Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Rust
Survival 2018

Rust

67%
Playable Your system meets minimum requirements.

Performance

1080p (Full HD)

Low 1080p Measured
145 FPS
Ultra 1080p Measured
62 FPS

1440p (2K / QHD)

Low 1440p Measured
100 FPS
Ultra 1440p Measured
43 FPS

4K (Ultra HD)

Low 4K Measured
59 FPS
Ultra 4K Measured
25 FPS
12.2ms Frame Time
18ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,463
Your CPU 25,292
Graphics Card
Required 28,194
Your GPU 21,035

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 25 33 40 59
1440p QHD 43 57 67 100
1080p Full HD 62 82 97 145

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 82
1920x1080 Low 145
1920x1080 Medium 97
1920x1080 Ultra 62
2560x1440 High 57
2560x1440 Low 100
2560x1440 Medium 67
2560x1440 Ultra 43
3840x2160 High 33
3840x2160 Low 59
3840x2160 Medium 40
3840x2160 Ultra 25

Performance Analysis: Rust on Your System

How This Combo Ranks

The Intel Core i5-13400F paired with the NVIDIA GeForce RTX 5050 lands at rank 2298 out of 3723 tested combinations for Rust. That places this combo in the 38th percentile of all tested systems, meaning roughly six out of every ten tested configurations outperform it in this specific title. The rank is a composite reflection of both the CPU's position in the broader market and the GPU's standing; the i5-13400F sits at the 77th percentile among all CPUs, while the RTX 5050 ranks at the 66th percentile among all GPUs. The gap between the CPU's percentile and the GPU's percentile suggests that the graphics card is the limiting factor for this pairing.

The data reveals an interesting asymmetry. The CPU is clearly a strong performer in absolute terms — its average benchmark score of 25292 places it within 0.4% of the AMD Ryzen 7 6800H and within 0.3% of the Intel Core 5 120. Yet the GPU, with an average benchmark score of 21035, sits in a more crowded field where the nearest rivals are separated by less than 1.6%. The RTX 5050's percentile of 66 indicates it is a mid-pack graphics solution, capable but not exceptional. When combined, these two components produce a system that handles Rust adequately at lower resolutions but struggles at the highest settings and resolutions.

The rank of 2298 is not a condemnation of the hardware, but rather a reflection of Rust's demanding nature. The game's survival mechanics, large open-world environments, and dynamic lighting systems place significant strain on both CPU and GPU resources. The measured frame rates confirm this: at 4K with Ultra settings, the combo delivers an average of only 25 FPS, which is far below the playable threshold. Even at High settings in 4K, the average climbs to just 33 FPS. The system's true potential emerges at 1080p, where it achieves a 62 FPS average at Ultra settings — just barely clearing the 60 FPS playability bar.

CPU and GPU Roles

Understanding which component drives performance in Rust requires examining how frame rates scale across resolutions and presets. At 1080p Low settings, the combo produces an average of 145 FPS. When resolution increases to 1440p at the same Low preset, the average drops to 100 FPS — a 31% reduction. Moving from 1440p Low to 4K Low yields 59 FPS, another 41% decline. These substantial drops as resolution increases indicate that the GPU is the primary bottleneck at higher resolutions. The pixel throughput requirements at 4K are simply too demanding for the RTX 5050's 320.0 GB/s memory bandwidth and 13.17 TFLOPS of FP32 compute.

At 1080p, however, the picture changes. The jump from Low (145 FPS) to Medium (97 FPS) is a 33% decrease, while the jump from Medium to High (82 FPS) is a further 15% drop. The progression from High to Ultra (62 FPS) costs another 24%. These stepwise reductions are consistent with a system that is becoming GPU-limited as settings increase. The CPU's role is more pronounced at lower resolutions and settings where frame rates are highest. The i5-13400F, with its 10 cores and 16 threads across the Raptor Lake architecture, provides enough headroom to push frame rates well beyond 100 FPS at 1080p Low. Its 3DMark 16-thread score of 7314 and max-thread score of 7307 suggest robust multi-threaded capability, which Rust can leverage for its simulation and world-streaming tasks.

The scaling between resolutions tells a clear story. At 1080p Ultra, the system averages 62 FPS. At 1440p Ultra, that drops to 43 FPS — a 31% reduction. At 4K Ultra, it falls to 25 FPS, another 42% decline. These consistent percentage drops across the resolution ladder point to a GPU that is increasingly overwhelmed as pixel count rises. The CPU's influence diminishes at higher resolutions because the GPU's rendering workload grows faster than the CPU's simulation workload. The data suggests that for this combo, the RTX 5050 is the limiting factor at 1440p and above, while the i5-13400F provides sufficient compute power to avoid becoming a bottleneck at any resolution tested.

Best Settings per Resolution

At 1920x1080, the most demanding preset that maintains at least 60 FPS is Ultra, which delivers an average of 62 FPS. This is a slim margin of just 2 FPS above the playability threshold, but it technically clears the bar. The data shows that all four settings at 1080p — Low (145 FPS), Medium (97 FPS), High (82 FPS), and Ultra (62 FPS) — remain above 60 FPS. Players seeking maximum visual fidelity can run Ultra with the understanding that the average frame rate sits barely above the threshold, leaving minimal headroom for demanding scenes or combat encounters.

At 2560x1440, the best playable preset is Medium, which achieves an average of 67 FPS. The Low preset runs faster at 100 FPS, but Medium is the highest-quality option that stays above the 60 FPS threshold. High at 1440p drops to 57 FPS, just 3 FPS below playable, while Ultra falls to 43 FPS. The 1440p Medium preset's minimum of 57 FPS in the measured data indicates that occasional dips below 60 FPS may occur during intense gameplay, even though the average remains above the threshold.

At 3840x2160, no preset reaches the 60 FPS threshold. The closest is Low, which averages 59 FPS — one frame short of playable. Medium averages 40 FPS with a minimum of 34 FPS, High averages 33 FPS, and Ultra averages 25 FPS. The verdict data confirms that no settings are classified as playable at 4K for this combo. The RTX 5050's 8 GB of GDDR6 memory and 128-bit bus width are insufficient for the demands of 4K rendering in Rust.

FAQ

Q: Can this PC run Rust at 4K resolution?

A: No. At 3840x2160, the highest average frame rate achieved is 59 FPS on Low settings, which is 1 FPS below the 60 FPS playable threshold. Medium delivers 40 FPS, High delivers 33 FPS, and Ultra delivers 25 FPS. No preset at 4K is classified as playable.

Q: What is the best settings preset for 1080p gameplay?

A: At 1920x1080, all four tested presets — Low (145 FPS), Medium (97 FPS), High (82 FPS), and Ultra (62 FPS) — remain above 60 FPS. The Ultra preset is the best choice, providing the highest visual quality while maintaining an average of 62 FPS.

Q: How does the RTX 5050 compare to its nearest GPU rivals?

A: The RTX 5050 has an average benchmark score of 21035. The AMD Radeon RX Vega M GL scores 21153 (0.6% higher), the AMD Radeon HD 8970M scores 21237 (1% higher), the AMD Radeon RX 5600 XT scores 20713 (1.6% lower), and the NVIDIA RTX A4000 Mobile scores 21379 (1.6% higher). These deltas indicate the RTX 5050 sits in a tight performance band.

Q: Is the CPU or GPU more important for this game at 1440p?

A: At 2560x1440, the GPU becomes the limiting factor. The frame rate drops from 100 FPS at Low to 67 FPS at Medium, a 33% reduction, while moving to High drops further to 57 FPS. The CPU's 16 threads provide sufficient throughput, as evidenced by the 100 FPS result at Low settings, but the RTX 5050's rendering capacity constrains higher presets.

Q: What minimum frame rates can be expected at Medium settings?

A: At 1080p Medium, the minimum recorded frame rate is 83 FPS with a maximum of 112 FPS. At 1440p Medium, the minimum is 57 FPS with a maximum of 77 FPS. At 4K Medium, the minimum is 34 FPS with a maximum of 45 FPS. Only the 1080p Medium preset maintains its minimum above the 60 FPS threshold.

Q: How does the i5-13400F rank among all CPUs?

A: The i5-13400F sits at the 77th percentile among all CPUs with an average benchmark score of 25292. It outperforms the AMD Ryzen 9 6900HS (25284, 0% delta) and the AMD Ryzen 7 6800H (25201, 0.4% higher score for the i5), while trailing the Intel Core 5 120 (25362, 0.3% higher) and AMD Ryzen 5 5600X3D (25365, 0.3% higher).

Measured FPS Breakdown

At 1920x1080, the combo demonstrates its strongest performance. Low settings produce an average of 145 FPS with no recorded minimum or maximum. Medium settings yield an average of 97 FPS with a minimum of 83 FPS and a maximum of 112 FPS. High settings average 82 FPS, and Ultra settings average 62 FPS. All four presets exceed the 60 FPS playable threshold.

At 2560x1440, performance drops noticeably. Low settings average 100 FPS. Medium settings average 67 FPS, with a minimum of 57 FPS and a maximum of 77 FPS. High settings average 57 FPS, falling below the playable threshold. Ultra settings average 43 FPS. The Medium preset is the only one that clears 60 FPS on average, though its minimum dips below.

At 3840x2160, the system struggles across all presets. Low settings average 59 FPS, just short of playable. Medium settings average 40 FPS, with a minimum of 34 FPS and a maximum of 45 FPS. High settings average 33 FPS, and Ultra settings average 25 FPS. No preset at this resolution achieves the 60 FPS threshold, and the verdictByResolution data confirms that none are classified as playable.

The minimum frame rate data is only available for Medium presets. At 1080p Medium, the minimum of 83 FPS provides comfortable headroom above the threshold. At 1440p Medium, the minimum of 57 FPS means dips below 60 FPS will occur during demanding scenes. At 4K Medium, the minimum of 34 FPS indicates a choppy experience during gameplay.

The Verdict

This PC can run Rust, but the experience varies dramatically by resolution. At 1920x1080, the system is fully capable across all presets, with Ultra settings delivering 62 FPS on average. This is a playable configuration, though the narrow 2 FPS margin above the threshold suggests that players preferring stable frame rates might opt for High settings at 82 FPS for more headroom.

At 2560x1440, the system is playable at Low (100 FPS) and Medium (67 FPS) settings. The Medium preset offers the best visual quality while maintaining an average above 60 FPS, but its 57 FPS minimum means occasional dips below the playability threshold. High settings at 57 FPS average fall short of playable, and Ultra at 43 FPS is not recommended.

At 3840x2160, the system cannot maintain playable frame rates at any preset. The closest result is Low at 59 FPS, but this still falls short of the 60 FPS threshold. For 4K gaming in Rust, this hardware combination is not sufficient. The RTX 5050's 8 GB memory capacity and 320.0 GB/s bandwidth are inadequate for the pixel throughput required at 4K in a game as demanding as Rust.

The verdict data confirms this assessment: playable settings are available at 1080p (all four presets) and 1440p (Low and Medium), but none at 4K. The best overall experience is at 1080p Ultra with 62 FPS, offering a balance of visual quality and performance that clears the playability bar.

Similar Performance Alternatives

For the Intel Core i5-13400F, the nearest rival hardware performs within a narrow band. The AMD Ryzen 9 6900HS matches the i5's average score of 25292 with a 0% delta, making it a direct equivalent. The AMD Ryzen 7 6800H scores 25201, which the i5 outperforms by 0.4%. The Intel Core 5 120 scores 25362, 0.3% higher than the i5, and the AMD Ryzen 5 5600X3D scores 25365, also 0.3% higher. In practice, any of these CPUs would deliver nearly identical performance in Rust, with differences well within measurement noise.

For the NVIDIA GeForce RTX 5050, the nearest GPU rivals show slightly more variance. The AMD Radeon RX Vega M GL scores 21153, which is 0.6% higher than the RTX 5050's 21035. The AMD Radeon HD 8970M scores 21237, 1% higher. The AMD Radeon RX 5600 XT scores 20713, 1.6% lower. The NVIDIA RTX A4000 Mobile scores 21379, 1.6% higher. These deltas mean that swapping the RTX 5050 for any of these alternatives would produce frame rate differences of roughly 1-2% — imperceptible in real-world gameplay.

The combination of the i5-13400F with any of its nearest rival CPUs, or the RTX 5050 with any of its nearest rival GPUs, would yield benchmark results that are effectively indistinguishable. The performance envelope for this class of hardware is tightly clustered, with all rivals falling within a 1.6% band of the respective component's average score. For Rust specifically, the measured FPS data should remain within 1-2 frames of the values reported here, regardless of which near-identical alternative is selected.