Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Rust
Survival 2018

Rust

31%
Not Recommended Your system may struggle with this game.

Performance

1080p (Full HD)

Low 1080p Measured
64 FPS
Ultra 1080p Measured
28 FPS

1440p (2K / QHD)

Low 1440p Measured
46 FPS
Ultra 1440p Measured
22 FPS

4K (Ultra HD)

Low 4K Measured
29 FPS
Ultra 4K Measured
13 FPS
27.8ms Frame Time
42ms Input Latency
1440p Best Resolution

Requirements Check

Processor
Required 37,463
Your CPU 14,185
Graphics Card
Required 28,194
Your GPU 7,472

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 13 18 17 29
1440p QHD 22 28 31 46
1080p Full HD 28 36 43 64

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 36
1920x1080 Low 64
1920x1080 Medium 43
1920x1080 Ultra 28
2560x1440 High 28
2560x1440 Low 46
2560x1440 Medium 31
2560x1440 Ultra 22
3840x2160 High 18
3840x2160 Low 29
3840x2160 Medium 17
3840x2160 Ultra 13

Performance Analysis: Rust on Your System

Best Settings per Resolution

At 3840x2160, this combination does not achieve playable performance at any setting. The recorded data shows the highest average frame rate at 4K comes from Low settings at 29.2 FPS, which falls well below the 60 FPS threshold. High settings produce 17.5 FPS, Medium 17.3 FPS, and Ultra drops to 13.2 FPS. None of these configurations can be recommended for 4K gaming.

At 2560x1440, the situation improves but remains below the playability threshold. The best result is Low settings at 46.2 FPS, still short of 60 FPS. Medium settings deliver 31.3 FPS, High settings reach 27.5 FPS, and Ultra settings yield 21.6 FPS. The database indicates no playable settings at this resolution.

At 1920x1080, Low settings are the only playable configuration, with an average of 63.8 FPS. This is the sole preset across all resolutions that clears the 60 FPS threshold. Medium settings produce 42.6 FPS, High settings drop to 35.6 FPS, and Ultra settings manage 27.5 FPS. The verdict data confirms that 1920x1080 with Low settings is the only viable option, delivering 63.8 FPS at the best playable settings.

The pattern is clear: as resolution increases, the frame rate penalty grows disproportionately. Dropping from 1080p to 1440p at Low settings reduces performance from 63.8 to 46.2 FPS, a 27.6% loss. Moving from 1440p to 4K at Low settings further cuts the frame rate to 29.2 FPS, another 36.8% reduction. This scaling suggests the GPU is the limiting factor at higher resolutions.

CPU and GPU Roles

The benchmark data reveals a distinct shift in component responsibility across resolutions and presets. At 1920x1080 with Low settings, the system achieves 63.8 FPS, which is the only configuration to cross the 60 FPS threshold. This suggests that at lower resolutions, the CPU has enough headroom to feed the GPU adequately, but the GPU still limits performance when settings increase.

Looking at the 1080p preset scaling, the frame rate drops from 63.8 FPS at Low to 42.6 FPS at Medium, a 33.2% decline. High settings further reduce performance to 35.6 FPS, and Ultra settings bottom out at 27.5 FPS. This steep decline with increasing graphical load indicates that the GTX 1650 is the primary bottleneck at 1080p once settings rise above Low.

At 2560x1440, the gap between Low and Medium settings narrows in percentage terms: 46.2 FPS versus 31.3 FPS, a 32.3% drop. The transition from High to Ultra at this resolution shows 27.5 to 21.6 FPS, a 21.5% reduction. The smaller relative differences between presets at higher resolutions point to the GPU being even more saturated, with the CPU playing a diminishing role.

At 3840x2160, the performance differences between presets compress further. Low settings yield 29.2 FPS, Medium 17.3 FPS, High 17.5 FPS, and Ultra 13.2 FPS. Notably, Medium and High produce nearly identical results (17.3 vs 17.5 FPS), which suggests that at 4K, the GPU is so heavily constrained that raising settings from Medium to High has minimal additional impact. The CPU's role at 4K is largely relegated to maintaining a minimum frame delivery, but the GPU is clearly the dominant constraint.

The resolution scaling itself tells a similar story. At Low settings, moving from 1080p to 1440p costs 17.6 FPS (63.8 to 46.2), and moving from 1440p to 4K costs another 17 FPS (46.2 to 29.2). This near-linear degradation with pixel count indicates that the GTX 1650's memory bandwidth of 128.1 GB/s and 4 GB VRAM are insufficient for higher resolutions in Rust. The CPU, with 6 cores and 12 threads and a boost clock of 4.30 GHz, is not the limiting factor at any resolution; the data shows the GPU saturates first.

Similar Performance Alternatives

The CPU's nearest rivals in the database provide context for its position. The Intel Core i5-10400F has an average benchmark score of 14185, placing it at the 68th percentile of all CPUs. Its closest competitor, the Intel Xeon 6756E, scores 14163, a delta of 0.2% (the i5 is slightly ahead). The Intel Core 7 160UL scores 14232, which is 0.3% higher than the i5, indicating near-identical performance. The AMD EPYC 7552 scores 14115, putting it 0.5% behind, while the AMD Ryzen 3 7320C scores 14277, 0.6% ahead. These deltas are all within 1%, meaning any of these processors would deliver effectively the same CPU-bound performance in Rust.

For the GPU, the NVIDIA GeForce GTX 1650 has an average benchmark score of 7472 and sits at the 40th percentile of all GPUs. Its nearest rivals are closely clustered: the AMD Radeon HD 8850M scores 7447 (0.3% behind), the Intel UHD Graphics 750 scores 7441 (0.4% behind), and the AMD Radeon R7 350 scores 7425 (0.6% behind). The Intel Arc A310 scores 7550, which is 1% ahead of the GTX 1650. These small deltas suggest that swapping the GTX 1650 for any of these alternatives would produce nearly indistinguishable frame rates in Rust. However, the integrated nature of the Intel UHD Graphics 750 and the mobile-oriented HD 8850M would carry other system implications not captured in the benchmark scores.

In practical terms, a system with the i5-10400F paired with any of the CPU rivals listed would behave identically in Rust, since the CPU is not the bottleneck at the tested settings. Similarly, replacing the GTX 1650 with an Intel Arc A310 would yield roughly 1% higher GPU-bound performance, while the AMD options would be marginally slower. The overall combo ranking in Rust, 3548 out of 3723 tested combinations, reflects this hardware's position in the lower quartile of tested systems.

FAQ

Q: Can this PC run Rust at 1080p with playable frame rates?

A: Yes, but only at Low settings. The measured data shows 63.8 FPS average at 1920x1080 with Low settings, which is the only configuration that clears the 60 FPS threshold. Medium settings drop to 42.6 FPS, so they are not playable.

Q: What is the best resolution for this hardware in Rust?

A: The only playable resolution is 1920x1080, and only with Low settings. At 2560x1440, the best result is 46.2 FPS at Low settings, which falls short of 60 FPS. At 3840x2160, even Low settings only reach 29.2 FPS.

Q: Is the CPU or GPU more important for Rust with this combo?

A: The GPU is the dominant constraint. Evidence includes the steep frame rate drops when raising settings at the same resolution (e.g., 1080p Low at 63.8 FPS versus 1080p Ultra at 27.5 FPS) and the significant performance loss when increasing resolution (1080p Low at 63.8 FPS versus 4K Low at 29.2 FPS). The CPU, with a 68th percentile ranking, has sufficient headroom.

Q: How does the GTX 1650 compare to its closest GPU rivals?

A: The GTX 1650's average benchmark score is 7472. Its nearest rival, the AMD Radeon HD 8850M, scores 7447 (0.3% lower), while the Intel UHD Graphics 750 scores 7441 (0.4% lower). The Intel Arc A310 scores 7550, which is 1% higher. These differences are negligible in real-world Rust performance.

Q: What frame rate can I expect at 1440p with High settings?

A: The measured average is 27.5 FPS at 2560x1440 with High settings. This is not playable, and the database lists no playable settings at 1440p for this combination.

Q: Does the game run better at 4K with Medium or High settings?

A: The difference is negligible. Medium settings produce 17.3 FPS, while High settings produce 17.5 FPS at 3840x2160. Ultra settings drop to 13.2 FPS, and Low settings reach 29.2 FPS, but none are playable.

Measured FPS Breakdown

At 1920x1080, the full settings sweep shows: Low settings average 63.8 FPS, Medium settings average 42.6 FPS, High settings average 35.6 FPS, and Ultra settings average 27.5 FPS. The spread from Low to Ultra is 36.3 FPS, with the largest single drop occurring between Low and Medium (21.2 FPS). The data records no minimum or maximum frame times, only averages.

At 2560x1440, the results are: Low settings at 46.2 FPS, Medium at 31.3 FPS, High at 27.5 FPS, and Ultra at 21.6 FPS. The gap between Low and Medium is 14.9 FPS, while the gap between High and Ultra is 5.9 FPS. All values fall below the 60 FPS playability threshold.

At 3840x2160, the measurements show: Low settings at 29.2 FPS, Medium at 17.3 FPS, High at 17.5 FPS, and Ultra at 13.2 FPS. Interestingly, Medium and High are statistically tied, differing by only 0.2 FPS. The degradation from Low to Ultra is 16 FPS, but the step from Low to Medium accounts for 11.9 FPS of that loss.

The data pattern across all resolutions shows that the Low to Medium transition carries the heaviest performance penalty. This suggests that Rust's Medium preset introduces significant GPU workload increases, likely through texture quality and shadow rendering, which the GTX 1650's 4 GB VRAM and 128.1 GB/s bandwidth cannot sustain at higher resolutions.

How This Combo Ranks

The Intel Core i5-10400F paired with the NVIDIA GeForce GTX 1650 ranks 3548 out of 3723 tested combinations in Rust. This places the combo in the 95.3rd percentile of all tested systems, meaning roughly 95% of tested hardware combinations deliver better performance in this game. The ranking reflects the GPU's 40th percentile position among all GPUs, which is the primary limiter.

The CPU's 68th percentile ranking among all CPUs indicates that the processor itself is not the weak link. In fact, the i5-10400F outperforms its nearest rival, the Intel Xeon 6756E, by 0.2% in average benchmark score. The GPU, however, sits in the lower half of the performance distribution, and its nearest rivals are all within 1% of its score, confirming that the GTX 1650 is a low-tier component in the current hardware landscape.

In practical terms, a combo ranked at 3548 out of 3723 will struggle with modern titles, and Rust is no exception. The only playable configuration, 1080p Low at 63.8 FPS, is achievable but leaves no headroom for background tasks or frame time spikes. The ranking suggests that this system is suitable for older or less demanding games, but for Rust, users should expect to run at the lowest settings and lowest viable resolution.

The Verdict

This PC can run Rust, but with significant limitations. The verdict by resolution shows that at 3840x2160, there are no playable settings; the best average frame rate is 29.2 FPS at Low settings. At 2560x1440, the situation is equally constrained, with no playable settings and a best result of 46.2 FPS at Low. Only at 1920x1080 does the system cross the 60 FPS threshold, and it does so exclusively with Low settings, producing an average of 63.8 FPS.

The data supports a clear conclusion: this combination is a 1080p Low-settings machine for Rust. Users seeking higher visual fidelity or smoother performance at higher resolutions would need to upgrade the GPU, as the CPU is not the bottleneck based on the benchmark evidence. The GTX 1650's 4 GB VRAM and 128.1 GB/s memory bandwidth are insufficient for Rust's demands at 1440p or 4K, regardless of preset. The 63.8 FPS at 1080p Low is technically playable, but it sits barely above the threshold, and the absence of minimum frame rate data means that transient dips below 60 FPS cannot be ruled out. For a stable experience, this hardware requires the lowest settings and a 1080p display.