Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Rust
Survival 2018

Rust

100%
Excellent Match Your system exceeds recommended requirements!

Performance

1080p (Full HD)

Low 1080p Measured
206 FPS
Ultra 1080p Measured
141 FPS

1440p (2K / QHD)

Low 1440p Measured
182 FPS
Ultra 1440p Measured
99 FPS

4K (Ultra HD)

Low 4K Measured
134 FPS
Ultra 4K Measured
58 FPS
6.1ms Frame Time
9ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,463
Your CPU 51,947
Graphics Card
Required 28,194
Your GPU 79,842

Recommendations

Excellent!

Your system exceeds recommended specs. Enjoy max settings!

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 58 78 92 134
1440p QHD 99 128 154 182
1080p Full HD 141 164 178 206

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 164
1920x1080 Low 206
1920x1080 Medium 178
1920x1080 Ultra 141
2560x1440 High 128
2560x1440 Low 182
2560x1440 Medium 154
2560x1440 Ultra 99
3840x2160 High 78
3840x2160 Low 134
3840x2160 Medium 92
3840x2160 Ultra 58

Performance Analysis: Rust on Your System

The AMD Ryzen 9 5950X paired with NVIDIA's GeForce RTX 5090 clears Rust at every resolution that matters, with measured averages ranging from 58.4 FPS at 4K Ultra to 205.6 FPS at 1080p Low. The data shows this pairing sits in the 96th percentile of tested combinations for this game — rank 149 out of 3,723 — which places it comfortably among elite setups despite a CPU that launched well before the GPU it is matched with. Only one result in the entire dataset dips below the 60 FPS playable threshold, and it is the single most demanding corner of the test matrix.

How This Combo Ranks

A rank of 149 out of 3,723 tested combinations puts the 5950X + RTX 5090 in rare company for Rust. That positioning makes sense given the pedigree of each component. The RTX 5090 sits in the 92nd percentile of all GPUs, with an average benchmark score of 79,842 — fractionally ahead of the NVIDIA Tesla P100 PCIe 16 GB (79,605, a 0.3% gap) and the Tesla P100 PCIe 12 GB (79,396, 0.6% back), while the AMD Radeon Pro Vega 64X actually edges past it with 80,959, a 1.4% advantage in the aggregate database score.

The CPU side of the equation is more nuanced. The Ryzen 9 5950X occupies the 91st percentile of all CPUs with an average benchmark score of 51,947. Its nearest rivals cluster remarkably tightly: the Intel Core Ultra 5 235HX scores 52,073 (0.2% ahead), the AMD EPYC 8124P scores 52,121 (0.3% ahead), and the Intel Core i7-14700 scores 52,301 (0.7% ahead), while the Intel Core i9-13900F lands at 51,730, 0.4% behind. In practice, all five of these processors trade blows within a margin that Rust will never expose. The 5950X brings 16 cores and 32 threads of Zen 3 (Vermeer) architecture on TSMC's 7 nm node, with a 64 MB L3 cache that survival games with large, persistent worlds tend to appreciate.

The ranking takeaway: this combo's position near the top of the Rust leaderboard is driven primarily by the GPU, while the CPU contributes a solid, upper-tier foundation without being the bottleneck at higher resolutions.

CPU and GPU Roles

The scaling data tells a clear story about where the workload sits at each resolution. At 1920x1080, the RTX 5090 is barely stretched — Low manages 205.6 FPS and Ultra still delivers 141.2 FPS. The gap between Low and Ultra at 1080p is 64.4 FPS, which is meaningful but hardly dramatic for a card of this class. At that resolution, performance is more likely gated by the CPU's ability to feed frames, and the 5950X's single-thread score of 944 in 3DMark, 1,614 in Cinebench R23 single-core, and 2,083 in Geekbench single-core indicate plenty of per-core headroom for Rust's simulation-heavy workload.

Move to 2560x1440 and the GPU starts earning its keep. Low drops to 181.5 FPS and Ultra to 98.5 FPS — a 83 FPS spread between presets, wider than at 1080p, confirming the graphics card is now the limiting factor rather than the processor.

At 3840x2160, the shift is decisive. Ultra falls to 58.4 FPS, below the playable threshold, while Low still manages 134.2 FPS. The 75.8 FPS spread between the cheapest and most expensive presets at 4K is the largest in the dataset. In short: at 1080p and 1440p the combo is effectively CPU-and-GPU balanced with frames to spare, and at 4K the RTX 5090 alone determines whether the experience stays above 60 FPS. The 5950X never becomes the story — its multi-core credentials (26,017 in Cinebench R23 multi-core, 45,424 in PassMark multithread, 15,233 in Geekbench multicore) are largely unused by Rust, which leans on single-thread responsiveness, and the 5950X delivers there too.

FAQ

Q: Can the Ryzen 9 5950X + RTX 5090 run Rust at 4K?

A: Yes, at three of the four tested presets. Low averages 134.2 FPS, Medium 92.3 FPS, and High 77.5 FPS — all above the 60 FPS playable threshold. Only 4K Ultra falls short, at 58.4 FPS average.

Q: What is the highest setting that stays above 60 FPS at 4K?

A: High, with a measured average of 77.5 FPS. That is the best playable preset at 3840x2160 according to the verdict data.

Q: How does the RTX 5090 compare to rival GPUs in the database?

A: Its average benchmark score of 79,842 places it 0.3% ahead of the Tesla P100 PCIe 16 GB, 0.6% ahead of the Tesla P100 PCIe 12 GB, and 1.1% ahead of the AMD Radeon RX 6850M XT, while the Radeon Pro Vega 64X leads it by 1.4%. Overall it sits in the 92nd percentile of all GPUs.

Q: Is the Ryzen 9 5950X still competitive for gaming?

A: The data suggests yes. It ranks in the 91st percentile of all CPUs, and its nearest rivals — the Core Ultra 5 235HX, EPYC 8124P, Core i9-13900F, and Core i7-14700 — all score within 0.7% of its 51,947 average benchmark score.

Q: Does this combo hit high refresh rates at 1080p?

A: Yes. Even at Ultra, the average is 141.2 FPS at 1920x1080, and the Low preset reaches 205.6 FPS — well into high-refresh territory for capable displays.

Q: Where does this pairing rank among tested Rust combinations?

A: Rank 149 out of 3,723 tested combos, placing it in roughly the top 4% of configurations in the database for this game.

The Verdict

Yes — this PC runs Rust, and comfortably so. The verdict-by-resolution data confirms playability across effectively the entire test matrix. At 1920x1080, every preset clears 60 FPS, with Ultra leading at 141.2 FPS. At 2560x1440, every preset again clears the bar, topping out at 98.5 FPS on Ultra. At 3840x2160, three of four presets are playable — Low at 134.2 FPS, Medium at 92.3 FPS, and High at 77.5 FPS — with only Ultra slipping to 58.4 FPS, marginally under the threshold.

The one caveat worth flagging: 4K Ultra is the single configuration that misses the mark, and only by a small margin. A one-step drop to High restores an 18 FPS cushion above the playable line. Everywhere else, the combo is overqualified. For a survival game released in early 2018, that is expected — Rust is simply not demanding enough to challenge a Blackwell-flagship GPU of this tier, backed by 32 GB of GDDR7 on a 512-bit bus delivering 1.79 TB/s of memory bandwidth and 104.8 TFLOPS of FP32 compute.

Measured FPS Breakdown

All figures below are measured average frame rates; minimum and maximum values were not captured in this dataset.

1920x1080

  • Low: 205.6 FPS average
  • Medium: 177.6 FPS average
  • High: 163.9 FPS average
  • Ultra: 141.2 FPS average

At 1080p, even the most demanding preset clears 140 FPS. The modest 64.4 FPS spread from Low to Ultra suggests the GPU is not the primary constraint at this resolution — there is simply more frame rate available than the settings slider can consume.

2560x1440

  • Low: 181.5 FPS average
  • Medium: 153.9 FPS average
  • High: 128.2 FPS average
  • Ultra: 98.5 FPS average

The step up to 1440p costs between 19.5 FPS (Ultra) and 29.7 FPS (High) depending on preset. Every setting remains well above 60 FPS, with Ultra still nearly 40% clear of the threshold in relative terms.

3840x2160

  • Low: 134.2 FPS average
  • Medium: 92.3 FPS average
  • High: 77.5 FPS average
  • Ultra: 58.4 FPS average

This is where the scaling curve steepens. Medium sheds 61.7 FPS relative to Low, and Ultra gives up another 33.9 FPS versus High. The Ultra result is the lone sub-60 data point in the entire dataset — 1.6 FPS short of the playable line.

Across the full matrix, the drop from 1080p to 4K at Ultra is 82.8 FPS (141.2 to 58.4), while at Low it is 71.4 FPS (205.6 to 134.2). The consistent, roughly similar absolute loss across presets indicates a well-balanced system with no pathological bottlenecks — just the natural cost of pushing four times the pixels.

Best Settings per Resolution

Based on the verdict data, these are the most demanding presets that hold at or above the 60 FPS playable threshold at each resolution:

  • 1920x1080 — Ultra: 141.2 FPS average. Nothing needs to be sacrificed. Even the top preset more than doubles the playable threshold.
  • 2560x1440 — Ultra: 98.5 FPS average. Again, maximum settings are fully playable, with a 38.5 FPS cushion above 60.
  • 3840x2160 — High: 77.5 FPS average. This is the one resolution where a compromise is required. Ultra's 58.4 FPS average misses the threshold, making High the optimal target — still visually rich, and 17.5 FPS clear of the line.

The pattern is straightforward: max everything at 1080p and 1440p, and step down a single preset tier at 4K. For a pairing of a 91st-percentile CPU and a 92nd-percentile GPU, that is about as clean a result as Rust can produce — the combo ranks 149th of 3,723 tested configurations for this game, and the measured numbers show exactly why.