Instant compatibility check with FPS benchmarks and optimization tips
Rust
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
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Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 47 | 62 | 73 | 114 |
| 1440p QHD | 83 | 107 | 125 | 178 |
| 1080p Full HD | 118 | 159 | 178 | 205 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Rust on Your System
The Intel Core i5-12400F paired with the NVIDIA GeForce RTX 5070 Ti is a combination that places in the 438th spot out of 3,723 tested hardware combos for Rust, a strong result that puts it well above the median. The CPU holds a 73rd percentile ranking among all processors, while the GPU sits in the 86th percentile among all graphics cards, indicating both components are positioned favorably for this title. Measured performance data confirms the system is genuinely capable, though the balance between processor and graphics workload shifts dramatically depending on the resolution and quality preset selected.
Similar Performance Alternatives
The Intel Core i5-12400F's average benchmark score of 19,039 places it in close company with several other processors that would deliver broadly similar frame pacing in Rust. The AMD Ryzen 5 7535HS sits at a nearly identical performance level with an average score of 19,047, showing a delta of 0 percent, meaning the two chips are effectively interchangeable in terms of raw compute throughput. The Intel Core 3 201E comes in marginally behind at 19,056 with a delta of -0.1 percent, while the Intel Core i5-1335U scores 18,982 (0.3 percent slower) and the AMD EPYC 7773X reaches 18,979 (0.3 percent slower). All four rivals fall within a 0.4 percent window of the i5-12400F, so users upgrading from any of these would see essentially no change in CPU-bound scenarios within Rust.
On the graphics side, the RTX 5070 Ti's average benchmark score of 49,957 places it alongside some surprisingly older contenders. The AMD Radeon RX Vega 64 posts a score of 50,001, just 0.1 percent higher, while the Intel Arc A550M reaches 49,737 (0.4 percent lower). The AMD Radeon RX 6900 XT is 2 percent faster at 50,951, and the AMD Radeon RX 6800 XT trails by 3.1 percent with a score of 48,477. These deltas suggest that in Rust specifically, the RTX 5070 Ti should produce frame rates nearly indistinguishable from an RX 6900 XT, while an RX 6800 XT would deliver slightly lower but still comparable performance. The presence of the RX Vega 64 in this group is noteworthy, as it implies that Rust's workload does not fully stress the newer architecture's features, making the game relatively forgiving on older graphics hardware.
CPU and GPU Roles
The division of labor between the i5-12400F and RTX 5070 Ti becomes clear when examining frame rates across resolutions. At 1920x1080 with Low settings, the system produces 204.7 FPS, which drops to 177.5 FPS at Medium, 159 FPS at High, and 118.3 FPS at Ultra. The scaling from Low to Ultra at 1080p shows a 42 percent reduction in frame rate, indicating that even at this resolution, graphics settings have a meaningful impact. However, the absolute numbers are high enough that the CPU's six cores and twelve threads are likely the primary constraint at the lower presets, since the GPU has ample headroom to render frames quickly.
Moving to 2560x1440, the pattern shifts. Low settings yield 177.8 FPS, Medium delivers 124.7 FPS, High produces 106.5 FPS, and Ultra falls to 83.3 FPS. The gap between Low and Ultra at 1440p is 53 percent, larger than at 1080p, which signals the GPU beginning to take on more responsibility. At 3840x2160, the trend accelerates: Low settings still manage 113.9 FPS, but Medium drops to 72.9 FPS, High reaches 61.5 FPS, and Ultra slumps to 47.3 FPS. The spread from Low to Ultra at 4K is a substantial 58 percent, and the fact that Ultra fails to hit 60 FPS while Low nearly doubles that threshold demonstrates that the RTX 5070 Ti is the dominant factor at this resolution. The data indicates the i5-12400F is sufficient for the CPU demands of Rust across all tested settings, while the GPU becomes progressively more critical as pixel count rises.
Measured FPS Breakdown
At 1920x1080, the system delivers its highest frame rates. Low settings produce an average of 204.7 FPS, which represents the ceiling for this configuration. Medium settings still achieve 177.5 FPS, while High settings maintain 159 FPS. Even Ultra settings, the most demanding preset, hold at 118.3 FPS, which is nearly double the 60 FPS playability threshold. No minimum or maximum frame rate data is available, so the averages represent the full picture, but all four presets clear the playable bar by wide margins.
Stepping up to 2560x1440, performance remains strong. Low settings average 177.8 FPS, showing a minimal 13 percent decline from 1080p Low. Medium settings deliver 124.7 FPS, a 30 percent reduction from the equivalent 1080p preset. High settings produce 106.5 FPS, down 33 percent from 1080p High. Ultra settings reach 83.3 FPS, a 30 percent drop from 1080p Ultra. Every preset at 1440p stays comfortably above 60 FPS, with Ultra retaining a 39 percent buffer over the playability threshold.
At 3840x2160, the picture changes more dramatically. Low settings average 113.9 FPS, which is still excellent and only 36 percent below the 1080p Low result. Medium settings fall to 72.9 FPS, representing a 59 percent decline from 1080p Medium. High settings manage 61.5 FPS, barely clearing the 60 FPS threshold with just a 2.5 percent margin. Ultra settings drop to 47.3 FPS, which is 21 percent below the playability threshold and marks the only preset in the entire test suite that fails to reach 60 FPS. The transition from 1080p to 4K costs roughly half the frame rate at each corresponding preset, with the most severe penalties appearing at Medium and above.
The Verdict
This PC can run Rust, and it does so effectively across most of the tested configuration space. The verdict data lists 3840x2160 as playable at High, Low, and Medium settings, with High being the best playable preset at an average of 61.5 FPS. That means at 4K, users can select High quality and still clear the 60 FPS threshold, though the margin is slim. Low and Medium also qualify, with 113.9 FPS and 72.9 FPS respectively. Ultra at 4K is the only non-playable combination, falling to 47.3 FPS.
At 2560x1440, all four presets are playable, and Ultra is listed as the best settings option with 83.3 FPS. This gives users full freedom to max out the graphics at this resolution while maintaining a 39 percent buffer above the playability threshold. At 1920x1080, the same situation applies: all presets are playable, with Ultra delivering 118.3 FPS. The verdict clearly indicates that this system is well-suited for 1080p and 1440p gaming in Rust, and it can handle 4K with a moderate settings cap. The single failure point at 4K Ultra is unlikely to be a dealbreaker, since High at 4K still offers a playable experience.
Best Settings per Resolution
For each resolution, the most demanding preset that remains at or above 60 FPS is identified as the best settings option. At 1920x1080, Ultra is the best playable preset, achieving an average of 118.3 FPS. This represents the maximum visual quality available while still delivering nearly double the playability threshold. At 2560x1440, Ultra is again the best choice, producing 83.3 FPS, which provides a comfortable margin above 60 FPS. At 3840x2160, High is the best playable preset, with an average of 61.5 FPS. This is the only resolution where the best settings option falls below 100 FPS, and the 1.5 FPS cushion over the threshold means users should be prepared for occasional dips into the 50s during intense scenes, though the average remains playable.
The progression is logical: 1080p allows maximum quality, 1440p also allows maximum quality with lower frame rates, and 4K requires dropping from Ultra to High. Users who prioritize frame rate over visual fidelity can always choose lower presets, as the data shows Low settings at 4K still delivers 113.9 FPS, which is well above what most displays can show.
FAQ
Q: Can this PC run Rust at 1920x1080 with Ultra settings?
A: Yes, the system achieves an average of 118.3 FPS at 1080p Ultra, which is well above the 60 FPS playability threshold.
Q: What is the highest playable setting at 3840x2160?
A: High settings are the most demanding playable preset at 4K, with an average of 61.5 FPS. Ultra at 4K falls below the threshold at 47.3 FPS.
Q: How much performance is lost when going from 1080p to 4K at Medium settings?
A: Medium settings drop from 177.5 FPS at 1920x1080 to 72.9 FPS at 3840x2160, a decline of 59 percent.
Q: Is the CPU or GPU more important for Rust at 2560x1440?
A: At 1440p, the frame rate scaling from Low (177.8 FPS) to Ultra (83.3 FPS) shows a 53 percent reduction, indicating the GPU is the limiting factor at higher presets, while the CPU remains sufficient across all settings.
Q: Does the RTX 5070 Ti outperform the RX 6900 XT in Rust?
A: Benchmark data shows the RX 6900 XT has a 2 percent higher average score (50,951 vs 49,957), so the RTX 5070 Ti is slightly slower in general compute tests, though real-world Rust performance would be nearly identical.
Q: How many settings at 2560x1440 clear 100 FPS?
A: Three settings at 1440p exceed 100 FPS: Low at 177.8 FPS, Medium at 124.7 FPS, and High at 106.5 FPS. Ultra falls below at 83.3 FPS.