Instant compatibility check with FPS benchmarks and optimization tips
Rust
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 10 | 16 | 20 | 26 |
| 1440p QHD | 18 | 25 | 33 | 48 |
| 1080p Full HD | 31 | 36 | 44 | 66 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Rust on Your System
The Intel Core i5-12600KF paired with the AMD Radeon RX 570 delivers playable performance in Rust only at 1080p with the Low preset. At every other resolution and higher settings, the combination falls below the 60 FPS threshold. The recorded data shows a hard ceiling: this is a 1080p Low system for Rust, and even then it clears 60 FPS by a narrow margin of 5.9 frames.
Best Settings per Resolution
At 3840x2160 (4K), no settings preset reaches the 60 FPS playable threshold. The highest recorded average is 26 FPS on Low, which is far below the target. Medium averages 19.5 FPS, High averages 15.6 FPS, and Ultra drops to 9.6 FPS. The database lists no playable settings for 4K, meaning the best choice is simply the Low preset, but the experience will be severely compromised.
At 2560x1440 (1440p), the situation improves slightly but remains unplayable. Low produces 48.2 FPS average, still short of the 60 FPS line. Medium averages 32.6 FPS, High averages 25.3 FPS, and Ultra averages 17.8 FPS. No settings preset at this resolution clears the threshold, so the database records no playable settings here either.
At 1920x1080 (1080p), the Low preset is the only playable option, with an average of 65.9 FPS. This is the single configuration that meets the playable threshold. Medium falls to 44.2 FPS, High drops to 35.7 FPS, and Ultra bottoms out at 30.9 FPS. The best settings per resolution for this system is therefore 1080p Low, which is the only combination that stays at or above 60 FPS.
CPU and GPU Roles
The benchmark results indicate that the GPU is the dominant limiting factor for this game at all resolutions, but the CPU still plays a supporting role that becomes more visible at lower resolutions. The scaling pattern across resolutions shows a steep decline as pixel count increases, which is characteristic of a GPU-bound workload.
Comparing 1080p Low at 65.9 FPS to 1440p Low at 48.2 FPS, the performance drops by 26.9% when moving to 2.25 times the pixel count. Moving from 1440p Low to 4K Low drops from 48.2 FPS to 26 FPS, a 46.1% reduction. These large percentage drops point directly at the graphics card: the RX 570's 224.0 GB/s memory bandwidth and 5.095 TFLOPS of FP32 compute are simply not enough to feed higher resolutions.
The CPU side shows its influence through the settings scaling at 1080p. Going from Low to Medium drops average FPS from 65.9 to 44.2, a 32.9% reduction. This indicates that the i5-12600KF has headroom to push more frames, but the GPU cannot keep up with increased rendering loads. The CPU's Cinebench R23 multi-core score of 23391 and single-core score of 3302 place it in the 79th percentile of all CPUs, suggesting it is not the bottleneck at 1080p Low. However, at 4K, the GPU is so heavily saturated that even the CPU's strong single-thread performance cannot compensate.
The data shows a classic pairing: a strong mid-range CPU (10 cores, 16 threads, boost clock 4.90 GHz) held back by a GPU that was end-of-life even before Rust's 2018 release. The i5-12600KF's PassMark single-thread score of 3925 indicates solid per-core performance, but the RX 570's GCN 4.0 architecture from 2017 lacks the modern geometry and shading efficiency needed for Rust's demanding draw calls.
Measured FPS Breakdown
At 3840x2160, the recorded averages are uniformly low. Ultra settings produce 9.6 FPS average, which is the worst result in the entire dataset. High settings average 15.6 FPS, Medium averages 19.5 FPS, and Low averages 26 FPS. No minimum or maximum FPS values were recorded for any 4K configuration, but the averages alone confirm this resolution is not viable.
At 2560x1440, the averages improve but remain below the 60 FPS threshold. Ultra averages 17.8 FPS, High averages 25.3 FPS, Medium averages 32.6 FPS, and Low averages 48.2 FPS. The gap between Low and Medium is 15.6 FPS, which is substantial. The gap between Medium and High is 7.3 FPS, and between High and Ultra is 7.5 FPS. This suggests diminishing returns as settings increase, with the GPU struggling more at each step.
At 1920x1080, the full spread of results is visible. Low averages 65.9 FPS, which is the only playable result. Medium averages 44.2 FPS, a 32.9% drop from Low. High averages 35.7 FPS, a 19.2% drop from Medium. Ultra averages 30.9 FPS, a 13.4% drop from High. The scaling shows that each preset step costs roughly 10 to 20 FPS, with the largest single penalty occurring when moving from Low to Medium.
The minimum and maximum FPS fields are null across all measurements, so the database only provides average frame rates for this combination. The averages are consistent and repeatable, which allows for reliable comparison across settings and resolutions.
Similar Performance Alternatives
For the CPU, the Intel Core i5-12600KF has an average benchmark score of 27799. Its nearest rivals are all within 0.3% of that score. The Intel Core i9-10900K scores 27872, which is 0.3% higher, meaning it would perform nearly identically in CPU-bound scenarios. The AMD Ryzen 5 8500GE scores 27712, 0.3% lower. The AMD Ryzen 7 6800U scores 27887, 0.3% higher. The AMD Ryzen 7 5800X3D scores 27896, 0.3% higher. Any of these CPUs would deliver essentially the same frame rates in Rust when paired with the RX 570, since the GPU is the bottleneck.
For the GPU, the AMD Radeon RX 570 has an average benchmark score of 28766. Its nearest rivals show small deltas. The AMD Radeon RX 6800M scores 28874, 0.4% higher. The AMD Radeon R9 M295X scores 28580, 0.7% lower. The AMD Radeon RX 470 scores 28996, 0.8% higher. The NVIDIA Quadro RTX 8000 scores 28421, 1.2% lower. The RX 470 is the most relevant comparison, as it is the same architecture generation and would produce nearly identical FPS in Rust. The RX 6800M, despite being a much newer mobile part, scores within 0.4%, meaning its real-world performance in this game would be indistinguishable from the RX 570.
The database places this CPU+GPU combo at rank 3577 out of 3723 combinations tested for Rust. This indicates that the vast majority of other hardware pairs perform better in this game. The 74th percentile GPU ranking and 79th percentile CPU ranking do not translate into proportional game performance, because Rust is particularly demanding on GPU fill rate and memory bandwidth.
FAQ
Q: Can this system run Rust at 60 FPS on 1440p?
A: No. The best result at 2560x1440 is 48.2 FPS average on Low settings, which is below the 60 FPS playable threshold. Medium averages 32.6 FPS, High averages 25.3 FPS, and Ultra averages 17.8 FPS.
Q: What is the best playable setting for this PC?
A: The only playable configuration is 1920x1080 with Low settings, which averages 65.9 FPS. No other resolution or preset combination reaches 60 FPS.
Q: How much performance is lost when moving from 1080p to 1440p on Low settings?
A: The average FPS drops from 65.9 at 1080p Low to 48.2 at 1440p Low, a reduction of 17.7 FPS or 26.9%.
Q: Is the CPU or GPU the main bottleneck in Rust for this system?
A: The GPU is the primary bottleneck. The i5-12600KF scores in the 79th percentile of all CPUs, while the RX 570 scores in the 74th percentile of all GPUs. The steep FPS drops with resolution increases confirm GPU-bound behavior.
Q: How does the RX 570 compare to the RX 470 in this game?
A: The RX 470 has an average benchmark score of 28996, which is 0.8% higher than the RX 570's 28766. In Rust, these two cards would produce nearly identical frame rates, within 1 FPS at most settings.
Q: What is the frame rate on Ultra settings at 1080p?
A: Ultra settings at 1920x1080 average 30.9 FPS. This is below the 60 FPS threshold and represents a 53.1% drop from the Low preset's 65.9 FPS.
The Verdict
This PC can run Rust, but only under very specific conditions. The verdict by resolution is clear: 3840x2160 has no playable settings, 2560x1440 has no playable settings, and 1920x1080 has exactly one playable setting, Low, which averages 65.9 FPS.
The system clears the 60 FPS threshold at 1080p Low, but the margin is slim. Medium settings at 1080p drop to 44.2 FPS, which is a 32.9% penalty. Any move to a higher resolution immediately eliminates playability. The i5-12600KF is more than capable for this game, but the RX 570's 4 GB of GDDR5 memory and 224.0 GB/s bandwidth limit the visual fidelity and resolution.
For players who accept 1080p Low, this system delivers a functional Rust experience. The 65.9 FPS average is above the playable threshold, though the lack of recorded minimum FPS values means occasional dips cannot be ruled out. For anyone expecting 1440p or higher settings, the data shows this combination falls far short. The combo rank of 3577 out of 3723 reinforces that this is a low-tier configuration for Rust, and the only path to 60 FPS is the lowest preset at the lowest resolution.