Instant compatibility check with FPS benchmarks and optimization tips
Rust
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
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Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 13 | 18 | 21 | 31 |
| 1440p QHD | 23 | 30 | 35 | 53 |
| 1080p Full HD | 33 | 43 | 51 | 76 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Rust on Your System
The Intel Core i5-13400F paired with the Intel Arc B390 presents a stark study in component imbalance when running Rust. The CPU is a modern, capable desktop processor, while the GPU is an integrated-class part aimed at mobile or low-power systems. The recorded data shows that this combination struggles to deliver a smooth experience at most settings and resolutions, with playable performance only achievable at 1080p on Low settings. This analysis breaks down the measured FPS, the roles each component plays, and what users can expect from this pairing.
Measured FPS Breakdown
The benchmark data for Rust with this configuration reveals a clear performance ceiling. The Intel Core i5-13400F is a strong processor, but the Intel Arc B390's integrated nature creates a significant bottleneck. The measured FPS spans a narrow range, and the results are below the 60 FPS playable threshold for all but one configuration.
At 3840x2160 (4K), the results are uniformly poor. The Ultra preset yields an average of just 13 FPS. Dropping to High settings improves the average to 18 FPS, and the Medium preset shows a 21 FPS average with a minimum of 18 FPS and a maximum of 24 FPS. Even at the lowest possible settings, the Low preset only manages a 31 FPS average. No settings at this resolution approach playable frame rates.
Moving down to 2560x1440 (1440p), performance improves but remains far from ideal. The Ultra preset averages 23 FPS, while High settings produce a 30 FPS average. The Medium preset records a 35 FPS average, with a minimum of 30 FPS and a maximum of 41 FPS. The Low preset is the only configuration that comes close to playable, hitting a 53 FPS average. While this is a substantial improvement over 4K, it still falls short of the 60 FPS target.
The results at 1920x1080 (1080p) are the only ones that show a playable scenario. The Low preset is the sole configuration that clears the 60 FPS threshold, achieving an average of 76 FPS. The Medium preset delivers a 51 FPS average, with a minimum of 44 FPS and a maximum of 59 FPS, which is close but not quite there. The High preset drops further to a 43 FPS average, and the Ultra preset falls to 33 FPS. The data shows a clear progression: each increase in resolution or settings level proportionally reduces the frame rate, confirming that the GPU is the limiting factor.
CPU and GPU Roles
The data indicates a severe imbalance in the roles of the CPU and GPU in this configuration. The Intel Core i5-13400F is a 10-core, 16-thread desktop processor based on the Raptor Lake architecture. Its benchmark scores are high, including a Cinebench R23 multicore score of 22604 and a Passmark multithread score of 25032, ranking it in the 77th percentile of all CPUs. This processor has ample headroom to handle the game's logic and physics calculations.
Conversely, the Intel Arc B390 is an integrated GPU (IGP) from the Arc Graphics-M series, built on the Xe3-LPG architecture. Its average benchmark score is 1482, placing it in the 9th percentile of all GPUs. This is an extremely low score, indicating that the GPU is designed for basic display tasks, not demanding gaming. The performance delta between this GPU and its nearest rivals is negligible, as they are all low-end or legacy parts.
The scaling between resolutions and presets confirms this analysis. When moving from 1080p to 1440p, the average FPS at High settings drops from 43 to 30, a 30% decrease. When moving further to 4K, the average FPS at High settings drops from 30 to 18, another 40% decrease. This significant drop in performance as pixel count increases is a classic sign of GPU limitation. If the CPU were the bottleneck, the frame rate would remain relatively consistent across resolutions. The same pattern holds for the Medium preset, where the frame rate drops from 51 at 1080p to 35 at 1440p and then to 21 at 4K. The CPU's performance is largely irrelevant to the final output here; the Arc B390 is simply unable to render the frames fast enough, regardless of the CPU's capacity.
Best Settings per Resolution
Given the measured performance, the best settings for each resolution are determined by the most demanding preset that can still maintain an average FPS of 60 or higher.
- 3840x2160 (4K): There are no playable settings. The highest average FPS recorded at this resolution is 31 on the Low preset, and even the best possible configuration (Low) fails to reach 60 FPS.
- 2560x1440 (1440p): There are also no playable settings at this resolution. The best average FPS is 53 on the Low preset. This is a close call, but still below the 60 FPS threshold, meaning the game is not playable.
- 1920x1080 (1080p): The only playable settings are on the Low preset. This is the most demanding preset that stays at or above 60 FPS, achieving an average of 76 FPS. The Medium preset, with a 51 average, is not sufficient.
Similar Performance Alternatives
The list of nearest rivals for both the CPU and GPU provides context for where this hardware sits in the broader market. The performance of the Intel Core i5-13400F is mirrored by several other components. The AMD Ryzen 9 6900HS has an average score of 25284, a 0% difference. The Intel Core 5 120 and the AMD Ryzen 5 5600X3D both show a -0.3% delta. The AMD Ryzen 7 6800H is slightly ahead with a +0.4% delta. These processors would all provide a similar level of CPU performance in Rust, meaning the game's simulation and logic would run at a similar pace.
For the GPU, the situation is different. The Intel Arc B390's nearest rivals are very old, low-end parts. The NVIDIA GeForce GT 520MX shows a +1.3% delta, the NVIDIA GeForce 800M is +1.5%, the NVIDIA GeForce GT 625 OEM is +2.5%, and the NVIDIA GeForce GT 710 is +2.7%. These are all in the same class of performance, and they are all severely lacking for modern gaming. A user with this CPU could expect the same level of graphics performance from these alternative GPUs, which means they would all struggle to run Rust at a high framerate.
The Verdict
The question is whether this PC can run Rust, and the answer is nuanced. According to the benchmark data, the system can run Rust only in a limited capacity. The data shows that the game is only playable, defined as achieving at least 60 FPS, at the 1920x1080 resolution with the Low preset, where it averages 76 FPS. This is a definitive, albeit low, level of performance.
At 2560x1440, the system cannot run the game at a playable framerate. The best result is 53 FPS on Low, which is below the 60 FPS threshold. At 3840x2160, the system is completely overwhelmed, with no settings proving playable. The highest average is 31 FPS on Low, which is far from smooth. The GPU is the sole reason for this. The Arc B390 is not a gaming GPU, and its performance in Rust is a reflection of that. The CPU is more than adequate, but it cannot compensate for the graphics hardware. The user would be restricted to 1080p and would have to lower the visual quality to the absolute minimum to get a smooth experience.
How This Combo Ranks
In the grand scheme of the database, the position of this combination is quite low. The Intel Core i5-13400F and Intel Arc B390 combination ranks 3312th out of 3723 tested combinations for Rust. This puts it in the bottom 11% of all pairings. This is a low ranking that reflects the extreme performance drag caused by the GPU. The CPU's strong performance is almost entirely negated by the GPU's inability to render the game. The resulting experience is that of a low-end system from several years ago.
The ranking is driven by the GPU's performance percentile, which is in the 9th percentile of all GPUs. The CPU is in the 77th percentile, which shows the stark contrast. This means that the system is vastly more capable in processing power than in graphics rendering. In the context of Rust, the result is a playable but visually compromised experience only at the lowest settings and resolution. For any higher quality or resolution, the system falls well short of the 60 FPS target. The data makes it clear that this is not a gaming combination, and any user expecting more than 1080p Low will be disappointed.