Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Rust
Survival 2018

Rust

87%
Great Match Your system meets recommended requirements.

Performance

1080p (Full HD)

Low 1080p Measured
228 FPS
Ultra 1080p Measured
115 FPS

1440p (2K / QHD)

Low 1440p Measured
179 FPS
Ultra 1440p Measured
76 FPS

4K (Ultra HD)

Low 4K Measured
105 FPS
Ultra 4K Measured
47 FPS
6.7ms Frame Time
10ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,463
Your CPU 27,799
Graphics Card
Required 28,194
Your GPU 44,795

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 47 61 73 105
1440p QHD 76 105 123 179
1080p Full HD 115 150 175 228

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 150
1920x1080 Low 228
1920x1080 Medium 175
1920x1080 Ultra 115
2560x1440 High 105
2560x1440 Low 179
2560x1440 Medium 123
2560x1440 Ultra 76
3840x2160 High 61
3840x2160 Low 105
3840x2160 Medium 73
3840x2160 Ultra 47

Performance Analysis: Rust on Your System

This combo of an Intel Core i5-12600KF and NVIDIA GeForce RTX 4070 Ti delivers a strong Rust experience across the board, but the data shows a clear split between 4K and lower resolutions. At 3840x2160, the average frame rates range from 46.8 FPS on Ultra to 104.8 FPS on Low, while at 2560x1440 and 1920x1080, even the most demanding presets stay comfortably above 60 FPS. The benchmark results indicate that this is a system built for high-refresh-rate survival gameplay at 1440p, with 4K requiring a slight settings compromise.

Measured FPS Breakdown

The measured FPS data covers three resolutions and four quality presets, with average frame rates recorded for each combination. No minimum or maximum frame rate data was captured, so the analysis relies on average FPS as the primary performance metric.

At 3840x2160, the average FPS scales predictably with settings. Low preset delivers 104.8 FPS, Medium drops to 73.2 FPS, and High comes in at 60.7 FPS. Ultra is the only preset that falls below the 60 FPS playable threshold, averaging 46.8 FPS. This means 4K players have three viable presets, but the margin for error is thin—High sits just 0.7 FPS above the 60 FPS line.

Moving down to 2560x1440, the performance headroom expands significantly. Low preset averages 179.4 FPS, Medium hits 123.1 FPS, High reaches 104.5 FPS, and Ultra still manages 76.3 FPS. Every preset clears the 60 FPS threshold by a wide margin, with the gap between Low and Ultra being 103.1 FPS. The scaling from High to Ultra is 28.2 FPS, which is a noticeable cost for the extra visual fidelity.

At 1920x1080, the RTX 4070 Ti is clearly not the bottleneck. Low preset averages 227.8 FPS, Medium hits 175.3 FPS, High reaches 150.2 FPS, and Ultra delivers 115.3 FPS. Even at Ultra, the system has 55.3 FPS of headroom above the 60 FPS threshold. The frame rate differences between presets are substantial—dropping from Ultra to Low adds 112.5 FPS—which suggests that Rust's settings have a large impact on GPU load at this resolution.

The resolution scaling shows a consistent pattern. Moving from 1920x1080 to 2560x1440 at Ultra costs 39.0 FPS (from 115.3 to 76.3), and moving from 2560x1440 to 3840x2160 at Ultra costs another 29.5 FPS (from 76.3 to 46.8). At High settings, the same transitions cost 45.7 FPS and 43.8 FPS respectively. This indicates that Rust becomes progressively more GPU-bound as resolution increases, which is expected for a survival game with heavy draw distances and object density.

Similar Performance Alternatives

The nearest rivals for the Intel Core i5-12600KF provide context for CPU-bound scenarios. The AMD Ryzen 7 5800X3D has an average benchmark score of 27896, which is 0.3% higher than the i5-12600KF's average score of 27799. The Intel Core i9-10900K scores 27872, also 0.3% higher. The AMD Ryzen 5 8500GE scores 27712, which is 0.3% lower, and the AMD Ryzen 7 6800U scores 27887, again 0.3% higher. These deltas are all within 0.3% of the i5-12600KF, meaning any of these CPUs would produce nearly identical frame rates in CPU-limited scenarios.

For the GPU side, the NVIDIA GeForce RTX 4070 Ti has an average benchmark score of 44795, placing it at the 84th percentile of all GPUs. The nearest rival is the NVIDIA GeForce RTX 5090 Mobile with a score of 45152, which is 0.8% higher. The AMD Radeon Pro 5500 XT scores 45384, 1.3% higher, and the Intel Arc A730M scores 45592, 1.7% higher. The NVIDIA RTX A6000 scores 44075, which is 1.6% lower than the RTX 4070 Ti. These small deltas mean that swapping to any of these GPUs would result in virtually identical measured FPS in Rust.

The practical implication is that this combo sits in a tight performance cluster. The i5-12600KF's 79th percentile CPU ranking combined with the RTX 4070 Ti's 84th percentile GPU ranking puts the system in a well-balanced position. For Rust specifically, the GPU is likely the dominant factor at higher resolutions, so the nearest GPU rivals matter more than the CPU rivals in most scenarios.

How This Combo Ranks

The combination of the Intel Core i5-12600KF and NVIDIA GeForce RTX 4070 Ti ranks 460th out of 3723 tested combos for Rust. This places the system in the top 12.4% of all tested configurations, which is a strong showing for a mid-range CPU paired with a high-end GPU. The rank reflects the measured FPS data across all resolutions and presets, not just the peak performance at a single setting.

The 460th rank out of 3723 combos indicates that there are 459 tested systems that perform better in Rust. These would typically include newer high-end CPUs like the Core i5-12600KF's rivals with higher single-thread performance, paired with GPUs that outclass the RTX 4070 Ti. However, the 84th percentile GPU ranking suggests that the RTX 4070 Ti is already in the upper echelon, so the gap to the top combos is more likely driven by CPU differences in CPU-bound scenarios.

The rank also shows that this combo outperforms the vast majority of systems that would be considered mainstream or mid-range. For a 10-core, 16-thread CPU from the Core 12th Gen family paired with a 12 GB GDDR6X GPU, the data shows that Rust is playable at high settings across all tested resolutions. The rank of 460 is a solid result for a system that is not using flagship hardware.

The Verdict

The verdict by resolution is clear: this PC can run Rust, and it does so with substantial headroom at most settings. At 3840x2160, the playable settings are High, Low, and Medium, with High being the best playable preset at 60.7 FPS average. Ultra at 4K falls short of the 60 FPS threshold, averaging 46.8 FPS, so 4K players should stick to High for a smooth experience.

At 2560x1440, all four presets are playable, with Ultra averaging 76.3 FPS and High at 104.5 FPS. The best settings at this resolution are Ultra, which provides a comfortable 16.3 FPS margin above the 60 FPS threshold. Players who prefer higher frame rates can drop to Medium for 123.1 FPS or Low for 179.4 FPS, but the visual quality loss may not be worth it given the Ultra headroom.

At 1920x1080, the system is fully capable of maxing out the game. Ultra averages 115.3 FPS, which is nearly double the 60 FPS threshold. High delivers 150.2 FPS, Medium hits 175.3 FPS, and Low reaches 227.8 FPS. This resolution is where the RTX 4070 Ti truly shines, as even the most demanding preset leaves significant performance on the table.

CPU and GPU Roles

The data reveals how the CPU and GPU split responsibilities in Rust across different resolutions. At 1920x1080, the GPU has considerable headroom—the jump from Ultra at 115.3 FPS to Low at 227.8 FPS is a 112.5 FPS difference, which indicates that the GPU is being fed enough data to scale its load. However, the fact that Ultra still hits 115.3 FPS suggests that the i5-12600KF is keeping up with the GPU's demands at this resolution.

At 2560x1440, the GPU starts to become more of a limiting factor. The Ultra preset drops to 76.3 FPS, and the gap between Low and Ultra shrinks to 103.1 FPS. This is still a large spread, but the lower absolute frame rates point to the GPU working harder. The CPU's role becomes less critical as resolution increases, since the GPU has to process more pixels per frame.

At 3840x2160, the GPU is clearly the dominant component. The Ultra preset averages 46.8 FPS, which is below the playable threshold, while Low still manages 104.8 FPS. The scaling from Low to Ultra is 58.0 FPS, which is the largest absolute drop across all resolutions. This suggests that Rust's Ultra preset at 4K imposes a significant GPU load that the RTX 4070 Ti cannot fully handle. The i5-12600KF is unlikely to be the bottleneck here, as the GPU is saturated.

The scaling between presets at each resolution reinforces this interpretation. At 1080p, the difference between Medium and High is 25.1 FPS, while at 4K it is 12.5 FPS. This compression of frame rates at higher resolutions indicates that the GPU is becoming the primary constraint, with the CPU's performance having less impact on the final frame rate.

Best Settings per Resolution

For 3840x2160, the most demanding preset that stays at or above 60 FPS is High, with an average of 60.7 FPS. This is a tight margin, so players who want more stability should consider Medium at 73.2 FPS or Low at 104.8 FPS. Ultra at 46.8 FPS is not recommended for 4K play.

At 2560x1440, the best settings are Ultra, averaging 76.3 FPS. This provides a 16.3 FPS buffer above the 60 FPS threshold, which is sufficient for most gameplay scenarios. Players who prefer higher refresh rates can drop to High at 104.5 FPS or Medium at 123.1 FPS, but the visual fidelity loss may not be worth it.

For 1920x1080, Ultra is the clear choice, averaging 115.3 FPS. This is 55.3 FPS above the threshold, offering a smooth experience even in intense firefights or when panning across large bases. High at 150.2 FPS is also viable for those who want extra headroom, but Ultra provides the best visual experience without sacrificing playability.