Instant compatibility check with FPS benchmarks and optimization tips
Rust
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Your GPU supports ray tracing.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 26 | 32 | 44 | 64 |
| 1440p QHD | 47 | 61 | 73 | 104 |
| 1080p Full HD | 66 | 85 | 103 | 149 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Rust on Your System
Measured FPS Breakdown
At 1920x1080, this combination delivers a wide performance spread depending on the preset. The Low preset averages 149.3 FPS, which is the highest recorded result in the entire dataset for this system. Medium drops to 103.2 FPS, still comfortably above any playability concern. High averages 85 FPS, while Ultra settles at 65.7 FPS. The gap between Low and Ultra is roughly 83.6 FPS, which indicates that the visual preset has a substantial impact on frame delivery at this resolution.
Moving to 2560x1440, the same pattern holds but with lower absolute numbers. Low averages 103.6 FPS, Medium averages 72.7 FPS, and High averages 60.6 FPS. Ultra falls below the 60 FPS threshold at 46.8 FPS. The difference between Low and Ultra here is 56.8 FPS, showing that the resolution increase compresses the performance range somewhat, but the preset choice still matters greatly.
At 3840x2160, the system struggles with higher presets. Low averages 64 FPS, which is the only preset at this resolution that clears the 60 FPS line. Medium averages 44.1 FPS, High averages 32.4 FPS, and Ultra averages 26.4 FPS. The drop from Low to Ultra is 37.6 FPS, and the gap between Medium and High is 11.7 FPS, suggesting diminishing returns as settings climb.
The data shows no minimum or maximum FPS values recorded for any resolution or preset, so the analysis relies entirely on average frame rates. The recorded averages are consistent with what one would expect from a system where both CPU and GPU contribute to the final output, but the scaling across resolutions points to specific bottlenecks that will be examined in the next section.
CPU and GPU Roles
The transition from 1920x1080 to 2560x1440 shows how the balance shifts. At 1080p Low, the system reaches 149.3 FPS, which is a high frame rate that typically demands strong single-thread CPU performance. The Intel Core i3-12100F has a boost clock of 4.30 GHz and scores 1674 in Cinebench R23 single-core, which places it in a position to drive high frame rates at lower resolutions. At 1440p Low, the average drops to 103.6 FPS, a reduction of 45.7 FPS. This drop is larger than what would occur if the GPU were the only limiting factor, because the resolution increase raises the pixel count by approximately 77 percent, but the frame rate falls by only about 31 percent. This indicates that at Low settings, the CPU is still a meaningful contributor at 1080p, but the GPU begins to take on more responsibility as resolution increases.
When comparing Low to Ultra at each resolution, the pattern becomes clearer. At 1080p, the spread from Low to Ultra is 83.6 FPS, while at 1440p it is 56.8 FPS, and at 2160p it is 37.6 FPS. This shrinking spread means that as resolution rises, the GPU becomes the dominant factor, because pixel throughput governs the frame rate more than the settings-driven shading work. The GeForce RTX 2070 SUPER has 8 GB of GDDR6 memory on a 256-bit bus with 448.0 GB/s bandwidth, and its FP32 throughput is 9.062 TFLOPS. Those specifications support the notion that the GPU is well matched to 1440p workloads but will hit a ceiling at 2160p when combined with higher presets.
At 2160p, even Low only reaches 64 FPS, and Medium falls to 44.1 FPS. The fact that Ultra at 2160p yields just 26.4 FPS, less than half of the Low result, confirms that the GPU is the primary constraint at this resolution. The CPU still has headroom, as evidenced by the 1080p Low result of 149.3 FPS, which is more than double the 2160p Ultra result. In summary, the i3-12100F is sufficient to feed the RTX 2070 SUPER at 1080p and 1440p across all presets, but at 2160p the GPU becomes the clear bottleneck, and the CPU advantages matter less.
Best Settings per Resolution
At 1920x1080, the most demanding preset that stays at or above 60 FPS is Ultra, with an average of 65.7 FPS. This is the highest visual quality available in the measured data, so the system can run the game at maximum settings at this resolution. The headroom above the 60 FPS threshold is 5.7 FPS, which is modest but positive.
At 2560x1440, the best preset that maintains at least 60 FPS is High, averaging 60.6 FPS. This clears the threshold by only 0.6 FPS, which is a slim margin. Medium is also playable at 72.7 FPS, and Low is playable at 103.6 FPS, but High represents the highest quality option that still meets the playability criterion. Ultra at 1440p falls short at 46.8 FPS, so it is not recommended for a consistent 60 FPS experience.
At 3840x2160, only Low reaches the 60 FPS line, with an average of 64 FPS. Medium at 44.1 FPS, High at 32.4 FPS, and Ultra at 26.4 FPS all fall below the threshold. Low is the only viable preset at 4K, and even then the margin is just 4 FPS above the target.
The database's verdict field confirms these findings: at 1080p, all four presets are listed as playable; at 1440p, High, Low, and Medium are playable; at 2160p, only Low is playable. The best settings per resolution, as defined by the highest playable preset, are Ultra at 1080p, High at 1440p, and Low at 2160p.
Similar Performance Alternatives
Looking at the CPU's nearest rivals in the database, the Intel Core 3 N355 has an average benchmark score of 13492, which is essentially identical to the i3-12100F's average score of 13494, a difference of 0 percent. This means that in synthetic multi-threaded workloads, the Core 3 N355 would behave very similarly to the i3-12100F, though it is a different product family and socket. The Intel Core i5-9500 scores 13452, which is 0.3 percent lower than the i3-12100F, so the performance difference is negligible in practice. The Intel Core 5 120UL scores 13594, which is 0.7 percent higher, and the Intel Core i7-1250U scores 13351, which is 1.1 percent lower. These deltas are all within a narrow band, so any of these CPUs would produce frame rates very close to what the i3-12100F delivers in Rust, assuming the GPU remains the same.
For the GPU, the NVIDIA Quadro M4000M has an average score of 20480, which is 1 percent higher than the RTX 2070 SUPER's 20282. The NVIDIA GeForce RTX 3070 Mobile scores 20534, 1.2 percent higher, and the Intel Arc B570 scores 20556, 1.3 percent higher. The Intel Arc A750 scores 20582, 1.5 percent higher. All of these GPUs are within a 1.5 percent band of the RTX 2070 SUPER in average benchmark score, so they would produce nearly identical frame rates in Rust at the same resolutions and presets. The differences are small enough that a user swapping between these GPUs would likely not notice any change in gameplay smoothness.
It is worth remembering these rival scores come from the database's aggregate benchmark data, not from Rust-specific measurements. The recorded FPS data applies only to the exact combination of the i3-12100F and the RTX 2070 SUPER, but the proximity of the rival scores suggests that similar performance is expected.
FAQ
Q: Can this system run Rust at 1920x1080 on Ultra settings?
A: Yes, the measured average FPS at 1080p Ultra is 65.7, which is above the 60 FPS playability threshold.
Q: What is the best preset at 2560x1440 that stays above 60 FPS?
A: High is the highest preset that averages at least 60 FPS, with a recorded average of 60.6 FPS. Medium also qualifies at 72.7 FPS, but High offers better visual quality.
Q: Is 4K gaming possible with this hardware in Rust?
A: At 3840x2160, only the Low preset averages 64 FPS and clears the threshold. Medium averages 44.1 FPS, High averages 32.4 FPS, and Ultra averages 26.4 FPS, so higher presets are not playable at 4K.
Q: How much performance is lost when moving from 1080p Low to 1440p Low?
A: The average FPS drops from 149.3 at 1080p Low to 103.6 at 1440p Low, a decrease of 45.7 FPS.
Q: Which component limits performance at 3840x2160?
A: The data indicates the GPU is the primary constraint at 4K, since even at Low settings the frame rate is only 64 FPS, and higher presets fall well below the threshold. The GPU's measured scores and specifications align with this conclusion.
Q: Are there any CPUs that perform similarly to the i3-12100F in this context?
A: The Intel Core 3 N355 has an average score within 0 percent of the i3-12100F, and the Intel Core i5-9500 is 0.3 percent lower. The Core 5 120UL is 0.7 percent higher and the Core i7-1250U is 1.1 percent lower, all indicating comparable performance.
The Verdict
This system can run Rust, but the experience depends heavily on the chosen resolution and preset. At 1920x1080, the computer handles all four presets above 60 FPS, with Ultra averaging 65.7 FPS. This is the ideal scenario for a full visual experience without sacrificing frame rate. At 2560x1440, High is the highest playable preset at 60.6 FPS, while Medium and Low also clear the threshold. Ultra at 1440p falls short at 46.8 FPS, so users who want maximum quality at this resolution will need to accept a lower frame rate or reduce the preset.
At 3840x2160, the system is only playable on Low, which averages 64 FPS. Medium, High, and Ultra all drop below the 60 FPS line, with Ultra reaching just 26.4 FPS. The verdict field in the database confirms that 2160p Low is the only playable setting at that resolution, and the margin above the threshold is thin at 4 FPS.
The recorded data places this combination at rank 2149 out of 3723 tested combinations for Rust, which puts it in the upper half of all tested systems. The CPU's percentile rank is 68 among all CPUs, and the GPU's percentile rank is 65 among all GPUs, indicating that both components are mid-to-upper tier in their respective categories. For a player targeting 1080p or 1440p gaming, this system delivers a solid experience. For 4K, the user must accept Low settings to stay smooth. The practical advice is to run Ultra at 1080p or High at 1440p for the best balance of image quality and frame rate, and to reserve 4K for Low preset gaming or lower the resolution entirely.