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Rust
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
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Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 55 | 68 | 84 | 123 |
| 1440p QHD | 93 | 120 | 141 | 206 |
| 1080p Full HD | 130 | 171 | 198 | 229 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Rust on Your System
The Intel Core i5-12600KF paired with the NVIDIA GeForce RTX 5080 delivers a wide range of performance in Rust, scaling from a highly playable 229 FPS at 1080p Low to a demanding 55.2 FPS at 4K Ultra. Benchmark data shows this combination ranks 147th out of 3,723 tested combos for this title, placing it in the top tier of systems. The measured FPS figures reveal that Rust becomes increasingly GPU-bound at higher resolutions, while the CPU’s 10-core, 16-thread Alder Lake architecture provides sufficient headroom at lower settings. This analysis breaks down the exact frame rates across all resolutions and presets, identifies which component drives performance at each setting, and offers clear guidance on the most demanding playable configurations.
Measured FPS Breakdown
At 1920x1080, the system delivers exceptional frame rates across all presets. The Low preset produces an average of 229 FPS, which is the highest measured result in the entire dataset. Moving to Medium, the average drops to 197.8 FPS, still far above any practical refresh rate ceiling. The High preset yields 170.5 FPS, while the Ultra preset maintains a robust 129.6 FPS. These numbers indicate that at 1080p, the RTX 5080 is rarely the limiting factor; even the most demanding settings stay well above 120 FPS, making this resolution ideal for high-refresh-rate monitors.
At 2560x1440, performance remains strong but begins to show the GPU working harder. The Low preset averages 205.9 FPS, a modest reduction from the 1080p Low figure. Medium delivers 140.9 FPS, while High achieves 120.1 FPS. The Ultra preset produces 92.8 FPS, which is the first setting in this resolution to dip below the 100 FPS mark. The scaling from 1080p to 1440p shows a consistent pattern: each preset loses roughly 15-20% of its average frame rate, with the gap widening slightly at Ultra settings where the GPU’s shading units and memory bandwidth become more heavily utilized.
At 3840x2160, the performance curve steepens considerably. The Low preset still manages a playable 123.4 FPS, demonstrating the raw power of the RTX 5080’s 56.28 TFLOPS FP32 compute. Medium drops to 84.2 FPS, and High falls to 68.2 FPS. The Ultra preset, however, drops below the 60 FPS playable threshold at 55.2 FPS. This represents a 57% reduction from the 1080p Ultra figure of 129.6 FPS, highlighting the massive pixel-pushing demands of 4K rendering. The data shows a clear pattern: at 4K, the GPU’s 960.0 GB/s memory bandwidth and 10752 shading units are stretched thin, particularly at Ultra settings where texture detail and draw distances are maximized.
Across all resolutions, the delta between Low and Ultra presets grows as resolution increases. At 1080p, the difference is 99.4 FPS (229 versus 129.6). At 1440p, it grows to 113.1 FPS (205.9 versus 92.8). At 4K, it reaches 68.2 FPS (123.4 versus 55.2). This suggests that at higher resolutions, the Ultra preset’s additional graphical features—likely including higher-quality shadows, ambient occlusion, and post-processing effects—impose a proportionally larger penalty on the GPU.
CPU and GPU Roles
At 1920x1080, the Intel Core i5-12600KF plays a significant role in determining frame rates. The CPU’s Cinebench R23 multi-core score of 23,391 and single-core score of 3,302 indicate strong thread management, which Rust’s simulation and entity-tracking systems benefit from. The fact that Low preset hits 229 FPS while Ultra drops to 129.6 FPS suggests that at 1080p, the GPU is not fully saturated even at Low settings; the CPU’s performance ceiling allows the RTX 5080 to work at lower utilization. The 3DMark 16-thread score of 7,956 and max-thread score of 7,952 show near-linear scaling, which helps maintain consistent frame pacing in Rust’s busy server environments.
As resolution increases to 2560x1440, the balance shifts toward the GPU. The Low preset falls from 229 to 205.9 FPS, a 10% reduction that is smaller than the 25% increase in pixel count. This indicates that at 1440p Low, the CPU still has headroom, and the GPU’s 16 GB of GDDR7 memory with 960.0 GB/s bandwidth is handling the load efficiently. The Ultra preset’s drop to 92.8 FPS, however, shows that GPU compute becomes the bottleneck at higher settings. The RTX 5080’s pixel rate of 293.1 GPixel/s and texture rate of 879.3 GTexel/s are being pushed harder, and the CPU’s role diminishes.
At 3840x2160, the GPU is unequivocally the dominant component. The difference between Low (123.4 FPS) and Medium (84.2 FPS) is 39.2 FPS, while the difference between Medium and High (68.2 FPS) is 16 FPS. This progressive decline indicates that the GPU’s shading units and ROPs (112 total) are saturated. The CPU’s contribution becomes negligible at this resolution; even the most demanding simulation tasks in Rust cannot offset the raw pixel-fill requirements of 4K. The data shows that at 4K, upgrading the CPU would yield minimal gains, while a more powerful GPU would directly improve frame rates.
The scaling between presets reinforces this analysis. At 1080p, moving from Low to Medium costs 31.2 FPS, Medium to High costs 27.3 FPS, and High to Ultra costs 40.9 FPS. At 4K, the same transitions cost 39.2, 16, and 13 FPS respectively. The shrinking penalties at higher resolutions indicate that the GPU is already at its limit, so additional graphical features have diminishing absolute costs. This pattern confirms that the RTX 5080 is the primary determinant of performance at 1440p and 4K, while the i5-12600KF provides adequate support at 1080p.
How This Combo Ranks
The combination of the Intel Core i5-12600KF and NVIDIA GeForce RTX 5080 achieves a rank of 147 out of 3,723 tested combos for Rust, placing it in the 96th percentile of all systems. This high ranking is driven primarily by the GPU’s exceptional benchmark performance; the RTX 5080 has a percentile rating of 87 among all GPUs and an average benchmark score of 56,083. Its closest rivals in the benchmark database include the AMD Radeon 8060S (score 55,757, deltaPct 0.6%), AMD Radeon RX 6750 GRE 12 GB (score 55,698, deltaPct 0.7%), AMD Radeon Pro W5700X (score 54,828, deltaPct 2.3%), and AMD Radeon RX 9070 GRE (score 57,367, deltaPct -2.2%). The RTX 5080 sits between the RX 9070 GRE (which is 2.2% faster) and the 8060S (which is 0.6% slower), indicating that it is competitive with the top-tier GPUs in this database.
The CPU, while not as dominant, still holds its own. The i5-12600KF has a percentile rating of 79 among all CPUs and an average benchmark score of 27,799. Its nearest rivals are tightly clustered: the Intel Core i9-10900K (score 27,872, deltaPct -0.3%), AMD Ryzen 5 8500GE (score 27,712, deltaPct 0.3%), AMD Ryzen 7 6800U (score 27,887, deltaPct -0.3%), and AMD Ryzen 7 5800X3D (score 27,896, deltaPct -0.3%). The i5-12600KF is less than 1% slower than the Ryzen 7 5800X3D, a notable result given the latter’s reputation for gaming performance. This close clustering suggests that CPU choice has a marginal impact on overall combo ranking, with the GPU contributing the majority of the performance differential.
Given that the combo ranks 147th out of 3,723, the data indicates that this system outperforms roughly 96% of all tested configurations in Rust. The measured FPS figures at 1080p and 1440p support this ranking, as they exceed the playable threshold of 60 FPS by wide margins across all presets. The only exception is 4K Ultra, where the 55.2 FPS average falls short, but this is a minor blemish on an otherwise strong showing. The rank of 147 is consistent with the GPU’s 87th percentile rating and the CPU’s 79th percentile rating, suggesting that the combo performs as expected given its components.
FAQ
Q: What is the highest average FPS this system achieves in Rust?
A: The highest measured average is 229 FPS at 1920x1080 with the Low preset. This is the peak performance across all resolutions and settings.
Q: Can this system run Rust at 4K Ultra settings?
A: No. At 3840x2160 with Ultra settings, the average FPS is 55.2, which falls below the 60 FPS playable threshold. The High preset at 4K is the most demanding playable option, averaging 68.2 FPS.
Q: How does the RTX 5080 compare to its nearest rival, the AMD Radeon RX 9070 GRE?
A: The AMD Radeon RX 9070 GRE has an average benchmark score of 57,367, which is 2.2% higher than the RTX 5080’s score of 56,083. The RTX 5080 is faster than the AMD Radeon 8060S (score 55,757, 0.6% slower) and the AMD Radeon RX 6750 GRE 12 GB (score 55,698, 0.7% slower).
Q: Is the i5-12600KF a bottleneck for the RTX 5080 in Rust?
A: At 1080p, the CPU provides sufficient headroom, as evidenced by 229 FPS on Low preset. At 1440p and 4K, the GPU becomes the limiting factor, with frame rates dropping significantly at higher settings. The CPU’s benchmark scores (Cinebench R23 multi-core 23,391, single-core 3,302) indicate it can keep up with the GPU’s demands.
Q: What is the combo’s ranking among all tested systems for Rust?
A: The combo ranks 147th out of 3,723 tested combinations, placing it in the top 4% of all systems. This is driven by the GPU’s 87th percentile rating and the CPU’s 79th percentile rating.
Q: What is the best settings preset at 2560x1440 for this system?
A: The Ultra preset at 2560x1440 is playable, averaging 92.8 FPS, which exceeds the 60 FPS threshold. This is the most demanding preset that remains playable at this resolution.
Best Settings per Resolution
At 1920x1080, the Ultra preset is the most demanding option that stays at or above 60 FPS, averaging 129.6 FPS. This is well above the playable threshold, meaning users can enable every graphical feature without concern. The High preset offers 170.5 FPS, Medium 197.8 FPS, and Low 229 FPS, but Ultra provides the best visual quality while maintaining high frame rates.
At 2560x1440, the Ultra preset remains playable with an average of 92.8 FPS. This is the recommended setting for maximum visual fidelity at this resolution. For users prioritizing higher frame rates, the High preset delivers 120.1 FPS, Medium 140.9 FPS, and Low 205.9 FPS. The data shows that even at Ultra, the system has a comfortable 32.8 FPS margin above the 60 FPS threshold.
At 3840x2160, the High preset is the most demanding playable option, averaging 68.2 FPS. This leaves a modest 8.2 FPS margin above the threshold, so users should be aware that demanding scenes may cause dips. The Medium preset offers 84.2 FPS, providing more headroom, while the Low preset achieves 123.4 FPS. The Ultra preset at 55.2 FPS is not playable and should be avoided. For the best balance of visual quality and performance at 4K, High is the recommended setting.
The Verdict
This system can run Rust successfully across most resolutions and presets, with the data showing clear playable configurations. At 1920x1080, all four presets—Low, Medium, High, and Ultra—exceed the 60 FPS threshold, with the Ultra preset averaging 129.6 FPS. At 2560x1440, the same holds true: all presets are playable, with Ultra averaging 92.8 FPS. At 3840x2160, three of the four presets are playable: Low (123.4 FPS), Medium (84.2 FPS), and High (68.2 FPS). The Ultra preset at 4K, averaging 55.2 FPS, is the only configuration that fails to meet the 60 FPS standard.
The verdict by resolution confirms this: the system is fully playable at 1080p and 1440p across all settings, and at 4K it remains playable up to High settings. The best settings per resolution are Ultra at 1080p (129.6 FPS), Ultra at 1440p (92.8 FPS), and High at 4K (68.2 FPS). For users with high-refresh-rate monitors, the 1080p Low preset at 229 FPS or 1440p Low at 205.9 FPS offers maximum smoothness, while those prioritizing visuals can use Ultra at 1440p without sacrificing playability. At 4K, users should stick to High or lower to maintain consistent frame rates above 60 FPS. The combo’s rank of 147 out of 3,723 reflects its strong overall performance, making it a capable system for Rust at all but the most extreme settings.