Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Rust
Survival 2018

Rust

61%
Playable Your system meets minimum requirements.

Performance

1080p (Full HD)

Low 1080p Measured
140 FPS
Ultra 1080p Measured
58 FPS

1440p (2K / QHD)

Low 1440p Measured
97 FPS
Ultra 1440p Measured
43 FPS

4K (Ultra HD)

Low 4K Measured
59 FPS
Ultra 4K Measured
26 FPS
12.8ms Frame Time
19ms Input Latency
1440p Best Resolution

Requirements Check

Processor
Required 37,463
Your CPU 27,799
Graphics Card
Required 28,194
Your GPU 15,171

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 26 34 36 59
1440p QHD 43 56 66 97
1080p Full HD 58 78 93 140

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 78
1920x1080 Low 140
1920x1080 Medium 93
1920x1080 Ultra 58
2560x1440 High 56
2560x1440 Low 97
2560x1440 Medium 66
2560x1440 Ultra 43
3840x2160 High 34
3840x2160 Low 59
3840x2160 Medium 36
3840x2160 Ultra 26

Performance Analysis: Rust on Your System

The Intel Core i5-12600KF paired with the AMD Radeon RX 7600 delivers a playable experience in Rust, but the margin of comfort depends heavily on the target resolution and quality preset. At 1920x1080, the combination clears the 60 FPS threshold with room to spare on High settings, while 2560x1440 requires dropping to Medium to maintain the same smoothness. The data shows a clear pattern of diminishing returns at higher resolutions, with 3840x2160 falling short of the playable threshold across all tested presets.

Measured FPS Breakdown

The measured FPS data for Rust on this hardware covers three resolutions and four settings tiers each, with average frame rates recorded for every combination. Across the entire dataset, the spread is wide: from a low of 25.6 FPS at 3840x2160 Ultra to a high of 140.4 FPS at 1920x1080 Low. The pattern is consistent — each resolution step down from 4K to 1080p yields substantial gains, and each settings step down from Ultra to Low yields substantial gains.

At 3840x2160, the results are uniformly below the playable threshold. Low settings produce 59.4 FPS, which is borderline but still beneath 60 FPS. Medium drops to 36.4 FPS, High to 33.7 FPS, and Ultra to 25.6 FPS. The gap between Low and Medium at 4K is notable — a 23 FPS difference — indicating that the GPU is heavily constrained by resolution and that even modest increases in visual complexity exact a steep toll. The jump from High to Ultra is smaller in absolute terms (8.1 FPS) but represents a relative drop of roughly 24% from an already low baseline.

At 2560x1440, performance becomes more viable. Low settings reach 96.5 FPS, which is well above the threshold. Medium holds at 65.5 FPS, still comfortably playable. High falls to 56.1 FPS, just short of 60 FPS, and Ultra drops to 43.3 FPS. The scaling here shows a steeper decline between Low and Medium (31 FPS) than between Medium and High (9.4 FPS), suggesting that the Medium-to-High transition is less punishing than the Low-to-Medium step. The High preset at 1440p is the most interesting data point: it misses the threshold by only 3.9 FPS, meaning small adjustments could potentially push it into playable territory.

At 1920x1080, the combination performs strongly. Low settings deliver 140.4 FPS, Medium reaches 93.1 FPS, and High hits 77.6 FPS. Ultra falls to 57.6 FPS, which is just below the 60 FPS mark. The scaling from Low to Medium is a 47.3 FPS drop, while Medium to High is a 15.5 FPS drop, and High to Ultra is a 20 FPS drop. This pattern shows that the largest performance hit comes from the initial step up from Low, after which subsequent settings increases have a more moderate impact. The High preset is the sweet spot at 1080p, offering a comfortable margin above the threshold.

Min and max FPS values are not available in the measured data, so all analysis relies on average frame rates. The absence of these metrics means the data cannot speak to frame-time consistency or stutter behavior, only to overall throughput.

FAQ

Q: Can this PC run Rust at 1920x1080 with High settings?

A: Yes. The measured average FPS at 1080p High is 77.6, which is 17.6 frames above the 60 FPS playable threshold. This is the best settings preset that remains playable at this resolution.

Q: What is the performance at 2560x1440 Medium settings?

A: The average FPS is 65.5, which clears the 60 FPS threshold by 5.5 frames. Medium is the most demanding preset that stays playable at 1440p, according to the verdict data.

Q: Is 3840x2160 playable at any settings with this hardware?

A: No. The best result at 4K is 59.4 FPS on Low settings, which is just below the 60 FPS playable threshold. All other presets at 4K — Medium at 36.4, High at 33.7, and Ultra at 25.6 — fall significantly short.

Q: How does the Ultra preset compare to High at 1920x1080?

A: Ultra runs at 57.6 FPS, while High runs at 77.6 FPS. The difference is exactly 20 FPS, and Ultra falls below the threshold while High remains comfortably above it.

Q: What is the frame rate at 2560x1440 Low settings?

A: The measured average is 96.5 FPS. This is the highest frame rate recorded at 1440p and provides a substantial margin above the playable threshold.

Q: Which resolution and preset combination yields the highest measured frame rate?

A: The 1920x1080 Low preset produces 140.4 FPS, which is the maximum value across all tested combinations. This is followed by 1440p Low at 96.5 FPS and 1080p Medium at 93.1 FPS.

Best Settings per Resolution

For 1920x1080, the High preset is the most demanding configuration that maintains 60 FPS or higher, with a measured average of 77.6 FPS. The verdict data confirms High as the best settings option at this resolution, with Low and Medium also playable but offering lower visual quality. Ultra is not recommended because it drops to 57.6 FPS.

For 2560x1440, the Medium preset is the ceiling for playable performance, delivering 65.5 FPS. Low is also playable at 96.5 FPS, but Medium provides a better visual experience while still clearing the threshold by 5.5 frames. High falls short at 56.1 FPS, and Ultra at 43.3 FPS is far below the mark.

For 3840x2160, no settings preset achieves 60 FPS. The closest is Low at 59.4 FPS, which misses the threshold by just 0.6 frames. Because no configuration is playable, there is no best settings recommendation for 4K from the verdict data.

Similar Performance Alternatives

Looking at the CPU's nearest rivals, the Intel Core i9-10900K has an average benchmark score of 27872, which is 0.3% lower than the i5-12600KF's 27799. This means the i9-10900K would behave nearly identically in CPU-bound scenarios. The AMD Ryzen 7 5800X3D scores 27896, also 0.3% lower, indicating comparable performance. The AMD Ryzen 7 6800U scores 27887, again 0.3% lower, and the AMD Ryzen 5 8500GE scores 27712, which is 0.3% higher. All four rivals sit within a tight band of roughly 0.6% of the i5-12600KF, so any of them would produce similar frame rates in Rust.

On the GPU side, the AMD Radeon RX 7600 has an average benchmark score of 15171. The NVIDIA GeForce RTX 3050 OEM scores 15199, which is 0.2% higher, making it the closest match. The AMD Radeon 680M scores 15270, 0.7% higher, while the AMD Radeon Pro 560X scores 15082, 0.6% lower, and the NVIDIA GeForce GTX 660 Ti scores 15063, 0.7% lower. These deltas are small enough that swapping to any of these GPUs would yield essentially the same measured FPS in Rust at the tested settings. The RTX 3050 OEM and the Radeon 680M are the most direct equivalents, with the GTX 660 Ti and Pro 560X being marginally slower but still within a negligible margin.

How This Combo Ranks

Within the benchmark database, this combination of the Intel Core i5-12600KF and AMD Radeon RX 7600 ranks 2498 out of 3723 tested combos for Rust. This puts it in the 67th percentile of all combinations, meaning roughly one-third of tested systems perform better. The rank reflects the combined capability of both components in this specific game, not their individual standings — the CPU sits in the 79th percentile against all CPUs and the GPU in the 57th percentile against all GPUs. The gap between the GPU's percentile and the combo's rank suggests that Rust's performance characteristics are more demanding on the graphics card, pulling the overall ranking down from what the CPU alone would suggest.

The rank of 2498 out of 3723 indicates a mid-to-lower tier position among tested systems. It is not a top-tier result, but it is far from the bottom. The frame rate data supports this positioning: the combo handles 1080p and 1440p with playable results on mid-tier presets, but cannot manage 4K or the highest quality settings at lower resolutions.

The Verdict

This PC can run Rust, but the playable range is limited to specific resolution and settings combinations. At 1920x1080, the system clears 60 FPS on High, Low, and Medium presets, with High being the best visual option at 77.6 FPS. At 2560x1440, Low and Medium are playable, with Medium being the better choice at 65.5 FPS. At 3840x2160, no preset reaches 60 FPS — the closest is Low at 59.4 FPS, which is technically below the threshold.

The verdict data defines playable settings as those that stay at or above 60 FPS. For 1080p, that includes High, Low, and Medium, with High as the best settings option. For 1440p, that includes Low and Medium, with Medium as the best option. For 4K, there are no playable settings. Users targeting 1080p can expect a smooth experience with high visual quality, while 1440p users must compromise on settings to maintain playability. 4K is not a viable target for this hardware in Rust.

CPU and GPU Roles

The scaling between resolutions and presets reveals which component dominates in Rust. At 1920x1080 Low, the frame rate reaches 140.4 FPS, which is high enough that the CPU is likely the limiting factor — the GPU has headroom to render more frames if the processor could feed it faster. Moving from 1080p Low to 1440p Low drops the frame rate to 96.5 FPS, a reduction of 43.9 FPS. This substantial drop indicates that the GPU becomes more involved as resolution increases, but the CPU still has significant influence at Low settings.

The GPU's role becomes clearer when examining preset scaling at a fixed resolution. At 1080p, the difference between Low and Ultra is 82.8 FPS (140.4 down to 57.6). At 1440p, the same spread is 53.2 FPS (96.5 down to 43.3). At 4K, the spread narrows to 33.8 FPS (59.4 down to 25.6). This pattern shows that the GPU is the primary driver of settings-based performance differences — as resolution rises, the GPU becomes saturated, reducing the relative impact of settings changes.

Comparing across resolutions at the same preset reinforces this. With Low settings, dropping from 1080p to 1440p costs 43.9 FPS, and dropping from 1440p to 4K costs 37.1 FPS. With High settings, the equivalent drops are 21.5 FPS (77.6 to 56.1) and 22.4 FPS (56.1 to 33.7). The smaller absolute losses at higher presets suggest that the GPU is already heavily loaded at High settings, leaving less room for resolution to matter. Overall, the data indicates that Rust on this hardware is GPU-bound in most scenarios, with the CPU playing a meaningful role only at 1080p Low where frame rates exceed 100 FPS.