Full HD | 119 | 159 | 180 | 213 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Rust on Your System
FAQ
Q: What is the overall performance ranking of the Intel Core i5-13400F + NVIDIA GeForce RTX 5070 Ti combination for Rust?
A: This combo ranks 352nd out of 3,723 tested combinations in the database, placing it in the top 9.5% of all systems evaluated for Rust.
Q: Can this system run Rust at 4K resolution?
A: Yes, at 4K the system maintains playable performance at High, Low, and Medium settings. High settings deliver 62.4 FPS average, Medium achieves 74 FPS, and Low reaches 113.1 FPS. Ultra settings drop to 49.4 FPS, which falls below the 60 FPS playability threshold.
Q: What is the best settings preset for 1440p gaming?
A: At 2560x1440, the Ultra preset is fully playable at 82.1 FPS average. This is the most demanding preset that stays above 60 FPS, making it the recommended choice for maximum visual quality at this resolution.
Q: How does the CPU compare to its nearest rivals in synthetic benchmarks?
A: The Intel Core i5-13400F has an average benchmark score of 25,292, placing it at the 77th percentile of all CPUs. It performs within 0.4% of the AMD Ryzen 9 6900HS (25,284), within 0.3% of the Intel Core 5 120 (25,362) and AMD Ryzen 5 5600X3D (25,365), and 0.4% ahead of the AMD Ryzen 7 6800H (25,201).
Q: What GPU alternatives offer similar rasterization performance?
A: The RTX 5070 Ti's average benchmark score of 49,957 places it at the 86th percentile of all GPUs. The AMD Radeon RX Vega 64 (50,001) is within 0.1%, the Intel Arc A550M (49,737) is 0.4% behind, the AMD Radeon RX 6900 XT (50,951) is 2% ahead, and the AMD Radeon RX 6800 XT (48,477) is 3.1% behind.
Q: What is the frame rate difference between 1080p Low and 1080p Ultra settings?
A: At 1920x1080, Low settings produce 212.7 FPS average, while Ultra settings produce 119.1 FPS average. The difference represents a 78.6% performance drop when moving from the lowest to the highest quality preset.
How This Combo Ranks
The Intel Core i5-13400F paired with the NVIDIA GeForce RTX 5070 Ti achieves a rank of 352 out of 3,723 tested combinations for Rust. This places the system in the top decile of all configurations evaluated, indicating that it is a high-performance pairing capable of handling demanding scenarios in the game.
The ranking reflects the balance between the CPU's strong multi-threaded capabilities and the GPU's substantial rasterization throughput. The CPU's 10 cores and 16 threads, combined with a 20 MB shared L3 cache, provide solid physics and simulation performance that Rust's open-world survival mechanics require. Meanwhile, the GPU's 16 GB of GDDR7 memory on a 256-bit bus delivers 896.0 GB/s of bandwidth, which is critical for the large texture sets and draw distances common in Rust's environment.
When contextualized against the broader database, this rank means the combination outperforms approximately 90% of all tested systems for this specific title. The system is not merely capable of running Rust; it is positioned well above the median experience, offering headroom for demanding multiplayer servers with many players and complex base structures.
The percentile data reinforces this assessment. The CPU sits at the 77th percentile among all processors, and the GPU sits at the 86th percentile among all graphics cards. Both components are above-average performers individually, and their combined ranking for Rust suggests that the game benefits from the balanced workload distribution between the two.
CPU and GPU Roles
The performance scaling across resolutions and presets reveals how the workload shifts between the CPU and GPU in Rust. At 1920x1080, the system delivers 212.7 FPS on Low settings, which indicates that the CPU is capable of feeding frames at a very high rate. The GPU is not the limiting factor at this resolution; the i5-13400F's single-thread performance (3,191 in Cinebench R23 single-core) and multi-thread performance (22,604 in Cinebench R23 multi-core) are sufficient to drive high frame rates.
As resolution increases to 2560x1440, the frame rates drop proportionally. Low settings fall from 212.7 FPS to 191.1 FPS, a 10.2% decrease. This modest reduction suggests that the GPU is beginning to take on more responsibility, but the CPU still has ample headroom. At 4K, Low settings produce 113.1 FPS, a 40.8% drop from 1440p. This significant scaling indicates that the GPU becomes the primary bottleneck at higher resolutions, as the RTX 5070 Ti's rendering workload increases with pixel count.
The preset scaling tells a similar story. At 1080p, moving from Low to Ultra reduces performance from 212.7 FPS to 119.1 FPS, a 44% decrease. At 1440p, the same preset change drops from 191.1 FPS to 82.1 FPS, a 57% decrease. At 4K, the drop from Low to Ultra is from 113.1 FPS to 49.4 FPS, a 56% decrease. The increasing performance penalty at higher resolutions confirms that the GPU's shading units (8,960), texture mapping units (280), and raster output pipelines (96) become progressively more stressed.
The CPU's role is most evident at low resolutions and low presets, where frame rates exceed 200 FPS. The i5-13400F's 3DMark scores show strong scaling from 2 threads (1,880) to 16 threads (7,314), indicating that Rust can utilize multiple cores effectively. However, at 4K Ultra, the GPU is clearly the limiting factor, as the system cannot reach 60 FPS despite the CPU's capabilities.
Similar Performance Alternatives
For the CPU, the nearest rivals in average benchmark score provide insight into what other processors would deliver similar performance in Rust. The AMD Ryzen 9 6900HS matches the i5-13400F almost exactly, with a delta of 0%. The Intel Core 5 120 and AMD Ryzen 5 5600X3D are both 0.3% behind, while the AMD Ryzen 7 6800H is 0.4% ahead. These processors would produce nearly identical frame rates in CPU-bound scenarios, such as low-resolution, low-preset gameplay where the i5-13400F achieves 212.7 FPS at 1080p.
For the GPU, the AMD Radeon RX Vega 64 is the closest match at 0.1% behind the RTX 5070 Ti. The Intel Arc A550M is 0.4% ahead, while the AMD Radeon RX 6900 XT is 2% faster and the AMD Radeon RX 6800 XT is 3.1% slower. In GPU-bound scenarios, such as 4K Ultra where the system achieves 49.4 FPS, the RX 6900 XT would deliver approximately 50.4 FPS, and the RX 6800 XT would deliver approximately 47.9 FPS.
These alternatives suggest that users seeking similar performance could consider the AMD Ryzen 5 5600X3D for CPU-side equivalence, as its 0.3% delta would translate to a negligible frame rate difference in Rust. For GPU-side equivalence, the RX 6800 XT's 3.1% deficit would result in roughly 2-3 FPS difference at 4K Ultra, which is unlikely to be perceptible in typical gameplay.
Best Settings per Resolution
At 3840x2160, the most demanding preset that maintains at least 60 FPS is High, which delivers 62.4 FPS average. Medium achieves 74 FPS, and Low reaches 113.1 FPS. Ultra falls short at 49.4 FPS, making it unsuitable for smooth gameplay at this resolution.
At 2560x1440, Ultra is the best choice, delivering 82.1 FPS average. This provides the highest visual quality while remaining well above the 60 FPS threshold. High achieves 107.9 FPS, Medium 127.7 FPS, and Low 191.1 FPS, all of which are also playable but offer diminishing returns in visual fidelity.
At 1920x1080, Ultra is again the recommended preset, producing 119.1 FPS average. This provides a comfortable margin above 60 FPS while maximizing graphical settings. High achieves 159.2 FPS, Medium 180.4 FPS, and Low 212.7 FPS. The system has substantial headroom at 1080p, making it suitable for high-refresh-rate monitors.
The Verdict
This system can run Rust with clear playability across the majority of tested configurations. The verdict by resolution confirms that at 1920x1080, all four presets (Low, Medium, High, Ultra) are playable, with the best settings being Ultra at 119.1 FPS. At 2560x1440, all presets are also playable, with Ultra at 82.1 FPS as the recommended choice. At 3840x2160, three of four presets are playable (Low, Medium, High), with High at 62.4 FPS being the most demanding playable option.
The only configuration that fails to clear the 60 FPS threshold is 4K Ultra at 49.4 FPS. This represents a single data point out of twelve tested scenarios. For users with 4K displays who insist on maximum settings, the system falls short, but dropping to High settings restores playability with only a modest reduction in visual quality.
Given that the playable threshold is 60 FPS, the system meets or exceeds this requirement in 11 of 12 tested configurations. The combination of the i5-13400F's strong multi-threading and the RTX 5070 Ti's high rasterization throughput makes this a well-rounded system for Rust across common gaming resolutions.
Measured FPS Breakdown
1920x1080:
- Low: 212.7 FPS average
- Medium: 180.4 FPS average
- High: 159.2 FPS average
- Ultra: 119.1 FPS average
2560x1440:
- Low: 191.1 FPS average
- Medium: 127.7 FPS average
- High: 107.9 FPS average
- Ultra: 82.1 FPS average
3840x2160:
- Low: 113.1 FPS average
- Medium: 74 FPS average
- High: 62.4 FPS average
- Ultra: 49.4 FPS average
The data shows a consistent pattern of performance scaling. At 1080p, the system maintains frame rates above 119 FPS across all presets, indicating that neither component is severely stressed. At 1440p, the lowest playable preset (Ultra) still delivers 82.1 FPS, providing a comfortable experience. At 4K, the system becomes more sensitive to preset selection, with a 64.6 FPS spread between Low (113.1 FPS) and Ultra (49.4 FPS). The step from High to Ultra at 4K represents a 13 FPS drop, which is the largest single-preset penalty in the entire dataset.
The min and max FPS values are not provided in the measured data, so the analysis relies on average frame rates. These averages reflect sustained performance across typical gameplay scenarios, including combat, building, and exploration in Rust's persistent world.