Instant compatibility check with FPS benchmarks and optimization tips
Rust
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
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Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 21 | 29 | 36 | 54 |
| 1440p QHD | 40 | 52 | 63 | 92 |
| 1080p Full HD | 55 | 78 | 92 | 133 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Rust on Your System
The Intel Core i5-10400F and Intel Arc B580 pairing presents a mixed picture for Rust, with the data showing clear boundaries between playable and non-playable settings depending on resolution. The recorded measurements, taken directly from our benchmark runs, show a system that can handle the game comfortably at 1080p with high settings, becomes more selective at 1440p, and cannot maintain a playable frame rate at 4K under any tested preset. The following sections break down the exact numbers and what they mean for anyone considering this combination.
Measured FPS Breakdown
At 1920x1080, the Intel Core i5-10400F and Intel Arc B580 combination delivers its strongest performance. With Low settings, the average frame rate reaches 133.4 FPS, which is more than double the 60 FPS playability threshold. Moving up to Medium settings, the average drops to 91.5 FPS, still a very comfortable margin. High settings produce an average of 78.1 FPS, which remains smooth for most gameplay scenarios. The most demanding preset at this resolution, Ultra, falls to an average of 55 FPS, which sits below the playable threshold but is not a catastrophic drop. The scaling from Low to Ultra at 1080p shows a reduction of 78.4 FPS from the peak average, indicating that the GPU becomes the limiting factor as graphical load increases.
At 2560x1440, the same pattern emerges but with lower overall averages. Low settings produce 91.5 FPS, identical to the 1080p Medium result, which suggests the CPU is still able to feed the GPU adequately at this resolution when the preset is light. Medium settings at 1440p average 62.8 FPS, barely clearing the 60 FPS mark. High settings drop to 52 FPS, and Ultra falls further to 39.6 FPS. The gap between Low and Ultra at 1440p is 51.9 FPS, a smaller absolute difference than at 1080p, but the relative penalty is steeper because the starting point is lower.
At 3840x2160, the combination struggles across the board. Low settings average 54.4 FPS, which is the only preset that comes close to the playable threshold. Medium settings average 36.1 FPS, High settings average 28.8 FPS, and Ultra averages just 21.2 FPS. The drop from Low to Ultra at 4K is 33.2 FPS, and even the best case falls short of 60 FPS. The data indicates that this resolution is not viable for this pairing, regardless of how much the visual quality is reduced.
The recorded data does not include minimum or maximum frame rate values, so the analysis relies solely on average FPS. This means the occasional dips or spikes that can occur during intense moments in Rust, such as base building or large-scale player encounters, are not captured in these numbers. The averages still provide a reliable baseline for comparing presets and resolutions.
Best Settings per Resolution
At 1920x1080, the most demanding preset that stays at or above 60 FPS is High, with an average of 78.1 FPS. This leaves a 18.1 FPS buffer above the threshold, which is enough to absorb some variance in demanding scenes. Ultra at this resolution falls to 55 FPS, so it cannot be recommended for a consistent 60 FPS experience. Low and Medium also clear the threshold, but High offers the best visual quality among the playable options.
At 2560x1440, Medium is the highest preset that maintains an average of 62.8 FPS, just 2.8 FPS above the playable mark. This is a slim margin, and the lack of minimum frame rate data means there is some uncertainty about how stable that average is during heavy load. Low settings at 1440p average 91.5 FPS and would provide a more comfortable experience, but Medium is the best quality option that still averages above 60 FPS. High at 1440p averages 52 FPS, so it falls short.
At 3840x2160, no preset reaches 60 FPS. The best result is Low at 54.4 FPS, which is 5.6 FPS below the threshold. Medium, High, and Ultra all produce averages well below playable levels. Therefore, the verdict for 4K is that no settings can be recommended for a 60 FPS experience with this hardware combination.
The playable settings list from the database confirms these findings. For 1080p, High, Low, and Medium are all marked as playable, with High being the best choice. For 1440p, Low and Medium are playable, with Medium as the best option. For 4K, the playable settings list is empty, meaning the system cannot run the game at a playable frame rate at that resolution.
CPU and GPU Roles
The scaling between resolutions and presets reveals which component is doing the heavy lifting in Rust. At 1080p, the difference between Low and Ultra is 78.4 FPS, a large swing that clearly points to the GPU as the primary performance driver. The Intel Arc B580 is responsible for rendering the increasing visual complexity, and the data shows it cannot sustain 60 FPS at Ultra even at the lowest resolution tested.
Moving from 1080p Low to 1440p Low, the average FPS drops from 133.4 to 91.5, a reduction of 41.9 FPS. This is a substantial penalty for a resolution increase, and it indicates that the GPU is already near its limits at 1080p Low. The CPU, an Intel Core i5-10400F with 6 cores and 12 threads, has enough headroom to maintain high frame rates at lower resolutions, but the GPU becomes the bottleneck as resolution climbs.
At 4K, the data shows a different dynamic. The difference between 1440p Low and 4K Low is a drop from 91.5 to 54.4 FPS, a 37.1 FPS reduction. This further confirms that the GPU is the limiting factor at higher resolutions. The CPU scaling is less apparent in these numbers, but the benchmark scores provide context. The i5-10400F has a passmark single-thread score of 2541 and a multithread score of 12115, which indicate it can handle the game logic and physics of Rust without becoming the primary constraint at 1080p and 1440p.
The preset scaling at each resolution reinforces this analysis. At 1080p, the jump from Medium to High costs 13.4 FPS, while the jump from High to Ultra costs 23.1 FPS. At 1440p, Medium to High costs 10.8 FPS, and High to Ultra costs 12.4 FPS. At 4K, Medium to High costs 7.3 FPS, and High to Ultra costs 7.6 FPS. These diminishing returns at higher resolutions indicate that the GPU is increasingly saturated, and the CPU has less influence on the final frame rate.
In summary, the Intel Core i5-10400F is sufficient for Rust at 1080p and 1440p, where the GPU determines the outcome. At 4K, the GPU is so heavily loaded that the CPU becomes almost irrelevant, and the performance gap between presets narrows because the render pipeline is the bottleneck.
Similar Performance Alternatives
The Intel Core i5-10400F has an average benchmark score of 14185, placing it in the 68th percentile of all CPUs in the database. Its nearest rivals include the Intel Xeon 6756E with an average score of 14163, which is 0.2 percent lower, and the Intel Core 7 160UL with a score of 14232, which is 0.3 percent higher. The AMD EPYC 7552 scores 14115, a 0.5 percent difference, and the AMD Ryzen 3 7320C scores 14277, a 0.6 percent difference. These deltas are all within one percent, meaning any of these CPUs would deliver nearly identical performance in Rust, assuming the GPU remains the same. The practical takeaway is that the i5-10400F sits in a crowded performance band, and swapping to any of these rivals would not change the measured FPS in a meaningful way.
The Intel Arc B580 has an average benchmark score of 23021, also in the 68th percentile of all GPUs. Its nearest rivals include the AMD Radeon RX 580 2048SP with a score of 23061, which is 0.2 percent higher, and the NVIDIA GeForce RTX 2080 with a score of 22895, which is 0.6 percent lower. The NVIDIA GeForce RTX 3080 scores 23172, a 0.7 percent difference, and the NVIDIA P106-100 scores 23249, a 1 percent difference. These small deltas indicate that the Arc B580 performs similarly to these GPUs in synthetic benchmarks, and in Rust specifically, the FPS numbers would be very close. A user with an RTX 2080 or RTX 3080 would likely see comparable results at the same settings and resolutions, based on the benchmark scores alone.
It is important to note that these rival comparisons are based on aggregate benchmark scores, not direct Rust measurements. The actual game performance could vary due to driver optimization or game-specific quirks, but the data suggests that any of these alternatives would place the system in the same general performance tier.
The Verdict
Can this PC run Rust? The answer depends entirely on the target resolution. At 1920x1080, the system runs the game well. High settings average 78.1 FPS, which clears the 60 FPS threshold with a comfortable margin. Low and Medium also exceed 60 FPS, and only Ultra falls short at 55 FPS. For most players using a 1080p monitor, this combination delivers a smooth experience with high visual quality.
At 2560x1440, the system runs the game, but the margin is thin. Medium settings average 62.8 FPS, just 2.8 FPS above the threshold. Low settings average 91.5 FPS and provide a more stable experience, but Medium is the best visual preset that still averages above 60 FPS. High and Ultra both fall below the threshold, so players at 1440p must choose between lower quality and a potential frame rate dip.
At 3840x2160, the system cannot run the game at a playable frame rate. The best result is Low at 54.4 FPS, which is below 60 FPS. Every other preset averages between 21.2 and 36.1 FPS, making 4K gaming impractical with this hardware. The database verdict for 4K lists no playable settings, confirming that this resolution is out of reach.
The verdict by resolution is clear: 1080p is fully supported, 1440p is playable with the right settings, and 4K is not viable. The bottleneck is the GPU, as the CPU has sufficient performance for the game at lower resolutions.
How This Combo Ranks
The combined performance of the Intel Core i5-10400F and Intel Arc B580 in Rust ranks 2808 out of 3723 tested combinations in the database. This places the pairing in the lower middle range of all systems evaluated for this game. The 68th percentile ranking for both the CPU and GPU individually suggests that this is not a top-tier combination, but it is also far from the bottom.
The rank reflects the fact that the GPU, while capable at 1080p, falls short at higher resolutions and demanding presets. The CPU's performance is adequate, but it does not boost the system beyond its GPU limitations. In the context of all tested combos, this pairing is positioned for mainstream 1080p gaming rather than high-end or 4K play.
The percentile rankings of the individual components align with this overall rank. A 68th percentile CPU and 68th percentile GPU combine to produce a system that is solid for its class but not exceptional. Players who prioritize Rust at 1080p with high settings will find this combo sufficient, while those targeting 1440p or 4K will need to look at higher-tier hardware.
The data shows that this is a balanced pairing, with neither component dramatically outperforming the other. The i5-10400F provides enough CPU throughput to avoid becoming the primary bottleneck at 1080p and 1440p, and the Arc B580 delivers the bulk of the graphical performance. The result is a system that meets the needs of a typical 1080p gamer but does not extend much beyond that scope.