Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Rust
Survival 2018

Rust

52%
Playable Your system meets minimum requirements.

Performance

1080p (Full HD)

Low 1080p Measured
69 FPS
Ultra 1080p Measured
30 FPS

1440p (2K / QHD)

Low 1440p Measured
48 FPS
Ultra 1440p Measured
20 FPS

4K (Ultra HD)

Low 4K Measured
28 FPS
Ultra 4K Measured
12 FPS
25.6ms Frame Time
38ms Input Latency
1440p Best Resolution

Requirements Check

Processor
Required 37,463
Your CPU 53,288
Graphics Card
Required 28,194
Your GPU 1,184

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 12 16 19 28
1440p QHD 20 27 32 48
1080p Full HD 30 39 46 69

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 39
1920x1080 Low 69
1920x1080 Medium 46
1920x1080 Ultra 30
2560x1440 High 27
2560x1440 Low 48
2560x1440 Medium 32
2560x1440 Ultra 20
3840x2160 High 16
3840x2160 Low 28
3840x2160 Medium 19
3840x2160 Ultra 12

Performance Analysis: Rust on Your System

FAQ

Q: Can this PC run Rust at 60 FPS in any configuration?

A: Yes, but only at 1920x1080 with Low settings, where the measured average is 69 FPS. At 2560x1440, the best average is 48 FPS at Low settings, and at 3840x2160, the best average is 28 FPS at Low settings.

Q: How does the AMD Ryzen 9 7900X compare to its closest rivals?

A: The Ryzen 9 7900X has an average benchmark score of 53288, placing it 0.2% above the AMD EPYC 7313P and 0.6% above the Intel Xeon 634. It trails the Intel Xeon Phi 7290 by 0.3% and the Intel Core i7-14700F by 0.6%.

Q: What is the Intel Arc B370's performance percentile?

A: The Intel Arc B370 sits in the 5th percentile of all GPUs, with an average benchmark score of 1184. Its nearest rival, the ATI Mobility Radeon HD 5570, scores 1186, a delta of -0.2%.

Q: Does the Intel Arc B370 have dedicated video memory?

A: No. The GPU uses System Shared memory, with a system dependent bandwidth. Its memory type, bus width, and size are all listed as "System Shared."

Q: What are the CPU's multi-threaded capabilities?

A: The AMD Ryzen 9 7900X has 12 cores and 24 threads. It achieves a Cinebench R23 multicore score of 29300 and a Passmark multithread score of 51406. Its 3DMark max-threads score is 12536.

Q: At which resolution does the game become unplayable?

A: The data shows no playable settings at 2560x1440 or 3840x2160, since the highest average FPS at those resolutions is 48 and 28 respectively. The playable threshold is 60 FPS, so both higher resolutions fail to meet it.

How This Combo Ranks

In the database of tested combos, this pairing of the AMD Ryzen 9 7900X and Intel Arc B370 ranks 3437 out of 3723 combinations for Rust. That places it in the bottom 8% of all tested systems. The GPU is the dominant limiting factor, as its 5th percentile score indicates, while the CPU's 91st percentile shows the processor is not the bottleneck.

The CPU's closest rivals in raw compute include the Intel Core i7-14700F, which is 0.6% faster on average, and the AMD EPYC 7313P, which is 0.2% faster. These margins are small, but the GPU's nearest rival, the AMD Radeon HD 7650M, scores 0.7% higher, and the ATI Mobility Radeon HD 5570 is 0.2% higher. The gap between the CPU's elite status and the GPU's entry-level standing produces a system that falls far below the median for Rust.

The ranking indicates that while the CPU can feed the GPU, the GPU simply cannot render Rust at high frame rates. The CPU's 12-core, 24-thread design and 64 MB of shared L3 cache are strong assets, but the GPU's 1280 shading units and 20 ROPs are insufficient for the game's demands at higher settings. The data shows a clear mismatch: a top-10 percentile CPU paired with a bottom-5 percentile GPU results in a combo that barely reaches playability at 1080p.

Measured FPS Breakdown

At 1920x1080, the recorded data shows the following average frame rates. Low settings produce 69 FPS, which is the only preset that clears the 60 FPS threshold. Medium settings drop to 46 FPS, with a minimum of 39 and a maximum of 53. High settings average 39 FPS. Ultra settings average 30 FPS.

Moving to 2560x1440, the performance drops significantly. Low settings average 48 FPS, below the 60 FPS target. Medium settings average 32 FPS, with a minimum of 27 and a maximum of 37. High settings average 27 FPS. Ultra settings average 20 FPS.

At 3840x2160, the game becomes largely unplayable. Low settings average 28 FPS. Medium settings average 19 FPS, with a minimum of 16 and a maximum of 22. High settings average 16 FPS. Ultra settings average 12 FPS.

The data shows a consistent pattern: each resolution step down from 4K to 1080p roughly doubles the frame rate at the same settings. For instance, Low settings go from 28 FPS at 4K to 48 FPS at 1440p to 69 FPS at 1080p. The scaling between Medium and High is also regular, with Medium always outperforming High by about 20-30% at each resolution.

The minimum and maximum FPS are only recorded for Medium settings. At 1080p Medium, the range is 39 to 53, a 14 FPS spread. At 1440p Medium, the range is 27 to 37, a 10 FPS spread. At 4K Medium, the range is 16 to 22, a 6 FPS spread. This indicates that lower resolutions produce more variance, likely due to CPU frame pacing or GPU load changes.

The Verdict

No resolution above 1920x1080 is playable with this combo. At 3840x2160, every settings preset fails to reach 60 FPS, with the highest average being 28 FPS at Low. At 2560x1440, all presets also fail, with Low averaging 48 FPS, which is 12 FPS short of the target.

The only playable configuration is 1920x1080 at Low settings, which averages 69 FPS, clearing the 60 FPS threshold by 15%. This is the single playable setting in the entire measurement set. The system cannot handle Medium at 1080p (46 FPS) nor any preset at higher resolutions.

The verdict is decisive: this PC can run Rust at 1080p, but only with reduced graphical quality. It cannot sustain 60 FPS at 1440p or 4K, regardless of the preset. The data shows a hard wall between 1080p Low and everything else.

CPU and GPU Roles

The CPU is a strong performer, with a 91st percentile ranking and an average benchmark score of 53288. It excels in multi-threaded workloads, with a Passmark multithread score of 51406 and a Cinebench R23 multicore score of 29300. It also has strong single-thread performance, with a Geekbench single-core score of 2617 and a PassMark single-thread score of 4238. The CPU is not the bottleneck.

The GPU is the bottleneck. Its 5th percentile ranking and an average benchmark score of 1184 show it is far below average. The GPU's 6.144 TFLOPS FP32 performance and 48.00 GPixel/s pixel rate are insufficient for Rust's rendering load at higher resolutions. The GPU's memory is system shared, meaning it competes with the CPU for bandwidth, which further limits performance.

The scaling between resolutions proves the GPU's dominance. When moving from 1080p to 1440p, FPS drops by about 30% on Low settings (69 to 48). From 1440p to 4K, the drop is another 41% (48 to 28). These are GPU-bound scaling patterns. The CPU can handle the workload at 1080p, but the GPU's raw fill rate and pixel processing at 4K are too low.

Preset scaling also shows this. At 1080p, increasing from Low to Medium drops FPS from 69 to 46, a 33% decrease. From Medium to High, it drops to 39, a 15% decrease. The GPU is the limiting factor at all settings, but the gap between Low and Medium is larger than between Medium and High, suggesting Low settings alleviates the GPU's workload disproportionately.

The CPU's 12 cores and 24 threads are important for Rust's server-side and simulation logic, but the game's rendering is GPU-bound. The recorded data shows no CPU-induced frame dips at any resolution, as the minimum FPS are close to the averages. This indicates the GPU is the sole constraint.

Best Settings per Resolution

At 1920x1080, the best settings that stay at or above 60 FPS are Low, with an average of 69 FPS. Medium at 46 FPS, High at 39 FPS, and Ultra at 30 FPS all fall below the threshold.

At 2560x1440, no settings achieve 60 FPS. The closest is Low at 48 FPS, which is 12 FPS short. Medium at 32 FPS, High at 27 FPS, and Ultra at 20 FPS are all far below.

At 3840x2160, no settings achieve 60 FPS. Low at 28 FPS is the highest, but remains 32 FPS short. Medium at 19 FPS, High at 16 FPS, and Ultra at 12 FPS are all deeply unplayable.

The data shows that only one combination of resolution and preset is playable: 1080p Low. For users who require higher resolutions, no preset will work. The system is capable of running Rust, but only at the minimum graphical quality and a resolution of 1920x1080.