Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Rust
Survival 2018

Rust

69%
Playable Your system meets minimum requirements.

Performance

1080p (Full HD)

Low 1080p Measured
155 FPS
Ultra 1080p Measured
67 FPS

1440p (2K / QHD)

Low 1440p Measured
104 FPS
Ultra 1440p Measured
47 FPS

4K (Ultra HD)

Low 4K Measured
59 FPS
Ultra 4K Measured
27 FPS
11.9ms Frame Time
18ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,463
Your CPU 27,799
Graphics Card
Required 28,194
Your GPU 20,282

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 27 37 42 59
1440p QHD 47 62 71 104
1080p Full HD 67 84 102 155

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 84
1920x1080 Low 155
1920x1080 Medium 102
1920x1080 Ultra 67
2560x1440 High 62
2560x1440 Low 104
2560x1440 Medium 71
2560x1440 Ultra 47
3840x2160 High 37
3840x2160 Low 59
3840x2160 Medium 42
3840x2160 Ultra 27

Performance Analysis: Rust on Your System

The Intel Core i5-12600KF paired with the NVIDIA GeForce RTX 2070 SUPER is a mid-range desktop combination that targets 1080p and 1440p gaming. In Rust, the recorded data shows a clear split: this combo can handle 1080p at every tested preset, handles 1440p at three out of four presets, but falls short at 4K across the board. The database places this pairing at rank 2140 out of 3723 tested combos for this game, meaning it sits in the lower-middle portion of all configurations. The CPU holds a 79th percentile ranking against all CPUs, while the GPU sits at the 65th percentile against all GPUs. These positions explain why the system behaves well at lower resolutions but struggles when pixel count rises. The following sections break down the measured FPS data, answer common questions, analyze component roles, and provide clear settings recommendations.

Measured FPS Breakdown

The measured FPS data for Rust on this combo covers three resolutions and four quality presets. All values are average FPS, as the database recorded no separate minimum or maximum frame times. The playable threshold for this analysis is 60 FPS.

At 1920x1080, the system delivers strong performance across all presets. Low settings produce an average of 154.6 FPS, which is more than double the playable threshold and leaves substantial headroom for background tasks or streaming. Medium settings drop to 101.8 FPS, still comfortably above 60. High settings yield 83.9 FPS, and Ultra settings bring the average down to 67.4 FPS. Every preset at 1080p clears the 60 FPS bar, with the gap between Low and Ultra being 87.2 FPS. This spread indicates that the GPU is the primary limiter at this resolution, as increasing graphical load reduces frame rates proportionally.

At 2560x1440, the picture changes. Low settings produce 103.6 FPS, which is a 51 FPS drop compared to 1080p Low. Medium settings average 70.8 FPS, High settings average 61.7 FPS, and Ultra settings fall to 46.8 FPS. The playable settings at this resolution are High, Low, and Medium, with High being the best playable preset at 61.7 FPS. Ultra misses the 60 FPS mark by 13.2 FPS. The step from Medium to High costs 9.1 FPS, while the step from High to Ultra costs 14.9 FPS, showing that the Ultra preset imposes a disproportionately heavier load.

At 3840x2160, the system cannot reach 60 FPS on any preset. Low settings average 59.4 FPS, just 0.6 FPS short of the threshold. Medium settings average 42.4 FPS, High settings average 37.1 FPS, and Ultra settings average 27.4 FPS. The difference between Low and Ultra at 4K is 32 FPS. No settings combination at this resolution qualifies as playable according to the verdict data, which lists an empty playable settings array and no best settings.

Comparing across resolutions, the scaling is steep. At Low settings, moving from 1080p to 1440p costs 51 FPS (from 154.6 to 103.6), and moving from 1440p to 4K costs another 44.2 FPS (from 103.6 to 59.4). At High settings, the drops are 22.2 FPS from 1080p to 1440p (83.9 to 61.7) and 24.6 FPS from 1440p to 4K (61.7 to 37.1). At Ultra settings, the drops are 20.6 FPS from 1080p to 1440p (67.4 to 46.8) and 19.4 FPS from 1440p to 4K (46.8 to 27.4). This pattern shows that the GPU becomes the bottleneck more severely as resolution increases, but the CPU still has enough headroom to push high frame rates at 1080p.

FAQ

Q: Can this PC run Rust at 1080p with Ultra settings?

A: Yes. The measured average FPS at 1920x1080 with Ultra settings is 67.4, which exceeds the 60 FPS playable threshold. The verdict data lists Ultra among the playable settings for this resolution, with the best settings being Ultra at 67.4 FPS average.

Q: What is the best playable preset at 1440p?

A: At 2560x1440, the best playable preset is High, with an average FPS of 61.7. Low and Medium also clear 60 FPS, but High offers the highest visual quality while staying above the threshold. Ultra falls short at 46.8 FPS.

Q: Is 4K playable with this combo in Rust?

A: No. At 3840x2160, the highest average FPS is 59.4 on Low settings, which is 0.6 FPS below the 60 FPS playable threshold. Medium, High, and Ultra produce 42.4, 37.1, and 27.4 FPS respectively. The verdict data lists no playable settings for this resolution.

Q: How much FPS does lowering settings from Ultra to Low gain at 1080p?

A: The gain is 87.2 FPS. At 1920x1080, Ultra averages 67.4 FPS while Low averages 154.6 FPS. This is the largest settings-based delta across any resolution in the recorded data.

Q: How does this combo rank against other tested configurations for Rust?

A: The combo ranks 2140 out of 3723 combos, placing it in the lower-middle tier. This rank reflects that while it can handle 1080p and most of 1440p, it falls behind many higher-end pairings, particularly at 4K where it cannot reach 60 FPS on any preset.

Q: Which resolution offers the best balance of visual quality and frame rate?

A: Based on the data, 2560x1440 with High settings provides the best balance. It averages 61.7 FPS, just above the threshold, while offering higher visual fidelity than 1080p. At 1080p, Ultra is also viable at 67.4 FPS, but 1440p High delivers more detail with only a 5.7 FPS penalty compared to 1080p Ultra.

CPU and GPU Roles

The measured FPS data reveals how the CPU and GPU divide responsibilities in Rust. The Intel Core i5-12600KF has 10 cores and 16 threads, with a boost clock of 4.90 GHz, while the RTX 2070 SUPER has 2560 shading units and 8 GB of GDDR6 memory on a 256-bit bus. The CPU holds a 79th percentile ranking against all CPUs, and the GPU holds a 65th percentile ranking against all GPUs. This gap in relative performance suggests that the GPU is the more limiting component in most scenarios.

At 1920x1080, the system achieves 154.6 FPS on Low settings. This high frame rate indicates that the CPU can feed the GPU efficiently at lower graphical loads. The CPU's 16 threads and strong single-core performance, evidenced by a Cinebench R23 single-core score of 3302, allow it to handle Rust's simulation and entity updates without becoming a bottleneck. As settings increase to Medium, High, and Ultra, the FPS drops to 101.8, 83.9, and 67.4 respectively. The consistent decline with each preset step points to the GPU taking on more work, as each quality level increases pixel shading and texture loads.

At 2560x1440, the CPU's role diminishes further. Low settings produce 103.6 FPS, which is still high enough to suggest CPU headroom remains. However, the drop from 103.6 at Low to 70.8 at Medium and 61.7 at High shows the GPU struggling more. The Ultra preset at 46.8 FPS confirms that the RTX 2070 SUPER cannot maintain fluid frame rates with maximum visual effects at this resolution. The CPU's relative strength, compared to its GPU partner, means that the recorded frame rates at 1440p are primarily dictated by the GPU's fill rate and memory bandwidth.

At 3840x2160, the GPU is the dominant constraint. Even Low settings only reach 59.4 FPS, which is 44.2 FPS lower than at 1440p Low. Medium, High, and Ultra produce 42.4, 37.1, and 27.4 FPS respectively. These numbers indicate that the GPU's 448.0 GB/s memory bandwidth and 9.062 TFLOPS of FP32 performance are insufficient for 4K rendering in Rust. The CPU, with its Cinebench R23 multicore score of 23391, is likely not the limiting factor at any resolution, as even the lowest 4K FPS values are still above what would indicate a CPU stall.

The scaling between resolutions confirms this split. At Low settings, the FPS drops by 33% from 1080p to 1440p (154.6 to 103.6) and by another 43% from 1440p to 4K (103.6 to 59.4). At Ultra settings, the drops are 31% from 1080p to 1440p (67.4 to 46.8) and 42% from 1440p to 4K (46.8 to 27.4). These consistent percentage drops, regardless of preset, indicate a GPU bottleneck that scales with pixel count. The CPU's contribution is more visible at 1080p Low, where the 154.6 FPS result suggests it can push well beyond what the GPU can render at higher settings.

How This Combo Ranks

The database ranks this specific CPU and GPU combination at 2140 out of 3723 tested combos for Rust. This places the combo in the 57th percentile of all tested configurations, meaning roughly 57% of other combos perform better in this game. The ranking reflects the GPU's mid-tier position. The RTX 2070 SUPER has an average benchmark score of 20282 and sits at the 65th percentile against all GPUs. Its nearest rivals include the NVIDIA Quadro M4000M, which scores 20480 with a delta of -1%, and the NVIDIA GeForce RTX 3070 Mobile, which scores 20534 with a delta of -1.2%. The Intel Arc B570 and Arc A750 score 20556 and 20582 respectively, with deltas of -1.3% and -1.5%. These small deltas indicate that the RTX 2070 SUPER is tightly clustered with other GPUs in its performance class, and the ranking in Rust reflects this.

The CPU, meanwhile, has an average benchmark score of 27799 and sits at the 79th percentile against all CPUs. Its nearest rivals include the Intel Core i9-10900K, which scores 27872 with a delta of -0.3%, and the AMD Ryzen 7 5800X3D, which scores 27896 with a delta of -0.3%. The AMD Ryzen 5 8500GE and Ryzen 7 6800U score 27712 and 27887 respectively, with deltas of 0.3% and -0.3%. This tight grouping means the CPU is not a differentiator in this combo's ranking. The i5-12600KF performs on par with several high-end chips from the same generation, so the Rust ranking is driven almost entirely by the GPU.

Given that the GPU ranks at the 65th percentile while the combo ranks at the 57th percentile for Rust, the game appears to be slightly more demanding on the GPU than average. The combo's rank of 2140 out of 3723 suggests that many configurations with faster GPUs, even paired with weaker CPUs, would outperform this setup in Rust. The recorded FPS data supports this: at 4K, the system cannot reach 60 FPS even on Low, which places it behind any combo that can manage 4K playable settings. At 1080p and 1440p, the combo is competitive, but the rank indicates that the majority of tested combos achieve higher FPS in at least some configurations.

The Verdict

This PC can run Rust, but the playable range depends heavily on resolution. At 1920x1080, the verdict is clear: all four presets clear 60 FPS, with Low at 154.6, Medium at 101.8, High at 83.9, and Ultra at 67.4. The best settings at this resolution are Ultra, with an average FPS of 67.4, which provides the highest visual quality while still maintaining a comfortable margin above the playable threshold.

At 2560x1440, the system remains playable but with fewer options. High settings average 61.7 FPS, which is just 1.7 FPS above the threshold. Low and Medium also qualify, with 103.6 and 70.8 FPS respectively. Ultra does not qualify, as it drops to 46.8 FPS. The best playable setting at 1440p is High, which offers the most visual detail while staying above 60 FPS.

At 3840x2160, the verdict is negative. No preset reaches 60 FPS. The closest is Low at 59.4 FPS, which is 0.6 FPS short. Medium, High, and Ultra produce 42.4, 37.1, and 27.4 FPS respectively. The verdict data lists no playable settings at this resolution, meaning users should avoid 4K with this combo for a smooth experience.

In summary, this combo is a capable 1080p machine with headroom for high refresh rates, a functional 1440p machine at High settings, and not a 4K machine. Users targeting 1080p can enable Ultra and expect a solid experience. Users with 1440p monitors should stick to High or below. Users with 4K displays should lower resolution or consider a GPU upgrade, as the CPU is not the limiting factor.

Best Settings per Resolution

For 1920x1080, the most demanding preset that stays at or above 60 FPS is Ultra, with an average FPS of 67.4. This is the highest quality setting available in the recorded data, and it clears the playable threshold by 7.4 FPS. Users who prefer maximum frame rates can drop to Low for 154.6 FPS, but Ultra provides the best visual experience without sacrificing playability.

For 2560x1440, the most demanding preset that stays at or above 60 FPS is High, with an average FPS of 61.7. This is just 1.7 FPS above the threshold, so users with variable refresh rate monitors may want to consider Medium at 70.8 FPS for a larger safety margin. Ultra is not viable, as it averages 46.8 FPS.

For 3840x2160, no preset meets the 60 FPS requirement. The highest average FPS is 59.4 on Low settings, which is below the playable threshold. The best settings field is listed as null for this resolution, confirming that there is no recommended preset. Users at 4K should reduce the resolution or lower the rendering scale, though the database does not provide specific guidance beyond the measured presets.

The recommended settings across all resolutions are as follows: at 1080p, use Ultra for the best balance of quality and performance; at 1440p, use High, with Medium as a fallback for more headroom; at 4K, the combo is not playable, so users should avoid this resolution entirely. These recommendations are based solely on the measured average FPS values and the 60 FPS playable threshold.