Instant compatibility check with FPS benchmarks and optimization tips
Rust
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
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Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 12 | 16 | 19 | 28 |
| 1440p QHD | 20 | 26 | 31 | 47 |
| 1080p Full HD | 29 | 38 | 46 | 68 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Rust on Your System
How This Combo Ranks
The AMD Ryzen 9 8945HX paired with the AMD Radeon 890M ranks 3512 out of 3723 tested combos for Rust. This places the combination in the bottom 6% of all tested systems, a position that reflects the fundamental imbalance between a very strong processor and a modest integrated graphics solution. The data indicates that this combo struggles significantly with Rust, a game that demands substantial graphics throughput.
The CPU itself is a powerhouse, sitting in the 95th percentile of all CPUs with an average benchmark score of 76212. The GPU, however, sits in the 45th percentile of all GPUs with an average score of 9210. This creates a situation where the processor is vastly more capable than the graphics subsystem, and the measured frame rates confirm that the GPU is the limiting factor across every resolution tested. The combo's rank of 3512 reflects this bottleneck, as the integrated Radeon 890M simply cannot keep pace with the game's rendering requirements at higher settings.
When examining the measured data, the pattern is clear. At 1080p Low settings, the combo achieves an average of 68 FPS, which clears the 60 FPS playable threshold. However, at every other setting and resolution, the average frame rate falls below 60 FPS. The gap between the CPU's capabilities and the GPU's performance is stark, and benchmark results indicate that no amount of processor headroom can compensate for the graphics limitation. The combo's rank relative to other tested systems is therefore driven almost entirely by the GPU's performance class, with the CPU contributing little to the final outcome in this title.
Similar Performance Alternatives
The nearest rivals for the CPU provide context for its performance tier. The Intel Core Ultra 9 285HX scores 76155 on average, a delta of 0.1% compared to the Ryzen 9 8945HX's 76212. The AMD EPYC Embedded 8224P scores 76492, putting it 0.4% ahead, while the AMD Ryzen Threadripper PRO 9945WX scores 76513, also 0.4% ahead. The AMD Ryzen 9 9950X3D scores 75779, which is 0.6% behind. These deltas are all within a narrow band, indicating that the Ryzen 9 8945HX performs essentially on par with these alternatives. For Rust, however, this CPU-level similarity matters little because the game's frame rates are constrained by the GPU.
On the GPU side, the nearest rivals reveal the integrated graphics' position. The AMD Radeon Vega 8 scores 9221, a delta of -0.1% relative to the Radeon 890M's 9210. The NVIDIA GeForce GTX 960 scores 9273, 0.7% ahead, while the NVIDIA GeForce GTX 465 scores 9294, 0.9% ahead. The NVIDIA GeForce GTX 850M scores 9302, 1.0% ahead. These are all older discrete or integrated parts, and the deltas show that the Radeon 890M is in the same performance class as these legacy GPUs. In practical terms, a system with the Ryzen 9 8945HX and any of these rival GPUs would produce nearly identical frame rates in Rust, since the GPU's average score differences are minimal.
For a user seeking similar behavior, swapping the CPU to any of the listed rivals would change nothing perceptible in Rust, as the bottleneck remains the GPU. Swapping the GPU to a Radeon Vega 8, GTX 960, GTX 465, or GTX 850M would also yield near-identical performance, with all of these parts scoring within 1% of each other. The data suggests that this combo behaves like a system with a high-end CPU and a mid-range-to-entry-level GPU from several generations ago.
FAQ
Q: Can this combo run Rust at 1080p with playable frame rates?
A: Yes, but only at Low settings. The measured average FPS at 1920x1080 with Low settings is 68, which clears the 60 FPS playable threshold. At Medium settings, the average drops to 46 FPS, and at High it falls to 38 FPS.
Q: What is the best playable setting at 2560x1440?
A: There is no playable setting at 2560x1440. The verdict data lists playableSettings as empty for this resolution, and the best measured average is 47 FPS at Low settings, which is below the 60 FPS threshold.
Q: How does the CPU compare to its nearest rivals in benchmark scores?
A: The Ryzen 9 8945HX has an average benchmark score of 76212. The Intel Core Ultra 9 285HX scores 76155, a 0.1% difference. The AMD EPYC Embedded 8224P scores 76492, 0.4% higher, and the AMD Ryzen Threadripper PRO 9945WX scores 76513, also 0.4% higher. The AMD Ryzen 9 9950X3D scores 75779, 0.6% lower.
Q: What is the GPU's percentile ranking among all GPUs?
A: The AMD Radeon 890M sits in the 45th percentile of all GPUs, with an average benchmark score of 9210. Its nearest rival, the AMD Radeon Vega 8, scores 9221, which is 0.1% higher.
Q: Does the combo achieve 60 FPS at 4K?
A: No. At 3840x2160, the highest measured average is 28 FPS at Low settings. Medium averages 19 FPS, High averages 16 FPS, and Ultra averages 12 FPS. None of these approach the 60 FPS threshold.
Q: What is the combo's overall rank among tested systems?
A: The combo ranks 3512 out of 3723 tested combos for Rust. This places it in the lower portion of the database, reflecting the GPU's limitations despite the CPU's high performance.
The Verdict
The data shows that this PC can run Rust, but only under very specific conditions. At 1920x1080 with Low settings, the combo achieves an average of 68 FPS, which clears the 60 FPS playable threshold. This is the only resolution and preset combination that reaches playable frame rates. The verdict by resolution confirms this: at 3840x2160, there are no playable settings, and at 2560x1440, there are also no playable settings. Only at 1920x1080 does a playable setting exist, and it is limited to Low.
The measured frame rates at 1080p illustrate the narrow margin. Low settings produce 68 FPS average, but Medium drops to 46 FPS, High to 38 FPS, and Ultra to 29 FPS. The step from Low to Medium represents a 22 FPS drop, which is substantial. At 1440p, the best case is 47 FPS at Low, which is still 13 FPS short of the threshold. At 4K, the best case is 28 FPS at Low, which is far below playable. For users who prioritize frame rate over visual quality, 1080p Low is the only viable configuration. Any increase in resolution or settings will push the average below 60 FPS, and the minimum frame rates at Medium settings across resolutions are even lower, ranging from 16 FPS at 4K to 39 FPS at 1080p.
Measured FPS Breakdown
The measured data covers four presets across three resolutions, with average frame rates recorded for all combinations and minimum and maximum values captured for Medium settings only. At 3840x2160, the results are consistently low. High settings average 16 FPS, Low averages 28 FPS, Medium averages 19 FPS with a minimum of 16 and a maximum of 21, and Ultra averages 12 FPS. The spread between Low and Ultra is 16 FPS, which is modest given the large difference in preset demands.
At 2560x1440, the frame rates improve but remain below playable. High settings average 26 FPS, Low averages 47 FPS, Medium averages 31 FPS with a minimum of 27 and a maximum of 36, and Ultra averages 20 FPS. The difference between Low and Ultra is 27 FPS, indicating that the GPU's performance scales somewhat with resolution, but the absolute numbers are still low. The Medium preset's minimum of 27 FPS shows that frame time consistency is poor, with dips that would be noticeable in gameplay.
At 1920x1080, the results are the strongest of the three resolutions. High settings average 38 FPS, Low averages 68 FPS, Medium averages 46 FPS with a minimum of 39 and a maximum of 52, and Ultra averages 29 FPS. The Low preset's 68 FPS average is the only measured result above the 60 FPS threshold. The Medium preset's minimum of 39 FPS is well below the average, suggesting that even at 1080p, the GPU struggles to maintain consistent frame delivery when settings are raised. The gap between Low and Ultra is 39 FPS, which is the largest across all resolutions, reflecting the GPU's sensitivity to preset changes at the lowest resolution.
Best Settings per Resolution
At 3840x2160, there is no preset that achieves an average of 60 FPS or higher. The best measured average is 28 FPS at Low settings, which is far below the threshold. The verdict data confirms this, listing no playable settings and no best settings for this resolution. Users at 4K would need to accept frame rates in the teens or twenties, which is not viable for a fast-paced survival game.
At 2560x1440, the situation is similar. No preset reaches 60 FPS, and the best measured average is 47 FPS at Low settings. The verdict lists no playable settings for this resolution. The gap between Low and the next preset, Medium at 31 FPS, is 16 FPS, so even the best option leaves a significant shortfall. Users at 1440p would need to reduce resolution to achieve playable frame rates.
At 1920x1080, the best playable setting is Low, which produces an average of 68 FPS. This is the only preset that clears the 60 FPS threshold. Medium averages 46 FPS, High averages 38 FPS, and Ultra averages 29 FPS, all below playable. The verdict confirms Low as the best settings with an average of 68 FPS. Pushing to Medium represents a 22 FPS drop, so the recommendation is to stay at Low for a consistent experience above the threshold.
CPU and GPU Roles
The data indicates that the GPU is the dominant constraint for Rust across all tested resolutions. The CPU, an AMD Ryzen 9 8945HX with 16 cores and 32 threads, scores in the 95th percentile of all CPUs, yet the frame rates are uniformly limited by the integrated Radeon 890M. This is evident from the scaling patterns: as resolution increases from 1080p to 1440p to 4K, average frame rates drop consistently at every preset. For example, at Low settings, the average drops from 68 FPS at 1080p to 47 FPS at 1440p to 28 FPS at 4K. This resolution scaling is characteristic of a GPU-bound workload, where pixel throughput becomes the limiting factor.
The CPU's role becomes more apparent when comparing presets at the same resolution. At 1080p, the difference between Low and Ultra is 39 FPS, while at 4K, the difference is only 16 FPS. This narrowing suggests that at higher resolutions, the GPU is so overwhelmed that even lowering settings yields diminishing returns. At 1080p, the GPU has more headroom to respond to preset changes, but the CPU's high single-thread and multi-thread performance does not translate into higher frame rates because the GPU cannot feed frames fast enough. The data shows that the CPU is never the bottleneck in this configuration.
The measured FPS at Medium settings, which include minimum and maximum values, further illustrates the GPU's role. At 1080p Medium, the minimum is 39 FPS and the maximum is 52 FPS, a spread of 13 FPS. At 1440p Medium, the minimum is 27 FPS and the maximum is 36 FPS, a spread of 9 FPS. At 4K Medium, the minimum is 16 FPS and the maximum is 21 FPS, a spread of 5 FPS. This tightening spread at higher resolutions indicates that the GPU is operating near its limits, reducing frame time variability but also capping performance. The CPU, with its 64 MB of L3 cache and 5.40 GHz boost clock, has ample headroom, but the integrated GPU's 5.939 TFLOPS FP32 throughput and 1024 shading units are insufficient for Rust at higher settings.