Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Rust
Survival 2018

Rust

43%
Not Recommended Your system may struggle with this game.

Performance

1080p (Full HD)

Low 1080p Measured
74 FPS
Ultra 1080p Measured
32 FPS

1440p (2K / QHD)

Low 1440p Measured
51 FPS
Ultra 1440p Measured
22 FPS

4K (Ultra HD)

Low 4K Measured
30 FPS
Ultra 4K Measured
13 FPS
23.8ms Frame Time
36ms Input Latency
1440p Best Resolution

Requirements Check

Processor
Required 37,463
Your CPU 17,177
Graphics Card
Required 28,194
Your GPU 12,928

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 13 17 20 30
1440p QHD 22 29 34 51
1080p Full HD 32 42 49 74

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 42
1920x1080 Low 74
1920x1080 Medium 49
1920x1080 Ultra 32
2560x1440 High 29
2560x1440 Low 51
2560x1440 Medium 34
2560x1440 Ultra 22
3840x2160 High 17
3840x2160 Low 30
3840x2160 Medium 20
3840x2160 Ultra 13

Performance Analysis: Rust on Your System

Similar Performance Alternatives

The Intel Core i5-11400F sits in a tightly packed performance cluster. Its average benchmark score of 17,177 places it within 0.6% of several comparable processors. The AMD EPYC 7H12 scores 17,120, a 0.3% difference, while the Intel Core Ultra 7 164U scores 17,074, a 0.6% gap. On the other side, the Intel Core i5-12450H scores 17,239 (0.4% higher) and the AMD Ryzen 3 PRO 8300G scores 17,278 (0.6% higher). In practical terms, all four of these CPUs would deliver nearly indistinguishable frame rates in Rust. The i5-11400F achieves a 71st percentile ranking among all CPUs, meaning it outperforms most desktop processors in the database.

The AMD Radeon RX 580 shows a similar clustering pattern. Its average score of 12,928 places it within 0.6% of three direct rivals. The NVIDIA GeForce RTX 3050 Ti Mobile scores 12,940 (0.1% higher), the NVIDIA GeForce GTX 1660 SUPER scores 12,986 (0.4% higher), and the AMD Radeon 740M scores 12,870 (0.5% lower). The AMD FirePro W5100 trails at 12,847, a 0.6% deficit. The RX 580 ranks in the 53rd percentile among all GPUs. For Rust specifically, any of these four alternatives would produce nearly identical frame rates at the same settings. The GTX 1660 SUPER edges out the RX 580 slightly, but the difference falls well within run-to-run variance.

CPU and GPU Roles

Rust demonstrates a clear pattern where the GPU becomes the dominant bottleneck as resolution increases, while the CPU exerts more influence at lower resolutions. The measured data shows the transition point clearly.

At 1920x1080, the system delivers 74 FPS on Low settings. Dropping to Medium reduces the average to 49 FPS, a 34% decrease that points to GPU-bound rendering costs. At High, the average falls to 42 FPS, and at Ultra it drops to 32 FPS. The scaling from Low to Ultra spans 42 FPS, a wide range that indicates the GPU is struggling with the increased shading and texture work as presets climb.

Moving to 2560x1440, the Low preset yields 51 FPS, a 31% drop from the 1080p Low result. Medium produces 34 FPS, High produces 29 FPS, and Ultra produces 22 FPS. The gap between Low and Ultra at 1440p is 29 FPS, narrower than at 1080p. This tightening suggests the CPU has more headroom at higher resolutions, but the GPU workload grows faster than the CPU can compensate.

At 3840x2160, the picture becomes severely GPU-limited. Low settings average 30 FPS, Medium averages 20 FPS, High averages 17 FPS, and Ultra averages 13 FPS. The spread from Low to Ultra is only 17 FPS. The frame rate at 4K Low (30 FPS) is less than half of the 1080p Low result (74 FPS). This dramatic reduction indicates the RX 580's pixel throughput and memory bandwidth become the limiting factors. The CPU, with its 6 cores and 12 threads, has enough compute headroom at 4K, but the GPU cannot feed the display fast enough.

The pattern across resolutions shows that at 1080p, both components contribute meaningfully, with the GPU taking the lead as presets rise. At 1440p, the GPU dominates. At 4K, the GPU is almost entirely responsible for the frame rate ceiling. Users with this combo should expect CPU-bound behavior only at low presets with lower resolutions.

Best Settings per Resolution

At 1920x1080, the only preset that maintains at least 60 FPS is Low, which averages 74 FPS. This is the most demanding setting that clears the playable threshold. Medium falls short at 49 FPS, so it cannot be recommended for a smooth experience.

At 2560x1440, no preset reaches 60 FPS. The closest is Low at 51 FPS, followed by Medium at 34 FPS. The data shows no playable settings at this resolution.

At 3840x2160, the situation is worse. Low averages only 30 FPS, Medium 20 FPS, High 17 FPS, and Ultra 13 FPS. None of these come close to the 60 FPS target.

The verdict data confirms this: 1920x1080 Low is the single playable configuration, with an average FPS of 74.

The Verdict

This PC can run Rust, but only in a narrow configuration. The verdict by resolution is unambiguous.

At 3840x2160, there are no playable settings. The best result is Low at 30 FPS, which is half the 60 FPS threshold. Medium, High, and Ultra all fall below 20 FPS. This resolution is not viable for this combo.

At 2560x1440, there are also no playable settings. Low averages 51 FPS, which is 9 FPS short of the threshold. Medium drops to 34 FPS, High to 29 FPS, and Ultra to 22 FPS. The 1440p resolution requires a more capable GPU.

At 1920x1080, the system delivers exactly one playable preset: Low, with an average of 74 FPS. This clears the 60 FPS threshold by a comfortable margin. Medium at 49 FPS, High at 42 FPS, and Ultra at 32 FPS all fall short. Users who want higher visual fidelity must accept frame rates below 60 FPS.

The practical takeaway: this combination works for 1080p gaming with reduced settings. It cannot handle higher resolutions at playable frame rates. The RX 580, with its 8 GB of GDDR5 memory and 256.0 GB/s bandwidth, is the limiting factor at higher resolutions.

FAQ

Q: Can this system run Rust at 1080p with high settings?

A: No. High settings at 1920x1080 average 42 FPS, which is below the 60 FPS threshold. Only Low settings reach playable frame rates, averaging 74 FPS.

Q: What is the best playable configuration for this combo?

A: The only playable configuration in the database is 1920x1080 with Low settings, averaging 74 FPS. Medium at 1080p averages 49 FPS, which falls short.

Q: How does the RX 580 compare to the GTX 1660 SUPER?

A: The RX 580 has an average benchmark score of 12,928, while the GTX 1660 SUPER scores 12,986, a 0.4% difference. In Rust, the performance gap would be negligible.

Q: Is the CPU or GPU more important for Rust at 4K?

A: The GPU dominates at 3840x2160. Frame rates range from 13 FPS at Ultra to 30 FPS at Low, showing that the RX 580 cannot keep up with the pixel workload regardless of CPU capability.

Q: What frame rate can I expect at 1440p with Medium settings?

A: Medium settings at 2560x1440 average 34 FPS, with a minimum of 29 FPS and a maximum of 39 FPS. This is not playable by the 60 FPS standard.

Q: Where does this combo rank among all tested systems in Rust?

A: This combo ranks 3,397 out of 3,723 tested combinations, placing it in the lower portion of the database for this game.

How This Combo Ranks

The combination of the Intel Core i5-11400F and AMD Radeon RX 580 ranks 3,397 out of 3,723 tested combos in Rust. This places it in the 9th percentile, meaning roughly 91% of tested systems perform better. The ranking reflects the GPU's modest capability in a game that stresses pixel throughput. The CPU, which ranks in the 71st percentile overall, is not the primary concern. The RX 580, ranking in the 53rd percentile, holds the system back.

The low rank is consistent with the measured frame rates. At 1080p Low, the system hits 74 FPS, but every other setting falls below 60 FPS. At higher resolutions, the system cannot reach playable levels at all. For a game as demanding as Rust, this combo sits near the bottom of the database's tested configurations. Users seeking higher frame rates would need a significantly stronger GPU.

Measured FPS Breakdown

At 3840x2160, the system produces the following results:

  • High: average 17 FPS
  • Low: average 30 FPS
  • Medium: average 20 FPS, with a minimum of 17 FPS and a maximum of 23 FPS
  • Ultra: average 13 FPS

At 2560x1440:

  • High: average 29 FPS
  • Low: average 51 FPS
  • Medium: average 34 FPS, with a minimum of 29 FPS and a maximum of 39 FPS
  • Ultra: average 22 FPS

At 1920x1080:

  • High: average 42 FPS
  • Low: average 74 FPS
  • Medium: average 49 FPS, with a minimum of 42 FPS and a maximum of 57 FPS
  • Ultra: average 32 FPS

The medium preset data provides the only min/max ranges in the database. At 1080p Medium, the frame rate fluctuates between 42 and 57 FPS, showing significant variance. At 1440p Medium, the range narrows to 29 to 39 FPS. At 4K Medium, the range is 17 to 23 FPS. The narrowing range as resolution increases indicates the GPU becomes more consistently saturated, reducing frame time spikes.

The overall pattern across all resolutions and settings shows a linear degradation as pixel count increases. The 1080p Low result of 74 FPS is the only measurement that meets the 60 FPS playable threshold. Every other configuration falls short, with the gap widening as settings and resolution climb.