Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Rust
Survival 2018

Rust

57%
Playable Your system meets minimum requirements.

Performance

1080p (Full HD)

Low 1080p Measured
137 FPS
Ultra 1080p Measured
62 FPS

1440p (2K / QHD)

Low 1440p Measured
96 FPS
Ultra 1440p Measured
38 FPS

4K (Ultra HD)

Low 4K Measured
59 FPS
Ultra 4K Measured
24 FPS
13ms Frame Time
20ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,463
Your CPU 13,494
Graphics Card
Required 28,194
Your GPU 24,442

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 24 32 36 59
1440p QHD 38 56 65 96
1080p Full HD 62 77 93 137

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 77
1920x1080 Low 137
1920x1080 Medium 93
1920x1080 Ultra 62
2560x1440 High 56
2560x1440 Low 96
2560x1440 Medium 65
2560x1440 Ultra 38
3840x2160 High 32
3840x2160 Low 59
3840x2160 Medium 36
3840x2160 Ultra 24

Performance Analysis: Rust on Your System

The Intel Core i3-12100F paired with the AMD Radeon RX 6600 XT delivers a playable Rust experience at 1080p and 1440p, but the data shows that 4K remains out of reach. This combination ranks 2583rd out of 3723 tested combos in Rust, placing it in the lower-middle portion of the database. The measured frame rates reveal a system that is consistently capable at mainstream resolutions, though the gap between Low and Ultra settings is substantial.

Best Settings per Resolution

At 1920x1080, the most demanding preset that stays at or above 60 FPS is Ultra, which produces an average of 62 FPS. This is the highest quality setting available in the test suite, and the fact that it clears the 60 FPS threshold by a slim margin indicates that the system is fully utilized at this resolution. The High preset averages 77 FPS, Medium reaches 93.1 FPS, and Low hits 136.9 FPS, so there is headroom for smoother gameplay if the user prioritizes frame rate over visual fidelity.

At 2560x1440, the best playable setting is Medium, which averages 65 FPS. This is the only preset in the test set that both exceeds 60 FPS and offers a reasonable balance of visual quality. The High preset drops to 56 FPS, just below the playable threshold, while Low averages 95.8 FPS and Ultra falls to 38.4 FPS. Users who want to run High at 1440p would need to accept a frame rate that is 4 FPS below the 60 FPS target, which is a marginal miss.

At 3840x2160, no settings achieve 60 FPS. The best result is Low at 58.5 FPS, which narrowly misses the playable threshold. Medium averages 35.8 FPS, High averages 31.9 FPS, and Ultra averages 24.1 FPS. The data indicates that 4K gaming is not viable with this hardware combination, even at the lowest quality settings.

CPU and GPU Roles

The scaling across resolutions reveals how the balance between CPU and GPU shifts as pixel count increases. At 1920x1080, the difference between Low (136.9 FPS) and Ultra (62 FPS) is 74.9 FPS, a 54.7% reduction. This large spread suggests that the GPU is the primary bottleneck at 1080p, as the CPU has enough headroom to feed the graphics card at lower settings, but the GPU becomes saturated as the workload increases.

Moving to 2560x1440, the gap between Low (95.8 FPS) and Ultra (38.4 FPS) is 57.4 FPS, a 59.9% reduction. The relative drop from Low to Ultra is steeper at 1440p than at 1080p, which indicates that the GPU is even more dominant at this resolution. The CPU's role diminishes as resolution increases, because the additional pixel count places more strain on the Radeon RX 6600 XT's 2048 shading units and 8 GB of GDDR6 memory.

At 3840x2160, the performance collapse is evident. Low averages 58.5 FPS, but Medium drops to 35.8 FPS, a 38.8% reduction, and Ultra falls to 24.1 FPS. The GPU is definitively the limiting factor at 4K, as the CPU's 4 cores and 8 threads are unlikely to be the constraint when the GPU is producing such low frame rates. The i3-12100F's single-thread score of 893 in 3DMark and multi-thread score of 4023 in 3DMark max threads are adequate for this game, but the RX 6600 XT simply lacks the raw throughput for 4K.

The data also shows that the CPU becomes more relevant at lower resolutions. At 1080p Low, the system achieves 136.9 FPS, which is close to the CPU's practical limit for this game. The i3-12100F's PassMark single-thread score of 3444 and multi-thread score of 14015 suggest that it can handle high frame rates, but the 4-core/8-thread configuration may cause occasional dips in busy scenes. The GPU's role is more pronounced at Medium and above, where the frame rate scales directly with the graphics workload.

Similar Performance Alternatives

The CPU's nearest rivals in the benchmark database provide context for its performance ceiling. The Intel Core 3 N355 has an average score of 13492, which is essentially identical to the i3-12100F's 13494, with a deltaPct of 0. The Intel Core i5-9500 scores 13452, just 0.3% lower, while the Intel Core 5 120UL scores 13594, 0.7% higher. The Intel Core i7-1250U scores 13351, 1.1% lower. These rivals would likely produce very similar frame rates in Rust, as they occupy the same performance tier.

For the GPU, the nearest rivals include the NVIDIA GeForce GTX 1630, which scores 24277, 0.7% higher than the RX 6600 XT's 24277. The Intel Arc A350M scores 24647, 0.8% higher, while the NVIDIA GeForce GTX 780 Ti scores 24236, 0.8% lower. The NVIDIA GeForce RTX 2080 SUPER scores 24170, 1.1% lower. These alternatives would deliver nearly identical frame rates in Rust, with the RTX 2080 SUPER being slightly slower despite its higher-tier branding.

The GPU's percentile ranking of 70 versus the CPU's 68 indicates that the graphics card is slightly stronger relative to its peers than the processor. However, the practical difference in Rust is minimal, as both components are well-matched for 1080p and 1440p gaming.

The Verdict

This PC can run Rust at 1920x1080 with all settings, including Ultra, which averages 62 FPS. The verdictByResolution data confirms that 1080p is fully playable with the best settings, and users have the option to drop to High (77 FPS), Medium (93.1 FPS), or Low (136.9 FPS) for higher frame rates. At 2560x1440, the system can run Medium at 65 FPS, which is the highest playable preset, but High falls short at 56 FPS. At 3840x2160, no preset clears 60 FPS, with Low being the closest at 58.5 FPS.

The playable threshold is 60 FPS, and the data shows that this system exceeds it at 1080p for all settings and at 1440p for Medium and Low. Users targeting 1440p High would need to accept a 4 FPS deficit, while 4K gaming is not viable regardless of settings. The system's rank of 2583 out of 3723 combos indicates that it is not a high-end configuration, but it is sufficient for the most common gaming resolutions.

Measured FPS Breakdown

At 1920x1080, the measured average frame rates are as follows: Low averages 136.9 FPS, Medium averages 93.1 FPS, High averages 77 FPS, and Ultra averages 62 FPS. The progression from Low to Ultra shows a steady decline, with the largest single-step drop occurring between Low and Medium, a 43.8 FPS reduction.

At 2560x1440, Low averages 95.8 FPS, Medium averages 65 FPS, High averages 56 FPS, and Ultra averages 38.4 FPS. The gap between Medium and High is 9 FPS, while the gap between High and Ultra is 17.6 FPS, indicating that the Ultra preset places a disproportionate load on the GPU.

At 3840x2160, Low averages 58.5 FPS, Medium averages 35.8 FPS, High averages 31.9 FPS, and Ultra averages 24.1 FPS. The difference between Low and Medium is 22.7 FPS, which is the largest relative drop across all resolutions, confirming that the GPU cannot sustain playable frame rates at 4K even at minimal quality settings.

The data includes only average frame rates; no minimum or maximum values are available for any resolution or preset. This limits the analysis of frame time consistency, but the averages provide a clear picture of overall performance.

FAQ

Q: Can this system run Rust at 1080p with Ultra settings?

A: Yes, the measured average frame rate at 1920x1080 with Ultra settings is 62 FPS, which exceeds the 60 FPS playable threshold.

Q: What is the best playable setting at 1440p?

A: Medium is the highest preset that stays at or above 60 FPS, averaging 65 FPS. High drops to 56 FPS, which is below the playable threshold.

Q: Is 4K gaming possible with this hardware?

A: No, the best result at 3840x2160 is Low with 58.5 FPS, which is just below the 60 FPS threshold. Medium, High, and Ultra all fall significantly lower.

Q: How does the CPU compare to its nearest rivals?

A: The i3-12100F has an average benchmark score of 13494, which is nearly identical to the Intel Core 3 N355 (13492, 0% delta) and the Intel Core i5-9500 (13452, 0.3% delta).

Q: How does the GPU compare to the RTX 2080 SUPER?

A: The RX 6600 XT scores 24442 on average, which is 1.1% higher than the RTX 2080 SUPER's 24170, meaning the AMD card is slightly faster in aggregate benchmarks.

Q: What is the system's overall rank in Rust?

A: The combo ranks 2583rd out of 3723 tested combinations, placing it in the lower-middle tier of the database.

How This Combo Ranks

The Intel Core i3-12100F and AMD Radeon RX 6600 XT combination ranks 2583rd out of 3723 tested combos in Rust. This places the system in the 30.6th percentile of all tested configurations, meaning roughly 69% of tested combos perform better. The rank reflects the system's ability to run the game at 1080p with all settings playable, but its failure to reach 60 FPS at 4K prevents it from climbing higher.

The CPU's percentile rank of 68 and the GPU's percentile rank of 70 are both mid-pack, and the overall combo rank is consistent with these individual scores. The system is not a top-tier performer, but it is well-suited for 1080p gaming and can handle 1440p with reduced settings. The data shows that the primary limitation is the GPU at higher resolutions, while the CPU is sufficient for the game's demands at lower resolutions. Users with this combo should target 1080p Ultra for the best balance of quality and frame rate, or 1440p Medium for a higher pixel count with a modest visual compromise.