Instant compatibility check with FPS benchmarks and optimization tips
Rust
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Your GPU supports ray tracing.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 22 | 32 | 33 | 54 |
| 1440p QHD | 36 | 51 | 61 | 87 |
| 1080p Full HD | 55 | 70 | 86 | 126 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Rust on Your System
The AMD Ryzen 9 9950X3D paired with the NVIDIA GeForce RTX 2060 presents a significant imbalance in raw compute power versus graphics throughput. The database shows this 16-core, 32-thread processor ranks in the 95th percentile among all CPUs, while the RTX 2060 sits in the 58th percentile among GPUs. For Rust, a survival title known for heavy server-side simulation and player-built structures, this pairing produces a wide range of outcomes depending on resolution and graphical preset. The recorded data reveals that the CPU can push very high frame rates at lower resolutions, but the GPU becomes a limiting factor as pixel count and settings increase.
FAQ
Q: Can this PC run Rust at 1920x1080 with High settings?
A: Yes. The measured average frame rate at 1920x1080 with High settings is 69.6 FPS, which exceeds the 60 FPS playable threshold. At Low settings, the average jumps to 126.3 FPS, and at Medium it reaches 85.9 FPS. Ultra settings fall below the threshold at 54.5 FPS.
Q: What is the best playable preset at 2560x1440?
A: The best settings that maintain at least 60 FPS at 2560x1440 are Medium, with an average of 60.8 FPS. Low settings also clear the threshold at 86.7 FPS, but High dips to 51.2 FPS and Ultra drops to 35.8 FPS, both below playable levels.
Q: Is 4K (3840x2160) playable with this combination?
A: No. The verdict by resolution lists no playable settings at 3840x2160. The highest average recorded is 54 FPS at Low settings, which still falls short of the 60 FPS threshold. Medium averages 32.5 FPS, High 31.7 FPS, and Ultra only 21.5 FPS.
Q: How does the RTX 2060 compare to its nearest rivals in synthetic benchmarks?
A: The RTX 2060 has an average benchmark score of 15290. Its closest rival, the NVIDIA GeForce GTX 580, scores 15283, a negligible 0% difference. The AMD Radeon 680M scores 15270 (0.1% slower), the RTX 3050 OEM scores 15199 (0.6% slower), and the AMD Radeon RX 7600 scores 15171 (0.8% slower). The GPU is effectively tied with these cards in overall benchmark averages.
Q: What are the strongest and weakest synthetic results for the Ryzen 9 9950X3D?
A: The CPU scores 42018 in Cinebench R23 multicore and 2259 in Cinebench R23 singlecore. In 3DMark, it achieves 17184 with max threads and 1292 with a single thread. The PassMark multithread score is 70255, while the single-thread score is 4737. The weakest recorded result is the PassMark find prime numbers test at 613.
Q: Does the CPU or GPU matter more for reaching 60 FPS in Rust?
A: The data indicates the GPU becomes the primary constraint at higher resolutions. At 1920x1080, High settings hit 69.6 FPS and Low hits 126.3 FPS, showing strong CPU headroom. At 3840x2160, even Low settings only reach 54 FPS, suggesting the RTX 2060 cannot keep pace with the CPU's capability at that resolution.
Similar Performance Alternatives
Based on the nearest rivals in the database, the Ryzen 9 9950X3D is closely matched by the AMD Ryzen 7 PRO 9755, which scores 75738 with a 0.1% delta, and the AMD Ryzen 7 PRO 9755X3D at 75716 (0.1% slower). The AMD EPYC 8224P scores 75582 (0.3% slower), and the Intel Core Ultra 9 285 scores 75488 (0.4% slower). These processors would deliver nearly identical CPU-bound performance in Rust, meaning any differences in frame rates at lower resolutions would be imperceptible.
For the GPU, the NVIDIA GeForce GTX 580 has an average score of 15283, matching the RTX 2060 within 0%. The AMD Radeon 680M scores 15270 (0.1% slower), the NVIDIA GeForce RTX 3050 OEM scores 15199 (0.6% slower), and the AMD Radeon RX 7600 scores 15171 (0.8% slower). In practice, swapping the RTX 2060 for any of these cards would produce nearly identical frame rates in Rust, especially at 2560x1440 and 3840x2160 where the GPU is the limiting factor. The RX 7600 being only 0.8% slower is notable, as it suggests the 2060 offers no meaningful advantage over that card in this specific workload.
Best Settings per Resolution
At 3840x2160, no preset reaches the 60 FPS playable threshold. The lowest settings produce 54 FPS on average, which is the closest to playable but still insufficient. The most demanding preset that stays at or above 60 FPS at this resolution does not exist in the recorded data.
At 2560x1440, the most demanding preset that maintains at least 60 FPS is Medium, with an average of 60.8 FPS. This exactly clears the threshold, making it the optimal choice for visual quality without dropping below playable frame rates. Low settings at this resolution average 86.7 FPS, offering a smoother experience at reduced visual fidelity.
At 1920x1080, the most demanding preset that stays at or above 60 FPS is High, averaging 69.6 FPS. This provides a solid balance of visual quality and performance. Medium averages 85.9 FPS, and Low reaches 126.3 FPS, both offering headroom for more demanding scenes or future updates. Ultra falls to 54.5 FPS, below the threshold.
The Verdict
The recorded verdict data is clear: this PC can run Rust at 1920x1080 and 2560x1440, but not at 3840x2160. At 1920x1080, the playable settings include High, Medium, and Low, with High being the best option at 69.6 FPS average. At 2560x1440, Low and Medium are playable, with Medium at 60.8 FPS being the best preset that still clears the 60 FPS threshold. At 3840x2160, the database shows no playable settings, as even Low settings only reach 54 FPS.
The frame rate progression across resolutions reveals a steep drop. From 1920x1080 High at 69.6 FPS to 2560x1440 High at 51.2 FPS, that is a 26.4% reduction. From 2560x1440 High to 3840x2160 High at 31.7 FPS, the drop is another 38.1%. This pattern suggests the GPU is overwhelmed as pixel count increases, while the CPU has ample headroom. Users targeting 60 FPS should stick to 1920x1080 with High settings or 2560x1440 with Medium settings; 4K is not viable with this configuration.
CPU and GPU Roles
The scaling between resolutions and presets indicates that the GPU dominates performance at higher pixel counts, while the CPU shows its strength at lower resolutions. At 1920x1080, the difference between Low (126.3 FPS) and Ultra (54.5 FPS) is 71.8 FPS, a range that demonstrates both CPU and GPU headroom. The CPU can feed the GPU enough data to exceed 120 FPS at Low settings, suggesting the processor is not the bottleneck at this resolution.
At 2560x1440, the spread narrows: Low averages 86.7 FPS, Medium 60.8 FPS, and High 51.2 FPS. The drop from Low to Medium is 25.9 FPS, while Medium to High is 9.6 FPS. This compression indicates the GPU is starting to limit performance, as the CPU's potential is no longer fully utilized. At 3840x2160, the spread is even tighter: Low at 54 FPS, Medium at 32.5 FPS, High at 31.7 FPS, and Ultra at 21.5 FPS. The small gap between Medium and High (0.8 FPS) strongly suggests the GPU is the sole constraint, as additional graphical work has minimal impact on frame rate.
The data implies that for Rust, the CPU matters most at 1920x1080, where the Ryzen 9 9950X3D's high single-thread and multithread scores (2259 in Cinebench R23 singlecore, 42018 in multicore) enable frame rates well above 60 FPS. At 2560x1440, the GPU becomes more relevant, and at 3840x2160, the RTX 2060 is the definitive bottleneck. Users with this CPU should consider a more powerful GPU if they wish to play at 4K or use Ultra presets at any resolution.
How This Combo Ranks
The combination of the AMD Ryzen 9 9950X3D and NVIDIA GeForce RTX 2060 ranks 2868 out of 3723 tested combinations in the database for Rust. This places it in the lower 23% of all tested combos, which is surprising given the top-tier CPU. The ranking reflects the GPU's limitations in this game, as the RTX 2060's 58th percentile performance among all GPUs drags down the overall combination.
The CPU's 95th percentile ranking does not compensate for the GPU's mid-range standing. In Rust, where frame rates at 3840x2160 max out at 54 FPS even on Low settings, the GPU is clearly the weak link. The rank of 2868 suggests that many combos with weaker CPUs but stronger GPUs achieve better overall performance. For example, a mid-range CPU paired with a higher-tier GPU would likely score higher in this specific game, as Rust appears to be GPU-bound at higher resolutions. This ranking highlights the importance of balance: a 95th percentile CPU paired with a 58th percentile GPU results in a combo that underperforms its processor's potential.
Measured FPS Breakdown
At 1920x1080, the recorded data shows the following average frame rates: Low settings achieve 126.3 FPS, Medium achieves 85.9 FPS, High achieves 69.6 FPS, and Ultra achieves 54.5 FPS. The progression from Low to Ultra shows a steady decline, with the largest single drop occurring between Low and Medium (40.4 FPS). All presets except Ultra clear the 60 FPS threshold.
At 2560x1440, the averages are: Low at 86.7 FPS, Medium at 60.8 FPS, High at 51.2 FPS, and Ultra at 35.8 FPS. Medium is the only preset that reaches the playable threshold, and it does so narrowly. The drop from Low to Medium is 25.9 FPS, while the drop from High to Ultra is 15.4 FPS, indicating a steeper penalty for the highest settings.
At 3840x2160, the averages are: Low at 54 FPS, Medium at 32.5 FPS, High at 31.7 FPS, and Ultra at 21.5 FPS. No preset achieves 60 FPS. Low is the closest at 54 FPS, which is 6 FPS short of the threshold. The difference between Medium and High is only 0.8 FPS, showing that the GPU is saturated at this resolution. The minimum and maximum frame rate values are not recorded in the database, so only averages are available for analysis. The data shows a consistent pattern: as resolution increases, the GPU's ability to maintain playable frame rates diminishes rapidly, and the CPU's power becomes irrelevant beyond 1920x1080.