Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Rust
Survival 2018

Rust

68%
Playable Your system meets minimum requirements.

Performance

1080p (Full HD)

Low 1080p Measured
200 FPS
Ultra 1080p Measured
105 FPS

1440p (2K / QHD)

Low 1440p Measured
166 FPS
Ultra 1440p Measured
75 FPS

4K (Ultra HD)

Low 4K Measured
97 FPS
Ultra 4K Measured
45 FPS
7.3ms Frame Time
11ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,463
Your CPU 13,494
Graphics Card
Required 28,194
Your GPU 40,377

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 45 58 68 97
1440p QHD 75 94 113 166
1080p Full HD 105 137 162 200

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 137
1920x1080 Low 200
1920x1080 Medium 162
1920x1080 Ultra 105
2560x1440 High 94
2560x1440 Low 166
2560x1440 Medium 113
2560x1440 Ultra 75
3840x2160 High 58
3840x2160 Low 97
3840x2160 Medium 68
3840x2160 Ultra 45

Performance Analysis: Rust on Your System

The Intel Core i3-12100F paired with the NVIDIA GeForce RTX 5070 presents a curious study in bottleneck dynamics within Rust. This combination, ranking 702nd out of 3723 tested combos, delivers a spread of frame rates that are heavily dependent on resolution and preset, ranging from a demanding 44.7 FPS at 4K Ultra to a fluid 200.4 FPS at 1080p Low. The data reveals a system where the CPU's four cores frequently dictate the upper ceiling, while the GPU's raw power only becomes the limiting factor at the highest resolutions.

Measured FPS Breakdown

The measured FPS data shows a clear pattern of performance scaling across the three tested resolutions and four quality presets. At 1920x1080, the combination is extremely capable, with the Low preset achieving an average of 200.4 FPS. Moving up the quality ladder, Medium delivers 161.6 FPS, High drops to 137.3 FPS, and the demanding Ultra preset still manages a very playable 105.4 FPS average.

At 2560x1440, the performance remains strong but shows the expected impact of increased pixel count. The Low preset averages 165.5 FPS, which is still exceptionally high. Medium follows at 112.9 FPS, while High produces 93.6 FPS. The Ultra preset, while the most demanding, still clears the 60 FPS threshold comfortably with an average of 74.7 FPS.

The 3840x2160 resolution is where the system begins to struggle with higher presets. Low settings yield a respectable 97.3 FPS average, but the climb is steep from there. Medium averages 67.6 FPS, which is just above the playable threshold. High drops to 58 FPS, which falls short of the 60 FPS target, and Ultra averages only 44.7 FPS, indicating a significant performance cliff at the highest settings.

The data lacks min and max FPS values, so the analysis relies solely on average frame rates. The gap between Low and Ultra presets widens considerably with resolution: at 1080p the difference is 95 FPS, at 1440p it is 90.8 FPS, and at 4K it grows to 52.6 FPS. This suggests that the GPU is being pushed much harder at 4K, making the preset choice more impactful.

CPU and GPU Roles

The division of labor between the Intel Core i3-12100F and the RTX 5070 shifts dramatically across resolutions. At 1920x1080, the data implies a significant CPU limitation. The delta between Low and Ultra presets is 95 FPS, which is substantial, but the absolute numbers suggest the CPU is holding back the GPU from reaching its full potential. The RTX 5070, which sits in the 82nd percentile of all GPUs, is capable of far higher frame rates than the 200.4 FPS ceiling observed at 1080p Low.

At 2560x1440, the balance shifts somewhat. The performance scaling from Low to Ultra still shows a 90.8 FPS drop, indicating that both components are contributing to the frame rate. The RTX 5070's workload increases with resolution, but the i3-12100F's four cores and eight threads remain a persistent factor, especially in a game like Rust that is known for its CPU-intensive simulation and entity processing.

At 3840x2160, the GPU becomes the clear primary bottleneck. The performance curve flattens dramatically, with the difference between Low and Ultra shrinking to 52.6 FPS. This is a classic sign of pixel-bound rendering. The RTX 5070 is working at its limit, and the CPU has enough headroom to feed it frames. The fact that High settings only manage 58 FPS while Medium achieves 67.6 FPS suggests that the GPU's memory bandwidth and shading units are the deciding factors at this resolution.

The scaling between resolutions reinforces this interpretation. Moving from 1080p to 1440p at the same preset costs roughly 30-40% performance, which is typical for a GPU-bound scenario. However, the jump from 1440p to 4K is much more punishing, indicating that the RTX 5070's 12 GB of GDDR7 memory and 192-bit bus are being saturated.

Similar Performance Alternatives

The nearest rivals for the CPU and GPU provide context for what other hardware might deliver similar results. For the Intel Core i3-12100F, the closest matches are the Intel Core 3 N355 with an average score of 13492 and a delta of 0%, and the Intel Core i5-9500 with a score of 13452 and a 0.3% delta. The Intel Core 5 120UL scores 13594, which is 0.7% higher, while the Intel Core i7-1250U scores 13351, 1.1% lower. These alternatives would likely exhibit similar single-threaded and multithreaded behavior in Rust, given their proximity in average benchmark scores.

On the GPU side, the NVIDIA GeForce RTX 5070's nearest rivals are all professional or mobile workstation parts. The AMD Radeon Pro 580 scores 40318, a 0.1% delta, while the AMD Radeon Pro WX 7100 scores 40063, 0.8% lower. The AMD Radeon Pro 5300 is 1.2% faster with a score of 40870, and the NVIDIA RTX A500 Mobile is 2% slower at 39568. These GPUs would theoretically produce very similar frame rates in Rust, though their driver optimizations and thermal profiles might differ from the consumer-focused RTX 5070.

It is important to note that these comparisons are based purely on average benchmark scores, not direct game benchmarks. A user swapping in an AMD Radeon Pro 580 would likely see nearly identical performance to the RTX 5070, but the professional drivers may not be optimized for gaming workloads.

How This Combo Ranks

The combo rank of 702 out of 3723 places this system in the top 18.8% of all tested combinations. This is a strong showing, but not an elite one. The rank reflects the fact that while the RTX 5070 is a high-end GPU, it is paired with a budget quad-core CPU. Many combinations with higher-ranked CPUs and slightly slower GPUs would likely outperform this pairing in Rust, particularly at lower resolutions where the CPU bottleneck is most pronounced.

The percentile data supports this interpretation. The CPU sits in the 68th percentile of all CPUs, which is respectable for a budget part, but the GPU sits in the 82nd percentile. This mismatch suggests that the system is not perfectly balanced. The combo rank of 702 indicates that there are 701 other combinations that produce higher average frame rates in this game, likely due to more balanced pairings.

When considering the benchmark scores in isolation, the CPU's average benchmark score is 13494, while the GPU's is 40377. The GPU is nearly three times more powerful in synthetic benchmarks, but Rust's real-world performance is constrained by the CPU's four physical cores. This is a classic case where raw GPU power cannot compensate for CPU limitations in a simulation-heavy game.

The Verdict

Based on the verdictByResolution data, this PC can run Rust, but the experience varies significantly by resolution. At 1920x1080, all four presets clear the 60 FPS threshold with ease. Low averages 200.4 FPS, Medium 161.6 FPS, High 137.3 FPS, and even Ultra maintains 105.4 FPS. This is a fully playable setup at 1080p across all settings.

At 2560x1440, the system remains fully playable at every preset. Low averages 165.5 FPS, Medium 112.9 FPS, High 93.6 FPS, and Ultra 74.7 FPS. All of these are well above the 60 FPS playable threshold, making 1440p a great fit for this combination.

The 3840x2160 resolution is more challenging. The verdict indicates that only Low and Medium presets are playable. Low averages 97.3 FPS, and Medium averages 67.6 FPS, which just clears the 60 FPS bar. High settings drop to 58 FPS, which is below the threshold, and Ultra is not viable at 44.7 FPS. For 4K gaming, users must stick to Medium or lower to maintain a playable frame rate.

Best Settings per Resolution

For each resolution, the best settings are defined as the most demanding preset that still maintains an average of at least 60 FPS.

At 3840x2160, the best settings are Medium, which delivers an average of 67.6 FPS. This is the highest preset that clears the threshold, and it provides a comfortable margin above 60 FPS. Low is also playable at 97.3 FPS, but Medium offers a better visual quality without sacrificing playability.

At 2560x1440, the best settings are Ultra, achieving an average of 74.7 FPS. This is the highest possible preset, and it still maintains a frame rate well above the 60 FPS target. All lower presets are also playable, but Ultra provides the best visual experience.

At 1920x1080, the best settings are also Ultra, with an average of 105.4 FPS. This is a high frame rate that leaves plenty of headroom for demanding moments in the game, such as large player bases or complex building structures.

FAQ

Q: Can this combination run Rust at 4K resolution?

A: Yes, but only at Medium settings or lower. The measured data shows Medium averaging 67.6 FPS and Low at 97.3 FPS. High settings drop to 58 FPS, which falls below the 60 FPS playable threshold.

Q: What is the highest quality preset that stays above 60 FPS at 2560x1440?

A: Ultra settings are playable at 1440p, with an average frame rate of 74.7 FPS. This is the most demanding preset tested, and it maintains a comfortable margin above the playable threshold.

Q: Is the CPU or GPU the limiting factor at 1920x1080?

A: The data suggests the CPU is the primary bottleneck at 1080p. The Intel Core i3-12100F, with its four cores and eight threads, likely caps performance before the RTX 5070 can reach its full potential, as evidenced by the 200.4 FPS ceiling at Low settings.

Q: How does the RTX 5070's performance compare to the AMD Radeon Pro 580?

A: According to the nearestRivals data, the AMD Radeon Pro 580 has an average benchmark score of 40318, which is a 0.1% delta from the RTX 5070's score. They are effectively equivalent in synthetic benchmarks, suggesting similar real-world performance in Rust.

Q: What is the average frame rate at 1080p with Medium settings?

A: The measured average FPS at 1920x1080 with Medium settings is 161.6. This is well above the 60 FPS threshold, indicating a very smooth experience.

Q: Does the system rank highly among all tested combinations?

A: The combo ranks 702nd out of 3723 tested combinations. This places it in the top 18.8% of all pairings, which is a strong result, though not at the very top tier due to the budget CPU pairing with the high-end GPU.