Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Rust
Survival 2018

Rust

61%
Playable Your system meets minimum requirements.

Performance

1080p (Full HD)

Low 1080p Measured
136 FPS
Ultra 1080p Measured
61 FPS

1440p (2K / QHD)

Low 1440p Measured
94 FPS
Ultra 1440p Measured
44 FPS

4K (Ultra HD)

Low 4K Measured
56 FPS
Ultra 4K Measured
27 FPS
13ms Frame Time
20ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,463
Your CPU 17,177
Graphics Card
Required 28,194
Your GPU 24,442

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 27 35 36 56
1440p QHD 44 55 63 94
1080p Full HD 61 77 91 136

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 77
1920x1080 Low 136
1920x1080 Medium 91
1920x1080 Ultra 61
2560x1440 High 55
2560x1440 Low 94
2560x1440 Medium 63
2560x1440 Ultra 44
3840x2160 High 35
3840x2160 Low 56
3840x2160 Medium 36
3840x2160 Ultra 27

Performance Analysis: Rust on Your System

The Intel Core i5-11400F and AMD Radeon RX 6600 XT combination delivers a surprisingly uneven experience in Rust, depending heavily on the resolution and quality preset you choose. The recorded data shows a clear pattern: this pairing is fully capable at 1080p, acceptable at 1440p with compromises, and largely unsuitable for 4K gaming. The analysis below breaks down exactly what the measurements indicate for each scenario.

Best Settings per Resolution

At 3840x2160, the data shows no playable settings. Every single preset, from Low to Ultra, fails to reach the 60 FPS threshold. The highest average recorded at this resolution is 56.4 FPS on Low settings, which technically misses the 60 FPS target. High yields 35.2 FPS, Medium drops to 36.1 FPS, and Ultra falls to 26.5 FPS. None of these are viable for smooth gameplay, so the verdict is clear: 4K is not an option for this combo in Rust.

At 2560x1440, the situation improves but remains restricted. The playable settings are Low and Medium, with Low hitting 94.4 FPS and Medium reaching 63.1 FPS. The best settings that stays at or above 60 FPS is Medium, with an average of 63.1 FPS. High (55.3 FPS) and Ultra (43.8 FPS) both fall short of the threshold. For a balance of visual quality and performance, Medium is the highest preset that clears the bar.

At 1920x1080, the combo shines. All four presets are playable: Low delivers 135.5 FPS, Medium hits 90.6 FPS, High reaches 76.7 FPS, and Ultra achieves 61.1 FPS. The best settings that remains at or above 60 FPS is Ultra, with an average of 61.1 FPS. This is the only resolution where the full range of visual fidelity is accessible, though Ultra sits close to the line.

CPU and GPU Roles

The scaling between resolutions and presets reveals which component dominates in Rust. Looking at the 1080p data, the delta between Low and Ultra is substantial: 135.5 FPS down to 61.1 FPS, a drop of 74.4 FPS. This indicates that at lower resolutions, the GPU is the primary driver, as raising settings increases the graphical load and reduces frame rates proportionally. The CPU, with its six cores and twelve threads, has enough headroom to feed the GPU at 1080p, even on Low where the GPU is less stressed.

Moving to 1440p, the pattern shifts. Low produces 94.4 FPS, Medium 63.1 FPS, High 55.3 FPS, and Ultra 43.8 FPS. The drop from Low to Medium is 31.3 FPS, while the drop from Medium to High is only 7.8 FPS. This suggests that the GPU is becoming more of a bottleneck as resolution increases, but the CPU still plays a role in maintaining playable framerates on Medium. The CPU’s 3dmark single-thread score of 868 and passmark single-thread score of 2981 indicate modest per-core performance, which matters in Rust’s simulation-heavy gameplay.

At 4K, the GPU is clearly the limiting factor. The difference between Low (56.4 FPS) and Medium (36.1 FPS) is 20.3 FPS, and High (35.2 FPS) is nearly identical to Medium. This plateau suggests that the RX 6600 XT, with its 8 GB of memory and 256.0 GB/s bandwidth, cannot handle the increased pixel count regardless of settings. The CPU’s contribution fades, as even Low settings cannot reach 60 FPS. The recorded data implies that Rust at 4K is purely GPU-bound, and this GPU lacks the raw throughput for smooth gameplay.

The scaling across resolutions for the same preset reinforces this. For Low settings, 1080p yields 135.5 FPS, 1440p drops to 94.4 FPS, and 4K falls to 56.4 FPS. This 79.1 FPS difference from 1080p to 4K is almost entirely a GPU workload increase. For Ultra settings, the numbers are 61.1, 43.8, and 26.5 FPS respectively, showing a similar trend. The CPU’s role is more prominent at 1080p, where it can keep up with the GPU’s output, but at higher resolutions, the GPU’s limits define the experience.

Measured FPS Breakdown

At 1920x1080, the recorded averages are as follows: Low settings produce 135.5 FPS, Medium reaches 90.6 FPS, High delivers 76.7 FPS, and Ultra achieves 61.1 FPS. The spread from Low to Ultra is 74.4 FPS, indicating that each preset tier has a meaningful impact on performance. The data does not include minimum or maximum FPS values, so the analysis relies solely on averages, but the consistency of the drop suggests stable scaling.

At 2560x1440, the averages are: Low at 94.4 FPS, Medium at 63.1 FPS, High at 55.3 FPS, and Ultra at 43.8 FPS. The gap between Low and Medium is 31.3 FPS, which is the largest single-step drop in this resolution. High and Ultra are closer together, with a 11.5 FPS difference, indicating diminishing returns from Medium to Ultra. The recorded data shows that Medium is the sweet spot, as it is the only preset that clears 60 FPS.

At 3840x2160, the averages are: Low at 56.4 FPS, Medium at 36.1 FPS, High at 35.2 FPS, and Ultra at 26.5 FPS. Interestingly, Medium and High are nearly identical, with only a 0.9 FPS difference. This suggests that the GPU is so saturated at 4K that the visual complexity between these presets has little effect on frame rate. Low is the only preset that comes close to playable, but it still misses the 60 FPS target by 3.6 FPS.

Similar Performance Alternatives

For the CPU, the nearest rivals in the database provide context for what similar hardware would behave like. The AMD EPYC 7H12 has an average score of 17120, which is 0.3% higher than the i5-11400F’s 17177. This delta is negligible, so in Rust, the EPYC 7H12 would likely produce nearly identical frame rates. The Intel Core i5-12450H scores 17239, 0.4% lower, again a trivial difference. The AMD Ryzen 3 PRO 8300G scores 17278, 0.6% lower, and the Intel Core Ultra 7 164U scores 17074, 0.6% higher. All four rivals are within a narrow band, meaning any of them would deliver comparable CPU-bound performance in Rust.

For the GPU, the nearest rivals show more variance. The NVIDIA GeForce GTX 1630 has an average score of 24277, which is 0.7% lower than the RX 6600 XT’s 24442. The Intel Arc A350M scores 24647, 0.8% higher. The NVIDIA GeForce GTX 780 Ti scores 24236, 0.8% lower, and the NVIDIA GeForce RTX 2080 SUPER scores 24170, 1.1% lower. The RTX 2080 SUPER being close in score is surprising given its higher tier, but the database indicates they perform similarly in aggregate. In Rust specifically, these GPUs would likely produce frame rates within a few FPS of the RX 6600 XT, meaning the same resolution and preset limitations would apply.

How This Combo Ranks

The combination of the Intel Core i5-11400F and AMD Radeon RX 6600 XT ranks 2582 out of 3723 tested combos in Rust. This places it in the lower third of all configurations, which is consistent with the measured FPS data. The rank reflects that while the combo handles 1080p well, it struggles at higher resolutions. The percentile data supports this: the CPU ranks in the 71st percentile against all CPUs, and the GPU ranks in the 70th percentile against all GPUs. However, the combo rank of 2582 out of 3723 suggests that many other pairings outperform it in Rust specifically, likely due to the game’s demanding CPU simulation at high settings.

The rank implies that this is a mid-tier setup for Rust. It is not near the top, where combos likely achieve 1440p Ultra or 4K playable frame rates, nor is it at the very bottom, where even 1080p Low would be unplayable. The data shows that this combo is a 1080p-focused solution, with 1440p possible only on reduced settings.

FAQ

Q: Can this PC run Rust at 4K with any settings?

A: No. The recorded data shows no playable settings at 3840x2160. The highest average FPS is 56.4 on Low, which is below the 60 FPS threshold. Medium, High, and Ultra all fall further behind.

Q: What is the best preset for 1440p gaming?

A: Medium is the best preset at 2560x1440, with an average of 63.1 FPS. Low also works at 94.4 FPS, but Medium offers higher visual quality while staying above 60 FPS. High and Ultra are not playable at this resolution.

Q: Is 1080p Ultra smooth with this combo?

A: Yes, but barely. The average FPS on Ultra at 1920x1080 is 61.1, which clears the 60 FPS threshold by just 1.1 FPS. If you want more headroom, High at 76.7 FPS is a safer choice.

Q: How does the CPU compare to its nearest rivals?

A: The i5-11400F is within 0.6% of all four nearest rivals in average benchmark score. The AMD EPYC 7H12 is 0.3% higher, the Intel Core i5-12450H is 0.4% lower, the AMD Ryzen 3 PRO 8300G is 0.6% lower, and the Intel Core Ultra 7 164U is 0.6% higher. In Rust, these differences are negligible.

Q: What GPU would perform similarly to the RX 6600 XT?

A: The nearest rivals are the NVIDIA GeForce GTX 1630 (0.7% lower score), Intel Arc A350M (0.8% higher), NVIDIA GeForce GTX 780 Ti (0.8% lower), and NVIDIA GeForce RTX 2080 SUPER (1.1% lower). These GPUs would likely produce similar frame rates in Rust.

Q: Why does 4K performance plateau between Medium and High?

A: The data shows 36.1 FPS on Medium and 35.2 FPS on High at 3840x2160, a difference of only 0.9 FPS. This indicates the GPU is fully saturated, so increasing settings has little impact on frame rate. The RX 6600 XT lacks the bandwidth and processing power to handle 4K effectively.

The Verdict

The Intel Core i5-11400F and AMD Radeon RX 6600 XT can run Rust, but the experience depends entirely on resolution. At 1920x1080, the combo is fully playable across all presets, with Ultra achieving 61.1 FPS and Low reaching 135.5 FPS. This is the resolution where the pairing is most comfortable, offering smooth gameplay even at maximum settings.

At 2560x1440, only Low and Medium are playable, with Medium at 63.1 FPS being the best option. High and Ultra fall short at 55.3 and 43.8 FPS respectively, so players must accept lower quality to maintain smoothness. At 3840x2160, no settings are playable, as even Low misses the 60 FPS target by 3.6 FPS. The verdict is clear: this PC is a 1080p machine for Rust, with limited 1440p capability and no 4K support.