Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Rust
Survival 2018

Rust

35%
Not Recommended Your system may struggle with this game.

Performance

1080p (Full HD)

Low 1080p Measured
64 FPS
Ultra 1080p Measured
27 FPS

1440p (2K / QHD)

Low 1440p Measured
46 FPS
Ultra 1440p Measured
23 FPS

4K (Ultra HD)

Low 4K Measured
26 FPS
Ultra 4K Measured
11 FPS
27ms Frame Time
41ms Input Latency
1440p Best Resolution

Requirements Check

Processor
Required 37,463
Your CPU 17,177
Graphics Card
Required 28,194
Your GPU 7,472

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 11 13 18 26
1440p QHD 23 24 32 46
1080p Full HD 27 37 47 64

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 37
1920x1080 Low 64
1920x1080 Medium 47
1920x1080 Ultra 27
2560x1440 High 24
2560x1440 Low 46
2560x1440 Medium 32
2560x1440 Ultra 23
3840x2160 High 13
3840x2160 Low 26
3840x2160 Medium 18
3840x2160 Ultra 11

Performance Analysis: Rust on Your System

The Intel Core i5-11400F paired with the NVIDIA GeForce GTX 1650 is a combination that sits near the lower end of the database’s tested configurations for Rust. The recorded data shows that this pairing can hit the 60 FPS playable threshold, but only at 1080p with the lowest settings. At higher resolutions, the frame rates fall well short of smooth gameplay. For a game like Rust, which combines large open-world rendering with frequent building and resource management, this hardware profile demands strict settings discipline. The following analysis breaks down what the measurements mean for someone running this specific CPU and GPU setup.

Best Settings per Resolution

At 1920x1080, the only configuration that maintains an average of at least 60 FPS is the Low preset. The measured average at Low is 64.4 FPS. This is the single playable setting for this combo according to the database’s 60 FPS threshold. The Medium preset drops to 47.2 FPS, High falls to 36.5 FPS, and Ultra is far behind at 27.3 FPS. For a stable experience, 1080p Low is the only viable choice.

At 2560x1440, no preset reaches the 60 FPS mark. The best result comes from Low settings, which delivers 46.1 FPS. Medium yields 31.7 FPS, High produces 24 FPS, and Ultra bottoms out at 23.2 FPS. Since none of these reach the playable threshold, a user on a 1440p monitor would need to consider lowering the resolution to 1080p, rather than merely adjusting in-game settings.

At 3840x2160, the situation is worse. Low settings manage only 26.1 FPS, Medium drops to 17.8 FPS, High falls to 13.4 FPS, and Ultra is nearly unplayable at 11.4 FPS. There is no configuration at 4K that comes close to 60 FPS. The verdict data confirms this: the database lists no playable settings for either 1440p or 4K with this hardware. The practical takeaway is that 1080p Low is the only path to a playable frame rate, and even that leaves little headroom above the 60 FPS target.

CPU and GPU Roles

The division of labor between the Intel Core i5-11400F and the GTX 1650 becomes clear when comparing how frame rates scale across resolutions and presets. At 1080p, the jump from Low to Medium costs 17.2 FPS (from 64.4 to 47.2), while the jump from Medium to High costs another 10.7 FPS (to 36.5). This steep drop with each preset increase points to the GPU being the limiting factor, as the GTX 1650’s 4 GB of GDDR5 memory and 128-bit bus are quickly saturated by Rust’s texture and shading demands.

Moving from 1080p to 1440p at Low settings, the average falls from 64.4 FPS to 46.1 FPS, a reduction of 18.3 FPS. That is a substantial penalty for a 1.78x increase in pixel count, indicating the GPU is struggling to fill the extra pixels. At Medium settings, 1080p yields 47.2 FPS versus 31.7 FPS at 1440p, again a drop of over 15 FPS. The pattern repeats at High: 36.5 FPS at 1080p and 24 FPS at 1440p. This consistent scaling shows that the GTX 1650’s rendering throughput, not the CPU’s processing power, is the primary constraint as resolution rises.

The CPU’s role is less visible in these measurements, but its 6 cores and 12 threads are sufficient to keep up with the GTX 1650 at 1080p Low, where the system does hit 64.4 FPS. If the CPU were the bottleneck, the frame rate would not improve as settings drop. Instead, the data shows that reducing graphical load directly increases FPS, which is typical of a GPU-bound scenario. At 4K, the GPU is so overwhelmed that even Low settings only produce 26.1 FPS, confirming that no amount of CPU headroom can compensate for the graphics card’s limits.

For a 1080p gamer, the i5-11400F has enough single-thread performance, as indicated by its Cinebench R23 single-core score of 2024, to avoid stalling the GTX 1650. The bottleneck is firmly on the GPU side. At higher resolutions, the GPU becomes an even larger constraint, and the CPU’s capabilities become irrelevant to the final frame rate. The database’s measurements show that this pairing is balanced only at 1080p Low, where the CPU and GPU work together to barely exceed 60 FPS.

Measured FPS Breakdown

The full set of recorded averages provides a complete picture of this combo’s behavior. At 1920x1080, the Low preset achieves 64.4 FPS, which is the only reading above 60. Medium comes next at 47.2 FPS, followed by High at 36.5 FPS, and Ultra at 27.3 FPS. The spread from Low to Ultra is 37.1 FPS, which illustrates how sensitive this GPU is to preset changes.

At 2560x1440, the numbers are uniformly lower. Low settings produce 46.1 FPS, Medium drops to 31.7 FPS, High reaches 24 FPS, and Ultra falls to 23.2 FPS. The difference between High and Ultra at this resolution is only 0.8 FPS, suggesting that the most demanding settings offer no practical benefit for this hardware. The gap between Low and Medium is 14.4 FPS, while the gap between Medium and High is 7.7 FPS, showing diminishing returns as settings increase.

At 3840x2160, the frame rates are too low for any serious gameplay. Low settings average 26.1 FPS, Medium drops to 17.8 FPS, High sits at 13.4 FPS, and Ultra is at 11.4 FPS. The difference between Low and Ultra is 14.7 FPS, which is smaller than the same difference at 1080p (37.1 FPS). This compression at 4K indicates that the GPU is hitting a hard ceiling, where even the lowest settings cannot overcome the pixel count.

The database does not record minimum or maximum frame rates for any of these configurations, so the analysis relies solely on averages. For a game like Rust, where server population and base complexity can cause sudden dips, the absence of min FPS data means that the 64.4 FPS average at 1080p Low could include moments below 60. The verdict data classifies this as playable, but users should expect occasional stutter in busy scenes.

How This Combo Ranks

Within the database’s tested combinations, the i5-11400F and GTX 1650 rank 3591 out of 3723 combos. This places it in the bottom 4% of all tested configurations, which aligns with the low frame rates recorded at most settings. The GPU alone sits at the 40th percentile among all GPUs, while the CPU is at the 71st percentile. This imbalance is telling: the processor is reasonably capable, but the graphics card drags the overall experience down.

The combo rank of 3591 out of 3723 means that over 96% of other tested pairings deliver better performance in Rust. This is not a surprise given the GTX 1650’s position in the database. The GPU’s average benchmark score is 7472, and its nearest rivals include integrated graphics like the Intel UHD Graphics 750, which scores 7441. The fact that a discrete GPU is only about 0.4% ahead of an integrated solution in synthetic benchmarks highlights how limited the GTX 1650 is for modern titles.

For context, the CPU’s nearest rival is the AMD EPYC 7H12, which has an average score of 17120 versus the i5-11400F’s 17177, a difference of 0.3%. This means the processor is performing exactly as expected for its class. The bottleneck is not the CPU, but the GPU. The rank of 3591 reflects the combination’s overall weakness, and the data shows that swapping the GTX 1650 for a stronger GPU would move this combo up significantly, since the CPU has plenty of headroom.

Similar Performance Alternatives

For the CPU, the nearest performance equivalents are all within a fraction of a percent. The AMD EPYC 7H12 scores 17120, which is 0.3% lower than the i5-11400F’s 17177. The Intel Core i5-12450H scores 17239, which is 0.4% higher. The AMD Ryzen 3 PRO 8300G scores 17278, which is 0.6% higher, and the Intel Core Ultra 7 164U scores 17074, which is 0.6% lower. Any of these would behave nearly identically in Rust when paired with the same GTX 1650, since the CPU is not the limiting factor.

For the GPU, the nearest rivals are equally close. The AMD Radeon HD 8850M scores 7447, which is 0.3% lower than the GTX 1650’s 7472. The Intel UHD Graphics 750 scores 7441, which is 0.4% lower. The AMD Radeon R7 350 scores 7425, which is 0.6% lower, and the Intel Arc A310 scores 7550, which is 1% higher. These alternatives would produce nearly the same frame rates in Rust, meaning that swapping the GTX 1650 for any of these would not solve the performance problem. The Radeon HD 8850M is particularly interesting because it is a mobile part, but its score is so close that the in-game experience would be indistinguishable.

The practical implication is that users looking for better Rust performance should not consider any of these rivals. They are all within 1% of the GTX 1650, so the frame rates at 1080p Low would remain around 64 FPS, and 1440p would still be unplayable. The only real upgrade path is to move to a significantly faster GPU, well above this performance tier.

FAQ

Q: What is the best settings preset for this CPU and GPU combo in Rust?

A: At 1920x1080, the Low preset is the only one that stays above 60 FPS, with an average of 64.4 FPS. Medium drops to 47.2 FPS, High to 36.5 FPS, and Ultra to 27.3 FPS.

Q: Can this system run Rust at 1440p?

A: No. The database records no playable settings at 2560x1440. The best result is 46.1 FPS on Low, which is below the 60 FPS threshold. Medium, High, and Ultra all fall below 32 FPS.

Q: Is 4K gaming possible with this hardware?

A: No. At 3840x2160, even Low settings only reach 26.1 FPS. High settings produce 13.4 FPS and Ultra drops to 11.4 FPS. No 4K preset is playable.

Q: Is this combo better or worse than other tested configurations?

A: It ranks 3591 out of 3723 tested combos, placing it in the bottom 4% of all pairings. The GPU is at the 40th percentile among all GPUs, while the CPU is at the 71st percentile.

Q: How does the GTX 1650 compare to its nearest rivals?

A: The closest GPU rival is the Intel Arc A310, which scores 1% higher. The AMD Radeon HD 8850M scores 0.3% lower, and the Intel UHD Graphics 750 scores 0.4% lower. All of these would produce nearly identical frame rates in Rust.

Q: What is the main bottleneck in this system?

A: The data indicates the GPU is the limiting factor. At 1080p, dropping from Low to Medium reduces FPS by 17.2, and from Medium to High by another 10.7. The CPU’s nearest rival is within 0.6% in performance, so swapping the processor would not change results. The GTX 1650’s 4 GB of memory and 128-bit bus are insufficient for higher settings or resolutions.