Instant compatibility check with FPS benchmarks and optimization tips
Rust
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
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Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 23 | 34 | 38 | 58 |
| 1440p QHD | 42 | 56 | 67 | 99 |
| 1080p Full HD | 63 | 83 | 94 | 141 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Rust on Your System
Rust is a demanding open-world survival game, and the combination of Intel's Core i5-12400F and AMD's Radeon RX 7600 XT handles it with clear compromises at higher resolutions but comfortable results at 1080p. The measured data in this benchmark entry covers three resolutions and four presets, and the pattern it shows is straightforward: at 1920x1080 every preset clears the 60 FPS threshold, at 2560x1440 only the two lighter presets do, and at 3840x2160 none do. This analysis walks through the numbers, explains where the GPU and CPU each matter, and identifies settings alternatives that would behave similarly.
Measured FPS Breakdown
Starting at 1920x1080, the pairing delivers its strongest results. Low averages 140.5 FPS, Medium averages 94.4, High averages 83.2, and even Ultra holds a 63.1 FPS average. The spread from Low to Ultra at this resolution is roughly 77 FPS, which tells us the RX 7600 XT has substantial headroom at 1080p and that image quality can be raised without falling under the playable threshold.
At 2560x1440, the averages compress downward but remain usable on lighter presets. Low posts 99 FPS, Medium 66.7, High 56.1, and Ultra 41.6. Medium is the highest preset that stays at or above 60 FPS here, and the jump from High down to Medium — from 56.1 to 66.7 — is what decides playability at this resolution.
At 3840x2160, the data turns negative across the board. Low manages 58.1 FPS, Medium 38, High 33.5, and Ultra 23.4. Even the lightest preset falls just short of the 60 FPS threshold, and Ultra sits at barely a third of the target. Minimum and maximum frame rates were not recorded in this dataset, so all figures cited here are averages.
The resolution scaling itself is informative. Comparing Medium across resolutions: 94.4 at 1080p, 66.7 at 1440p, and 38 at 4K. That is a drop of roughly 29 percent moving from 1080p to 1440p, and another steep fall moving to 4K — a pattern consistent with a GPU that is running out of pixel-throughput headroom as resolution climbs.
CPU and GPU Roles
The scaling data indicates that Rust, on this pairing, is GPU-limited at every tested resolution. Average frame rates fall sharply as resolution rises at every preset — Low goes 140.5, 99, then 58.1 — which is the signature of a graphics-bound workload. When a CPU is the bottleneck, raising resolution typically produces much smaller frame-rate losses because the processor is already saturated.
That said, the CPU is not a weak link here. The Core i5-12400F sits in the 73rd percentile against all CPUs in the database, with an average benchmark score of 19039. Its single-thread results — 909 in 3DMark single-thread, 244 in Cinebench R15 single-core, 1680 in Cinebench R23 single-core, and 1964 in Geekbench single-core — describe a processor with solid per-core throughput, which matters for a survival game with heavy simulation and streaming of a large world. Its multi-threaded results, including a Cinebench R23 multi-core score of 12380 and a Geekbench multi-core score of 9472 across 6 cores and 12 threads, show capable parallel performance.
The GPU, meanwhile, sits in the 60th percentile against all GPUs with an average benchmark score of 17083. Its PassMark G3D score of 17132 and Geekbench OpenCL score of 92426 place it as the component setting the performance ceiling. The practical read: at 1080p the GPU still has room to spare, at 1440p it is near its comfortable limit, and at 4K it is the reason no preset clears 60 FPS. Upgrading the GPU would move Rust's frame rates at all three resolutions; upgrading the CPU alone would likely change little.
FAQ
Q: Can the i5-12400F + RX 7600 XT run Rust at 1080p?
A: Yes, comfortably. All four presets clear 60 FPS at 1920x1080, with averages of 140.5 (Low), 94.4 (Medium), 83.2 (High), and 63.1 (Ultra). Ultra is the best playable preset at this resolution.
Q: Can this pairing run Rust at 1440p?
A: Yes, with reduced settings. At 2560x1440, Low (99 FPS) and Medium (66.7 FPS) clear the threshold, while High (56.1) and Ultra (41.6) do not.
Q: Can it run Rust at 4K?
A: No. At 3840x2160 the highest average is 58.1 FPS on Low, which falls short of 60 FPS, and Ultra drops to 23.4 FPS. The verdict data lists no playable settings at this resolution.
Q: How much FPS is lost going from 1080p to 1440p?
A: On Medium, the average falls from 94.4 to 66.7 FPS. On Low, it falls from 140.5 to 99. Both drops are large, indicating the GPU is the limiting component.
Q: How does this CPU-GPU combination rank in Rust against other tested combos?
A: It ranks 2462 out of 3723 tested combinations, placing it below the midpoint of the database for this specific game.
Q: Is the CPU fast enough for Rust's single-threaded demands?
A: The data suggests yes. The i5-12400F posts 1680 in Cinebench R23 single-core and 3481 in PassMark single-thread, and the benchmark scaling shows frame rates limited by the GPU rather than the processor.
Similar Performance Alternatives
For the CPU side, the nearest rivals list identifies hardware with statistically identical aggregate performance. The AMD Ryzen 5 7535HS matches the i5-12400F exactly at a deltaPct of 0, and the Intel Core i5-1335U sits just 0.3 percent away. Even the AMD EPYC 7773X and Intel Core 3 201E fall within a fraction of a percent on average score. Any of these processors would be expected to deliver essentially the same Rust experience alongside this GPU, since the data shows the CPU is not the bottleneck.
For the GPU side, the alternatives are more diverse in character. The NVIDIA GeForce RTX 3070 scores slightly higher on average (deltaPct of -0.7, meaning it is marginally ahead), the NVIDIA GeForce GTX 690 is 0.3 percent behind, the AMD Radeon HD 7970M is 0.4 percent behind, and the NVIDIA Tesla M4 trails by 0.9 percent. A swap to any of these cards would, per the database averages, produce Rust results within roughly one percent of what the RX 7600 XT delivers here.
Best Settings per Resolution
At 1920x1080, the most demanding playable preset is Ultra, averaging 63.1 FPS — a clearing of the 60 FPS threshold, albeit narrowly.
At 2560x1440, the best playable preset is Medium, averaging 66.7 FPS. High falls to 56.1 and cannot be recommended under this threshold.
At 3840x2160, there is no playable preset. Low, the lightest option, averages 58.1 FPS — short of 60 — so no settings recommendation can be made for 4K on this hardware.
The Verdict
Yes, this PC can run Rust — with conditions. At 1920x1080, the verdict data confirms all four presets (Low, Medium, High, and Ultra) are playable, with Ultra as the best setting at 63.1 FPS average. At 2560x1440, the playable set narrows to Low and Medium, with Medium the best choice at 66.7 FPS average. At 3840x2160, the verdict is a clear no: the playable settings list is empty and the best settings field is null, because even Low at 58.1 FPS misses the threshold. For a player targeting 60 FPS, 1080p at any preset or 1440p at Medium is the supported envelope of this pairing.
How This Combo Ranks
Within the Rust results specifically, the i5-12400F and RX 7600 XT pairing ranks 2462 out of 3723 tested combinations — below the halfway point of the database for this game. That placement is consistent with the resolution-by-resolution findings: the combination is fully competent at 1080p, borderline at 1440p depending on preset, and outmatched at 4K. Individually, the components sit at the 73rd percentile (CPU) and 60th percentile (GPU) against all hardware in the database, so the ranking in Rust reflects primarily the GPU's position, since the measured scaling shows the graphics card setting the frame-rate ceiling at every tested resolution.