Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Rust
Survival 2018

Rust

68%
Playable Your system meets minimum requirements.

Performance

1080p (Full HD)

Low 1080p Measured
202 FPS
Ultra 1080p Measured
117 FPS

1440p (2K / QHD)

Low 1440p Measured
178 FPS
Ultra 1440p Measured
80 FPS

4K (Ultra HD)

Low 4K Measured
110 FPS
Ultra 4K Measured
47 FPS
6.5ms Frame Time
10ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,463
Your CPU 13,494
Graphics Card
Required 28,194
Your GPU 49,957

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 47 62 74 110
1440p QHD 80 106 125 178
1080p Full HD 117 154 173 202

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 154
1920x1080 Low 202
1920x1080 Medium 173
1920x1080 Ultra 117
2560x1440 High 106
2560x1440 Low 178
2560x1440 Medium 125
2560x1440 Ultra 80
3840x2160 High 62
3840x2160 Low 110
3840x2160 Medium 74
3840x2160 Ultra 47

Performance Analysis: Rust on Your System

The pairing of the Intel Core i3-12100F with the NVIDIA GeForce RTX 5070 Ti in Rust presents a striking imbalance on paper, yet the benchmark data reveals a surprisingly capable 4K performer. The RTX 5070 Ti, with its 16 GB of GDDR7 memory and 43.94 TFLOPS of FP32 compute, sits in the 86th percentile of all GPUs, while the quad-core i3-12100F, despite its 4.30 GHz boost clock, ranks in the 68th percentile overall. The measured frame rates show this combo can clear the 60 FPS playable threshold at 4K High, a result that prompts a closer look at how these two components interact across resolutions and presets.

FAQ

Q: What is the best resolution and preset for this combo in Rust?

A: The data indicates 1920x1080 Ultra is the most demanding setting that still delivers an average of 117 FPS, which is well above the 60 FPS threshold. At 2560x1440, Ultra also remains playable with an 80 FPS average, while 3840x2160 tops out at High with a 62 FPS average.

Q: Does the Intel Core i3-12100F bottleneck the RTX 5070 Ti in Rust?

A: The benchmark results suggest the CPU is not a limiting factor at lower resolutions, as the frame rate scales significantly with GPU load. For instance, at 1920x1080 Low the average is 202 FPS, while at 3840x2160 Low it drops to 110 FPS, indicating the GPU is being utilized more as resolution increases. The CPU's 8 threads and 12 MB of shared L3 cache appear sufficient for this workload.

Q: How does the RTX 5070 Ti compare to its nearest rivals in raw benchmark scores?

A: The RTX 5070 Ti has an average benchmark score of 49957, placing it nearly even with the AMD Radeon RX Vega 64, which scores 50001 and is only 0.1% faster. It is also 2% behind the AMD Radeon RX 6900 XT (50951) and 3.1% ahead of the AMD Radeon RX 6800 XT (48477).

Q: Is the Core i3-12100F's performance close to that of other Intel CPUs?

A: Yes, its average benchmark score of 13494 is nearly identical to the Intel Core 3 N355 (13492, 0% delta). It sits 0.3% above the Intel Core i5-9500 (13452) and 0.7% below the Intel Core 5 120UL (13594). The i7-1250U is only 1.1% faster with a score of 13351.

Q: What is the lowest preset that maintains a 60 FPS average at 4K?

A: The data shows that even at 3840x2160 Low, the average FPS is 110, which is nearly double the playable threshold. This indicates that the GPU has significant headroom even at the most demanding resolution.

Q: Does the combo's rank in the database suggest it is a top-tier performer for Rust?

A: The combo ranks 476th out of 3723 tested combinations, which places it in the top 12.8% of all tested systems for this game, indicating it is a relatively high-performing configuration.

How This Combo Ranks

The Intel Core i3-12100F and NVIDIA GeForce RTX 5070 Ti combination achieves a rank of 476 out of 3723 tested combos for Rust, placing it in the top 12.8% of all systems evaluated. This position is notable given the CPU's modest 4-core/8-thread configuration and its 68th percentile standing among all CPUs. The data suggests that the GPU's dominance—sitting in the 86th percentile—is the primary driver of this high game-specific ranking. The RTX 5070 Ti's raw compute power, evidenced by its 43.94 TFLOPS FP32 throughput and 896.0 GB/s memory bandwidth, appears to compensate for the CPU's lower multithreaded capabilities, as measured by its Cinebench R23 multicore score of 11860. This rank implies that for Rust, the balance heavily favors the graphics card, allowing the system to achieve frame rates that rival configurations with more expensive processors.

Similar Performance Alternatives

The data from the nearest rival lists provides a clear picture of what other hardware would behave similarly to this combo. For the CPU, the Intel Core i3-12100F's average benchmark score of 13494 is almost perfectly matched by the Intel Core 3 N355 (13492), suggesting the N355 would offer nearly identical CPU-bound performance. The Intel Core i5-9500 is also extremely close, with a score of 13452, representing a negligible 0.3% performance deficit. For those considering a slight step up, the Intel Core 5 120UL (13594) is just 0.7% faster, and the Intel Core i7-1250U (13351) is 1.1% slower, meaning any of these CPUs would yield very similar gameplay experiences in Rust when paired with the same GPU.

On the GPU side, the RTX 5070 Ti's average score of 49957 has a direct equivalent in the AMD Radeon RX Vega 64, which scores 50001 and is only 0.1% faster. This is a particularly interesting comparison, as the Vega 64 is an older architecture but evidently delivers comparable raw performance. The Intel Arc A550M is also within a hair, scoring 49737 (0.4% slower). Users with an AMD Radeon RX 6900 XT (50951) would see roughly 2% higher performance, while those with an RX 6800 XT (48477) would experience about 3.1% lower frame rates. In practical terms, any of these GPUs paired with a CPU in the i3-12100F's performance class would produce frame rates within a few percentage points of the measured results.

The Verdict

The benchmark data for Rust clearly indicates that this PC can run the game with playable performance across all tested resolutions. At 3840x2160, the highest playable preset is High, which maintains an average of 62 FPS—just above the 60 FPS playable threshold. The system also handles Low and Medium at 4K, with averages of 110 and 74 FPS respectively. For 2560x1440, the verdict is more favorable, as the Ultra preset achieves an 80 FPS average, with all lower presets exceeding 106 FPS. At the standard 1920x1080 resolution, the system is exceptionally capable, running Ultra at 117 FPS average and Low at 202 FPS. In summary, this combo clears 60 FPS at every resolution tested, with 4K requiring a High preset cap and lower resolutions allowing for maximum settings.

CPU and GPU Roles

The scaling of frame rates across resolutions and presets reveals a clear division of labor between the CPU and GPU in Rust. The CPU's role is most evident at lower resolutions and settings, where it must feed frames quickly. At 1920x1080 Low, the average FPS is 202, which is the highest score recorded. When resolution increases to 2560x1440 Low, the average drops to 178 FPS, and at 3840x2160 Low, it falls to 110 FPS. This pattern suggests that at Low settings, the GPU is the primary bottleneck, as the frame rate drops by 45% from 1440p to 4K, while the CPU has enough headroom to process the lower-resolution frames.

However, at higher presets, the GPU's workload increases dramatically, and the CPU's relative importance diminishes. The transition from Medium to Ultra at 1440p shows a drop from 125 to 80 FPS, a 36% reduction that is entirely attributable to the GPU's increased shading and texture work. The CPU's 4 cores and 8 threads appear sufficient to handle the game's simulation and draw call overhead, as the measured FPS at 1080p Ultra (117) is still more than double the 60 FPS threshold, indicating the CPU is not causing a hard limit. The data implies that for Rust, the GPU is the dominant component at all resolutions above 1080p, while the CPU's influence is mostly felt at 1080p and lower settings where frame rates exceed 150 FPS.

Best Settings per Resolution

The most demanding preset that maintains a 60 FPS average at each resolution is determined by the measured data. At 3840x2160, the High preset achieves an average of 62 FPS, which is the highest quality setting that remains playable. Moving to 2560x1440, the Ultra preset is playable with an 80 FPS average, allowing for maximum visual fidelity. At 1920x1080, the Ultra preset delivers a 117 FPS average, which is the best possible setting without any compromise. These results show that the system's capability scales inversely with resolution, with 4K requiring a one-step reduction from Ultra to High, while 1440p and 1080p can run at the highest preset without issue.

Measured FPS Breakdown

The measured FPS data provides a detailed view of performance across all resolution and preset combinations. At 3840x2160, the Low preset leads with an average of 110 FPS, followed by Medium at 74 FPS (with a min of 63 and max of 85), then High at 62 FPS, and finally Ultra at 47 FPS which falls below the playable threshold. At 2560x1440, Low achieves 178 FPS, Medium hits 125 FPS (min 106, max 144), High reaches 106 FPS, and Ultra maintains 80 FPS. At 1920x1080, the frame rates are highest: Low produces 202 FPS, Medium averages 173 FPS (min 147, max 199), High delivers 154 FPS, and Ultra still manages a strong 117 FPS. Notably, the min/max data for Medium presets shows a variance of roughly 35% at 1080p (147 to 199) and 25% at 1440p (106 to 144), suggesting that the game's frame pacing is consistent in these scenarios. The overall pattern confirms that the system is most comfortable at 1080p and 1440p, with 4K being playable only at High settings and below.