Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Rust
Survival 2018

Rust

49%
Not Recommended Your system may struggle with this game.

Performance

1080p (Full HD)

Low 1080p Measured
124 FPS
Ultra 1080p Measured
54 FPS

1440p (2K / QHD)

Low 1440p Measured
88 FPS
Ultra 1440p Measured
37 FPS

4K (Ultra HD)

Low 4K Measured
51 FPS
Ultra 4K Measured
23 FPS
13.9ms Frame Time
21ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,463
Your CPU 14,185
Graphics Card
Required 28,194
Your GPU 19,036

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 23 28 33 51
1440p QHD 37 52 58 88
1080p Full HD 54 72 84 124

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 72
1920x1080 Low 124
1920x1080 Medium 84
1920x1080 Ultra 54
2560x1440 High 52
2560x1440 Low 88
2560x1440 Medium 58
2560x1440 Ultra 37
3840x2160 High 28
3840x2160 Low 51
3840x2160 Medium 33
3840x2160 Ultra 23

Performance Analysis: Rust on Your System

FAQ

Q: Can this PC run Rust at 1920x1080 with playable frame rates?

A: Yes. The recorded data shows playable settings at 1080p include High, Low, and Medium presets. The High preset averages 72 FPS, which clears the 60 FPS playable threshold with headroom.

Q: What is the best playable preset at 2560x1440?

A: Only the Low preset crosses the 60 FPS line at 1440p, averaging 88.3 FPS. The Medium preset falls short at 57.7 FPS, just under the playable threshold.

Q: Is 4K gaming viable with this combination?

A: No. At 3840x2160, no preset reaches 60 FPS. The best recorded average is 50.5 FPS on Low settings, while High, Medium, and Ultra all fall below 34 FPS.

Q: How does this combo rank among all tested configurations?

A: This combination ranks 2927 out of 3723 tested combos in the database, placing it in the lower portion of the overall distribution for Rust.

Q: Which component is more critical for Rust at 1080p?

A: The data shows a clear GPU-bound pattern. At 1080p, moving from Low to Ultra drops the average from 124.4 FPS to 53.6 FPS, a reduction of roughly 57%. The CPU maintains similar workloads across presets, so the graphics card dictates the frame rate ceiling.

Q: What GPU alternatives exist for similar performance?

A: The nearest rivals to the RX 6600 include the NVIDIA Quadro K6000 (0% difference), NVIDIA GeForce RTX 4050 Mobile (0.1% slower), NVIDIA Tesla K20m (0.3% slower), and NVIDIA RTX 2000 Ada Generation (0.4% faster).

Best Settings per Resolution

At 1920x1080, the most demanding preset that stays at or above 60 FPS is High, which delivers an average of 72 FPS. The Medium preset also clears the threshold at 84 FPS, and Low runs at 124.4 FPS, but High offers the best visual quality while maintaining playable performance.

At 2560x1440, the only playable option is Low, which averages 88.3 FPS. Medium falls to 57.7 FPS, just below the 60 FPS threshold, while High and Ultra drop to 51.8 FPS and 36.5 FPS respectively.

At 3840x2160, no preset reaches 60 FPS. The closest is Low at 50.5 FPS, followed by Medium at 33 FPS, High at 28.3 FPS, and Ultra at 22.6 FPS. For 4K, this combination cannot sustain the playable frame rate at any quality level.

How This Combo Ranks

The database places this Intel Core i5-10400F and AMD Radeon RX 6600 combination at rank 2927 out of 3723 tested combos for Rust. This places it in the 21st percentile of all tested configurations, meaning roughly 79% of tested combos perform better in this game.

The ranking reflects the GPU's mid-range positioning rather than a CPU limitation. The RX 6600 sits at the 63rd percentile among all GPUs, while the i5-10400F ranks at the 68th percentile among all CPUs. For Rust specifically, the recorded frame rates show that the combination handles 1080p High well but struggles at higher resolutions, which aligns with the GPU's memory bandwidth and compute resources rather than the processor's capabilities.

Comparatively, the i5-10400F's nearest CPU rivals in the database include the Intel Xeon 6756E (0.2% higher average score), Intel Core 7 160UL (0.3% lower), AMD EPYC 7552 (0.5% higher), and AMD Ryzen 3 7320C (0.6% lower). These differences are negligible, indicating the CPU's performance profile is well understood and consistent.

Similar Performance Alternatives

For the CPU side, the Intel Core i5-10400F's nearest rivals in aggregate benchmark scores are the Intel Xeon 6756E, Intel Core 7 160UL, AMD EPYC 7552, and AMD Ryzen 3 7320C. All four sit within 0.6% of the i5-10400F's average score, meaning any of these processors would produce nearly identical CPU-bound behavior in Rust. The AMD Ryzen 3 7320C, despite being a lower-tier part, benchmarks within 0.6% of the i5-10400F, suggesting that Rust's CPU demands are modest enough that this processor would not bottleneck differently.

For the GPU side, the AMD Radeon RX 6600's nearest rivals are the NVIDIA Quadro K6000 (0% delta), NVIDIA GeForce RTX 4050 Mobile (0.1% slower), NVIDIA Tesla K20m (0.3% slower), and NVIDIA RTX 2000 Ada Generation (0.4% faster). The Quadro K6000, despite being a workstation card from an older generation, matches the RX 6600's average score exactly. The RTX 4050 Mobile, a laptop part, performs within 0.1% of the RX 6600. These alternatives would produce frame rates within a fraction of a percent of the recorded values.

A system using any of these CPU or GPU substitutes would show effectively identical Rust performance. The user could expect the same playable presets at each resolution and the same rank relative to other combos.

CPU and GPU Roles

The recorded FPS data across resolutions and presets reveals that the GPU is the dominant factor for Rust. At 1080p, the frame rate ranges from 124.4 FPS on Low to 53.6 FPS on Ultra. At 1440p, the range narrows to 88.3 FPS on Low and 36.5 FPS on Ultra. At 4K, the range compresses further to 50.5 FPS on Low and 22.6 FPS on Ultra.

The scaling between resolutions tells a clear story. At Low settings, moving from 1080p to 1440p reduces the average from 124.4 FPS to 88.3 FPS, a 29% drop. Moving from 1440p to 4K reduces it from 88.3 FPS to 50.5 FPS, another 43% drop. At High settings, the drops are 51.8 FPS at 1440p versus 72 FPS at 1080p (28% lower), and 28.3 FPS at 4K versus 51.8 FPS at 1440p (45% lower). This consistent pattern indicates resolution scaling is the primary lever on performance, which points to GPU fill-rate and memory bandwidth constraints.

The preset scaling at a fixed resolution further confirms the GPU's role. At 1080p, Ultra delivers 53.6 FPS versus 124.4 FPS on Low, a 57% reduction. At 1440p, Ultra delivers 36.5 FPS versus 88.3 FPS on Low, a 59% reduction. At 4K, Ultra delivers 22.6 FPS versus 50.5 FPS on Low, a 55% reduction. The consistency of these reductions across resolutions shows that the GPU's shading and texture units are the limiting resource, not the CPU.

The CPU's role is secondary but relevant. The i5-10400F with 6 cores and 12 threads, boosting to 4.30 GHz, provides enough processing headroom that even at 1080p Low, where the GPU is least stressed, the frame rate reaches 124.4 FPS without apparent CPU stalls. The data does not show any scenario where reducing resolution fails to increase frame rate, which would indicate a CPU bottleneck. Every resolution reduction yields a proportional FPS gain, confirming the GPU remains the limiting factor across all tested configurations.

The Verdict

This PC can run Rust, but the playable range depends heavily on resolution. At 1920x1080, the system delivers playable performance on High, Medium, and Low presets, with High averaging 72 FPS and Medium at 84 FPS. The Ultra preset falls short at 53.6 FPS, so it should be avoided.

At 2560x1440, only the Low preset clears the 60 FPS threshold, averaging 88.3 FPS. Medium nearly makes it at 57.7 FPS but misses by a small margin. High and Ultra are not viable at 51.8 FPS and 36.5 FPS respectively.

At 3840x2160, the system cannot maintain 60 FPS at any preset. The best result is 50.5 FPS on Low, which is below the playable threshold. 4K gaming is effectively off the table for this combination.

The verdict is straightforward: for 1080p gaming, this is a solid setup for Rust at High settings. For 1440p, the user must accept Low settings for smooth gameplay. For 4K, the system is not suitable.

Measured FPS Breakdown

1920x1080:

  • Low: average 124.4 FPS
  • Medium: average 84 FPS
  • High: average 72 FPS
  • Ultra: average 53.6 FPS

2560x1440:

  • Low: average 88.3 FPS
  • Medium: average 57.7 FPS
  • High: average 51.8 FPS
  • Ultra: average 36.5 FPS

3840x2160:

  • Low: average 50.5 FPS
  • Medium: average 33 FPS
  • High: average 28.3 FPS
  • Ultra: average 22.6 FPS

The database records only average FPS values for this game, with no minimum or maximum frame time data available. All figures represent the mean frame rate over the measurement window. The pattern is consistent: each step up in preset quality costs roughly 15% to 30% of the average frame rate, and each step up in resolution costs a similar proportion. The largest gap appears between 1080p Low and 1080p Medium, where the average drops from 124.4 FPS to 84 FPS, a 32% reduction. The smallest gap is between 1440p Medium and 1440p High, where the average drops from 57.7 FPS to 51.8 FPS, a 10% reduction. This suggests that the Medium to High transition at 1440p is the least costly visual upgrade, while the Low to Medium transition at 1080p is the most expensive per frame.