Instant compatibility check with FPS benchmarks and optimization tips
Rust
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Your GPU supports ray tracing.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 27 | 36 | 42 | 62 |
| 1440p QHD | 46 | 60 | 73 | 104 |
| 1080p Full HD | 68 | 87 | 103 | 150 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Rust on Your System
Measured FPS Breakdown
The recorded data for Rust on this configuration spans three resolutions and four quality presets, producing twelve distinct measurement points. All figures represent average frame rates, as the database did not capture minimum or maximum frame time statistics for this combination.
At 1920x1080, the Intel Core i5-11400F with the NVIDIA GeForce RTX 2070 SUPER delivers its strongest results. The Low preset reaches an average of 149.6 FPS, which is the highest recorded value across the entire test matrix. Moving to Medium drops the average to 103 FPS, a 31 percent reduction from Low. The High preset produces 87.4 FPS, while Ultra remains comfortably above the 60 FPS threshold at 68 FPS. The scaling from Low to Ultra across 1080p shows a total reduction of approximately 55 percent, indicating that the GPU load scales substantially with each quality tier.
At 2560x1440, the same pattern continues but with lower absolute values. Low settings average 103.6 FPS, which nearly matches the 1080p Medium result. Medium settings drop to 72.5 FPS, still playable. High settings average 59.6 FPS, just below the 60 FPS playability threshold used in this database. Ultra settings fall to 46.1 FPS, which is not smooth enough for consistent 60 FPS gameplay. The gap between Low and Ultra at 1440p is roughly 55 percent, similar to the scaling observed at 1080p.
At 3840x2160, performance becomes significantly more constrained. Low settings average 61.9 FPS, barely clearing the playability bar. Medium settings drop to 42.4 FPS, High to 35.6 FPS, and Ultra to 26.9 FPS. The difference between Low and Ultra at 4K is about 57 percent, consistent with the other resolutions. These results show that 4K requires the lowest preset to stay near 60 FPS, and even then the margin is thin.
The data shows no min or max frame rate entries, so the analysis relies entirely on average FPS. The average figures do suggest a consistent scaling pattern: each preset step costs roughly 20 to 30 percent of the previous frame rate, regardless of resolution. This makes Rust a title where preset choice is the primary lever for achieving target performance.
Best Settings per Resolution
The database defines playability as maintaining an average of at least 60 FPS. Using that threshold, the best playable preset at each resolution is the highest quality setting that still clears 60 FPS.
At 1920x1080, the Ultra preset is playable with an average of 68 FPS. This is the most demanding setting that remains above the 60 FPS line. The margin is 8 FPS, which is enough for typical gameplay but leaves limited headroom for heavy scenes. High settings at 87.4 FPS offer a larger buffer, but Ultra is technically within the playable envelope. The recommendation is Ultra for 1080p, as the data supports it.
At 2560x1440, the Medium preset is the best playable option, averaging 72.5 FPS. High settings fall short at 59.6 FPS, missing the 60 FPS threshold by a small margin. Medium provides a 12.5 FPS cushion over the threshold, making it the sensible choice for 1440p. Low at 103.6 FPS remains available for higher refresh rate displays, but Medium is the highest preset that meets the playability criterion.
At 3840x2160, only Low settings clear 60 FPS, averaging 61.9 FPS. Medium at 42.4 FPS is not playable under the database standard. The margin for Low is just 1.9 FPS, which is very tight. This means 4K is technically playable only at the lowest preset, and even then the average is barely above the threshold. Users who prefer visual fidelity over frame rate consistency may accept Medium, but the data does not classify it as playable.
Similar Performance Alternatives
The nearest rivals for the CPU and GPU provide context for what other hardware would behave similarly in this configuration. These comparisons come from average benchmark scores, not direct Rust measurements, so the results should be interpreted as approximate equivalences.
The Intel Core i5-11400F has an average benchmark score of 17177, placing it in the 71st percentile of all CPUs. Its closest rival is the AMD EPYC 7H12, which scores 17120, a delta of 0.3 percent. The Intel Core i5-12450H scores 17239, which is 0.4 percent higher. The AMD Ryzen 3 PRO 8300G scores 17278, 0.6 percent higher. The Intel Core Ultra 7 164U scores 17074, 0.6 percent lower. These four processors all sit within a 1.2 percent band of the i5-11400F, meaning any of them would produce nearly identical CPU-bound performance in Rust. The EPYC 7H12 is a server part, but its benchmark score aligns closely enough that CPU-bound frame rates would be similar.
The NVIDIA GeForce RTX 2070 SUPER has an average benchmark score of 20282, placing it in the 65th percentile of all GPUs. The closest rival is the NVIDIA Quadro M4000M, which scores 20480, a delta of 1 percent higher. The NVIDIA GeForce RTX 3070 Mobile scores 20534, 1.2 percent higher. The Intel Arc B570 scores 20556, 1.3 percent higher. The Intel Arc A750 scores 20582, 1.5 percent higher. All four GPUs fall within a 1.5 percent range of the RTX 2070 SUPER, so frame rates in GPU-bound scenarios would be effectively indistinguishable. The Arc A750 is the closest match in terms of delta, while the Quadro M4000M is the nearest by name but is a professional part.
In practical terms, a system with any of these rival CPUs paired with any of these rival GPUs would land within a few percent of the measured Rust performance. The differences are small enough that preset recommendations would not change.
The Verdict
This PC can run Rust, but the playable range depends heavily on resolution. At 1920x1080, all four presets clear 60 FPS, with Ultra averaging 68 FPS. This is the only resolution where the highest quality setting is fully playable. The system is well suited to 1080p gaming in Rust, offering a wide range of preset options.
At 2560x1440, the system is playable on Low and Medium presets. Medium averages 72.5 FPS, which is the best playable setting. High falls short at 59.6 FPS, so users targeting 1440p should stick to Medium or lower. The data does not support High or Ultra at this resolution if the 60 FPS threshold is the goal.
At 3840x2160, the system is only playable on Low, averaging 61.9 FPS. This is a marginal result, with almost no headroom. Medium, High, and Ultra all fall below 60 FPS. Users with 4K displays should expect to run Rust at Low settings for a playable experience, or accept lower frame rates at higher presets.
The overall verdict is that this configuration is a solid 1080p performer, a capable 1440p option with preset restrictions, and a limited 4K option that requires the lowest settings. The combo ranks 2142 out of 3723 tested combinations, placing it in the upper half of systems in the database. Given the game's age and the hardware's standing, this is a reasonable match for Rust at mainstream resolutions.
CPU and GPU Roles
The data shows how the balance between CPU and GPU shifts across resolutions and presets. At 1920x1080, the Low preset reaches 149.6 FPS, which is high enough that the CPU is likely the limiting factor. The i5-11400F has a single-thread benchmark score of 868 in 3DMark and 2024 in Cinebench R23, which are solid but not exceptional. As resolution increases, the GPU becomes more dominant because the same scene requires more pixel work.
The scaling from 1080p to 1440p at Low settings shows a drop from 149.6 FPS to 103.6 FPS, a 31 percent reduction. This indicates that even at Low settings, the GPU is handling significant work at higher resolutions. At Ultra settings, the drop from 1080p to 1440p is from 68 FPS to 46.1 FPS, a 32 percent reduction. The similar percentage drops across presets suggest that Rust's rendering load scales consistently with pixel count, and the GPU is the primary driver of these changes.
At 3840x2160, the GPU is clearly the bottleneck. Low settings average 61.9 FPS, which is only slightly above the 1080p Ultra result of 68 FPS. The RTX 2070 SUPER has a passmark G3D score of 18169 and a DirectX 12 score of 67, indicating strong but not top-tier performance. The 4K results at all presets show that the GPU cannot keep up with the pixel workload at higher quality settings.
The CPU's role is most visible at 1080p Low, where frame rates exceed 140 FPS. The passmark multithread score of 16908 and the 3DMark max threads score of 5652 suggest the i5-11400F can feed the GPU adequately at lower resolutions. At 1440p and 4K, the GPU workload dominates, and the CPU becomes less relevant. The data indicates that Rust scales primarily with GPU load as resolution increases, while CPU performance matters most for high refresh rate 1080p play.
FAQ
Q: Can this PC run Rust at 1080p with Ultra settings?
A: Yes. The recorded average FPS at 1920x1080 Ultra is 68 FPS, which is above the 60 FPS playability threshold.
Q: What is the best playable preset at 1440p?
A: Medium settings are the highest playable preset at 2560x1440, with an average of 72.5 FPS. High settings fall to 59.6 FPS, which is below the threshold.
Q: Is 4K playable with this hardware?
A: Only at Low settings. The average FPS at 3840x2160 Low is 61.9 FPS. Medium drops to 42.4 FPS, High to 35.6 FPS, and Ultra to 26.9 FPS.
Q: Which GPU is closest in performance to the RTX 2070 SUPER?
A: The Intel Arc A750 has an average benchmark score of 20582, which is 1.5 percent higher than the RTX 2070 SUPER's 20282. The Intel Arc B570 and NVIDIA GeForce RTX 3070 Mobile are also within 1.3 percent.
Q: Does the CPU matter more at higher resolutions?
A: No. The GPU becomes the dominant factor as resolution increases. At 1080p Low, frame rates reach 149.6 FPS, which is more CPU dependent. At 4K, all presets show significant GPU-bound performance drops.
Q: How much performance is lost going from Low to Ultra at 1080p?
A: The average FPS drops from 149.6 at Low to 68 at Ultra, a reduction of approximately 55 percent. The same preset scaling at 1440p shows a similar relative drop from 103.6 FPS to 46.1 FPS.