Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Rust
Survival 2018

Rust

73%
Great Match Your system meets recommended requirements.

Performance

1080p (Full HD)

Low 1080p Measured
174 FPS
Ultra 1080p Measured
116 FPS

1440p (2K / QHD)

Low 1440p Measured
153 FPS
Ultra 1440p Measured
77 FPS

4K (Ultra HD)

Low 4K Measured
109 FPS
Ultra 4K Measured
44 FPS
7.1ms Frame Time
11ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,463
Your CPU 17,177
Graphics Card
Required 28,194
Your GPU 44,795

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 44 62 70 109
1440p QHD 77 104 124 153
1080p Full HD 116 141 153 174

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 141
1920x1080 Low 174
1920x1080 Medium 153
1920x1080 Ultra 116
2560x1440 High 104
2560x1440 Low 153
2560x1440 Medium 124
2560x1440 Ultra 77
3840x2160 High 62
3840x2160 Low 109
3840x2160 Medium 70
3840x2160 Ultra 44

Performance Analysis: Rust on Your System

How This Combo Ranks

The Intel Core i5-11400F paired with the NVIDIA GeForce RTX 4070 Ti ranks 688th out of 3723 tested combos in Rust, placing it in the top 18.5% of all recorded system configurations. This is a strong position for a survival game that is notoriously demanding on both CPU and GPU, particularly in large multiplayer servers where draw distances and entity counts spike.

The CPU sits at the 71st percentile among all processors tested, which means it outperforms roughly 71% of the database's CPU samples. Its average benchmark score of 17177 places it within a hair's breadth of several very different processors: it trails the Intel Core i5-12450H by only 0.4%, sits 0.6% behind the AMD Ryzen 3 PRO 8300G, and leads the AMD EPYC 7H12 by 0.3% while also edging out the Intel Core Ultra 7 164U by 0.6%. In practical terms, the 6-core, 12-thread Rocket Lake chip holds its own against newer and more power-efficient designs, though its 14 nm process and 65 W TDP suggest it will run warmer and draw more power than those rivals per unit of work.

The GPU is the dominant part of this pairing. The RTX 4070 Ti ranks in the 84th percentile among all GPUs, with an average benchmark score of 44795. Its nearest rivals in the database are all within a narrow band: the NVIDIA GeForce RTX 5090 Mobile is 0.8% faster, the AMD Radeon Pro 5500 XT is 1.3% faster, the Intel Arc A730M is 1.7% faster, and the NVIDIA RTX A6000 is 1.6% slower. This clustering means that any of these GPUs would deliver nearly identical raw compute performance, though the RTX 4070 Ti's 12 GB of GDDR6X memory and 504.2 GB/s bandwidth give it a distinct edge in texture-heavy scenarios like Rust's procedurally generated worlds.

The combination ranking of 688/3723 reflects a system that is clearly above average but not at the absolute top tier. The CPU is the limiting factor in this pairing; the GPU has headroom that the i5-11400F cannot always feed, especially at lower resolutions where frame rates are less bound by the graphics card.

Similar Performance Alternatives

If you are considering this combo but want to understand what else behaves similarly, the database's nearest rival data provides clear guidance.

On the CPU side: The Intel Core i5-11400F is effectively interchangeable in performance with the AMD EPYC 7H12 (0.3% faster on average), the Intel Core i5-12450H (0.4% slower), the AMD Ryzen 3 PRO 8300G (0.6% slower), and the Intel Core Ultra 7 164U (0.6% slower). All five chips produce average benchmark scores between 17074 and 17278, a spread of just 1.2%. For Rust specifically, which is heavily dependent on single-thread performance for physics and network processing, any of these CPUs would yield near-identical frame pacing and minimums. The i5-11400F's 4.40 GHz boost clock and 12 MB of L3 cache are competitive with these alternatives, but it will consume more power than the mobile and hybrid designs.

On the GPU side: The RTX 4070 Ti's nearest rivals are the NVIDIA GeForce RTX 5090 Mobile (0.8% faster), AMD Radeon Pro 5500 XT (1.3% faster), Intel Arc A730M (1.7% faster), and NVIDIA RTX A6000 (1.6% slower). The RTX 5090 Mobile and Arc A730M are laptop parts, so their performance in a desktop context may vary with thermal headroom. The RTX A6000 is a workstation card with different driver optimizations. For Rust, the RTX 4070 Ti's Ada Lovelace architecture and 80 ROPs are well suited to the game's deferred rendering and heavy use of alpha textures. A system built around any of these GPU alternatives would produce near-identical average frame rates, though the RTX 4070 Ti's 285 W TDP and dual-slot cooler make it more straightforward to install in a standard desktop case than the workstation or mobile parts.

If you already own a system with one of these rival CPUs or GPUs, the measured FPS data in this page can be considered broadly applicable to your setup, within a margin of roughly 2%.

FAQ

Q: Can this PC run Rust at 4K with high settings?

A: Yes. At 3840x2160 with High settings, the combo produces an average of 62 FPS, which clears the 60 FPS playable threshold. Medium settings at 4K yield 70.1 FPS, and Low settings hit 109.1 FPS. Ultra settings at 4K fall below the threshold at 44.2 FPS.

Q: What is the best resolution for this combo in Rust?

A: The data shows that 2560x1440 is the sweet spot for maximum visual quality while staying well above 60 FPS. At 1440p, Ultra settings average 77.3 FPS, which is the highest preset that remains fully playable. At 1920x1080, Ultra settings average 116.2 FPS, but the jump from 1440p to 1080p does not meaningfully improve the experience for most players.

Q: How does the CPU compare to its direct rivals?

A: The Intel Core i5-11400F has an average benchmark score of 17177. It is 0.3% faster than the AMD EPYC 7H12 (17120), 0.6% slower than the Intel Core Ultra 7 164U (17074), 0.4% slower than the Intel Core i5-12450H (17239), and 0.6% slower than the AMD Ryzen 3 PRO 8300G (17278). In real-world Rust gameplay, these differences are negligible, typically less than 1 FPS.

Q: Is the RTX 4070 Ti a good match for the i5-11400F in this game?

A: The benchmark data indicates the pairing is balanced for Rust at 1440p and 4K. At 1080p, the CPU becomes more of a bottleneck, as evidenced by the relatively smaller FPS gains from 1440p to 1080p at Ultra settings (77.3 to 116.2 FPS, a 50% increase) compared to the GPU's theoretical headroom. For 1440p and 4K gaming, the combo is well matched.

Q: What are the minimum and maximum FPS recorded?

A: The database records only average FPS for this game. The highest average is 174 FPS at 1920x1080 with Low settings. The lowest average is 44.2 FPS at 3840x2160 with Ultra settings. No min or max FPS values are available in the measured data.

Q: Does this combo support ray tracing in Rust?

A: The RTX 4070 Ti supports DirectX 12 Ultimate (12_2), Vulkan 1.4, and OpenGL 4.6, and includes 60 RT cores. However, the measured FPS data in this page does not include any ray tracing benchmarks for Rust. The game itself does not require ray tracing for any of the tested presets.

The Verdict

This PC can absolutely run Rust, and it does so with authority at most resolutions and settings.

At 3840x2160, the system is playable on High, Medium, and Low presets. The best playable setting is High, which averages 62 FPS, just barely clearing the 60 FPS threshold. Ultra at 4K is not playable, averaging 44.2 FPS.

At 2560x1440, every preset is playable. The best setting is Ultra, which averages 77.3 FPS, providing a comfortable margin above the 60 FPS threshold. This is the recommended resolution for players who want maximum visual quality without compromising smoothness.

At 1920x1080, all presets are playable, and Ultra averages 116.2 FPS. Low settings hit 174 FPS, which would be suitable for competitive play or high-refresh-rate monitors.

The verdict is clear: this combo is a solid 1440p machine for Rust, capable of running the game at maximum settings with headroom to spare. At 4K, you will need to dial back from Ultra to High, but the game remains fully playable. The CPU's 71st percentile ranking is sufficient to keep up with the GPU at these resolutions, though at 1080p the CPU will limit maximum frame rates more than the GPU.

Measured FPS Breakdown

The database provides average FPS measurements across three resolutions and four settings tiers. No minimum or maximum FPS values were recorded for this game.

3840x2160 (4K):

  • Low: 109.1 FPS average
  • Medium: 70.1 FPS average
  • High: 62 FPS average
  • Ultra: 44.2 FPS average

2560x1440 (1440p):

  • Low: 152.8 FPS average
  • Medium: 123.6 FPS average
  • High: 103.5 FPS average
  • Ultra: 77.3 FPS average

1920x1080 (1080p):

  • Low: 174 FPS average
  • Medium: 152.6 FPS average
  • High: 140.6 FPS average
  • Ultra: 116.2 FPS average

The scaling pattern is consistent: moving from Low to Ultra at each resolution costs roughly 30-50% of the frame rate. At 4K, the drop from High to Ultra is particularly steep (62 to 44.2 FPS, a 28.7% reduction), indicating that the Ultra preset at 4K pushes the GPU beyond its comfortable envelope for this game. At 1440p, the same transition costs 25.3% (103.5 to 77.3 FPS), which remains acceptable. At 1080p, the Ultra preset still delivers 116.2 FPS, so the GPU is never fully saturated at that resolution; the CPU becomes the primary constraint.

The data also shows that resolution scaling is not linear. Going from 1080p to 1440p at Ultra costs 33.5% of the frame rate (116.2 to 77.3 FPS), while going from 1440p to 4K at Ultra costs 42.8% (77.3 to 44.2 FPS). This suggests that memory bandwidth and ROP throughput on the RTX 4070 Ti are the limiting factors at higher resolutions, not raw compute power.

Best Settings per Resolution

3840x2160: The most demanding preset that stays at or above 60 FPS is High, which averages 62 FPS. Medium (70.1 FPS) and Low (109.1 FPS) also clear the threshold, but High offers the best visual quality while still maintaining playability. Ultra is not recommended at 4K, as it drops to 44.2 FPS.

2560x1440: The most demanding preset that stays at or above 60 FPS is Ultra, which averages 77.3 FPS. This is the clear recommendation for 1440p: you get maximum visual quality with a 17.3 FPS margin over the playable threshold. All other presets (Low, Medium, High) also exceed 60 FPS, but there is no reason to use them unless you are targeting a very high refresh rate display.

1920x1080: The most demanding preset that stays at or above 60 FPS is Ultra, which averages 116.2 FPS. This provides a 56.2 FPS margin over the threshold, making it suitable for 144 Hz displays in most scenarios. If you own a 240 Hz monitor, Low settings (174 FPS) or Medium settings (152.6 FPS) would be better choices to maximize frame rates, though the visual tradeoff is significant.

For players who prioritize smoothness over visuals, the data suggests dropping to Medium at any resolution yields a substantial FPS uplift with only a modest visual penalty. At 4K, Medium (70.1 FPS) is 13.1% faster than High (62 FPS), while at 1440p, Medium (123.6 FPS) is 19.4% faster than High (103.5 FPS). The sweet spot for this hardware is 1440p Ultra, which balances image quality, frame rate, and the CPU's ability to keep up with the GPU.