Instant compatibility check with FPS benchmarks and optimization tips
Rust
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Your GPU supports ray tracing.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 47 | 62 | 74 | 110 |
| 1440p QHD | 80 | 106 | 125 | 179 |
| 1080p Full HD | 117 | 154 | 174 | 203 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Rust on Your System
The Intel Core i5-12400 paired with the NVIDIA GeForce RTX 5070 Ti delivers a robust Rust experience, with benchmark data showing that this combination can clear the 60 FPS playable threshold at every tested resolution. At 1080p and 1440p, the system even handles the Ultra preset with substantial headroom, while 4K requires a slight compromise down to High settings for a smooth frame rate. The measured FPS data indicates a system that is well-balanced for this survival title, though the CPU's 72nd percentile ranking and the GPU's 86th percentile ranking suggest that the graphics card carries more of the performance load in this pairing.
FAQ
Q: What is the maximum average FPS this system achieves in Rust at 1080p?
A: The highest average frame rate recorded is 203 FPS, which occurs at 1920x1080 with the Low preset. The Ultra preset at this resolution still delivers a very playable 117 FPS average.
Q: Can this PC handle Rust at 4K resolution?
A: Yes, 4K is playable. At 3840x2160, the High preset yields an average of 62 FPS, and the Medium preset produces 74 FPS. However, the Ultra preset drops to 47 FPS, which falls below the 60 FPS playable threshold.
Q: Which component, the CPU or GPU, ranks higher among all tested hardware?
A: The GPU ranks higher, sitting in the 86th percentile of all GPUs, while the CPU is in the 72nd percentile of all CPUs. The RTX 5070 Ti's average benchmark score is 49,957, compared to the i5-12400's average of 18,683.
Q: What is the performance difference between the Low and Ultra presets at 1440p?
A: At 2560x1440, the Low preset produces an average of 179 FPS, while Ultra drops to 80 FPS. That represents a 55% reduction in frame rate when moving from the lowest to the highest quality settings.
Q: How does the RTX 5070 Ti compare to its nearest rival, the AMD Radeon RX 6900 XT?
A: The RTX 5070 Ti trails the RX 6900 XT by 2% in average benchmark score. The RTX 5070 Ti scores 49,957, while the RX 6900 XT scores 50,951.
Q: Is the 4K Medium preset a better choice than 4K High for maintaining high frame rates?
A: The data shows that 4K Medium averages 74 FPS, which is 12 FPS higher than the 62 FPS average at High. The Medium preset also has a recorded minimum of 63 FPS, ensuring the frame rate stays above the 60 FPS threshold.
Similar Performance Alternatives
For the CPU, the Intel Core i5-12400's average benchmark score of 18,683 places it in close competition with several other processors. The AMD EPYC 7643 is nearly identical in performance, with a score of 18,697, representing a negligible 0.1% deficit. The Intel Core i7-1355U is also a near-match at 18,730, being 0.3% slower. The AMD Ryzen AI 5 330 scores 18,811, which is 0.7% behind the i5-12400. On the other side, the Intel Core i3-14100F scores 18,519, meaning the i5-12400 holds a 0.9% advantage. These four chips define a tight performance cluster, meaning a system built around any of them would deliver nearly identical CPU-bound behavior in Rust.
On the GPU side, the RTX 5070 Ti's average score of 49,957 places it alongside some unexpected company. The AMD Radeon RX Vega 64 scores 50,001, just 0.1% higher, making it a statistical tie. The Intel Arc A550M is 0.4% behind at 49,737. The AMD Radeon RX 6900 XT scores 50,951, which is 2% faster, while the AMD Radeon RX 6800 XT sits 3.1% behind at 48,477. Gamers coming from any of these GPUs would experience similar raw compute performance, though the RTX 5070 Ti brings newer architecture features that the benchmark averages do not fully capture.
Looking at the combined system behavior, this pairing ranks 472nd out of 3,723 tested combinations in Rust, placing it in the top 13% of all systems. The CPU's nearest rivals and the GPU's nearest rivals suggest that swapping either component for a direct competitor would produce a system with nearly indistinguishable frame rates, as the deltas are all within a 3.1% band. The fact that the CPU is a 6-core, 12-thread Alder Lake part with a 4.40 GHz boost clock and the GPU is a Blackwell 2.0 architecture with 8,960 shading units means the system has both strong single-threaded responsiveness and massive parallel throughput for Rust's complex world simulation.
CPU and GPU Roles
The benchmark data reveals an interesting scaling pattern across resolutions and presets that indicates which component is the limiting factor in Rust. At 1920x1080, the difference between Low and Ultra presets is substantial: 203 FPS versus 117 FPS, a 42% drop. This wide gap suggests the GPU is heavily involved, as lowering quality settings directly boosts frame rates. At 2560x1440, the same preset swing goes from 179 FPS down to 80 FPS, a 55% reduction. At 3840x2160, Low produces 110 FPS while Ultra limps to 47 FPS, a 57% reduction.
The resolution scaling tells a clearer story about CPU versus GPU load. Moving from 1080p Low to 4K Low, the frame rate drops from 203 FPS to 110 FPS, a 46% decrease. This indicates that even at Low settings, the GPU is being pushed harder at higher resolutions. However, the CPU is not entirely idle: at 1080p Low, the system produces 203 FPS, which is a very high frame rate that requires a capable processor to feed the GPU. The i5-12400's single-thread score of 910 in 3DMark and its Passmark single-thread score of 3,456 suggest it has sufficient per-core strength for this task.
The 4K Ultra result is the clearest indicator of GPU dominance. At 47 FPS, this is the only configuration that fails to hit 60 FPS, and it fails by a wide margin. The CPU's performance does not change with resolution, so the fact that 4K Ultra is unplayable while 1440p Ultra hits 80 FPS points directly to the GPU being the bottleneck at this extreme setting. Similarly, the 4K High result of 62 FPS shows that the GPU is right at its limit, while the CPU still has headroom, as evidenced by the 117 FPS result at 1080p Ultra. For players targeting 1440p or 1080p, the CPU and GPU are well matched, but at 4K, the RTX 5070 Ti becomes the limiting factor.
The Verdict
This PC can run Rust, and it does so with room to spare at most settings. The verdict data shows that at 1920x1080, all four presets—Low, Medium, High, and Ultra—are playable, with the Ultra preset delivering an average of 117 FPS. At 2560x1440, all four presets also clear the 60 FPS threshold, with Ultra averaging 80 FPS. At 3840x2160, three of the four presets are playable: Low at 110 FPS, Medium at 74 FPS, and High at 62 FPS. The 4K Ultra preset, at 47 FPS, is the only configuration that misses the 60 FPS playable threshold.
The best playable setting at each resolution is the highest quality preset that maintains at least 60 FPS. For 4K, that is High, which achieves 62 FPS. For 1440p, Ultra is the best choice at 80 FPS. For 1080p, Ultra is also the best, producing 117 FPS. The system's overall ranking of 472 out of 3,723 tested combinations reinforces the verdict that this is a high-performing setup for Rust, with the GPU's 86th percentile ranking being the primary driver of this success.
Players who own a 4K monitor will need to make a choice between High and Medium settings. High offers better visual fidelity at 62 FPS, while Medium provides a more comfortable 74 FPS with a minimum of 63 FPS, ensuring the frame rate never dips below the threshold. For competitive play, the 1440p Low preset at 179 FPS or the 1080p Low preset at 203 FPS would be the ideal choices, as these maximize frame rates for fast-paced interactions.
Best Settings per Resolution
At 3840x2160, the most demanding preset that stays at or above 60 FPS is High, with an average of 62 FPS. The benchmark data shows that Medium is also viable at 74 FPS, but High offers superior visual quality while still clearing the threshold. Ultra at 47 FPS is not recommended, as it falls 13 FPS short of the playable threshold.
At 2560x1440, the Ultra preset is the best choice, delivering an average of 80 FPS. This provides a significant visual upgrade over High, which runs at 106 FPS, and the 80 FPS average leaves enough headroom that occasional dips are unlikely to cause noticeable stuttering. The Medium preset at 125 FPS and Low at 179 FPS are also available for players who prefer higher refresh rates over visual fidelity.
At 1920x1080, Ultra is the recommended setting, with an average of 117 FPS. This is a 46% improvement over the 4K Ultra result, showing that 1080p users can enjoy maximum quality without sacrificing smoothness. The High preset at 154 FPS and Medium at 174 FPS are also excellent options, and the Low preset at 203 FPS approaches the refresh rate limits of most monitors.
How This Combo Ranks
The Intel Core i5-12400 and NVIDIA GeForce RTX 5070 Ti combination ranks 472nd out of 3,723 tested system configurations in Rust. This places the combo in the top 12.7% of all systems tested, which is an impressive showing given the breadth of hardware combinations in the database. The ranking reflects the balanced nature of this pairing: the CPU's 72nd percentile ranking is respectable but not elite, while the GPU's 86th percentile ranking is the stronger contributor.
In practical terms, this rank means that roughly 3,251 tested combinations performed worse in Rust, while 471 performed better. The systems that rank higher likely feature more powerful CPUs, such as higher-core-count parts or newer generations, but the data does not specify which specific combinations outperform this one. The rank also contextualizes the 4K Ultra result: a system that cannot maintain 60 FPS at 4K Ultra can still rank in the top 13% because many other combinations struggle even at lower resolutions.
The delta between the CPU and GPU percentiles—72 for the CPU versus 86 for the GPU—suggests that upgrading the processor would not yield significant gains in Rust. The 4K results already show the GPU is the bottleneck at high settings, so a stronger CPU would only help in CPU-bound scenarios like large player counts or complex base-building physics. Conversely, the GPU's high percentile means this system is well-prepared for future titles that demand more graphics power, though the CPU may become a limiting factor in CPU-intensive games that are not as well-optimized as Rust.