Instant compatibility check with FPS benchmarks and optimization tips
Rust
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
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Your GPU supports ray tracing.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 30 | 38 | 43 | 70 |
| 1440p QHD | 47 | 66 | 76 | 113 |
| 1080p Full HD | 70 | 93 | 110 | 167 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Rust on Your System
The Intel Core i5-12400 and AMD Radeon RX 6700 XT combination presents a balanced mid-range pairing for Rust, with the data showing that the CPU and GPU each sit at the 72nd percentile among their respective categories. This alignment means neither component is drastically outclassing the other, which typically results in predictable scaling across settings and resolutions. The measured FPS data confirms this, showing a clear progression from an average of 166.9 FPS at 1080p Low down to 30.4 FPS at 4K Ultra, with the system hitting the 60 FPS playable threshold at multiple configuration points. The benchmark results indicate that this combo ranks 1970th out of 3723 tested combinations in Rust, placing it in the upper-middle tier of all tested systems.
Similar Performance Alternatives
The nearest rivals for the Intel Core i5-12400 provide context for its compute capabilities. The AMD EPYC 7643 posts an average benchmark score of 18697, which is just 0.1% higher than the i5-12400’s 18683 average. The Intel Core i7-1355U follows closely with a score of 18730, sitting 0.3% above. The AMD Ryzen AI 5 330 reaches 18811, a 0.7% advantage, while the Intel Core i3-14100F scores 18519, which is 0.9% lower. In practical terms for Rust, these deltas are negligible, meaning any of these CPUs would deliver nearly identical frame rates in CPU-bound scenarios. The i5-12400’s 6 cores and 12 threads, combined with its 18 MB of shared L3 cache, provide sufficient throughput for Rust’s simulation-heavy gameplay, and the benchmark data shows it performs within 1% of all four listed rivals.
For the AMD Radeon RX 6700 XT, the nearest rivals are equally tight in performance. The NVIDIA GeForce RTX 4070 Mobile matches the RX 6700 XT’s average score of 27425 exactly, with a 0% delta. The NVIDIA GeForce RTX 3090 scores 27565, just 0.5% higher, while the AMD Radeon Pro Vega 20 reaches 27839, a 1.5% advantage. On the lower side, the NVIDIA RTX PRO 4000 Blackwell scores 27135, which is 1.1% below the RX 6700 XT. These sub-2% differences indicate that in Rust, swapping the RX 6700 XT for any of these GPUs would produce nearly indistinguishable frame rates at the same settings. The GPU’s 12 GB of GDDR6 memory and 384.0 GB/s bandwidth are sufficient for Rust’s texture-heavy environments, and the RDNA 2.0 architecture with 40 ray accelerators handles the DirectX 12 rendering pipeline efficiently.
FAQ
Q: What is the highest settings preset that maintains 60 FPS at 1920x1080?
A: The Ultra preset averages 69.8 FPS at 1080p, which clears the 60 FPS playable threshold. The data shows that all four presets — Low at 166.9 FPS, Medium at 110 FPS, High at 92.8 FPS, and Ultra at 69.8 FPS — are playable at this resolution.
Q: Can this system run Rust at 2560x1440 with High settings?
A: Yes, the High preset at 1440p produces an average of 65.5 FPS, which is above the 60 FPS threshold. The verdict data confirms that High, Medium, and Low are all playable at this resolution, while Ultra falls short at 47.3 FPS.
Q: Is 4K gaming viable with this hardware?
A: At 3840x2160, only the Low preset averages above 60 FPS, hitting 70.1 FPS. Medium drops to 42.6 FPS, High falls to 37.7 FPS, and Ultra is unplayable at 30.4 FPS. The system can handle 4K, but only with significantly reduced graphical fidelity.
Q: How does this combo rank among all tested systems in Rust?
A: This combination ranks 1970th out of 3723 tested combos, placing it in the 53rd percentile of all tested configurations. This indicates it performs better than roughly half of all tested systems in Rust specifically.
Q: Which component is more likely to bottleneck at 1080p?
A: The CPU’s nearest rivals all score within 0.9% of the i5-12400, while the GPU’s rivals are within 1.5%. At 1080p Low, the system reaches 166.9 FPS, suggesting the CPU is keeping up with the GPU’s output. The data does not indicate a significant bottleneck at this resolution.
Q: What is the average FPS difference between Low and Ultra at 1440p?
A: The Low preset averages 112.5 FPS, while Ultra drops to 47.3 FPS. This represents a 65.2 FPS difference, or a 58% reduction in frame rate when moving from the lowest to the highest quality settings at 2560x1440.
CPU and GPU Roles
The benchmark data reveals how the CPU and GPU divide responsibility across resolutions in Rust. At 1920x1080, the system achieves 166.9 FPS on Low settings, which is the highest measured result in the entire dataset. This high frame rate at a CPU-friendly resolution suggests the i5-12400 is providing adequate single-thread performance, as Rust relies heavily on physics and entity updates that tax the CPU. The 3dmark single-thread score of 910 and the Cinebench R23 single-core score of 2257 indicate solid per-core performance, which is critical for Rust’s server-side simulation that runs on the local machine.
Moving to 2560x1440, the frame rates drop predictably as the GPU takes on more rendering load. The Low preset at 1440p averages 112.5 FPS, which is a 54.4 FPS decrease from the same preset at 1080p. This scaling suggests the GPU is becoming the limiting factor as pixel count increases. At 3840x2160, the Low preset drops further to 70.1 FPS, a 42.4 FPS decrease from 1440p. The RX 6700 XT’s 13.21 TFLOPS of FP32 compute and 165.2 GPixel/s pixel rate are being taxed heavily at 4K, even on Low settings.
The resolution scaling between presets provides further insight. At 1080p, the difference between Low and Ultra is 97.1 FPS (166.9 to 69.8), while at 1440p the same comparison shows a 65.2 FPS gap (112.5 to 47.3), and at 4K the gap narrows to 39.7 FPS (70.1 to 30.4). This diminishing spread at higher resolutions confirms that the GPU becomes the dominant factor as resolution increases. At 1080p, the CPU has more headroom to push frames when the GPU is not fully saturated, whereas at 4K the GPU’s rendering limits cap the maximum possible frame rate regardless of CPU capability.
The Verdict
This PC can run Rust, and the data shows it clears the 60 FPS playable threshold at multiple configurations. At 1920x1080, all four presets are playable, with Ultra averaging 69.8 FPS and Low reaching 166.9 FPS. The best settings at 1080p are Ultra, which maintains an average above 60 FPS. At 2560x1440, the system supports High, Medium, and Low presets, with High averaging 65.5 FPS as the best playable option. Ultra at 1440p falls short at 47.3 FPS. For 3840x2160, only the Low preset achieves playable performance, averaging 70.1 FPS, while Medium, High, and Ultra all drop below the 60 FPS threshold. The verdict is clear: this system is fully capable of smooth gameplay at 1080p and 1440p with appropriate settings, but 4K requires sacrificing visual quality to Low to maintain playability.
Measured FPS Breakdown
The measured FPS data provides a complete picture of performance across all tested configurations. At 1920x1080, the Low preset delivers the highest average at 166.9 FPS, followed by Medium at 110 FPS, High at 92.8 FPS, and Ultra at 69.8 FPS. All four settings at this resolution comfortably exceed the 60 FPS playable threshold, with even the most demanding preset maintaining a 9.8 FPS margin above the cutoff.
At 2560x1440, the frame rates show a steeper decline. Low averages 112.5 FPS, which is still well above the threshold. Medium drops to 76.1 FPS, High sits at 65.5 FPS, and Ultra falls to 47.3 FPS. The transition from High to Ultra at 1440p represents an 18.2 FPS loss, making Ultra the only unplayable preset at this resolution.
The 3840x2160 results are markedly lower. Low averages 70.1 FPS, barely clearing the 60 FPS threshold with a 10.1 FPS margin. Medium drops to 42.6 FPS, High to 37.7 FPS, and Ultra to 30.4 FPS. The data shows that at 4K, the system can only handle the lowest quality settings while maintaining playable frame rates, and even then, the margin is slim.
How This Combo Ranks
In the context of all tested systems in Rust, this combination of the Intel Core i5-12400 and AMD Radeon RX 6700 XT ranks 1970th out of 3723 total combos. This places the system in the 52.9th percentile, meaning it outperforms slightly more than half of all tested configurations. The ranking reflects the balanced nature of the pairing — the CPU’s 72nd percentile standing and the GPU’s 72nd percentile standing are well-matched, avoiding the performance drag that occurs when a weak component bottlenecks a strong one.
The benchmark results show that the i5-12400’s avgBenchmarkScore of 18683 and the RX 6700 XT’s avgBenchmarkScore of 27425 are both solidly mid-range figures. The combo’s position in the middle of the pack suggests that while it is not a top-tier system, it delivers dependable performance for Rust without major compromises. The 4K Low result of 70.1 FPS and the 1080p Ultra result of 69.8 FPS both demonstrate that the system can handle a variety of gaming scenarios, even if the highest resolutions require reduced settings.
Best Settings per Resolution
For 1920x1080, the best settings that stay at or above 60 FPS are Ultra, which averages 69.8 FPS. This is the most demanding preset available, and the system handles it without dropping below the playable threshold. The data shows that all presets are viable at this resolution, so players can choose based on their preference for visual quality versus frame rate headroom.
At 2560x1440, the best playable settings are High, with an average of 65.5 FPS. This provides a 5.5 FPS margin above the 60 FPS threshold. Medium at 76.1 FPS and Low at 112.5 FPS are also playable, but High offers the best balance of visual fidelity and performance. Ultra at 47.3 FPS is not recommended, as it falls 12.7 FPS short of the threshold.
For 3840x2160, the only playable preset is Low, averaging 70.1 FPS. This is 10.1 FPS above the threshold, providing a workable 4K experience with significantly reduced graphical quality. Medium at 42.6 FPS, High at 37.7 FPS, and Ultra at 30.4 FPS are all below the playable threshold and should be avoided for smooth gameplay. The system’s 4K capability is therefore limited to the lowest settings, which may be acceptable for players prioritizing resolution over visual effects.