Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Rust
Survival 2018

Rust

66%
Playable Your system meets minimum requirements.

Performance

1080p (Full HD)

Low 1080p Measured
174 FPS
Ultra 1080p Measured
75 FPS

1440p (2K / QHD)

Low 1440p Measured
120 FPS
Ultra 1440p Measured
52 FPS

4K (Ultra HD)

Low 4K Measured
71 FPS
Ultra 4K Measured
30 FPS
10.1ms Frame Time
15ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,463
Your CPU 18,683
Graphics Card
Required 28,194
Your GPU 26,331

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 30 40 47 71
1440p QHD 52 68 80 120
1080p Full HD 75 99 117 174

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 99
1920x1080 Low 174
1920x1080 Medium 117
1920x1080 Ultra 75
2560x1440 High 68
2560x1440 Low 120
2560x1440 Medium 80
2560x1440 Ultra 52
3840x2160 High 40
3840x2160 Low 71
3840x2160 Medium 47
3840x2160 Ultra 30

Performance Analysis: Rust on Your System

# Can Intel Core i5-12400 + NVIDIA GeForce RTX 5060 run Rust?

The pairing of Intel's Core i5-12400 — a 6-core, 12-thread Alder Lake-S processor on Intel Socket 1700 with a 4.40 GHz boost clock and 18 MB of shared L3 cache — with NVIDIA's GeForce RTX 5060, a Blackwell 2.0 card built on TSMC's 5 nm process with 8 GB of GDDR7 and 19.18 TFLOPS of FP32 throughput, delivers measured, playable Rust performance at two of the three resolutions tested in this database. Rust, a survival title released in 2018, is well served by this combination at 1920x1080 and 2560x1440, where every preset except 1440p Ultra clears the 60 FPS playability threshold. At 3840x2160 the combo holds that line only on the Low preset. All figures below are measured results, not estimates.

Measured FPS Breakdown

At 1920x1080, the data shows a smooth ladder from 174 FPS average on Low down to 117 on Medium and 99 on High, with Ultra still delivering 75 FPS. The Medium run recorded a frame-time range of 99 minimum to 134 maximum, meaning even the slowest frames sit comfortably above the 60 FPS threshold — a strong indicator of consistent pacing rather than an average propped up by high peaks.

At 2560x1440, the same ladder shifts down: 120 FPS on Low, 80 on Medium, 68 on High, and 52 on Ultra. The Medium entry again carries the only minimum/maximum data at this resolution, spanning 68 to 92 FPS. That 68 FPS floor matters — it confirms the High preset's 68 FPS average is achievable without dipping into unplayable territory at typical frame variance, while Ultra's 52 average clearly falls short of the threshold.

At 3840x2160, the RTX 5060's 8 GB frame buffer and 128-bit bus face a survival game that scales heavily with resolution. Low averages 71 FPS, Medium 47 (with a 40-to-55 range), High 40, and Ultra 30. Only Low clears 60 FPS. The Medium minimum of 40 FPS illustrates how steep the 4K penalty is: the same preset that holds a 68 FPS floor at 1440p loses over 40 percent of its frame rate when quadrupling the pixel count.

CPU and GPU Roles

The scaling pattern across resolutions indicates Rust is GPU-bound on this configuration at Medium and above. From 1080p to 1440p, Medium drops from 117 to 80 FPS and Low drops from 174 to 120 — losses far too large to be attributable to a CPU ceiling, since a processor-limited scenario would hold frame rates roughly flat as resolution rises. The Core i5-12400's 174 FPS on 1080p Low is the clearest evidence of the CPU's ceiling: that is the point where the GPU is least loaded and the processor's single-threaded capability becomes the limiter.

The processor is not a weak link. Its Passmark single-thread score of 3456, Cinebench R23 single-core result of 2257, and 3DMark single-thread score of 910 place it in the 72nd percentile of all CPUs in this database. Rust's simulation load — a persistent survival world — benefits from that per-core throughput. The six cores and twelve threads are sufficient here; the 3DMark scaling from 1692 on 2 threads to 5890 on max threads shows the chip scales well when a game spawns across its full thread count.

The RTX 5060, meanwhile, sits in the 72nd percentile of all GPUs, mirroring the CPU's relative standing. Both components are balanced for each other: neither is dramatically ahead of the other, which is why preset choice, not a bottleneck swap, determines where the frame rate lands at each resolution.

FAQ

Q: Can this combo run Rust at 1080p on max settings?

A: Yes. Ultra at 1920x1080 averages 75 FPS, above the 60 FPS playability threshold. All four presets are playable at this resolution, with Low reaching 174 FPS.

Q: What about 1440p?

A: Yes, with one exception. Low (120 FPS), Medium (80 FPS), and High (68 FPS) all clear 60 FPS at 2560x1440. Ultra averages 52 FPS and does not meet the threshold.

Q: Is 4K viable?

A: Only on the Low preset, which averages 71 FPS. Medium (47), High (40), and Ultra (30) all fall short of 60 FPS at 3840x2160.

Q: Which component limits performance?

A: At Medium and higher settings, the GPU is the limiter — frame rates fall sharply as resolution rises, a signature of graphics-bound behavior. On Low settings at 1080p, the CPU becomes the ceiling, topping out near 174 FPS.

Q: What CPU score indicates Rust readiness here?

A: The Core i5-12400 posts a Cinebench R23 multi-core score of 15989, a Geekbench multi-core result of 8564, and a Passmark multithread score of 18747 — figures consistent with its 72nd-percentile standing among tested CPUs.

Q: How consistent are frame rates?

A: The recorded Medium runs show minimums of 99 FPS at 1080p (versus a 117 average) and 68 FPS at 1440p (versus 80), indicating floors that stay well above the playability line at those resolutions.

Similar Performance Alternatives

On the CPU side, the database's nearest rivals for the Core i5-12400 (average benchmark score 18683) cluster remarkably tightly. The AMD EPYC 7643 scores 18697, just 0.1 percent higher; the Intel Core i7-1355U sits at 18730, 0.3 percent ahead; the AMD Ryzen AI 5 330 averages 18811, 0.7 percent higher; and the Intel Core i3-14100F lands at 18519, 0.9 percent lower. Any of these processors would deliver effectively indistinguishable Rust performance when paired with an equivalent GPU. The i3-14100F is particularly relevant as a same-family alternative that scores marginally below the i5-12400.

On the GPU side, the RTX 5060 (average score 26331) has equally close neighbors: the AMD Radeon 860M at 26401 (-0.3 percent), the NVIDIA GeForce MX550 at 26421 (-0.3 percent), the AMD Radeon RX 5700 XT 50th Anniversary at 26553 (-0.8 percent), and the AMD Radeon RX 6750 XT at 26011 (+1.2 percent, meaning it trails the RTX 5060 by that margin). A system built around any of these GPUs with a comparable CPU should reproduce the measured Rust frame rates within a narrow band. The RX 6750 XT stands out as the nearest discrete-card alternative, marginally slower on aggregate.

How This Combo Ranks

Across the Rust results in this database, the Core i5-12400 plus RTX 5060 configuration ranks 1657 out of 3723 tested combinations. That places it almost exactly at the midpoint — slightly below the median — of all hardware pairings measured for this game. The ranking aligns with the percentile data for both components: each sits in the 72nd percentile of its respective category on aggregate synthetic benchmarks, but Rust's tested hardware pool skews toward stronger combinations, pulling the combo's in-game rank closer to the middle. In practical terms, roughly half the tested systems run Rust faster and roughly half run it slower, and the gap to the top tier comes almost entirely from GPU throughput at higher resolutions rather than CPU limitations.

The Verdict

Yes — this PC runs Rust, with resolution-dependent caveats. At 1920x1080, the verdict is unqualified: every preset from Low through Ultra is playable, with Ultra averaging 75 FPS. At 2560x1440, the verdict is positive with a single exclusion — Low, Medium, and High all clear 60 FPS (120, 80, and 68 respectively), while Ultra's 52 FPS average misses the mark. At 3840x2160, the verdict is a qualified no for most players: only the Low preset's 71 FPS average is playable, and stepping up to Medium immediately drops to 47 FPS. For a survival game where frame consistency affects combat outcomes, the 99 FPS minimum recorded at 1080p Medium makes that resolution the sweet spot for competitive play, while 1440p High at 68 FPS suits a balanced experience.

Best Settings per Resolution

  • 1920x1080: Ultra is the most demanding playable preset, averaging 75 FPS — comfortably above the 60 FPS threshold.
  • 2560x1440: High is the ceiling here, averaging 68 FPS. Medium offers more headroom at 80 FPS if frame-rate dips are a concern.
  • 3840x2160: Low is the only preset that stays at or above 60 FPS, averaging 71 FPS. Any higher setting drops below the playability line, with Medium at 47 FPS and a recorded minimum of 40.