Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Rust
Survival 2018

Rust

59%
Playable Your system meets minimum requirements.

Performance

1080p (Full HD)

Low 1080p Measured
145 FPS
Ultra 1080p Measured
62 FPS

1440p (2K / QHD)

Low 1440p Measured
100 FPS
Ultra 1440p Measured
43 FPS

4K (Ultra HD)

Low 4K Measured
59 FPS
Ultra 4K Measured
25 FPS
12.2ms Frame Time
18ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,463
Your CPU 19,039
Graphics Card
Required 28,194
Your GPU 21,035

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 25 33 40 59
1440p QHD 43 57 67 100
1080p Full HD 62 82 97 145

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 82
1920x1080 Low 145
1920x1080 Medium 97
1920x1080 Ultra 62
2560x1440 High 57
2560x1440 Low 100
2560x1440 Medium 67
2560x1440 Ultra 43
3840x2160 High 33
3840x2160 Low 59
3840x2160 Medium 40
3840x2160 Ultra 25

Performance Analysis: Rust on Your System

The Intel Core i5-12400F and NVIDIA GeForce RTX 5050 combination delivers a playable Rust experience at 1080p and 1440p, but it falls short of the 60 FPS threshold at 4K. At 1920x1080, the system can run every preset — Low, Medium, High, and Ultra — while maintaining an average above 60 FPS. At 2560x1440, the playable settings narrow to Low and Medium, with Medium being the best visually demanding preset that still clears the threshold. At 3840x2160, no preset reaches 60 FPS on average, meaning the system is not viable for 4K gaming in Rust unless the user accepts sub-60 frame rates.

Best Settings per Resolution

1920x1080: The most demanding preset that stays at or above 60 FPS is Ultra, which produces an average of 62 FPS. This is a narrow margin above the 60 FPS threshold, but it is sufficient. For users who want a larger safety buffer, High settings deliver 82 FPS on average, which is substantially smoother and leaves more headroom for intense scenes with multiple players or large bases. Medium runs at 97 FPS average, and Low reaches 145 FPS, so there is a wide range of options depending on whether visual fidelity or frame rate is prioritized.

2560x1440: The best playable preset is Medium, averaging 67 FPS. This is the only preset above 60 FPS that also offers moderate visual quality. Low runs at 100 FPS and is also playable, but Medium is the highest preset that keeps the average above the threshold. High drops to 57 FPS average, which is just below the 60 FPS target, and Ultra falls to 43 FPS, making both unsuitable for smooth gameplay at this resolution.

3840x2160: No preset reaches the 60 FPS threshold. The closest is Low, which averages 59 FPS — a single frame short of playable. Medium averages 40 FPS, High averages 33 FPS, and Ultra averages 25 FPS. At 4K, the system is effectively capped below the playable threshold across all settings, so users should not expect a smooth experience at this resolution.

CPU and GPU Roles

Benchmark results indicate that the GPU is the dominant constraint at higher resolutions, while the CPU provides sufficient headroom at 1080p. The Intel Core i5-12400F has a multi-core score of 12380 in Cinebench R23 and a single-core score of 1680, placing it in the 73rd percentile of all CPUs. This level of single-thread performance is adequate for Rust's physics-heavy gameplay, which tends to scale with CPU speed.

At 1920x1080, the difference between Low and Ultra is 83 FPS (from 145 FPS down to 62 FPS), which is a 57% drop. This scaling is primarily driven by GPU load — as settings increase, the RTX 5050 becomes the bottleneck. The CPU's role is less critical here because the frame rates are high enough that the processor is not limiting performance.

At 2560x1440, the gap between Low and Ultra narrows to 57 FPS (from 100 FPS to 43 FPS), a 57% drop similar to 1080p. The CPU remains sufficient, but the GPU is clearly the limiting factor at this resolution. The RTX 5050's 8 GB of GDDR6 memory and 320.0 GB/s bandwidth are likely strained by the higher pixel count and texture loads.

At 3840x2160, the GPU is fully saturated. The jump from Low (59 FPS) to Ultra (25 FPS) represents a 58% reduction, and even Low cannot clear 60 FPS. At this resolution, the CPU's performance is nearly irrelevant because the GPU is so heavily loaded that it cannot feed frames fast enough. The i5-12400F's single-thread score of 1680 in Cinebench R23 would be sufficient for 4K if the GPU had more headroom, but the RTX 5050 simply does not have the raw throughput for Rust at this resolution.

Measured FPS Breakdown

1920x1080: The measured data shows a clear progression across presets. Low averages 145 FPS, with no min or max recorded. Medium averages 97 FPS, with a minimum of 83 FPS and a maximum of 112 FPS. High averages 82 FPS, also without recorded extremes. Ultra averages 62 FPS, which is the lowest playable result at this resolution. The Medium preset's min of 83 FPS indicates that even in demanding moments, the frame rate stays well above the threshold.

2560x1440: Low averages 100 FPS. Medium averages 67 FPS, with a minimum of 57 FPS and a maximum of 77 FPS. The min of 57 FPS is below the 60 FPS threshold, meaning there are occasional dips during heavy scenes, but the average remains playable. High averages 57 FPS, which is borderline but technically below the threshold. Ultra averages 43 FPS, which is not suitable for smooth gameplay.

3840x2160: Low averages 59 FPS, just one frame short of the target. Medium averages 40 FPS, with a minimum of 34 FPS and a maximum of 45 FPS. The min of 34 FPS indicates severe stuttering in demanding situations. High averages 33 FPS, and Ultra averages 25 FPS, both far below any playable standard. The data shows a steep drop-off as resolution increases, confirming that the RTX 5050 is the primary bottleneck at 4K.

Similar Performance Alternatives

For the Intel Core i5-12400F, the nearest rivals based on average benchmark scores are the AMD Ryzen 5 7535HS (score 19047, delta 0%), the Intel Core 3 201E (score 19056, delta -0.1%), the Intel Core i5-1335U (score 18982, delta 0.3%), and the AMD EPYC 7773X (score 18979, delta 0.3%). The i5-12400F's average benchmark score is 19039, so all four rivals perform within a fraction of a percent. In practical terms, any of these CPUs would deliver nearly identical frame rates in Rust, as the game's CPU demands are similar across this performance band. The Ryzen 5 7535HS and Core 3 201E are the closest matches, with deltas of essentially zero.

For the NVIDIA GeForce RTX 5050, the nearest rivals are the AMD Radeon RX Vega M GL (score 21153, delta -0.6%), the AMD Radeon HD 8970M (score 21237, delta -1%), the AMD Radeon RX 5600 XT (score 20713, delta 1.6%), and the NVIDIA RTX A4000 Mobile (score 21379, delta -1.6%). The RTX 5050's average benchmark score is 21035. The RX 5600 XT is the only rival that scores higher, at 1.6% above, but the difference is negligible in real-world gaming. A system with the RX 5600 XT would produce nearly identical FPS numbers in Rust across all resolutions and presets. The RTX A4000 Mobile, despite its mobile designation, is also within 1.6%, meaning it would behave similarly in terms of playable settings.

The Verdict

This PC can run Rust at 1920x1080 with all four presets — Low, Medium, High, and Ultra — clearing the 60 FPS threshold. The best settings at this resolution are Ultra, which averages 62 FPS. At 2560x1440, the system is playable on Low (100 FPS) and Medium (67 FPS), but not on High (57 FPS) or Ultra (43 FPS). The best playable setting at 1440p is Medium. At 3840x2160, the system fails to reach 60 FPS on any preset, with the closest being Low at 59 FPS. The verdict is clear: this combination is suitable for 1080p and 1440p gaming, but not for 4K in Rust. The RTX 5050's 8 GB memory and 320.0 GB/s bandwidth are insufficient for the demands of 4K rendering in this title, while the i5-12400F provides ample CPU performance for the lower resolutions.

FAQ

Q: Can this PC run Rust at 1080p with Ultra settings?

A: Yes. At 1920x1080, Ultra settings produce an average of 62 FPS, which is above the 60 FPS playable threshold. The margin is small, but it is technically playable.

Q: What is the best settings preset for 1440p?

A: Medium settings at 2560x1440 provide an average of 67 FPS, making it the highest preset that stays above 60 FPS. Low settings run at 100 FPS, but Medium is the best balance of visual quality and performance.

Q: Is 4K playable with this hardware?

A: No. At 3840x2160, the highest average FPS is 59 on Low settings, which is just below the 60 FPS threshold. Medium, High, and Ultra all fall significantly lower, at 40 FPS, 33 FPS, and 25 FPS respectively.

Q: Which component is the bottleneck at 4K?

A: The NVIDIA GeForce RTX 5050 is the limiting factor. The GPU's average benchmark score is 21035, and it ranks in the 66th percentile of all GPUs. At 4K, the GPU cannot maintain 60 FPS even on Low settings, while the CPU's performance is sufficient for the task.

Q: How does the RTX 5050 compare to the AMD Radeon RX 5600 XT in Rust?

A: The RX 5600 XT has an average benchmark score of 20713, which is 1.6% lower than the RTX 5050's 21035. In practical terms, both GPUs would deliver nearly identical FPS in Rust, meaning the RX 5600 XT would also struggle at 4K and would achieve similar playable settings at 1080p and 1440p.

Q: What is the frame rate range at 1080p Medium settings?

A: At 1920x1080 with Medium settings, the measured data shows an average of 97 FPS, with a minimum of 83 FPS and a maximum of 112 FPS. This indicates consistent performance without significant dips below the playable threshold.