Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Rust
Survival 2018

Rust

68%
Playable Your system meets minimum requirements.

Performance

1080p (Full HD)

Low 1080p Measured
202 FPS
Ultra 1080p Measured
124 FPS

1440p (2K / QHD)

Low 1440p Measured
178 FPS
Ultra 1440p Measured
85 FPS

4K (Ultra HD)

Low 4K Measured
117 FPS
Ultra 4K Measured
50 FPS
6.1ms Frame Time
9ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,463
Your CPU 13,494
Graphics Card
Required 28,194
Your GPU 54,247

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 50 66 79 117
1440p QHD 85 112 133 178
1080p Full HD 124 163 173 202

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 163
1920x1080 Low 202
1920x1080 Medium 173
1920x1080 Ultra 124
2560x1440 High 112
2560x1440 Low 178
2560x1440 Medium 133
2560x1440 Ultra 85
3840x2160 High 66
3840x2160 Low 117
3840x2160 Medium 79
3840x2160 Ultra 50

Performance Analysis: Rust on Your System

The Intel Core i3-12100F paired with the NVIDIA GeForce RTX 4080 presents a striking asymmetry: a budget-oriented, four-core Alder Lake CPU harnessed to one of the most powerful consumer GPUs on the market. Benchmark data for Rust shows this combination is surprisingly capable, but the pairing creates a fascinating dynamic where the CPU’s modest multi-threaded throughput (averaging 13,494 in benchmarks, placing it in the 68th percentile of all CPUs) meets the GPU’s massive compute resources (averaging 54,247, in the 86th percentile of all GPUs). The measured frame rates across three resolutions and four quality presets reveal that this combo can deliver smooth gameplay almost everywhere, but the data also exposes clear limits at the most demanding settings. This analysis breaks down which nearby hardware behaves similarly, answers key questions about the pairing, and interprets the exact FPS measurements to determine where this system excels and where it struggles.

Similar Performance Alternatives

The CPU and GPU each have close rivals based on aggregate benchmark scores, which helps contextualize their performance tiers. For the Intel Core i3-12100F, the nearest competitors are a mix of low-power and older desktop parts. The Intel Core 3 N355 matches it almost exactly with an average score of 13,492, a delta of 0%. The Intel Core i5-9500 trails by just 0.3% with 13,452, indicating that this older six-core processor offers nearly identical overall throughput. Interestingly, the Intel Core 5 120UL scores slightly higher at 13,594, putting it 0.7% ahead of the i3-12100F, while the Intel Core i7-1250U (a mobile part) sits 1.1% behind with 13,351. These deltas are all within a couple of percentage points, meaning that in synthetic benchmarks, swapping the i3-12100F for any of these four chips would yield virtually indistinguishable results. For Rust specifically, where single-core performance often drives minimum frame rates, the i3-12100F’s strong single-thread showing (3,444 in Passmark single-thread, 1,674 in Cinebench R23 single-core) suggests it might outperform the lower-clocked N355 or 1250U in actual gameplay, even if aggregate scores say otherwise.

On the GPU side, the RTX 4080’s nearest rivals are equally tight. The RTX 4080 SUPER scores 54,209, a mere 0.1% ahead, making it the closest possible alternative. The AMD Radeon Pro W5700X is 1.1% behind with 54,828, while the AMD Radeon RX 6750 GRE 12 GB and AMD Radeon 8060S sit 2.6% and 2.7% behind respectively, scoring 55,698 and 55,757. Notably, the AMD parts actually score higher on average, but the deltas are negative because the RTX 4080’s average of 54,247 is lower than those scores—so the naming convention here shows how far ahead the rival is. In practical terms, any of these GPUs would deliver near-identical frame rates in Rust at the same settings, though the RTX 4080’s 16 GB of GDDR6X memory and 716.8 GB/s bandwidth give it a theoretical edge in texture-heavy scenes that the 12 GB RX 6750 GRE cannot match. The data suggests that a user with an RTX 4080 SUPER would see essentially the same measured FPS as this combo, while someone with a Radeon RX 6750 GRE might experience slightly lower performance in memory-bound scenarios.

FAQ

Q: What is the highest settings preset that maintains at least 60 FPS at 4K?

A: At 3840x2160, the High preset achieves an average of 66 FPS, making it the most demanding playable setting. Medium averages 79 FPS, and Low averages 117 FPS, but Ultra drops to 50 FPS, which falls below the 60 FPS playable threshold.

Q: How much faster is the RTX 4080 at 1080p Low compared to 4K Ultra?

A: The difference is substantial. At 1920x1080 with Low settings, the combo averages 202 FPS, while at 3840x2160 with Ultra settings, it drops to 50 FPS. That is a 152 FPS gap, or roughly four times the frame rate at the lower resolution and preset.

Q: Does the i3-12100F bottleneck the RTX 4080 in Rust?

A: The data hints at CPU limitations at lower resolutions. At 1080p, the FPS ranges from 124 (Ultra) to 202 (Low), while at 1440p it ranges from 85 (Ultra) to 178 (Low). The scaling from 1440p to 1080p at Low settings is only 24 FPS (178 to 202), suggesting that the CPU’s four cores (8 threads) may be reaching their limit around 200 FPS, since a pure GPU-bound scenario would show a larger jump.

Q: What is the combo’s ranking among all tested systems?

A: This specific CPU-GPU combination ranks 344th out of 3,723 tested combos, placing it in the top 9.2% of all configurations evaluated for Rust. This is a strong showing given the relatively weak CPU.

Q: Are there any settings where the combo fails to hit 60 FPS?

A: Yes, at 3840x2160 with Ultra settings, the average FPS is 50, which is below the playable threshold of 60. All other resolution and settings combinations meet or exceed 60 FPS, including the 85 FPS average at 1440p Ultra and 124 FPS at 1080p Ultra.

Q: Which GPU rival is closest in performance to the RTX 4080?

A: The NVIDIA GeForce RTX 4080 SUPER is the nearest rival, with an average benchmark score of 54,209 compared to the RTX 4080’s 54,247, a delta of just 0.1%. In practice, these two cards would be virtually interchangeable in Rust performance.

How This Combo Ranks

The combination of an Intel Core i3-12100F and an NVIDIA GeForce RTX 4080 ranks 344th out of 3,723 tested combos for Rust, placing it in the top 9.2% of all systems evaluated. This is a remarkable result for a CPU that sits in the 68th percentile of all processors, because it demonstrates that the RTX 4080’s raw power can compensate for the i3’s limited thread count in this particular game. The rank suggests that most of the 3,379 combos ranked higher likely feature more balanced CPUs, such as mid-range or high-end Ryzen or Core i7/i9 parts, but the data shows that the i3-12100F does not cripple the RTX 4080’s capabilities in Rust. In fact, the measured FPS at 1440p and 1080p are high enough that the combo outperforms many systems with stronger CPUs but weaker GPUs. The rank also implies that Rust is not heavily CPU-bound at typical settings, since a four-core processor can sustain 124 FPS at 1080p Ultra. However, the 344th rank out of 3,723 indicates that there are still 343 combos that deliver better overall performance, likely at 4K Ultra or with higher minimum frame rates, which is consistent with the i3’s limitations in the most demanding scenarios.

The Verdict

Yes, this PC can run Rust, and it does so comfortably at most settings. The verdict by resolution is clear: at 3840x2160, the playable settings are High, Low, and Medium, with High being the best playable preset at an average of 66 FPS. At 2560x1440, all four presets—High, Low, Medium, and Ultra—are playable, with Ultra averaging 85 FPS. At 1920x1080, the same holds true, with Ultra achieving 124 FPS. The only configuration that fails to clear the 60 FPS threshold is 4K Ultra, which averages 50 FPS. For users targeting 4K, the High preset is the recommended ceiling, as it provides a 66 FPS average with no min/max data recorded, suggesting consistent performance. At 1440p and 1080p, the combo is overpowered for the game, offering headroom well beyond the playable threshold. The data indicates that this system is best suited for high-refresh-rate 1440p gaming or smooth 4K gaming at High settings, and it can even handle 1080p at 200+ FPS for competitive play. However, the 4K Ultra setting should be avoided unless the user accepts sub-60 FPS averages.

Measured FPS Breakdown

The benchmark data records average FPS for most settings, with min and max values only provided for the Medium preset at each resolution. At 3840x2160, the High preset averages 66 FPS, Low averages 117 FPS, and Ultra averages 50 FPS, with no min/max recorded for these. The Medium preset at 4K shows an average of 79 FPS, with a minimum of 67 FPS and a maximum of 90 FPS. This means that even at the lowest recorded frame time, the Medium preset stays above 60 FPS, indicating smooth gameplay. At 2560x1440, High averages 112 FPS, Low averages 178 FPS, and Ultra averages 85 FPS, all without min/max data. The Medium preset at 1440p averages 133 FPS, with a minimum of 113 FPS and a maximum of 153 FPS, showing a tight range that never dips below 60. At 1920x1080, High averages 163 FPS, Low averages 202 FPS, and Ultra averages 124 FPS. The Medium preset at 1080p averages 173 FPS, with a minimum of 147 FPS and a maximum of 199 FPS. Notably, the min FPS values at Medium settings across all resolutions are all well above 60, which suggests that the combo maintains playable frame rates even in the worst-case measured scenarios. The lack of min/max data for most presets means that the averages alone must be used for judgment, but the Medium preset’s detailed data provides confidence that frame pacing is stable.

Best Settings per Resolution

For each resolution, the most demanding preset that stays at or above 60 FPS is as follows. At 3840x2160, the best settings are High, which achieves an average of 66 FPS. This is the only playable preset above Medium (79 FPS) and Low (117 FPS), while Ultra falls short at 50 FPS. At 2560x1440, the best settings are Ultra, with an average of 85 FPS, which clears the threshold comfortably. This is a significant jump from 4K, where Ultra is unplayable, indicating that the resolution drop from 2160p to 1440p relieves enough GPU pressure to enable the highest preset. At 1920x1080, the best settings are also Ultra, averaging 124 FPS, which is more than double the 4K Ultra average. The pattern shows that the RTX 4080 can handle Ultra at 1440p and 1080p, but only High at 4K. For users who prioritize visual fidelity, 1440p Ultra is the sweet spot, offering 85 FPS with the game’s highest settings. At 4K, users must compromise by dropping to High, which still provides a playable 66 FPS but with reduced graphics quality. The data suggests that 1080p Ultra is overkill for this combination, as the 124 FPS average exceeds most monitors’ refresh rates, leaving headroom for other tasks or future patches.

CPU and GPU Roles

The data reveals a clear shift in which component dominates performance as resolution and settings change. At 3840x2160, the GPU is the primary constraint. The drop from Low (117 FPS) to Ultra (50 FPS) is a 67 FPS reduction, driven by the massive increase in pixel count and shader complexity that the RTX 4080 must process. The CPU’s role is secondary here, as the i3-12100F’s four cores can likely feed the GPU fast enough at this resolution, since the frame rates are not extreme. At 2560x1440, the GPU still leads, but the CPU begins to matter more. The jump from 178 FPS at Low to 85 FPS at Ultra (a 93 FPS drop) shows that graphics settings heavily impact performance, but the CPU’s ceiling becomes apparent when comparing to 1080p. At 1920x1080, the CPU starts to bottleneck the GPU at lower settings. The Low preset averages 202 FPS, while at 1440p Low it is 178 FPS—a 24 FPS difference that is much smaller than the 42 FPS gap between 1080p Low and 4K Low (202 vs. 117). This suggests that the i3-12100F is nearing its maximum output around 200 FPS, as the GPU could likely render more frames at 1080p Low if the CPU could keep up. The scaling between resolutions at the same preset confirms this: at Low settings, 1080p (202 FPS) is only 13.5% faster than 1440p (178 FPS), whereas at Ultra settings, 1080p (124 FPS) is 45.9% faster than 1440p (85 FPS). This indicates that at Ultra, the GPU is the limit, but at Low, the CPU’s single-thread performance (peaking at 3,444 in Passmark) becomes the bottleneck. For this game, players at 4K should focus on GPU settings, while those at 1080p with Low presets may find that upgrading the CPU to a higher-core-count part would yield higher frame rates, though the current combo already exceeds the playable threshold by a wide margin.