Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Rust
Survival 2018

Rust

57%
Playable Your system meets minimum requirements.

Performance

1080p (Full HD)

Low 1080p Measured
135 FPS
Ultra 1080p Measured
57 FPS

1440p (2K / QHD)

Low 1440p Measured
94 FPS
Ultra 1440p Measured
42 FPS

4K (Ultra HD)

Low 4K Measured
58 FPS
Ultra 4K Measured
26 FPS
12.3ms Frame Time
18ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,463
Your CPU 14,185
Graphics Card
Required 28,194
Your GPU 24,442

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 26 31 35 58
1440p QHD 42 53 64 94
1080p Full HD 57 81 92 135

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 81
1920x1080 Low 135
1920x1080 Medium 92
1920x1080 Ultra 57
2560x1440 High 53
2560x1440 Low 94
2560x1440 Medium 64
2560x1440 Ultra 42
3840x2160 High 31
3840x2160 Low 58
3840x2160 Medium 35
3840x2160 Ultra 26

Performance Analysis: Rust on Your System

The Intel Core i5-10400F paired with the AMD Radeon RX 6600 XT delivers a solid, but not universal, Rust experience. The recorded data shows that this combination is fully capable of exceeding the 60 FPS threshold at 1080p and 1440p with the right settings, but it falls short of that mark at 4K regardless of preset. Benchmark results indicate that the system is best suited for high-refresh 1080p gaming and smooth 1440p play, while 4K should be avoided for competitive play or any scenario where frame rate consistency is paramount.

Measured FPS Breakdown

At 1920x1080, the i5-10400F and RX 6600 XT combination produces its strongest results. With the Low preset, the average frame rate reaches 134.6 FPS, a figure that comfortably exceeds the 60 FPS threshold and provides headroom for high-refresh-rate monitors. Moving to Medium, the average drops to 91.6 FPS, still well above the playable threshold. The High preset delivers an average of 81.1 FPS, which remains smooth and playable. The Ultra preset, however, brings the average down to 57.2 FPS, which falls just below the 60 FPS playable threshold, indicating that the most demanding settings at 1080p are too much for this hardware to maintain a consistent 60 FPS average.

At 2560x1440, the performance scaling shows a clear step down. The Low preset averages 93.7 FPS, which is a significant drop from the 134.6 FPS seen at 1080p but still a very playable result. The Medium preset averages 63.6 FPS, barely clearing the 60 FPS threshold. The High preset averages 52.8 FPS, which is below the playable threshold, and the Ultra preset averages 41.6 FPS, indicating that the higher resolution demands more from the GPU, and the RX 6600 XT struggles to maintain frame rates with higher graphical loads.

At 3840x2160, the results are the weakest across the board. The Low preset averages 58.2 FPS, which falls just short of the 60 FPS threshold. The Medium preset averages 35.4 FPS, the High preset averages 30.5 FPS, and the Ultra preset averages 25.8 FPS. None of these presets at 4K achieve the 60 FPS playable threshold, and even the Low preset, which is the least demanding, does not reach it. This data clearly shows that 4K is not a viable resolution for this hardware combination when aiming for smooth gameplay.

The recorded data for all resolutions and presets only includes average FPS values; the minimum and maximum FPS fields are null in the database. Therefore, the analysis relies solely on average frame rates, which provide a general sense of performance but do not capture frame time consistency or stutter events.

CPU and GPU Roles

The data shows that the RX 6600 XT is the primary performance limiter in this system, especially as resolution increases. At 1920x1080, the CPU, which has a 68th percentile ranking among all CPUs in the database, has enough headroom to feed the GPU at lower settings. The difference between Low and Medium at 1080p is 43 FPS (134.6 to 91.6), while the difference between Medium and High is only 10.5 FPS (91.6 to 81.1). This smaller gap between Medium and High suggests that the GPU is becoming more saturated as settings increase, but the CPU is still capable of keeping up. The drop from High to Ultra, which is 23.9 FPS (81.1 to 57.2), indicates that the GPU is now the clear bottleneck, as the additional graphical demands of the Ultra preset heavily impact frame rates.

At 2560x1440, the GPU's role becomes even more pronounced. The scaling from Low to Medium shows a drop of 30.1 FPS (93.7 to 63.6), and the drop from Medium to High is 10.8 FPS (63.6 to 52.8). The High to Ultra drop is 11.2 FPS (52.8 to 41.6). The consistent, significant drops at each preset step indicate that the GPU is struggling to process the increased pixel count and graphical effects, while the CPU, with its 12 threads and boost clock of 4.30 GHz, is not the limiting factor at this resolution.

At 3840x2160, the GPU is overwhelmingly the bottleneck. The frame rates are low across all presets, with the difference between Low and Medium being 22.8 FPS (58.2 to 35.4) and between Medium and High being 4.9 FPS (35.4 to 30.5). The small difference between Medium and High at 4K suggests that the GPU is so heavily loaded that the additional settings changes have diminishing returns. The CPU is likely idle waiting for the GPU to complete its work. The i5-10400F's performance, as measured by its avgBenchmarkScore of 14185, is sufficient to handle Rust's simulation and game logic, but the RX 6600 XT, with its 8 GB of GDDR6 memory and 256.0 GB/s bandwidth, cannot keep up with the demands of 4K rendering in this game.

Best Settings per Resolution

At 1920x1080, the best settings that stay at or above 60 FPS is the High preset, which delivers an average of 81.1 FPS. This is the most demanding preset that clears the playable threshold, providing a good balance between visual quality and performance. The Ultra preset at 57.2 FPS is not recommended for maintaining a 60 FPS average.

At 2560x1440, the best settings that stay at or above 60 FPS is the Medium preset, which delivers an average of 63.6 FPS. This is the only preset other than Low (which averages 93.7 FPS) that clears the threshold. The High preset at 52.8 FPS and the Ultra preset at 41.6 FPS are both below the playable threshold.

At 3840x2160, there are no settings that achieve the 60 FPS playable threshold. The closest is the Low preset, which averages 58.2 FPS, but it still falls short. Therefore, the database records no best settings for 4K, and users should not expect to play Rust at this resolution with this hardware and maintain 60 FPS.

Similar Performance Alternatives

Looking at the nearest rivals for the CPU, the Intel Core i5-10400F has an average benchmark score of 14185. The Intel Xeon 6756E has an average score of 14163, which is 0.2 percent lower. The AMD EPYC 7552 has an average score of 14115, which is 0.5 percent lower. On the other side, the Intel Core 7 160UL has an average score of 14232, which is 0.3 percent higher, and the AMD Ryzen 3 7320C has an average score of 14277, which is 0.6 percent higher. These deltas are all within a single percentage point, meaning that a system with any of these CPUs would likely perform nearly identically to the i5-10400F in Rust, assuming the GPU remains the same. The CPU's percentile ranking of 68 indicates it is a mid-to-upper tier processor, and these rivals occupy a similar performance bracket.

For the GPU, the AMD Radeon RX 6600 XT has an average benchmark score of 24442. The NVIDIA GeForce GTX 1630 has an average score of 24277, which is 0.7 percent lower. The NVIDIA GeForce GTX 780 Ti has an average score of 24236, which is 0.8 percent lower. The NVIDIA GeForce RTX 2080 SUPER has an average score of 24170, which is 1.1 percent lower. The Intel Arc A350M has an average score of 24647, which is 0.8 percent higher. These GPU rivals are all within a similar performance range, so substituting any of them for the RX 6600 XT would result in very similar frame rates in Rust. The GTX 1630 and GTX 780 Ti are older architectures, and the RTX 2080 SUPER is a higher-tier card from a previous generation, but their average scores are all close to the RX 6600 XT's, indicating that the overall graphics performance is comparable. The RX 6600 XT has a 70th percentile ranking among all GPUs, placing it in the upper half of the performance spectrum, and these rivals are the closest matches in the database.

FAQ

Q: Can this PC run Rust at 1080p with High settings?

A: Yes. The recorded average FPS for the High preset at 1920x1080 is 81.1 FPS, which is well above the 60 FPS playable threshold.

Q: What is the best preset for 1440p that stays above 60 FPS?

A: The Medium preset at 2560x1440 is the most demanding preset that stays at or above 60 FPS, with an average of 63.6 FPS.

Q: Is 4K gaming possible with this hardware in Rust?

A: No. The data shows that no preset at 3840x2160 achieves the 60 FPS threshold. The highest average FPS at 4K is 58.2 FPS with the Low preset, which is below the playable threshold.

Q: How does the CPU compare to its nearest rivals?

A: The Intel Core i5-10400F has an average benchmark score of 14185. Its nearest rivals include the Intel Xeon 6756E at 14163 (0.2 percent lower), the AMD EPYC 7552 at 14115 (0.5 percent lower), the Intel Core 7 160UL at 14232 (0.3 percent higher), and the AMD Ryzen 3 7320C at 14277 (0.6 percent higher). All are within a percentage point of each other.

Q: What is the GPU's performance relative to its closest alternatives?

A: The AMD Radeon RX 6600 XT has an average benchmark score of 24442. The NVIDIA GeForce GTX 1630 is 0.7 percent lower, the NVIDIA GeForce GTX 780 Ti is 0.8 percent lower, the NVIDIA GeForce RTX 2080 SUPER is 1.1 percent lower, and the Intel Arc A350M is 0.8 percent higher. These alternatives would produce very similar frame rates.

Q: What is the difference in average FPS between Low and Ultra settings at 1080p?

A: At 1920x1080, the Low preset averages 134.6 FPS, while the Ultra preset averages 57.2 FPS. The difference is 77.4 FPS, showing a substantial performance cost for the highest visual quality.

The Verdict

The data indicates that the Intel Core i5-10400F and AMD Radeon RX 6600 XT can run Rust effectively, but the experience depends heavily on the chosen resolution and settings. At 1920x1080, the system clears the 60 FPS threshold with the High preset, achieving 81.1 FPS, and it also exceeds it with Low and Medium presets. The Ultra preset falls short at 57.2 FPS, so users should stick to High or lower for a smooth 1080p experience. At 2560x1440, the system clears the threshold with the Medium preset at 63.6 FPS and the Low preset at 93.7 FPS, but the High and Ultra presets are not playable. At 3840x2160, no settings achieve the 60 FPS threshold, with the best result being 58.2 FPS on Low, which is still below the playable mark.

The verdict by resolution is clear. For 1080p, the playable settings are High, Low, and Medium, with the best settings being High at 81.1 FPS. For 1440p, the playable settings are Low and Medium, with the best settings being Medium at 63.6 FPS. For 4K, there are no playable settings. This hardware combination is a capable 1080p and 1440p machine for Rust, but it is not suited for 4K gaming. Users targeting 4K would need to consider more powerful GPUs, as the RX 6600 XT, despite its 70th percentile ranking, cannot handle the demands of Rust at that resolution. The CPU is not the limiting factor, as its nearest rivals all perform within a percentage point, and its 68th percentile ranking shows it is a competent processor for this game. Ultimately, the system is best used at 1080p with High settings or 1440p with Medium settings, both of which deliver a comfortable margin above the 60 FPS playable threshold.