Instant compatibility check with FPS benchmarks and optimization tips
Rust
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 12 | 16 | 19 | 28 |
| 1440p QHD | 20 | 27 | 32 | 48 |
| 1080p Full HD | 30 | 39 | 46 | 69 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Rust on Your System
Measured FPS Breakdown
The recorded data for Rust with the Intel Core i5-12400 and Intel Arc B370 shows a clear performance pattern across resolutions and settings. At 3840x2160, the combination struggles significantly. With Low settings, the average FPS is 28. Medium settings drop the average to 19 FPS, with a minimum of 16 and a maximum of 22. High settings yield an average of 16 FPS, while Ultra falls to 12 FPS. None of these figures approach the 60 FPS playability threshold.
Moving to 2560x1440, performance improves but remains below the target. Low settings produce an average of 48 FPS. Medium settings deliver an average of 32 FPS, with the recorded range spanning from 27 to 37 FPS. High settings average 27 FPS, and Ultra drops to 20 FPS. The gap between Low and Medium is 16 FPS, indicating that the transition to higher graphical loads has a substantial impact on frame rates.
At 1920x1080, the data shows the only configuration that crosses the 60 FPS line. Low settings reach an average of 69 FPS. Medium settings average 46 FPS, with a minimum of 39 and a maximum of 53. High settings produce an average of 39 FPS, while Ultra averages 30 FPS. The difference between Low and Medium at this resolution is 23 FPS, which is the largest single-step drop observed in the entire dataset. High to Ultra represents a 9 FPS decline, showing diminishing returns as settings scale upward.
The data indicates that the Arc B370, with its shared memory architecture and 6.144 TFLOPS of FP32 throughput, is the limiting factor at higher resolutions. The CPU, with its Cinebench R23 multi-core score of 15989, is far more capable than what these frame rates suggest. At 1080p Low, the CPU can feed the GPU enough to hit 69 FPS, but at 2160p, even the lowest settings only manage 28 FPS, which points to a severe GPU bottleneck.
Best Settings per Resolution
The most demanding preset that maintains an average of at least 60 FPS varies by resolution. At 3840x2160, no settings preset achieves 60 FPS. The highest recorded average at this resolution is 28 FPS on Low, which is far below the playability threshold. The verdict data confirms that the playable settings list is empty for this resolution.
At 2560x1440, the situation is identical: no preset reaches 60 FPS. Low settings average 48 FPS, which is the closest, but it falls short by 12 FPS. Medium, High, and Ultra all average below 32 FPS. The playable settings list is empty here as well.
At 1920x1080, the Low preset is the only configuration that clears the 60 FPS mark. It averages 69 FPS. This is 9 FPS above the threshold, leaving a small but usable margin. Medium settings average 46 FPS, which is 14 FPS short. The database therefore identifies Low at 1080p as the best settings configuration for this combination, with an average of 69 FPS.
FAQ
Q: Can this system run Rust at 60 FPS on any settings at 2560x1440?
A: No. The highest average FPS at 2560x1440 is 48 FPS on Low settings. Medium averages 32 FPS, High averages 27 FPS, and Ultra averages 20 FPS. None of these reach the 60 FPS playability threshold.
Q: What is the highest graphical preset that remains playable at 1920x1080?
A: Low settings is the only preset that stays at or above 60 FPS at 1920x1080, with an average of 69 FPS. Medium settings drops to 46 FPS, which is below the threshold.
Q: How does the Ultra preset compare to Low at 4K?
A: At 3840x2160, Ultra averages 12 FPS while Low averages 28 FPS. This is a 16 FPS difference, meaning Low is more than double the frame rate of Ultra, though both are far below 60 FPS.
Q: Is there a significant difference between Medium and High at 1440p?
A: The gap is small. Medium averages 32 FPS with a range of 27 to 37 FPS, while High averages 27 FPS. The difference is 5 FPS on average, which is less than the variance seen in the Medium preset's minimum and maximum.
Q: Does the 1080p Medium preset have enough headroom for demanding scenes?
A: No. The Medium preset at 1080p averages 46 FPS, with a minimum recorded of 39 FPS and a maximum of 53 FPS. Even the maximum is below the 60 FPS threshold, so frame drops will always result in sub-60 FPS performance.
Q: What is the best average FPS achievable at any resolution and settings in the database?
A: The highest recorded average is 69 FPS, which occurs at 1920x1080 with Low settings. This is the only configuration in the dataset that exceeds the 60 FPS playability threshold.
The Verdict
The recorded data answers clearly whether this PC can run Rust. At 3840x2160, the system cannot reach 60 FPS on any preset. The best result is 28 FPS on Low, which is less than half of the playability threshold. At 2560x1440, the outcome is the same: no preset reaches 60 FPS. Low averages 48 FPS, which is close but still 12 FPS short. Medium, High, and Ultra all fall below 32 FPS.
At 1920x1080, the system satisfies the minimum requirement. Low settings achieve an average of 69 FPS, surpassing the 60 FPS threshold. This is the sole configuration in the entire dataset that is playable. Medium, High, and Ultra all fail to reach 60 FPS, with averages of 46, 39, and 30 FPS respectively. The verdict is that this combination can run Rust, but only at 1080p with Low settings. Any higher preset or resolution will result in sub 60 FPS performance. The system is heavily GPU limited, as evidenced by the steep frame rate drops when resolution or graphical load increases.
Similar Performance Alternatives
The CPU and GPU each have nearest rivals in the database that can indicate similar performance characteristics. For the Intel Core i5-12400, the average benchmark score is 18683. The closest rival is the AMD EPYC 7643, with an average score of 18697, which is 0.1% higher. The Intel Core i7-1355U scores 18730, 0.3% higher. The AMD Ryzen AI 5 330 scores 18811, 0.7% higher. The Intel Core i3-14100F scores 18519, which is 0.9% lower. These CPUs all sit within a 1% performance band, meaning they would likely deliver nearly identical frame rates in CPU bound scenarios. For a game like Rust, which can be CPU intensive, swapping the i5-12400 for any of these rivals would not materially change the measured FPS at 1080p Low.
For the Intel Arc B370, the average score is 1184. The nearest rival is the ATI Mobility Radeon HD 5570, with a score of 1186, 0.2% higher. The ATI Radeon HD 5770 scores 1190, 0.5% higher. The AMD Radeon HD 7650M scores 1192, 0.7% higher. The AMD FirePro M2000 scores 1168, 1.4% lower. These GPUs are all within a 2% performance delta, so they would produce nearly identical frame rates in GPU limited scenarios. Since the Arc B370 is the bottleneck at higher resolutions, using any of these alternatives would yield similar sub 60 FPS results at 1440p and 4K.
How This Combo Ranks
In the database of tested combinations for Rust, this specific pairing ranks 3437 out of 3723 combos. This places it in the lower 8% of all tested systems. The rank reflects the GPU's weak relative performance; the Arc B370 sits at the 5th percentile among all GPUs, while the CPU is at the 72nd percentile. The disparity between CPU and GPU performance explains the ranking. The system has a capable processor paired with a very weak integrated graphics solution, which severely limits its overall game performance.
The data shows that the 69 FPS at 1080p Low is the only playable result, and it is achieved through the CPU's strength combined with the GPU's low settings. The 3437th rank indicates that most other tested combinations in the database outperform this one in Rust, primarily because they have stronger GPUs. The i5-12400 is not the limiting factor; the Arc B370 is. If this benchmark were run with a different GPU, the rank would likely improve substantially.
CPU and GPU Roles
The data In Rust, the roles of the CPU and GPU shift depending on the resolution and settings. At 3840x2160, the GPU is the dominant bottleneck. The Low preset yields 28 FPS, and increasing settings to Medium drops to 19 FPS, a 9 FPS loss. At Ultra, the frame rate falls to 12 FPS. The CPU's 6 cores and 12 threads are not the constraint at this resolution, as the rendering load overwhelms the Arc B370's 1280 shading units.
At 2560x1440, the GPU remains the primary limit. Low settings produce 48 FPS, Medium drops to 32 FPS, and High falls to 27 FPS. The difference between Low and Medium is 16 FPS, which is larger than the 5 FPS gap between Medium and High. This suggests that the GPU is sensitive to the most demanding rendering features that Medium enables.
At 1920x1080, the balance shifts slightly. Low settings achieve 69 FPS, which is above the 60 FPS threshold. This is the only configuration where the CPU can keep the GPU fed enough to reach playable frame rates. Medium drops to 46 FPS, and the 23 FPS loss from Low to Medium indicates the GPU is again overwhelmed. The CPU, with a Cinebench 23 multi-core score of 15989, is not the limiting factor at any resolution. The data shows that the GPU is the primary constraint across all settings and resolutions, but the CPU's strength is what allows 1080p Low to clear 60 FPS. At higher resolutions, the GPU alone determines the outcome.